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I've never played an X game before. Is there a quick start guide/new player guide somewhere? The game looks to be somewhat less complicated than EVE, but much more complicated than Elite: Dangerous.
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# ? Jun 20, 2020 23:26 |
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# ? Apr 19, 2024 15:16 |
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The new official tutorials do a decent job of explaining how to literally play the game. For conceptually grasping the game, it's important to remember always that is a dynamic sandbox. poo poo just happens, and you have wider freedom of action than you might think from the presentation. Like you can go trading and just buy low and sell high... or you can loiter around stations that are selling goods in demand and then ambush+pirate a merchant transport after it leaves the cover of the station. Or you can hack a station's cargo terminal to eject their valuable goods and sell them back to the station at ruinous prices. I'd also recommend against optimizing as hard as you can. If that floats your boat, y'know, whatever. But the game isn't really well balanced, so don't fuss too much over earning cash at optimum rates. Instead aim for gameplay you find interesting. (If you look up quick start guides for X4, you'll find a bunch of guides that say "Mine crystals until you hit several million then start an automatic trading empire!" Leaving aside that crystals have been nerfed in a recent patch, neither activity may be something you actually enjoy doing.) TheDeadlyShoe fucked around with this message at 01:29 on Jun 21, 2020 |
# ? Jun 21, 2020 01:27 |
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TheDeadlyShoe posted:The new official tutorials do a decent job of explaining how to literally play the game. Hm... it would be cool to set up automatic money generation while I go do other things. That's something you can't do in ED.
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# ? Jun 21, 2020 02:02 |
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Annath posted:Hm... it would be cool to set up automatic money generation while I go do other things. That's something you can't do in ED. That's definitely possible and in fact inevitable. The typical sort of starting progression for passive income early game is buying miners to automine in a sector, followed by some traders to do autotrading around the universe. The pilots will level up and become more efficient. Then you can go and do other things like missions (which can be quite lucrative, especially the easy mine-clearing missions) or just go shoot some xenon in the motherboards. Or you can go try to capture ships in unowned sectors (so you don't get sector police coming after you), etc. Mid-game money-maker is by running your own stations, particularly a shipyard / wharf. Also doing military build missions is a great early-mid-game money maker and that's a fairly handsoff experience (design station, assign builder, go tool around for a bit, cha ching). Fairly early on you can basically tool around and explore while your subordinates make money for you. It's the expected 'second step'.
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# ? Jun 21, 2020 02:22 |
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It's a really pretty snappy to get your own base set up compared to autotraders because of the weird skill requirement. My suggestion from the other page stands after you do the tutorials. Fly around the highways and look at your mission offers and do the easy looking ones. You'll be able to afford a miner pretty soon. It pays itself off ridiculously quickly and then you but more miners etc. And you suddenly have 15 million burning a whole in your pocket.
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# ? Jun 21, 2020 03:15 |
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I’m new and still figuring a lot of this game out, but I managed to get a bunch of parts towards a SETA by salvaging an active battlefield. Just look for stations doing a shake dance and go Hoover up expensive bits and bobs from big ships.
Power Walrus fucked around with this message at 06:08 on Jun 21, 2020 |
# ? Jun 21, 2020 06:05 |
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Annath posted:Hm... it would be cool to set up automatic money generation while I go do other things. That's something you can't do in ED. The thing to get is that despite appearances, this is a German economy game. This means that you are really playing Port Royale or Patrician in a first person mode rather than ED with industry. You are trying to make a business empire that funds your 'driving a fleet around blowing up bad guys' gameplay.
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# ? Jun 21, 2020 12:48 |
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Alchenar posted:The thing to get is that despite appearances, this is a German economy game. X series is secretly Anno 3006
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# ? Jun 21, 2020 14:38 |
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I've never played any of those other games E: also, will I be gimped playing with a controller?
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# ? Jun 21, 2020 14:57 |
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Annath posted:I've never played any of those other games I have, but I like X4 much more. If flying around 1st person in a spaceship appeals, this is a good game to do it in. As for the controller - I found it fine for normal flying around, but had problems aiming and changing speed in combat. Aiming was much easier if I used the mouse instead but because of the speed controls it was still very hard for me to keep on an enemy's tail, for example, until I got a HOTAS. But my controller was cheap and I suck at all game tasks requiring dexterity, so YMMV. Whatever controller you have you will also need to use mouse and keyboard, there's just too much for a controller to handle.
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# ? Jun 21, 2020 15:23 |
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No, in fact a couple of pages back there was a thread consensus that kb+m is probably actually best.
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# ? Jun 21, 2020 15:32 |
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Has anyone ITT looked into modding? I want to create a chase mod that provides some mid-end game overpowered ship parts. Does something like that exist? From what I've seen on the workshop it likely isn't too difficult to do. Thoughts?
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# ? Jun 21, 2020 15:46 |
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How much money do I need to make a mining minion? And does the mining tutorial cover setting that up?
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# ? Jun 21, 2020 16:28 |
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I think you can set up a decent Drill for less than a million.
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# ? Jun 22, 2020 00:25 |
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quote:Version 3.30 Beta 1 (403173) - 2020-06-25 That's a promising beginning for this patch.
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# ? Jun 26, 2020 07:58 |
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Has someone done a masterpost/explainer on fleet compositions? It seems like I can't ever get fleets that win battles, just ones that pulverize everything until they encounter a destroyer and then die immaculately while ignoring flee commands. e: also i'm mostly sure a lot of that is the AI's fault; watching battles happen between the AI is a whole lot of everyone missing every shot until something nasty connects once and poof.
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# ? Jun 28, 2020 18:12 |
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Got this on the Steam sale after keeping it on my wishlist for a year. I've only done the first tutorial (crouching? really?) so far, but it looks promising. Any recommended mods?
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# ? Jun 29, 2020 07:58 |
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Is the new beta private? I was on the 3.30 beta but it disappeared this morning and now I can't load any 3.30 saves on the 3.20 branch.\ Nevermind, just had to enter the password again, same as last time. And no my saves aren't backed up because I riddle them with mods. Happy Underpants fucked around with this message at 16:42 on Jul 2, 2020 |
# ? Jul 2, 2020 15:00 |
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Well, you had backed up your saves, right? Anyway, no, they just released another beta patch, which I am currently on. RE: fleets: One carrier, two destroyers in an attack wing, mix of plasma and pulse novas in squads of 20 should do the trick fine. Pulse are better as interception wings, plasma better for attack to shred M and up. I rarely lose anything OOS.
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# ? Jul 2, 2020 16:10 |
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I can't seem to get my economy off the ground. I have a microchip anf ship hull factory but that poo poo aint selling to anybody.
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# ? Jul 3, 2020 22:39 |
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Sedisp posted:I can't seem to get my economy off the ground. I have a microchip anf ship hull factory but that poo poo aint selling to anybody. If you haven't already done so, double check your trade rules just to be sure factions are permitted to buy goods from your facilities. I had made some very strict trade rules at the start of one game and ran into the same problem until I corrected them. Also, hull parts and microchips tend to sell rather well near conflict sectors. So, location might be a factor. However, you still may want to review your global or individual trade rules.
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# ? Jul 5, 2020 05:00 |
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Sedisp posted:I can't seem to get my economy off the ground. I have a microchip anf ship hull factory but that poo poo aint selling to anybody. Set the price to 1 credit less than than 50%
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# ? Jul 5, 2020 05:09 |
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"Fixed Boso Ta head rotation." Game ruined, uninstalling. Fat Samurai posted:Got this on the Steam sale after keeping it on my wishlist for a year. I've only done the first tutorial (crouching? really?) so far, but it looks promising. Any recommended mods? there are a bunch that I use to sidestep some grind (paintjobs 4 sale) or make the universe massive, (dead air gate overhaul) but, i guess thats stuff you might be more into after a few thousand restarts and a year of playing. or something. hm, one early annoyance is some of the stuff you pick up is tagged as naughty, but is really useful when you work out what its for, if not vital for a couple of later missions, so, legalize it or similar might be good for a starter mod. Also, another useful (?) tip that's not immediately obvious: when ppl (anyone, either yours or any factions) are mining when you are in system, objects that are useful aside from the ores that they are mining drop, and you can send a ship to go pick them up, and grab them from the pilot (or get them to drop them off at your hq later) lodestones or spacefly eggs, for instance. both are needed for plot eventually, if you have the split expansion, (recommended cos the split ships are the mad, fun ones to fly and pew pew pew with, even better than the paranid ones.) also, spacefly caviar sells for the price of a decked out s ship. staberind fucked around with this message at 20:52 on Jul 6, 2020 |
# ? Jul 6, 2020 18:21 |
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If I've set up shop in Argon space am I relatively safe if I piss off the ZYA? Want to supplement my station income with piracy and get a rattlesnake or four.
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# ? Jul 13, 2020 00:22 |
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Nothing inherently dangerous about being hostile with the ZYA, but I think you're probably better off capturing SCA destroyers to flip for cash and buying the rattlesnakes normally instead. Boarding a rattlesnake is a really quick way to dispose of all of your marines unless you've worked or cheated your way to a full complement of 5 star dudes.
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# ? Jul 13, 2020 23:42 |
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timn posted:Nothing inherently dangerous about being hostile with the ZYA, but I think you're probably better off capturing SCA destroyers to flip for cash and buying the rattlesnakes normally instead. Boarding a rattlesnake is a really quick way to dispose of all of your marines unless you've worked or cheated your way to a full complement of 5 star dudes. SCA destroyers have all but disappeared for me. Haven't seen one in Noplieos or Hewas Twin in a couple dozen hours. Was planning on loading up an L freighter or two with Marines and sending grunts to their doom.
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# ? Jul 14, 2020 00:14 |
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I just randomly found a Split Dragon adrift a few km from the Player HQ. Had Mk IV engines.
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# ? Jul 14, 2020 01:14 |
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Taerkar posted:I just randomly found a Split Dragon adrift a few km from the Player HQ. Had Mk IV engines. Oh drat, that's interesting - maybe I need to go over and take a look for it myself, assuming it's not a random spawn. (ARE some derelict ships randomly spawned? I'm not sure..)
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# ? Jul 14, 2020 01:17 |
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AI versus AI battles won't, in vanilla, result in bails. Player AI (your fleet) has an extremely low chance to produce a bail when engaged with AI. Mods of course can change this. I used to run a mod for X3 that like quadrupled bail chances of AI to AI fights, and my universe was littered with empty ships. So I installed a mod that basically made all factions have scavengers who claimed said empty ships.it was honestly kind of awesome.
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# ? Jul 14, 2020 07:21 |
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Sedisp posted:SCA destroyers have all but disappeared for me. Haven't seen one in Noplieos or Hewas Twin in a couple dozen hours. Just in case you aren't doing this already, my go-to method for finding them is to set satellites at every gate to/from a neutral sector and create a custom alert to ping whenever an SCA capital ship is detected. The cool thing about custom alerts is that if you go to your alerts history and click the little arrow button it will jump you to the ship's current location on the map even if you don't have satellite coverage there. So you can send a really fast scout to that area, use the button in the alert history again, then rinse and repeat until your scout makes actual radar contact. Circumstances might be different in your game, but once I got the satellites and the custom alert out, I went from hardly ever seeing SCA capitals in person to getting pinged about far more of them than I could keep up with in terms of boarding. I think it's easily the best way to make cash once you've kitted out your own corvette for disabling them and a frigate or two for the marines (sending L ships after a boarding target takes forever because they're so slow, frigates are reasonably fast and have high crew capacity so you can just use a couple of them instead). The SCA are total pushovers and each destroyer flips for a good 8-12 million.
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# ? Jul 14, 2020 23:44 |
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timn posted:Just in case you aren't doing this already, my go-to method for finding them is to set satellites at every gate to/from a neutral sector and create a custom alert to ping whenever an SCA capital ship is detected. The cool thing about custom alerts is that if you go to your alerts history and click the little arrow button it will jump you to the ship's current location on the map even if you don't have satellite coverage there. So you can send a really fast scout to that area, use the button in the alert history again, then rinse and repeat until your scout makes actual radar contact. Wait wait wait, you can do this?! drat this would've saved me so much time, tracking down SCA Phoenixes...are there any resources anywhere, on how to set up alerts for satellites, etc? (Additionally, could I also set up alerts for whenever a HOP/XEN/KHA ship is detected by my ships? Just so that I can pause and deal with the situation, before it gets destroyed or damaged)
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# ? Jul 15, 2020 01:44 |
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timn posted:Just in case you aren't doing this already, my go-to method for finding them is to set satellites at every gate to/from a neutral sector and create a custom alert to ping whenever an SCA capital ship is detected. The cool thing about custom alerts is that if you go to your alerts history and click the little arrow button it will jump you to the ship's current location on the map even if you don't have satellite coverage there. So you can send a really fast scout to that area, use the button in the alert history again, then rinse and repeat until your scout makes actual radar contact. I had the alert set up but never thought the satellites would trigger the ping. Are the regular satellites good enough for this?
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# ? Jul 15, 2020 02:19 |
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Major Isoor posted:Wait wait wait, you can do this?! drat this would've saved me so much time, tracking down SCA Phoenixes...are there any resources anywhere, on how to set up alerts for satellites, etc? (Additionally, could I also set up alerts for whenever a HOP/XEN/KHA ship is detected by my ships? Just so that I can pause and deal with the situation, before it gets destroyed or damaged) The interface for creating custom alerts is in the global orders menu, the same place where you can set up travel restrictions and default ship behaviors. Sedisp posted:I had the alert set up but never thought the satellites would trigger the ping. Are the regular satellites good enough for this? Yep, regular satellites work just fine.
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# ? Jul 16, 2020 04:55 |
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Anyone try the 3.30 beta yet? The patch notes seem a bit sparse with only a few QoL changes.
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# ? Jul 26, 2020 04:18 |
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I played a few hours at release and since then I'm permanently in "Oh, next patch isn't that far off, might as well wait for it!" - mode
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# ? Jul 26, 2020 15:36 |
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the steam reviews for this game are still very uneven, have the various patches made the game somewhat comparable in quality to x3, or is it still more of a rebirth?
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# ? Jul 26, 2020 19:03 |
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It's always been more like X3 and the split expansion adds a good amount of new sectors and plots to play. But it still plays a lot faster than X3.
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# ? Jul 26, 2020 19:21 |
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double nine posted:the steam reviews for this game are still very uneven, have the various patches made the game somewhat comparable in quality to x3, or is it still more of a rebirth? Played about 200 hours in 3.1-3.2 patches, completing all the plots and taking over xenon sectors. The only bugs I've seen was Boso's head twisting 180 degrees and station subordinate ship AI falling into stupor when more production modules are added until they're unassigned and reassigned.
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# ? Jul 26, 2020 20:23 |
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It doesn't have the decade and a half of expansions, patches, and mod refinements X3 has so if you are well entrenched in a custom X3 and still having fun you might not be swayed. I also don't want to say it needs another decade and a half to rival it. The economy, ally automation and control, and combat generally work as is which I would never say about any instance of X3. The long distance travel pulled in from Rebirth mixed with the X economy descended from X3 feels really good and the semi-a-la-carte campaigns are kind of exactly what I want out of a story mission line in a sandbox space game.
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# ? Jul 26, 2020 20:29 |
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# ? Apr 19, 2024 15:16 |
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The latest patch notes mention that they "fixed" the "bug" of getting ship blueprints after emp-ing ships. so, thats bullshit. wtf is the point of having emp's if not for that specific purpose, I don't feel like role playing "Mr Fixit with an aggressive desire to create problems for me to fix".....
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# ? Jul 31, 2020 13:16 |