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Quavers posted:https://www.reddit.com/r/starcitizen/comments/guvfp5/this_week_in_star_citizen_roberts_space/ i am very eager to shitpost on this forum! so much so that i jump the gun and prematurely post the publishing date of my next post which will be tomorrow BumbleOne fucked around with this message at 22:41 on Jun 5, 2020 |
# ? Jun 5, 2020 22:26 |
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# ? Apr 25, 2024 18:23 |
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# ? Jun 5, 2020 22:26 |
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I wonder what he's playing?
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# ? Jun 5, 2020 22:42 |
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Sanya Juutilainen posted:You really should stream, your voice would be competitive to OAnt. He delivers his words like he was a presenter on Playschool.
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# ? Jun 5, 2020 22:45 |
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#9
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# ? Jun 5, 2020 22:48 |
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Zazz Razzamatazz posted:I wonder what he's playing?
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# ? Jun 5, 2020 22:48 |
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Zazz Razzamatazz posted:I wonder what he's playing? A piano. With his feet.
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# ? Jun 5, 2020 22:51 |
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So it turns out the most recently designed mall is just straight up ripping off Apple now:
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# ? Jun 5, 2020 22:52 |
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#10
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# ? Jun 5, 2020 22:53 |
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Dooguk posted:A piano. With his feet. Either that, or he's just really excited about ED getting space legs.
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# ? Jun 5, 2020 22:56 |
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Star Citizen has announced the winners of the INVICTUS FLIGHT CONTEST The objective was to do a formation flying film. Unfortunately, the game doesn't really feature a flight model, so the top 3 videos are herky-jerky framerate nightmares of ships doing very slow barrel rolls and noclip-hovering next to each other while overly epic music plays. https://www.youtube.com/watch?v=ek1GLE6Ly9s https://www.youtube.com/watch?v=Jbm9402_JnM https://www.youtube.com/watch?v=ulS7nMbjQfg Brilliant! Inspirational!
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# ? Jun 5, 2020 23:02 |
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Sarsapariller posted:So it turns out the most recently designed mall is just straight up ripping off Apple now: I am quite sure I have also seen the logo somewhere before, basically 100 % the same. Can't remember where it was, though
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# ? Jun 5, 2020 23:12 |
his nibs posted:#10 someone post that time I killed wtfo in star marine lol
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# ? Jun 5, 2020 23:17 |
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Sarsapariller posted:Star Citizen has announced the winners of the INVICTUS FLIGHT CONTEST Were they required to fly through that building to qualify for the contest? Sanya Juutilainen posted:I am quite sure I have also seen the logo somewhere before, basically 100 % the same. Can't remember where it was, though I don't know, the only thing it reminded me of was the logo for the Visitors in that 80's V miniseries.
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# ? Jun 5, 2020 23:19 |
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Reminded me slightly of the old Cingular logo.
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# ? Jun 5, 2020 23:21 |
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Bumble He posted:i am very eager to shitpost on this forum! so much so that i jump the gun and prematurely post the publishing date of my next post which We would like to apologise to our fans of shitposting but one of our team accidentally implied he would definitely shitpost tomorrow, this was a mistake. We cannot promise to provide shitposts tomorrow at this time. we continue to be passionate about ensuring the highest quality shitposts with the help of you our fans
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# ? Jun 5, 2020 23:26 |
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Quavers posted:https://www.reddit.com/r/starcitizen/comments/guvfp5/this_week_in_star_citizen_roberts_space/ They've literally got half the sub-reddit now espousing how difficult it is to release a loving youtube video. I wonder if someone at CInotG is seeing just what they can get the faithful to defend? August 2022; CIG: Unfortunately due to power outage all our computers got turned off. We'll be able to release further content just as soon as we re-factor our digital-programming devices from their current, un-powered state to fully functioning collections of micro-processors. We'll be planning to produce a road-map for this activity shortly, and will update the 'Restoring Electrons' schedule when we know more. r/starcitizen: All you people posting CInotG just need to 'turn the computers back on' should take some time out and come back in a few months. I expect CInotG are using technology way in advance of ours and their digital-programming devices aren't as simple as your gaming computers. I trust CInotG know what they are doing and as they said they are working hard to update the 'Restoring Electrons' schedule. These things take time, particularly as they're now working in the dark, but I'd rather wait and have a fully functioning collection of micro-processors than cut corners and use a normal computer like EA or their ilk. EDIT: When you think you're being daft and CIG themselves one-up you in the very next post. Wrecked Angle fucked around with this message at 00:00 on Jun 6, 2020 |
# ? Jun 5, 2020 23:36 |
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Sq42 Monthly Report https://mailchi.mp/cloudimperiumgames/squadron-42-update-142652 They also fixed a jitter offset computation error with unified raymarching so that it works in harmony with the guided filter denoiser, and added transmittance-weighted depth-computation, which controls the width of the denoise kernel tin guided filtering and raymarching up-sampling results. https://www.youtube.com/watch?v=i3RqDp7i308
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# ? Jun 5, 2020 23:47 |
Quavers posted:Sq42 Monthly Report God I love me some Encabulators https://www.youtube.com/watch?v=Ac7G7xOG2Ag
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# ? Jun 5, 2020 23:49 |
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Sarsapariller posted:New star citizen video: https://www.youtube.com/watch?v=k4BN1eKumsg This is just Superman 64 now.
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# ? Jun 6, 2020 00:25 |
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Quavers posted:Sq42 Monthly Report I can't tell if I'm reading a parody or not. They finished the first iteration of the bartender?
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# ? Jun 6, 2020 00:34 |
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Sarsapariller posted:Star Citizen has announced the winners of the INVICTUS FLIGHT CONTEST Holy poo poo these are terrible. There are actual aerobatic teams in DCS: https://www.youtube.com/watch?v=6mvdw3wl_yI&t=267s
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# ? Jun 6, 2020 00:36 |
Bubbacub posted:Holy poo poo these are terrible. There are actual aerobatic teams in DCS: https://www.youtube.com/watch?v=6mvdw3wl_yI&t=267s In fairness, DCS actually has a flight model.
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# ? Jun 6, 2020 00:41 |
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Beet Wagon posted:In fairness, DCS actually has a flight model. https://www.youtube.com/watch?v=e3uOMCfopR8
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# ? Jun 6, 2020 00:47 |
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Theaters of War is back in Evocati testing https://pastebin.com/WP1Tz5sP Poor Performance Performance has been the main focus of the team. We’ve addressed numerous issues (just over half of the changes between these tests were performance focused) and improved art/code/setup specifically in mind for performance. Too easy to go out of bounds in ships Increased the OOB area on foot, vehicles and ships. VOIP inconsistent Addressed VOIP issues present in both ToW and the PU which includes specific party and proximity issues. Poor audio quality Many audio issues addressed including repetitious commander audio cues, distortion, missing data, reverb, ship thruster audio and others. No “squad” or “friend” mechanics A few bug fixes to make party mechanics and VOIP connections work better Partying and party launch were inconsistent Players can now rejoin specific in progress matches that they disconnect and if it isn't available, a message is displayed. Partying no longer disables the ability to launch TOW and launching as a party should pull everyone into the same match. UI issues Made optimization to performance and fixes to some icons disappearing/reappearing, crashes and very importantly the mouse cursor disappearing in the spawn screen. Cleaned up the chat window and its position. Sight alignment All sights have now had a pass and have been tuned and re-aligned. VFX and splash damage Updates to most VFX including art updates and some performance optimizations also aligned splash damage for some weapons to be closer to the VFX. Art Quality Many updates including material changes, bug fixes, performance and other art updates including wind, sun direction updates, shadow fixes, decal usage, color-grades and others. Ship Balance Updated some ship variants, ships, and loadouts to be better matched. Stability Numerous crash fixes. We want more! We will be doing two more 3 hour play-tests this Saturday and Sunday. NOTE: This test is under NDA. Instructions for the Test Theaters of War can be found on the front end main game menu (replacing AC/SM). Only Evocati will have access and access will only be granted at the allotted times. When the time comes up, you can login and see the game option. If you are already online when the play-test starts, you will need to re-log to see the game mode. Theaters of War also uses the new party system and you can create squads on the front end and party launch into a game much as you would into the PU. VOIP has been enabled for this game mode and uses standard PU VOIP controls with the ability to swap between party, team, and global chat. Please use the PTU issue council to report any issues you encounter and NOT the public issue council. If you have comments or feedback for the development team, use this thread to voice them and up-vote shared sentiment. Current Known Issues If a defending player contests a hacking terminal, the countdown will continue despite the zone being "contested". Spawn barriers occasionally block players when they shouldn't. Players sometimes fall through the world when on foot. Dropped weapons are sometimes not cleared. There's no UI indicator at the top of the screen to show progress for the capture of C. Throwing a grenade may cause your weapon to stow. Music may be missing if a player joins the game late. The Ursa Rover has invisible collision for the lower part of the body in the drivers seat, which stops bullets. Ground vehicles slide around incorrectly after losing a wheel. Cyclone and Ballista can spawn partially clipped into the ground. Outlaws are not given points for resetting linked terminals in phases 2 and 3. Ground vehicle wheels don't register damage. Players spawn with secondary weapon equipped. Play-test Schedule Tests will be 3 hours long each, Saturday and Sunday. ToW 3 hour playtest - Saturday : 14:00 CDT | 19:00 UTC | (SUN) 05:00 AEST ToW 3 hour playtest - Sunday : 14:00 CDT | 19:00 UTC | (MON) 05:00 AEST Feedback Please leave any and all feedback on the mode, but we are very curious about : Performance: Areas/phases/situations where the game performed poorly or well Desync: If you encountered any and in what scenario. What were you or your opponent doing at the time.
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# ? Jun 6, 2020 00:52 |
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Ah, good old "Players sometimes fall through the world when on foot."
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# ? Jun 6, 2020 01:20 |
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Aqua Seafoam Shame posted:Have to say I just fired up Elite after a long time without playing and I find myself enjoying it more than I expected, given the general hostility towards in on this thread. Sure, you have to use your imagination a lot to immerse yourself in it, but that reminds me of the old DOS days, when most games were like that to some degree or another. Besides, if this alternative is having to actually walk a character around to perform basic tasks, a la SC, I know I prefer elite's version. I bought elite as it was the successor to the original. It was exactly as I expected and wanted. It's like when people bash V2 or V3 of a game, with comments like "the first game was perfect, why can't they just make the new game like the first but with better graphics etc." This is what DB said ED would be. I can only assume that people who aren't fans never played the original game.
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# ? Jun 6, 2020 01:22 |
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Aww, Charlie Hall made it all about Star Citizen. https://www.polygon.com/2020/6/4/21280444/elite-dangerous-odyssey-announcement-space-legs-star-citizen-vr Gotta get that star citizen + VR SEO going somehow quote:Frontier also said that the expansion will feature combined-arms combat, bringing together surface vehicles and starships with players on the ground. That could potentially bring Elite in line with the vision for the Star Citizen project’s multiplayer game, which recently detailed a 40-player combat mode called Theaters of War. I guess they are both buggy pre-alphas currently Pixelate fucked around with this message at 01:52 on Jun 6, 2020 |
# ? Jun 6, 2020 01:50 |
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Citizens should just play X4 . The X games fulfill my space chariot needs, and X4 is currently at that Egosoft playable(-ish) stage. Still buggy in places, so you could let it marinate for another year or so while they patch it or the modders fix it. As it is done in Egosoft games. Or just get X3:TC and go wild, less pretty, less features but a lot more stable. They're charming games, been playing them since like 2000. Space trucking experience > Elite's, and you can do a lot more in them.
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# ? Jun 6, 2020 01:54 |
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I'm starting to get the impression that even a well done space sim is going to be kind of boring
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# ? Jun 6, 2020 02:00 |
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I've just started playing Command & Conquer Remastered, and the nostalgia is causing me to rub so furiously I'm going to start a fire When you first run the game it goes through a fake install screen while detecting your hardware, including the old poo poo like Soundblaster 16 and IRQ settings. Quavers fucked around with this message at 02:03 on Jun 6, 2020 |
# ? Jun 6, 2020 02:01 |
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lol only just seen thisquote:In the meantime, everyone who pledged before $52 million gets a jetpack!
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# ? Jun 6, 2020 02:14 |
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Between X4, Elite, NMS, Rebel Galaxy, and even damned Eve Online, there's almost too much space game floating around. All of them do parts of what Star Citizen promised, and a lot more than what is playable. I just wish I had the free time to play them all.
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# ? Jun 6, 2020 02:20 |
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Oh poo poo
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# ? Jun 6, 2020 02:32 |
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So I played the most exciting game of Star Citizen today!!!! Uninstalling this poo poo. Turns out it doesn't delete anything and you need to go in and manually delete the folders. Great job, cig.
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# ? Jun 6, 2020 02:33 |
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The Titanic posted:So I played the most exciting game of Star Citizen today!!!! same, friend. free at last, i'm free at last.
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# ? Jun 6, 2020 02:39 |
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Quavers posted:I've just started playing Command & Conquer Remastered, and the nostalgia is causing me to rub so furiously I'm going to start a fire The best part of RA2 - and that's saying something, considering it was awesome overall. To me, it was the best in series and I believe the best RTS I ever played. https://www.youtube.com/watch?v=wKjPls9YGcI
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# ? Jun 6, 2020 02:44 |
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So, just to be clear, since CIG declared themselves to be black allies, they've surely taken a zero tolerance stance on racism and have banned the racists from their forums and refunded their pledges, right?
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# ? Jun 6, 2020 02:46 |
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Even before covid broke out, I've struggled with my mental health. I'm Autistic, ADHD, and have CPTSD, so my outlook on life has always been pretty critical, scattered, and negative. When covid broke out I made a buddy locally online who loves Star Citizen as much as I do. I didn't have much cause to play on my own, and didn't really know a huge amount about what to do since adventuring alone is inherently and undeniably a sad experience. Since then, Me and my buddies have gotten fully immersed, I read every blog post, every road map update, I spend my time split between the subreddit, facebook groups, discord chats, and spectrum and I LOVE EVERY MOMENT OF IT! This community and game is such an amazing thing for someone like me, because I can let my autism run wild with it's obsessive natures, and everyone in the community is like "THAT'S AWESOME, check out this cool thing you can do as well" and it leads to adventure after adventure. Star Citizen gives me something to be excited about, something to look forward to, something to take part in, and something to help build and I am so thankful for it's existence. I know we talk a lot about bugs and server disconnects and how long it's taking them, but I just wanted to take a moment to recognize the community around it. You guys loving rule. See you in the verse <3
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# ? Jun 6, 2020 02:54 |
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# ? Apr 25, 2024 18:23 |
Pixelate posted:lol only just seen this
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# ? Jun 6, 2020 02:59 |