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This game rules and Director's Cut is out now! With a whole new island to explore and new co-op content![/b] Ghost of Tsushima is the new game developed by Sucker Punch, an in-house Sony studio best known for the Infamous series of open world superhero games (they also did sly cooper), and comes out in NA on July 17th. GoT is an open world action stealth game set during the Mongol invasion of the Japanese Island of Tsushima in the 13th century (spoiler:things don't go well for the Japanese). Players take on the role of Jin Sakai, one of the few remaining Samurai on Tsushima, as he works to avenge the brutal invasion of his homeland and in the process transitions from an honorable Samurai into a sneaky, brutal killer stalking the shadows. https://www.youtube.com/watch?v=Zbq7BnsQhrw The game has so far drawn many comparisons to the Assassin's Creed series, probably justifiable given its status as an open world stealth/ action game with traversal and an historical setting. Sucker Punch definitely seems to be putting their own spin on the genre though, and have said that playing the game as a samurai and ignoring most of the stealth mechanics is perfectly viable if players want to choose that path. As the game progresses and Jin becomes more ninja-like, his skills with the sword will be augmented by things like kunai, smoke bombs, and the like, as well as a grappling hook enabling Tenchu- like ninja moves (gently caress yea!!). https://www.youtube.com/watch?v=Ur0pQblaZcE this video showcases both sword and stealth combat, exploration, and some customization features Sucker Punch seems to have a very strong vision for this game, including things like a black-and-white filter for those who want a playable Kurosawa movie, and using natural elements like the wind and animals to serve as player navigation aids instead of having UI features for the same. Developer Q&A posted:Are there different types of weapons apart from a sword, like axes and spears? TL;DR IMPORTANT FEATURES: --You get to choose a horsie near the start of the game who will be your mount and pal throughout. This horsie is INVINCIBLE and cannot die. --You can jam out on your flute at any time. --The Mongols will become frightened of you (the ghost) as the game progresses, which seems to affect gameplay to an extent. --There is a fully fleshed out photo mode. free hubcaps fucked around with this message at 20:07 on Aug 23, 2021 |
# ? Jun 10, 2020 17:35 |
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# ? Apr 23, 2024 18:31 |
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Photo Mode Fun/ Useful Tips This game is v pretty and has one of the best photo modes we've seen to date Happy Noodle Boy posted:Avynte posted:these dudes all got a death wish CJacobs posted:
Shard posted:dog nougat posted:This game is real pretty. Having a lot of fun w/ photo mode. dog nougat posted:
USEFUL TIPS: -When doing standoffs, watch the feet/legs of your opponent. They will try to fake you out with upper body movements, but afaik will not actually take a step until they are really attacking -you can double dip on Leaders by both observing them for a stance point and then killing them for another point (thanks Muscles Like This!!) -Also since it took me forever to realize what they meant by observing: you have to sneak and get close to the camp leader at which point you’ll get a hold R2 prompt to observe. (Thanks Happy Noodle Boy!) -You can change the output type to PNG in your PS4 share settings for higher image quality (thanks Exquisite Tea!) -Do the Arrow Peak shrine and get the charm of Inari, it gives extra supplies and materials when you pick them up (thanks History Comes Inside!!) - if you call your horse while with companion, they'll also call their horse and ride instead of having to travel to the destination on foot (Thanks Romes128!) free hubcaps fucked around with this message at 02:39 on Jul 19, 2020 |
# ? Jun 10, 2020 17:35 |
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I'm so fired up for this. Photo mode looks rad. I preordered the moneyed idiot version because I had a $50 credit on PSN
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# ? Jun 11, 2020 04:26 |
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Really keen for this, but a little wary at the claims that "no you can totally play as an honorable samurai, really!" What I'd like is for you to be able to play as a samurai with your techniques for upfront combat being added to/reinforced over time. Based on dev comments in the OP and that State of Play video, what I suspect will actually be the case is that you play as a samurai by just ignoring or not using the whole host of ninja techniques, tools and weaponry that the game is going to outfit you with and sticking to basic combat. I get that the game is totally about Jin evolving from a samurai into a deadly ninja, striking fear into the hearts of his enemies and using all techniques available to fight off a superior force, and that's fine/cool, but then why keep bringing up being a samurai if it isn't going to be a playstyle that's actually supported by the game? Hoping someone does a hands-on in the coming weeks that can explain in a little more detail what we can expect out of the techniques/armor system.
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# ? Jun 11, 2020 16:59 |
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Mode 7 posted:Hoping someone does a hands-on in the coming weeks that can explain in a little more detail what we can expect out of the techniques/armor system. I read a thing where the devs were saying you can continue to fight using just the samurai skills and being bold, but you're going to make your life more difficult than a player that is using all the sneaky tools.
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# ? Jun 13, 2020 03:01 |
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JBP posted:I read a thing where the devs were saying you can continue to fight using just the samurai skills and being bold, but you're going to make your life more difficult than a player that is using all the sneaky tools. That sounds bad. That type of response hints that there is a very linear progression path in the game. "You could keep playing as regular samurai, but it will be harder" is not the same as saying "There are actual two viable paths that are separate and equal and given the same attention throughout the game". Continuing to fight as a samurai after you have ghost powers sounds more akin to just purposefully not using the new abilities you've been given rather than being able to choose new late game warrior abilities. I'm actually in the mood for an open world game and I want to get hype for this, but my gut just tells me I'll probably be better off grabbing AC origins or odyssey, which I've never played. I'll hold out until reviews though.
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# ? Jun 13, 2020 04:49 |
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I plan on checking out this game if the reviews and let’s plays are good. We’ll see.
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# ? Jun 13, 2020 07:51 |
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day one purchase https://twitter.com/CanYouPetTheDog/status/1261301718240935944
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# ? Jun 13, 2020 07:57 |
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Megasabin posted:That sounds bad. That type of response hints that there is a very linear progression path in the game. They've been extremely up front saying you evolve into a ninja as the game goes on. Like you're explicitly going to grow the character into stealth and subterfuge.
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# ? Jun 13, 2020 08:05 |
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They have....sort of - it feels like the marketing in the videos and Nate's responses in the interview in the OP make it pretty clear they're trying to have it both ways because they keep highlighting the samurai component not as fundamentals that you grow out from but as it's own legitimate playstyle, and if that isn't actually supported mechanically in game at all that's lovely. I'd like them to just be up front and go "nah, it's a stealth game and you're going to be a ninja." It's the same problem games like Deus Ex: Human Revolution and Dishonored have where they go "play any way you want" but there's a massive footnote under that reading "but if you're not playing it as a stealth game, you'll be penalized".
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# ? Jun 13, 2020 09:31 |
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I'm going to play mainly doing samurai things, but I'm sure a composite of your bombs, ranged and fighting skills will ultimately be the most powerful way to play. Personally I'll be putting it on hard mode and using the challenge button to fight everyone honourably.
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# ? Jun 13, 2020 09:35 |
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I really do like the idea of the challenge mechanic. Usually in fighty/stealth hybrids like this, stealth has an advantage over open fighting for a pretty simple reason: While stealthed, you can (usually) instantly kill enemies no trouble, and your only fail state is just entering open combat anyhow. So going for combat right away pretty much just means passing on the opportunity for easy kills for no real gain. It may even take you quite a bit longer to clear a place using combat than it would using stealth. The challenge mechanic does seem like it might well help with that issue quite a bit, especially combined with enemies starting to flee if you do well in combat.
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# ? Jun 13, 2020 10:45 |
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JBP posted:They've been extremely up front saying you evolve into a ninja as the game goes on. Like you're explicitly going to grow the character into stealth and subterfuge. I think you are being very generous. They have skirted around the issue previously several times, stating that you do gain stealth powers, but that you can "still play totally play the game like a samurai if that's your thing". If the game design actually supports that then great, but if every set piece in the second half is built with the expectation you rely on stealth, then that's not really what they originally hinting at. At this point we need more information.
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# ? Jun 13, 2020 15:01 |
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seems like there is almost zero anticipation for this game. I'll buy it after I watch some streams to make sure it's actually like, mechanically engaging
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# ? Jun 13, 2020 15:53 |
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I think it seems potentially interesting, but yeah I’m gonna wait for some reviews or other types of coverage.
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# ? Jun 13, 2020 16:44 |
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grieving for Gandalf posted:seems like there is almost zero anticipation for this game. I'll buy it after I watch some streams to make sure it's actually like, mechanically engaging man nurse posted:I think it seems potentially interesting, but yeah Im gonna wait for some reviews or other types of coverage. Yea that's basically where I'm at. The gameplay looks like an early AC game. Maybe it's like Doom 2016 where all the official videos are bad at showing off how fun the game and combat are but I will definitely wait.
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# ? Jun 13, 2020 16:46 |
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obviously it remains to be seen whether the game is any good or not, but I think there's reason to have high hopes. Sony doesnt seem to gently caress around with its AAA exclusives, and if this is anywhere near the quality of a god of war, spiderman or horizon then it will be a pretty awesome game. Sucker Punch seem to really be putting a lot of passion into the project which is usually a good sign too, case in point, just today they announced a series of four posters for the game drawn by Takashi Okazaki, who made afro samurai. also re: samurai progression, it would be extremely surprising to me if there were not SOME sort of sword skills to improve and unlock. We know Jin has 'special' moves he can spend those circles (moons?) to execute, and it just seems very odd that they would make an open world samurai game and not give you some sword options to unlock. Jin will very much be learning to be a ghost through the game but i don't think that means his melee skills will be frozen in time. i more got the impression that they meant the sword is the only melee weapon, i.e. there will be no naginatas and the like to samurai it up with. this is conjecture on my part but I have a feeling a lot of the customization/progression for characters that want to focus on being a samurai will come from upgrading your sword, the armor you wear (which they've said will affect both your mobility and protection) and the charms system, which seems like it will be a major source of character customization. whereas ghost progression will be moer about learning new skills and how to make new items, etc. again, this is all reasoned speculation on my part, hopefully we'll have some more details soon. but given that one on one duels are very much a thing in the game i expect the sword combat to have some depth, at least. free hubcaps fucked around with this message at 17:41 on Jun 13, 2020 |
# ? Jun 13, 2020 17:22 |
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Sucker Punch has never let me down so I'll be getting this game I want to think the fact Jin can't swim is a Sly Cooper reference
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# ? Jun 14, 2020 04:45 |
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In the posted interview they do respond to the "is combat too easy" question by pointing out that in the gameplay demo the player was very skilled and Jin had some skills that wouldn't be available right away, so it seems like there is at least some skill progression in melee combat. I'll probably do what I always do in games like this: go for stealth, gently caress it up relatively quickly, and end up hacking my way through every enemy fort.
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# ? Jun 14, 2020 05:52 |
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I plan to get good and cut down all enemies face to face. I'm really excited for this game.
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# ? Jun 14, 2020 05:54 |
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grieving for Gandalf posted:seems like there is almost zero anticipation for this game. I'll buy it after I watch some streams to make sure it's actually like, mechanically engaging I'm super excited for this game. Sucker Punch are a very solid Dev and what they've shown so far looks gorgeous.
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# ? Jun 14, 2020 07:05 |
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Whole I do understand the criticisms above (especially dishonoured and Deus ex “you can do anything but stealth it the right way!” - this does piss me off) I’m kinda looking at this as a modern open world ten human soooo I kinda don’t care I hope this fear mechanic of the enemies getting scared of you as your reputation grows is well realised .
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# ? Jun 14, 2020 12:40 |
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teacup posted:
I'm sure your clothes will have some bearing on it. I hope you eventually hit the challenge button and have dudes just go gently caress this and head for the hills.
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# ? Jun 14, 2020 13:16 |
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ShakeZula posted:In the posted interview they do respond to the "is combat too easy" question by pointing out that in the gameplay demo the player was very skilled and Jin had some skills that wouldn't be available right away, so it seems like there is at least some skill progression in melee combat. I saw that, but by the gameplay demo I can't tell much of what the player did to kill some of those men in the "samurai playthrough" other than press a button, to be reductive. I'm sure someone will come in and say "aren't all games just pressing a button", but I mean, is this a timing thing? what is the player's interaction with the game?
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# ? Jun 15, 2020 02:22 |
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grieving for Gandalf posted:I saw that, but by the gameplay demo I can't tell much of what the player did to kill some of those men in the "samurai playthrough" other than press a button, to be reductive. I'm sure someone will come in and say "aren't all games just pressing a button", but I mean, is this a timing thing? what is the player's interaction with the game? I'm sure it's a parry, block, strike type deal but you will be able to spend points or use timing for instant kills like similar games.
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# ? Jun 15, 2020 02:26 |
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sucker punch released this to commemorate TLOU2 coming out this week less than a month to go!
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# ? Jun 19, 2020 23:28 |
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one of the project leads wrote an entry on playstation blog about the development of katana combat in GoT, its pretty interesting and has some more specifics about combat https://blog.playstation.com/2020/06/23/ghost-of-tsushima-mastering-the-katana/ funny early bit: Sucker Punch Co Founder posted:So your attacks can be arbitrarily fast, but Mongol attacks can’t be faster than the player can react. That created imbalance early on — just hammering on the quick attack button defeated most enemies, which was certainly not the deep combat experience we were aiming for. It would have been nice to have solved this before Hideo Kojima visited Sucker Punch and tried Ghost combat, since that was the first thing he tried. Sigh.
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# ? Jun 23, 2020 16:39 |
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free hubcaps posted:one of the project leads wrote an entry on playstation blog about the development of katana combat in GoT, its pretty interesting and has some more specifics about combat This was an excellent write up and with the accompanying videos puts to rest a lot of my fears about the combat. What he describes and what those short video shows looks really satisfying and fun. Edit: I will say it's funny that the gif of him vs. 3 dudes in the tall grass has enemies doing exactly what he said they wouldn't in this game-- engaging one at a time while the other bad guys stay completely still out of combat range and watch. Weird video to pick when he was making the point that this game explicitily avoids that. Megasabin fucked around with this message at 23:13 on Jun 23, 2020 |
# ? Jun 23, 2020 18:53 |
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Megasabin posted:Edit: I will say it's funny that the gif of him vs. 3 dudes in the tall grass has enemies doing exactly what he said they wouldn't in this game-- engaging one at a time while the other bad guys stay completely still out of combat range and watch. Weird video to pick when he was making the point that this game explicitily avoids that. They specifically call this out as showing the first stance vs the swordsman and then changing stance to face the shield dudes. If they all attacked at once in this video, you wouldn't see that clearly.
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# ? Jun 24, 2020 02:48 |
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Haha I'd love to have heard Kojima's comments on the button mash gameplay. The blog makes it sound really neat and I liked the new little clips. JBP fucked around with this message at 02:55 on Jun 24, 2020 |
# ? Jun 24, 2020 02:49 |
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Megasabin posted:Edit: I will say it's funny that the gif of him vs. 3 dudes in the tall grass has enemies doing exactly what he said they wouldn't in this game-- engaging one at a time while the other bad guys stay completely still out of combat range and watch. Weird video to pick when he was making the point that this game explicitily avoids that. This is one of the few instances where "wait your turn" combat is fine because it's incredibly common in classic samurai movies.
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# ? Jun 24, 2020 03:11 |
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MeatwadIsGod posted:This is one of the few instances where "wait your turn" combat is fine because it's incredibly common in classic samurai movies. I mean that's fine, but the developer spoke about how they thought that was bad design and specifically programmed the AI not to do that in this game. As Friendly Fire pointed out they probably used that clip to highlight something different, but the fact that it's there at all is a bit weird given the devs previous sentiments.
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# ? Jun 24, 2020 03:23 |
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cool new CG trailer dropped yesterday: https://www.youtube.com/watch?v=RcWk08PBe7k
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# ? Jun 30, 2020 15:29 |
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I genuinely hope Ghost ends up being an awesome swan song for the PS4 the way TLoU ended up being for the PS3. Just an awesome game that leaves everyone blown away at the incredible power of the PS4.
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# ? Jun 30, 2020 18:32 |
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https://twitter.com/gematsucom/status/1277970241218199552?s=20 Bad news.
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# ? Jun 30, 2020 22:16 |
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And I mean it's really bad. Connotatively translating, The first set of text: "Can you continue!?" Second: Load. The Game. Third: A whole new game Fourth is translated correct (Settings).
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# ? Jun 30, 2020 22:18 |
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This game looks bad but I'm excited to play it
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# ? Jun 30, 2020 22:28 |
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Zongerian posted:This game looks bad but I'm excited to play it
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# ? Jul 2, 2020 20:27 |
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poo poo looks like Red Dead Ramen
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# ? Jul 2, 2020 20:30 |
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# ? Apr 23, 2024 18:31 |
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I think it looks pretty good. Everything in that combat blog sounded good though you could say they arrived at more or less the same systems most melee action games use through an unnecessarily long and convoluted path.
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# ? Jul 2, 2020 21:31 |