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Tomb was always kind of bullshit, I didn't even bother going there back in the days of Tomb of Doroklohe. That they managed to make it worse still amazes me.
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# ? Jun 7, 2020 19:43 |
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# ? Apr 20, 2024 03:02 |
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Internet Kraken posted:Tomb is why I ultimately quit playing Crawl, because combined with the trap changes its just a sick joke now.
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# ? Jun 8, 2020 00:11 |
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Cardiovorax posted:Tomb was always kind of bullshit, I didn't even bother going there back in the days of Tomb of Doroklohe. That they managed to make it worse still amazes me.
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# ? Jun 8, 2020 00:53 |
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PMush Perfect posted:I thought you switched over to Gooncrawl a while ago? I tried it. I just don't have the passion anymore. I have all these negative memories associated with Crawl now and anytime I play it I just wish it was back to the way I want it to be. I appreciate what the gooncrawl contributors have done but I don't think I can rekindle my passion for the game anymore
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# ? Jun 8, 2020 01:34 |
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Internet Kraken posted:I tried it. I just don't have the passion anymore. I have all these negative memories associated with Crawl now and anytime I play it I just wish it was back to the way I want it to be. I appreciate what the gooncrawl contributors have done but I don't think I can rekindle my passion for the game anymore I can sympathize. My passion for it died when all the devs were in here being dicks about anyone who went "Ugh I died in a very annoying way." and it just entirely made me not want to play the game ever again.
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# ? Jun 8, 2020 02:31 |
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Internet Kraken posted:I tried it. I just don't have the passion anymore. I have all these negative memories associated with Crawl now and anytime I play it I just wish it was back to the way I want it to be. I appreciate what the gooncrawl contributors have done but I don't think I can rekindle my passion for the game anymore This is where I ended up too. I tried Gooncrawl. I really appreciate the effort, but I what I really want is an alternate history branching around 0.12 where a completely different team was acting as the curators and my passion for the game would have grown with that better curation, not been extinguished by developer arrogance.
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# ? Jun 8, 2020 02:54 |
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Internet Kraken posted:I tried it. I just don't have the passion anymore. I have all these negative memories associated with Crawl now and anytime I play it I just wish it was back to the way I want it to be. I appreciate what the gooncrawl contributors have done but I don't think I can rekindle my passion for the game anymore I'm the exact opposite. Gooncrawl is the most fun I've had with the game since ~2012. This project is the only reason I still like the game and I love the work that people are putting into it because it keeps the fire burning.
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# ? Jun 8, 2020 16:01 |
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FulsomFrank posted:I'm the exact opposite. Gooncrawl is the most fun I've had with the game since ~2012. This project is the only reason I still like the game and I love the work that people are putting into it because it keeps the fire burning. The only thing I miss is tournaments, but idk if gooncrawl has a large enough playerbase for one to be worth it.
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# ? Jun 8, 2020 21:18 |
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DCSS 0.25 tournament starts Friday if anyone wants to make a casual group and play DCSS hit me up
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# ? Jun 8, 2020 22:52 |
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On one hand, MiBe is just as good as ever, and it'd be fun to show off the unrivaled power of the BaSk^C. But also, I don't actually want to play mainline crawl.
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# ? Jun 8, 2020 23:01 |
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I'm a bit interested if only because I've never done a tournament before. Definitely prefer Gooncrawl to main crawl, though.
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# ? Jun 8, 2020 23:10 |
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Got some open spots in team Knifeback for the .25 tournament if anyone is looking for a team, just add # TEAMCAPTAIN Froggeryz to your rc file and let me know which name I should add.
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# ? Jun 11, 2020 09:59 |
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Oh crawl, I remember when you were fun. The game isn't _that_ different from when I played most (around .11-.15) but I just don't feel it anymore. Probably just burned out after a few thousand hours. things that still need to be removed: identification food summon XP penalty traps things I want brought back: summon elemental rods broken scummy nemelex Also it feels like the XP powered evocables just kinda suck in general. Am I wrong?
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# ? Jun 11, 2020 20:31 |
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Summon xp penalty was removed ages ago iirc. Item ID's been through several streamline iterations, but it's also kinda a core RL mechanic that's not going away. Same with food, even if it's clock is negligible. It's just a single (weightless) slot now that exists to put limiters on certain strong actions, so it's in a good place.
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# ? Jun 12, 2020 03:01 |
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I'd rather that they'd have gotten rid of item IDing than the ability to go up stairs in places like Tomb. One's an annoying minigame that has always been more tedious than anything and is mostly there out of tradition, while the other is just pure "STOP PLAYING THE GAME WRONG" echo chamber bullshit that no one except for a tiny minority of players ever asked for. Not like the dev team is well-known for making good decisions, but there's bad decisions and then there's bad decisions.
Cardiovorax fucked around with this message at 03:21 on Jun 12, 2020 |
# ? Jun 12, 2020 03:19 |
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Serephina posted:Summon xp penalty was removed ages ago iirc. Item ID's been through several streamline iterations, but it's also kinda a core RL mechanic that's not going away. Same with food, even if it's clock is negligible. It's just a single (weightless) slot now that exists to put limiters on certain strong actions, so it's in a good place. 2) Ashenzari removes a big chunk of the ID game, Hellcrawl removes it outright. I don't believe the game suffers for it. There are plenty of roguelikes out there with no ID game ( 3) Food has been reduced to almost nothing (a negligible clock) so why not reduce it to nothing? What strong actions is it limiting? Berserk has much worse downsides than hunger, and big spells are heavily gated by XP, limited MP, resisting monsters and the chance to straight up fail. Hellcrawl removed food too, and I don't see anyone complaining. I dunno man, I've spent far too much time thinking about this stuff. bees x1000 fucked around with this message at 03:48 on Jun 12, 2020 |
# ? Jun 12, 2020 03:24 |
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Out of Depth monsters have always been a much more aggressive and active dissuader of sandbagging levels for EXP than the food clock ever was to begin with, and that's a mechanic that's been in the game forever.
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# ? Jun 12, 2020 03:29 |
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I like item IDing.
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# ? Jun 12, 2020 03:39 |
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Caves of Qud definitely has an ID game
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# ? Jun 12, 2020 03:40 |
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Vadun posted:Caves of Qud definitely has an ID game
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# ? Jun 12, 2020 03:49 |
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bees x1000 posted:1) According to Tavern threads dated in the last month, the XP penalty is still in. 2) Item ID is basically meaningless after lair or so, so I don't see the harm in removing it. But it's also not hurting much by staying in other than making early game more annoying. 3) I agree. In theory it's meant to be the clock forcing you to go deeper instead of scumming a level forever. In practice even that doesn't matter anymore since spawns stop after a while. You could abyss scum but a)you'll find rations and edible corpses there sometimes and b)abyss scumming is its own punishment. bees x1000 posted:Also it feels like the XP powered evocables just kinda suck in general. Am I wrong? The only ones that really suck are fan of gales(I'll carry one if I have inventory spots to spare, but the blowback is rarely strong enough to justify the slot if you're having inventory issues) and stone of tremors(apparently trunk replaced it with something else? I have no idea if the replacement is actually better or just different).
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# ? Jun 12, 2020 04:18 |
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bees x1000 posted:1) According to Tavern threads dated in the last month, the XP penalty is still in. 1. Mea culpa, I wonder which fork did it then. Probably all of them. 2. Cogmind also has an id game (prototypes & alien artifacts). It's not necessary, but it's hardly a poor design choice to include one. 3. Certain caster builds caring about food are a minority, it's mostly a lot of god abilities and the like. Again, we agree that it's barely a clock at all. 4. I do not like to talk about things can could be cut in regards to DCSS, we have seen the evil that that mindset has wrought. Serephina fucked around with this message at 05:02 on Jun 12, 2020 |
# ? Jun 12, 2020 04:39 |
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bees x1000 posted:ToME (I think?) tome, bizarrely, has an entire, fully-featured item ID mechanic which is rendered 100% pointless because literally every character you can build starts with either an item or in-built talent that automatically identifies all items you pick up instantly and for free.
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# ? Jun 12, 2020 04:54 |
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Also, while I really like item identification as a concept in other roguelikes, I feel like DCSS's in particular has become entirely vestigial since they removed basically every bad potion and scroll. It basically now exists as a binary decision between "do I want to get taxed 1 potion/scroll from every type to identify them now, or do I just want to wait until I've found enough ID scrolls?" which is not an interesting decision in the slightest. The game would not suffer for its removal because it has already suffered the removal of everything that made it interesting to begin with.
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# ? Jun 12, 2020 05:01 |
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IDing is one of those things that's a huge deal early-game and then completely stops mattering past a certain point.
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# ? Jun 12, 2020 05:43 |
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Wow didn't know gooncrawl got rid of XP sharing. I'll actually use summoning now!
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# ? Jun 12, 2020 08:58 |
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Leave ID but only for artefacts
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# ? Jun 12, 2020 15:19 |
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Speleothing posted:Leave ID but only for artefacts Haifisch posted:Most of them are very strong, you just have to know how/when to use them. Lamp of fire is basically an infinite cloudwand guaranteed to only spawn one good cloud type, but the way the clouds work means you really want to use it in halls if at all possible. Scattershot wands are a 'delete this enemy' button if your evo is decent. Acid wands are great for sniping dangerous stuff(especially summoners) hiding behidn other enemies. Iceblast wands are good crowd control, and also good against high EV enemies since they don't check evasion. Lightning rods are fantastic crowd control. Box of beasts summons are powerful, but since you only get one per evoke you generally want to save them for individual strong enemies. Harps of healing are incredible - you can use them to stay alive while waiting for a tele to fire, or to quickly heal while hiding in a killhole, or just to try to outheal an enemy's damage in general(although I wouldn't recommend this unless your evo is very high). Crystal Ball of Energy is basically essential if you want to bring a caster into extended - but it needs very high evo to use reliably, and you have to remember to use it while you still have MP left, instead of getting to 3 mp and going 'oh poo poo'. I am glad they made wands stack in inventory though, that's a great change. bees x1000 fucked around with this message at 15:41 on Jun 12, 2020 |
# ? Jun 12, 2020 15:39 |
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speaking of ID, can we have scrolls of amnesia ID'd when they fall out of a book?
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# ? Jun 12, 2020 16:14 |
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bees x1000 posted:I'm not necessarily against this, but how would one ID them? I don't think identify and remove curse scrolls should stay in the game if randarts are the only thing they apply to. I doubt everyone would enjoy this, but I think it would be cool if you pick up and artefact and you see only what base type it is, and then it has X unidentified properties. You get a random property revealed after having it in your inventory when you gain Y amount of experience. So if the first property to get revealed is the weapon bonus, but you know it has 3 left its a gamble to equip it if you see it would massively increase your damage but maybe it still has an unrevealed Distortion brand or *Slow or something. Equipping it would fully ID, or you could just wait til everything is clear (Or ASH gives you the deets)
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# ? Jun 12, 2020 17:36 |
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Hrm. “ID things by having them in your inventory and gaining experience” sounds like a pretty good idea in general. Then ID and Remove Curse scrolls still have a use, for the impatient.
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# ? Jun 12, 2020 17:51 |
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bees x1000 posted:I'm not necessarily against this, but how would one ID them? I don't think identify and remove curse scrolls should stay in the game if randarts are the only thing they apply to. Plus, Remove Curse would stay useful because there may still be cursed items you want even though they're cursed. It would need adjusting curse generation a bit so that cursed equipment isn't always generated measurably worse than uncursed items, but I think this could really work out.
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# ? Jun 12, 2020 22:08 |
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Ooh, a scroll of acquirement! I wonder what I'll get!
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# ? Jun 13, 2020 01:12 |
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Named after what you say when you put it on; Blyat!
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# ? Jun 13, 2020 01:41 |
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Serephina posted:Named after what you say when you put it on; Blyat!
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# ? Jun 13, 2020 01:44 |
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I've found some artifacts that have tried really hard to be good, but just fall short:
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# ? Jun 13, 2020 01:58 |
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Is there a way to transfer macros from one Webtiles flavor (Gooncrawl) to another (.25)? Failing that, is there a way to dump non-standard macros so I can at least see what I've forgotten to rebind? E: To be clear, I'm asking about macros and not the rc file.
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# ? Jun 13, 2020 07:25 |
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Mystery Prize posted:I've found some artifacts that have tried really hard to be good, but just fall short:
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# ? Jun 13, 2020 10:00 |
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goatsestretchgoals posted:Is there a way to transfer macros from one Webtiles flavor (Gooncrawl) to another (.25)? Failing that, is there a way to dump non-standard macros so I can at least see what I've forgotten to rebind? Unfortunately the only way to directly edit them is to log in via console and press 'm' instead of 'p' in the appropriate branch. It shouldn't be too hard to copy them manually if you only have a few, but if you have a big bunch of them it's worth logging in via console to edit the macro file directly.
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# ? Jun 13, 2020 19:30 |
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# ? Apr 20, 2024 03:02 |
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Welp, this was a fun lil Deep Elf Conjurerquote:There is a faded altar of an unknown god here.
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# ? Jun 14, 2020 12:00 |