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Kaal posted:Take a look at the diplomacy screen, and it'll tell you how your military, research, and economy compare to them. The combat is generally pretty simple, so if they have a larger military than you then there's a good chance they'll win in a straight fight. If you want exact numbers, you can look at their base diplomatic weight from military and multiply by 40, and that will be their current fleet strength. There are similar formulas for the economic/tech diplo weight.
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# ? Jun 4, 2020 09:15 |
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# ? Apr 25, 2024 10:05 |
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Jesus Christ that's such a good tip and it's a goddamn monstrosity that it's a secret protip instead of being more transparent. What the heck.
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# ? Jun 4, 2020 09:25 |
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The more I play the more I'm pretty sure there shouldn't be a 'win' condition at all, though it's also my understanding that the win conditions are very outdated.
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# ? Jun 4, 2020 14:41 |
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Really looking forward to how I’m going to attempt to salvage the situation when I get home from work. I have a loving sweet location and right now the enemy are threatening five breadbasket systems with like a combined mineral/energy deposit of 50/40
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# ? Jun 4, 2020 15:28 |
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RBA Starblade posted:The more I play the more I'm pretty sure there shouldn't be a 'win' condition at all, though it's also my understanding that the win conditions are very outdated.
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# ? Jun 4, 2020 16:10 |
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I'm sure it's been posted and subsequently drowned out but seriously this is good poo poo
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# ? Jun 5, 2020 06:00 |
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Is there like a 'distribute' or 'balance' slaves button? I captured a bunch of worlds and now I am slowly, manually moving them to core worlds, swapping them with my core-species-slaves so they can populate specialist jobs in the new worlds and it is a nightmare.
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# ? Jun 5, 2020 15:07 |
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Nope!
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# ? Jun 5, 2020 15:14 |
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Sillybones posted:Is there like a 'distribute' or 'balance' slaves button? I captured a bunch of worlds and now I am slowly, manually moving them to core worlds, swapping them with my core-species-slaves so they can populate specialist jobs in the new worlds and it is a nightmare. What, you expect sensible measures to reduce micro? In Stellaris? Haha, no. Have fun doing it manually or grab the automated pop migration mod. I don't think that one checks for slaves specifically, though.
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# ? Jun 5, 2020 15:14 |
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How can I move refugees from the Gaia world they are in to a frozen world that they love? They can’t build colony ships for some reason? And I can’t enable it in species view.
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# ? Jun 5, 2020 15:37 |
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Affi posted:How can I move refugees from the Gaia world they are in to a frozen world that they love? Look for the resettlement button on your planet (either one). Then get ready to individually click each pop that has to move.
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# ? Jun 5, 2020 15:42 |
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Affi posted:How can I move refugees from the Gaia world they are in to a frozen world that they love? Colonization is a species right, that no faction cares about and can default to not allowed for some reason.
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# ? Jun 5, 2020 15:50 |
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Sillybones posted:Is there like a 'distribute' or 'balance' slaves button? I captured a bunch of worlds and now I am slowly, manually moving them to core worlds, swapping them with my core-species-slaves so they can populate specialist jobs in the new worlds and it is a nightmare. Yami Fenrir posted:What, you expect sensible measures to reduce micro? If the two mods play nice together you might be able to set something up with Automatic Pop Migration and the one that lets you specify species for jobs?
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# ? Jun 5, 2020 15:53 |
Best mod/unofficial expansion Guilli’s Planet Modifiers got a content update. quote:Guilli's Planet Modifiers - Content Update 1
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# ? Jun 5, 2020 16:29 |
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Dayum! Good job Guilliman.
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# ? Jun 5, 2020 18:11 |
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Gladi posted:Dayum! Good job Guilliman. Best modder Stellaris has.
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# ? Jun 5, 2020 18:25 |
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quote:- Precursor shipyards starbase building "shipyard uplink" now increased ship build speed by 20% empire wide instead of only for the starbase. Increased the number of bonus shipyards to 12 for (starbase only). Increased the build cost of the starbase building to compensate
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# ? Jun 5, 2020 18:27 |
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GPM is the #1 most essential mod for me, as someone who is more of a tourist/casual player than a hardcore challenge-seeker (I imagine the latter would pick Glavius or Starnet if they had a choice of exactly one mod to install).
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# ? Jun 5, 2020 18:33 |
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I'm deeply ashamed to be asking this but: which mod adds fuckbots ("Black Market Droids") to the game?
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# ? Jun 5, 2020 18:53 |
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Schadenboner posted:I'm deeply ashamed to be asking this but: which mod adds fuckbots ("Black Market Droids") to the game? *raises hand*
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# ? Jun 5, 2020 18:58 |
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Guilliman posted:*raises hand* binge crotching posted:Best modder Stellaris has. E: Although the one where I can build a S.U.C.C. around Uranus is v.deece as well. Schadenboner fucked around with this message at 19:04 on Jun 5, 2020 |
# ? Jun 5, 2020 19:00 |
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thought I'd pop into a max difficulty run with 25x crisis strength at the earliest possible date for laffs I've made a huge mistake
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# ? Jun 5, 2020 19:15 |
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What's a few tens of millions of fleet power between friends?
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# ? Jun 5, 2020 19:21 |
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Guilliman posted:Cycle between a Young Galaxy, Normal Galaxy, or Old Galaxy to tweak the spawn rates of planet modifiers relating to past civilizations. A young galaxy will have less 'old structures' and ruins. Precursor Modifiers are also slightly adjusted as are planet wonders. An Old Galaxy will have more of them. If I ever get around to playing another Asimov / Foundation universe game, this will come in handy.
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# ? Jun 5, 2020 19:55 |
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Playing for the first time in a year. Did they do away with cohesion? Is snaking now cool and good? Can’t find the tooltip anymore (seems it’s been replaced by Diplo weight). Also: are trading routes and piracy still a ball ache?
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# ? Jun 5, 2020 22:35 |
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Popoto posted:Playing for the first time in a year. Did they do away with cohesion? Is snaking now cool and good? Can’t find the tooltip anymore (seems it’s been replaced by Diplo weight). Yeah cohesion is gone, it was dumb and bad and hopefully never comes back. Trading routes aren't really changed but I think they're fine. By default they'll just route to your capital, but you have to manually set captured trade hubs sometimes (go to the trade route view, click on station, right click where you want the trade to go). To minimize piracy snake anchorage stations between your trade hubs and if piracy is bothersome put 4-10 corvettes on patrol along that route, done; that's a little annoying, but the alternative is that you can just never build trade hubs and completely ignore the trade system and you'll probably be okay. Check in on those fleets once you've opened some wormholes because those trade routes may have automatically updated as a result. By mid-late game you should be able to build gateways, put one on each trade hub to eliminate all piracy in your empire. You can also mess around with putting guns on your stations to provide piracy protection but I never both doing that, anchorages are just better and the micro is about the same
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# ? Jun 5, 2020 23:32 |
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I just use a mod that sets pirate growth to 0.000001% each year. Piracy is a dumb mechanic, like there isn't enough poo poo to manage in this game.
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# ? Jun 5, 2020 23:54 |
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Trade is the only thing that comes close to redeeming empires that aren't just robots, hive minds or slaving hellholes from a game balance perspective, so it should be much more powerful and much less of a pain in the rear end than it is right now.
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# ? Jun 6, 2020 00:57 |
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I love the trade system in EUIV but it’s an afterthought in Stellaris that just amounts to pointless busywork.
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# ? Jun 6, 2020 01:28 |
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The trade system in EU4 is bizarre and difficult to understand so it's weird that you don't also like the Stellaris trade system
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# ? Jun 6, 2020 02:06 |
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I'm just glad Stellaris' trade system isn't the usual one in 4x's where it's basically just a neverending spam of 'give me 10000 ultranium and I'll give you 50 scrap metal, refuse and we'll stop being your ally and probably go to war with you.' Or like Endless Space where the warmonger empire I haven't actually met yet repeatedly demands to be given more money than I could possibly have or else they'll go to war with me. Endlessly. Why do people even like that game. Black Pants fucked around with this message at 04:36 on Jun 6, 2020 |
# ? Jun 6, 2020 04:30 |
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Lmao I don't think machine races can even use trade routes, I didn't see an option. I started a co-op campaign; they started in the western rim, blocked except for one lane north. Between us is a fallen empire. To my right is the other fallen empire. Below us is marauders. To the north are mining drones four times more powerful than our fleets. We formed a federation but four hours in, we saw no other AI empires so uh, guess we're just going to keep looking for a way out of the murder hole. Send help, it's 35 years in and we have fleet strengths of 1000 because military tech doesn't exist. Also my mighty computer brain rules Also wow sprawl sucks yet doesn't matter at all e: Stellaris is if Endless Space was good RBA Starblade fucked around with this message at 04:48 on Jun 6, 2020 |
# ? Jun 6, 2020 04:39 |
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Black Pants posted:I'm just glad Stellaris' trade system isn't the usual one in 4x's where it's basically just a neverending spam of 'give me 10000 ultranium and I'll give you 50 scrap metal, refuse and we'll stop being your ally and probably go to war with you.' Could be worse. In Sword of the Stars 2 the diplomacy system is so broken the AI constantly runs a deficit of diplomacy-points by demanding poo poo it doesn't need, and accepting/ignoring the demands has no effect either way. Also you can just repeatedly Demand Surrender and it's basically a coinflip whether the AI will submit, letting you win without actually having to play the game. Though I guess the real winning move would be not giving kerberos money. e: RBA Starblade posted:I started a co-op campaign; they started in the western rim, blocked except for one lane north. Between us is a fallen empire. To my right is the other fallen empire. Below us is marauders. To the north are mining drones four times more powerful than our fleets. We formed a federation but four hours in, we saw no other AI empires so uh, guess we're just going to keep looking for a way out of the murder hole. (those three systems obviously being marauders) silentsnack fucked around with this message at 04:54 on Jun 6, 2020 |
# ? Jun 6, 2020 04:46 |
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silentsnack posted:How to get completely screwed over by mapgen: Yes, but also probably an opportunity to be force to adapt your game plan instead of just sleepily doing what you had planned during chargen. Silver lining!
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# ? Jun 6, 2020 05:03 |
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It's really weird that my gestalt consciousness machine intelligence needs to provide amenities so it doesn't rebel against itself. I hosed these planets up lol
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# ? Jun 6, 2020 05:44 |
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in the above OH NO NOT THE BEES screenshot nearly a third of the galaxy was completely uncolonized and unexplored until almost a century in because four things conspired to block off the entirety of it until the L-Gates opened: a marauder empire blocked the northeastern access point, the materialist fallen empire blocked off the western access point, the ether drake and stellarite devourer blocked off the southeastern access point, and the automated dreadnought, dimensional horror and scavenger bot blocked off the southern access point. and not even a single empire spawned in the entirety of it. so until someone eventually dealt with those(except for me since the AI doesn't use the pre-jump drive science ship ability ever) nobody could actually access that entire area. it was pretty cool, like an extra chunk of galaxy opened up all of a sudden for everyone once the ether drake and devourer went down.
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# ? Jun 6, 2020 05:47 |
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silentsnack posted:How to get completely screwed over by mapgen: That is an excellent start, you're free to just tech rush in complete safety.
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# ? Jun 6, 2020 07:38 |
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silentsnack posted:Could be worse. In Sword of the Stars 2 the diplomacy system is so broken the AI constantly runs a deficit of diplomacy-points by demanding poo poo it doesn't need, and accepting/ignoring the demands has no effect either way. Also you can just repeatedly Demand Surrender and it's basically a coinflip whether the AI will submit, letting you win without actually having to play the game. Though I guess the real winning move would be not giving kerberos money. That's actually an insane start since it means you can dump 100% of your alloy production into science instead. Do I spy 5+ planets and an L-Gate? Yeah, if you can't completely conquer the rest of the galaxy before the endgame crisis hits then you aren't even really trying.
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# ? Jun 6, 2020 07:43 |
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QuarkJets posted:That's actually an insane start since it means you can dump 100% of your alloy production into science instead. Do I spy 5+ planets and an L-Gate? Yeah, if you can't completely conquer the rest of the galaxy before the endgame crisis hits then you aren't even really trying. Yeah a savvy human player could leverage that start into a boring-easy victory. Instead it was a triple-pathetic AI that got vassalized by someone who already owned or subjugated ~30% of the galaxy by midgame. (that being my barbaric despoiler space gerbils, obviously) Also that was the game where I discovered nerve stapling your main species in order to get only immortal synth officers/scientists/etc is a bad idea if you're playing as xenophobic slavers, because they consider robots aliens and cannot give full citizenship.
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# ? Jun 6, 2020 08:23 |
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# ? Apr 25, 2024 10:05 |
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silentsnack posted:e:
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# ? Jun 6, 2020 10:20 |