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scaterry
Sep 12, 2012

Kaal posted:

Take a look at the diplomacy screen, and it'll tell you how your military, research, and economy compare to them. The combat is generally pretty simple, so if they have a larger military than you then there's a good chance they'll win in a straight fight.

If you want exact numbers, you can look at their base diplomatic weight from military and multiply by 40, and that will be their current fleet strength. There are similar formulas for the economic/tech diplo weight.

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Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Jesus Christ that's such a good tip and it's a goddamn monstrosity that it's a secret protip instead of being more transparent. What the heck.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

The more I play the more I'm pretty sure there shouldn't be a 'win' condition at all, though it's also my understanding that the win conditions are very outdated.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Really looking forward to how I’m going to attempt to salvage the situation when I get home from work. I have a loving sweet location and right now the enemy are threatening five breadbasket systems with like a combined mineral/energy deposit of 50/40

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

RBA Starblade posted:

The more I play the more I'm pretty sure there shouldn't be a 'win' condition at all, though it's also my understanding that the win conditions are very outdated.
there is no meaningful win condition, just disable it altogether in the game setup menu when starting a new game.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

I'm sure it's been posted and subsequently drowned out but seriously this is good poo poo

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
Is there like a 'distribute' or 'balance' slaves button? I captured a bunch of worlds and now I am slowly, manually moving them to core worlds, swapping them with my core-species-slaves so they can populate specialist jobs in the new worlds and it is a nightmare.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Nope!

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Sillybones posted:

Is there like a 'distribute' or 'balance' slaves button? I captured a bunch of worlds and now I am slowly, manually moving them to core worlds, swapping them with my core-species-slaves so they can populate specialist jobs in the new worlds and it is a nightmare.

What, you expect sensible measures to reduce micro?

In Stellaris?

Haha, no.

Have fun doing it manually or grab the automated pop migration mod. I don't think that one checks for slaves specifically, though.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
How can I move refugees from the Gaia world they are in to a frozen world that they love?

They can’t build colony ships for some reason? And I can’t enable it in species view.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Affi posted:

How can I move refugees from the Gaia world they are in to a frozen world that they love?

They can’t build colony ships for some reason? And I can’t enable it in species view.

Look for the resettlement button on your planet (either one). Then get ready to individually click each pop that has to move.

Blorange
Jan 31, 2007

A wizard did it

Affi posted:

How can I move refugees from the Gaia world they are in to a frozen world that they love?

They can’t build colony ships for some reason? And I can’t enable it in species view.

Colonization is a species right, that no faction cares about and can default to not allowed for some reason.

Schadenboner
Aug 15, 2011

by Shine

Sillybones posted:

Is there like a 'distribute' or 'balance' slaves button? I captured a bunch of worlds and now I am slowly, manually moving them to core worlds, swapping them with my core-species-slaves so they can populate specialist jobs in the new worlds and it is a nightmare.

Yami Fenrir posted:

What, you expect sensible measures to reduce micro?

In Stellaris?

Haha, no.

Have fun doing it manually or grab the automated pop migration mod. I don't think that one checks for slaves specifically, though.

If the two mods play nice together you might be able to set something up with Automatic Pop Migration and the one that lets you specify species for jobs?

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Best mod/unofficial expansion Guilli’s Planet Modifiers got a content update.

quote:

Guilli's Planet Modifiers - Content Update 1
Patch Notes:

NOTE: this update is save game compatible! So you do not need to restart ;)

NEW
- New policy: Surveying Policy
Away Teams (Slower surveying but more rewards)
To Boldly Go (Default Option)
Orbital Mapping (Much faster surveying but no mod discoveries)

- New Start Menu Option!

Cycle between a Young Galaxy, Normal Galaxy, or Old Galaxy to tweak the spawn rates of planet modifiers relating to past civilizations. A young galaxy will have less 'old structures' and ruins. Precursor Modifiers are also slightly adjusted as are planet wonders. An Old Galaxy will have more of them.

- Added tons of new possible rewards from discovery/survey events/expeditions such as event ships, buildings, decisions, components, traits and..
- Added 27 new Relics, gained from exploration or events
- Added matching Take Relic war goals and casus belli..
- Added two more blocker types, Colossal Crystals Lethal Overgrowth.
- Arcane edicts were updated, now split into campaigns, regular perpetual ones that use edict cap, and timed ones
- Precursor chain events (with the exception for boal and zroni) now always leave behind a precursor modifiers on the planet the event is found on. At the end of the special project giving you a precursor insight, it'll also spawn a precursor dig site.
- Solar systems with precursor planets in have been spiced up with some space stuff!


CHANGED
- Tooltip Improvements - Updated discovery/survey event tooltips ** note, some instances of unaligned tooltips are caused by a game bug. Waiting on fix.
- Updated all the XX discovery empire bonuses names to be more thematic and unique.
- Arcane Research Action that gives only research will now give a little less, but always try to give 10% of an unknown technology and add it to the research options.
- Mod file size is cut in half
- Some planetary features and blockers were renamed and updated.
- Precursor shipyards tooltip improved to better explain what it unlocks
- Precursor shipyards starbase building "shipyard uplink" now increased ship build speed by 20% empire wide instead of only for the starbase. Increased the number of bonus shipyards to 12 for (starbase only). Increased the build cost of the starbase building to compensate
- Precursor dig sites are a little more difficult to account for their improved rewards
- Should now get betharian research option upon discovering a modifier that adds betharian deposits/ factory building slots
- Discovering modded modifiers that indicate alien life will not trigger the "alien life found for the first time" vanilla event
- Arcane Edicts are now more likely to be used by AI's.
- Precursor planet modifiers bonuses were updating to be a little more exciting
- Planet rings have returned in greater numbers, and are not so easily scared anymore.
- Localization files were restructured, went from 29 files per language to 12 neatly categorized files. This will speed up working with the files and make it easier for people to do translations.

FIXES
- Fixed a bug with ring world modifier script (thanks @Uroshnor!)
- Fixed compatibility bug with PD Hothouse planet (thanks @Joakim!)
- Restored and updated Orbital researcher jobs, archaeologist jobs, precursor archaeologist jobs and their drone counterparts job weights. The jobs will also be less attractive to pops on colonies or habitats that have less than 4 pops.
- Fixed a major bug with feature spawn script. As a result, planets feel a bit more varied in their district numbers and planetary features and blockers.
- Fixed some of the country modifier missing modifier localization and icons
- Fixed arcane research institute not being rebuildable when you demolish it
- Improved a check to prevent precursor modifiers from rolling in player starting systems. On rare occasions this still happened.
- Disable precursor modifiers in the space fauna home systems
- Fixed some modifiers appearing on worlds they shouldn't be on
- Fixed various spelling and grammar mistakes

Fixes I'm working on:
- Fixes with ringworld and planet rings, it has proven to take more time to get this fixes
- Some more checking for missing Planetary Diversity planets
- Check compatibility with other precursor mods
- Add Zroni and Boal integration for the precursor modifiers
- Change how I modify precursor home systems so to be better mod compatible

Gladi
Oct 23, 2008
Dayum! Good job Guilliman.

binge crotching
Apr 2, 2010

Gladi posted:

Dayum! Good job Guilliman.

Best modder Stellaris has.

Schadenboner
Aug 15, 2011

by Shine

quote:

- Precursor shipyards starbase building "shipyard uplink" now increased ship build speed by 20% empire wide instead of only for the starbase. Increased the number of bonus shipyards to 12 for (starbase only). Increased the build cost of the starbase building to compensate

:tviv:

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

GPM is the #1 most essential mod for me, as someone who is more of a tourist/casual player than a hardcore challenge-seeker (I imagine the latter would pick Glavius or Starnet if they had a choice of exactly one mod to install).

Schadenboner
Aug 15, 2011

by Shine
I'm deeply ashamed to be asking this but: which mod adds fuckbots ("Black Market Droids") to the game?

Guilliman
Apr 5, 2017

Animal went forth into the future and made worlds in his own image. And it was wild.

Schadenboner posted:

I'm deeply ashamed to be asking this but: which mod adds fuckbots ("Black Market Droids") to the game?

*raises hand*

Schadenboner
Aug 15, 2011

by Shine

Guilliman posted:

*raises hand*

binge crotching posted:

Best modder Stellaris has.

E: Although the one where I can build a S.U.C.C. around Uranus is v.deece as well.

Schadenboner fucked around with this message at 19:04 on Jun 5, 2020

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
thought I'd pop into a max difficulty run with 25x crisis strength at the earliest possible date for laffs

I've made a huge mistake

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

What's a few tens of millions of fleet power between friends?

Duodecimal
Dec 28, 2012

Still stupid

Guilliman posted:

Cycle between a Young Galaxy, Normal Galaxy, or Old Galaxy to tweak the spawn rates of planet modifiers relating to past civilizations. A young galaxy will have less 'old structures' and ruins. Precursor Modifiers are also slightly adjusted as are planet wonders. An Old Galaxy will have more of them.

If I ever get around to playing another Asimov / Foundation universe game, this will come in handy.

Popoto
Oct 21, 2012

miaow
Playing for the first time in a year. Did they do away with cohesion? Is snaking now cool and good? Can’t find the tooltip anymore (seems it’s been replaced by Diplo weight).

Also: are trading routes and piracy still a ball ache?

QuarkJets
Sep 8, 2008

Popoto posted:

Playing for the first time in a year. Did they do away with cohesion? Is snaking now cool and good? Can’t find the tooltip anymore (seems it’s been replaced by Diplo weight).

Also: are trading routes and piracy still a ball ache?

Yeah cohesion is gone, it was dumb and bad and hopefully never comes back.

Trading routes aren't really changed but I think they're fine. By default they'll just route to your capital, but you have to manually set captured trade hubs sometimes (go to the trade route view, click on station, right click where you want the trade to go). To minimize piracy snake anchorage stations between your trade hubs and if piracy is bothersome put 4-10 corvettes on patrol along that route, done; that's a little annoying, but the alternative is that you can just never build trade hubs and completely ignore the trade system and you'll probably be okay. Check in on those fleets once you've opened some wormholes because those trade routes may have automatically updated as a result. By mid-late game you should be able to build gateways, put one on each trade hub to eliminate all piracy in your empire.

You can also mess around with putting guns on your stations to provide piracy protection but I never both doing that, anchorages are just better and the micro is about the same

Horace Kinch
Aug 15, 2007

I just use a mod that sets pirate growth to 0.000001% each year. Piracy is a dumb mechanic, like there isn't enough poo poo to manage in this game.

Gort
Aug 18, 2003

Good day what ho cup of tea
Trade is the only thing that comes close to redeeming empires that aren't just robots, hive minds or slaving hellholes from a game balance perspective, so it should be much more powerful and much less of a pain in the rear end than it is right now.

Seams
Feb 3, 2005

ROCK HARD
I love the trade system in EUIV but it’s an afterthought in Stellaris that just amounts to pointless busywork.

QuarkJets
Sep 8, 2008

The trade system in EU4 is bizarre and difficult to understand so it's weird that you don't also like the Stellaris trade system

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
I'm just glad Stellaris' trade system isn't the usual one in 4x's where it's basically just a neverending spam of 'give me 10000 ultranium and I'll give you 50 scrap metal, refuse and we'll stop being your ally and probably go to war with you.'

Or like Endless Space where the warmonger empire I haven't actually met yet repeatedly demands to be given more money than I could possibly have or else they'll go to war with me. Endlessly. Why do people even like that game.

Black Pants fucked around with this message at 04:36 on Jun 6, 2020

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Lmao I don't think machine races can even use trade routes, I didn't see an option.

I started a co-op campaign; they started in the western rim, blocked except for one lane north. Between us is a fallen empire. To my right is the other fallen empire. Below us is marauders. To the north are mining drones four times more powerful than our fleets. We formed a federation but four hours in, we saw no other AI empires so uh, guess we're just going to keep looking for a way out of the murder hole.

Send help, it's 35 years in and we have fleet strengths of 1000 because military tech doesn't exist. Also my mighty computer brain rules



Also wow sprawl sucks yet doesn't matter at all

e: Stellaris is if Endless Space was good

RBA Starblade fucked around with this message at 04:48 on Jun 6, 2020

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Black Pants posted:

I'm just glad Stellaris' trade system isn't the usual one in 4x's where it's basically just a neverending spam of 'give me 10000 ultranium and I'll give you 50 scrap metal, refuse and we'll stop being your ally and probably go to war with you.'

Or like Endless Space where the warmonger empire I haven't actually met yet repeatedly demands to be given more money than I could possibly have or else they'll go to war with me. Endlessly. Why do people even like that game.

Could be worse. In Sword of the Stars 2 the diplomacy system is so broken the AI constantly runs a deficit of diplomacy-points by demanding poo poo it doesn't need, and accepting/ignoring the demands has no effect either way. Also you can just repeatedly Demand Surrender and it's basically a coinflip whether the AI will submit, letting you win without actually having to play the game. Though I guess the real winning move would be not giving kerberos money.

e:

RBA Starblade posted:

I started a co-op campaign; they started in the western rim, blocked except for one lane north. Between us is a fallen empire. To my right is the other fallen empire. Below us is marauders. To the north are mining drones four times more powerful than our fleets. We formed a federation but four hours in, we saw no other AI empires so uh, guess we're just going to keep looking for a way out of the murder hole.
How to get completely screwed over by mapgen:



(those three systems obviously being marauders)

silentsnack fucked around with this message at 04:54 on Jun 6, 2020

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

silentsnack posted:

How to get completely screwed over by mapgen:

(those three systems obviously being marauders)

Yes, but also probably an opportunity to be force to adapt your game plan instead of just sleepily doing what you had planned during chargen. Silver lining!

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It's really weird that my gestalt consciousness machine intelligence needs to provide amenities so it doesn't rebel against itself. I hosed these planets up lol

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
in the above OH NO NOT THE BEES screenshot nearly a third of the galaxy was completely uncolonized and unexplored until almost a century in because four things conspired to block off the entirety of it until the L-Gates opened: a marauder empire blocked the northeastern access point, the materialist fallen empire blocked off the western access point, the ether drake and stellarite devourer blocked off the southeastern access point, and the automated dreadnought, dimensional horror and scavenger bot blocked off the southern access point. and not even a single empire spawned in the entirety of it. so until someone eventually dealt with those(except for me since the AI doesn't use the pre-jump drive science ship ability ever) nobody could actually access that entire area. it was pretty cool, like an extra chunk of galaxy opened up all of a sudden for everyone once the ether drake and devourer went down.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

silentsnack posted:

How to get completely screwed over by mapgen:



(those three systems obviously being marauders)

That is an excellent start, you're free to just tech rush in complete safety.

QuarkJets
Sep 8, 2008

silentsnack posted:

Could be worse. In Sword of the Stars 2 the diplomacy system is so broken the AI constantly runs a deficit of diplomacy-points by demanding poo poo it doesn't need, and accepting/ignoring the demands has no effect either way. Also you can just repeatedly Demand Surrender and it's basically a coinflip whether the AI will submit, letting you win without actually having to play the game. Though I guess the real winning move would be not giving kerberos money.

e:

How to get completely screwed over by mapgen:



(those three systems obviously being marauders)

That's actually an insane start since it means you can dump 100% of your alloy production into science instead. Do I spy 5+ planets and an L-Gate? Yeah, if you can't completely conquer the rest of the galaxy before the endgame crisis hits then you aren't even really trying.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

QuarkJets posted:

That's actually an insane start since it means you can dump 100% of your alloy production into science instead. Do I spy 5+ planets and an L-Gate? Yeah, if you can't completely conquer the rest of the galaxy before the endgame crisis hits then you aren't even really trying.

Yeah a savvy human player could leverage that start into a boring-easy victory.

Instead it was a triple-pathetic AI that got vassalized by someone who already owned or subjugated ~30% of the galaxy by midgame. (that being my barbaric despoiler space gerbils, obviously)

Also that was the game where I discovered nerve stapling your main species in order to get only immortal synth officers/scientists/etc is a bad idea if you're playing as xenophobic slavers, because they consider robots aliens and cannot give full citizenship.

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Poil
Mar 17, 2007

silentsnack posted:

e:

How to get completely screwed over by mapgen:



(those three systems obviously being marauders)
I cranked up the number of empires in one game to max just because and two AI empires spawned like that, and had to share the space. About as much in total as you have there.

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