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hakimashou
Jul 15, 2002
Upset Trowel
as part of their campaign to turn the game into poo poo as fast as they can, now they took away the free thicc cases from the ledx quest and the lv 40 quest

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LGD
Sep 25, 2004

hakimashou posted:

as part of their campaign to turn the game into poo poo as fast as they can, now they took away the free thicc cases from the ledx quest and the lv 40 quest

what the gently caress

ThePineapple
Oct 19, 2009
What the gently caress. It's an items case now.

I'm usually on the live and let live side, the FiR changes were annoying to me and made the game a little more unfun but I could see the reason behind it (hatchet runners) and I was fine to play with them.

This change though... changing this midway through the wipe just fucks anyone that didn't rush this questline. I get that the idea is to make it harder to make money which theoretically extends the "mid-game", but this isn't one of those things that you can change mid-wipe. The wealth disparity is only going to grow because of this.

LGD
Sep 25, 2004

yep, and it's one of the quests that was formerly about as important a QOL boost as the Kappa while being a significantly more realistic goal for the majority of players

changing it mid-wipe is insane, but if they had to do it (they didn't) not adjusting the quest requirements is just loving insulting, since even beyond the storage space differential the quests has gone from a guaranteed significant boost in rouble value to an unholy money pit (currently 1 ledx by itself is about an icase + 6-800k left over)

LGD fucked around with this message at 23:05 on Jun 22, 2020

hakimashou
Jul 15, 2002
Upset Trowel
imagine how bad the next wipe is going to be with the rest of the changes they're gonna make

ShowTime
Mar 28, 2005
I can't believe they changed that THICC case quest. Why the gently caress. Why in the world would they ever limit money sink items that help manage your inventory. It's ridiculous.

LGD
Sep 25, 2004

it's loving amazing: if they were that concerned about people getting a huge infusion of roubles from other players by selling their thicc on the flea market, literally all they had to do was take advantage of their own recent changes and make it a non-FIR reward!

hakimashou
Jul 15, 2002
Upset Trowel

ThePineapple posted:

What the gently caress. It's an items case now.

I'm usually on the live and let live side, the FiR changes were annoying to me and made the game a little more unfun but I could see the reason behind it (hatchet runners) and I was fine to play with them.

This change though... changing this midway through the wipe just fucks anyone that didn't rush this questline. I get that the idea is to make it harder to make money which theoretically extends the "mid-game", but this isn't one of those things that you can change mid-wipe. The wealth disparity is only going to grow because of this.

The problem is once some idiot decides to concede that "hatchet runners are a problem," the thin end of the wedge is in, and it prises open the door for the rest of the garbage.

Unsurprisingly, because this whole campaign was started on such an inane stupid basis, the outcome of all the stupid decisions is that the incentive to hatchet run are much much higher this wipe than in previous wipes.

Orv
May 4, 2011
It's almost like Battlestate is a loving clown college and hasn't made a good decision since like 0.7 or whenever the first quest iteration was.

That's mildly hyperbolic but goddamn.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

hakimashou posted:

The problem is once some idiot decides to concede that "hatchet runners are a problem," the thin end of the wedge is in, and it prises open the door for the rest of the garbage.

Unsurprisingly, because this whole campaign was started on such an inane stupid basis, the outcome of all the stupid decisions is that the incentive to hatchet run are much much higher this wipe than in previous wipes.

Haki was unironically right about everything all along.

Dehumanize yourself and submit to playing fulltime to have fun

causticBeet
Mar 2, 2010

BIG VINCE COMIN FOR YOU
I feel like someone just had an open jira ticket or whatever that was created 2 years ago and they finally got around to deploying it without considering that requirements have changed since recent development - I can’t think of any reason to not just make the reward non-FIR if they felt it was too much of an easy shekel button (which is dumb because by the time you’re completing that you’re probably on autopilot anyways as far as personal economy is concerned - as soon as you get bitcoin farm and scav case game is ez mode, but whatever)

fennesz
Dec 29, 2008

Usually I'm pretty forgiving for changes BSG makes because they're usually not a huge deal. But this is just straight up stupid. They give me an avenue to literally print money in my hideout, but remove a quest reward like this mid wipe? Reminds me of the endurance and strength reset mid last wipe. The only people it negatively affected were people who didn't cheese stats...because everyone else just cheesed them again.

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
Is this game out of early access yet?

idiotsavant
Jun 4, 2000
lol this game will never be out of early access

idiotsavant
Jun 4, 2000
i mean I’m no game dev but if you were actually worried about current end-state gameplay i feel like you should be looking at balancing weapon effectiveness vs bullet effectiveness vs armor effectiveness, realism be damned, instead of loving with poo poo that helps players actually get to that gameplay.

It’s funny cause every decision like this just makes it more and more obvious that bsg has zero idea what they’re doing wrt game theory, gameplay loops, etc

fennesz
Dec 29, 2008

idiotsavant posted:

i mean I’m no game dev but if you were actually worried about current end-state gameplay i feel like you should be looking at balancing weapon effectiveness vs bullet effectiveness vs armor effectiveness, realism be damned, instead of loving with poo poo that helps players actually get to that gameplay.

It’s funny cause every decision like this just makes it more and more obvious that bsg has zero idea what they’re doing wrt game theory, gameplay loops, etc

Which is really puzzling. Because their map design is absolutely fantastic. Other than Customs. Customs can rot.

Lemon
May 22, 2003

Nikita just posted on Reddit that it's been changed back to the THICC case.

Ixtlilton
Mar 10, 2012

How to Draw
by Rube Goldberg

And I turned in perfect mediator today, rip my thicc weapons case.

hakimashou
Jul 15, 2002
Upset Trowel
takes a lot to overcome gamer stockholm syndrome, i guess free thicc cases did it

hakimashou fucked around with this message at 09:53 on Jun 23, 2020

ChesterJT
Dec 28, 2003

Mounty Pumper's Flying Circus

Ixtlilton posted:

And I turned in perfect mediator today, rip my thicc weapons case.

Ouch

rap music
Mar 11, 2006

The only way to actually escape from tarkov is to uninstall

fennesz
Dec 29, 2008

Ixtlilton posted:

And I turned in perfect mediator today, rip my thicc weapons case.

That sucks. :negative:

Fortunately I think your Interchange Guru skills will pull you through :)

ChesterJT
Dec 28, 2003

Mounty Pumper's Flying Circus
I like that Nikitas response was "I didn't know how mad that would make you". Just more proof he is catering to a very specific audience and doesn't think about the majority of players.

hakimashou
Jul 15, 2002
Upset Trowel

ChesterJT posted:

I like that Nikitas response was "I didn't know how mad that would make you". Just more proof he is catering to a very specific audience and doesn't think about the majority of players.

also gotta remember that 'the game more popular on twitchtv.com' is their evidence that 'the changes we made are popular'

Idiot Doom Spiral
Jan 2, 2020

idiotsavant posted:

It’s funny cause every decision like this just makes it more and more obvious that bsg has zero idea what they’re doing wrt game theory, gameplay loops, etc

I mean, the out-of-raid game is just Progress Quest. More interactive than say, the EvE online skill system, but it's still really poo poo. Any change is upsetting to people, because the playerbase likes the easy and plentiful reinforcement (click around for passive income, then hit the raid button to shoot at some people mentally equivalent to PUBG mobile bots) and when that is turned down it becomes more apparent what mindless tedium it is. But turn it up and there is a similar complaint about running into the sheer meaninglessness of the raid itself during later stages of a wipe.

I don't think there are tweaks to the existing Tarkov that can be made to make it into an enjoyable game. It's a set of instanced maps that spawn infinite loot, and the rest is LARPing.

(I did super enjoy the gunfight visuals and the mix between involved & exciting mechanics - but the part that pretends to be an MMO is an embarrassment to anyone with more than a single firing neuron)

Idiot Doom Spiral fucked around with this message at 04:20 on Jun 24, 2020

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


What would you do then to make it a better game?

SSJ_naruto_2003
Oct 12, 2012



he literally.. is hacking

https://www.youtube.com/watch?v=wjGuptwu2js

he also peeked the corner on my friend and oneshot him within a quarter second as well

SSJ_naruto_2003 fucked around with this message at 05:39 on Jun 24, 2020

fennesz
Dec 29, 2008

SSJ_naruto_2003 posted:

he literally.. is hacking

https://www.youtube.com/watch?v=wjGuptwu2js

he also peeked the corner on my friend and oneshot him within a quarter second as well

He's just got a really good gaming chair.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


theres a wild amount of hackers in this wipe, more than i've ever seen before.

the hideout is kinda neat but the skill requirements for it are not. if youre going to make strength a requirement make sure its possible to level in a non-ridiculous way. throwing 8 smoke grenades over the area boundary every mission is not rewarding gameplay.

jaegers quests are also moronic dogshit. don't add more quests if you don't have good ideas for quests. the found-in-raid status is a good idea to stop people just playing the market rather than playing the game, but its implementation is awful. i love being stuck with a bunch of super valuable gun parts i took from a dead pmc that i cannot sell for anywhere near their value despite having literally found it in raid by playing the game and killing other players.

hakimashou
Jul 15, 2002
Upset Trowel

juggalo baby coffin posted:

theres a wild amount of hackers in this wipe, more than i've ever seen before.

the hideout is kinda neat but the skill requirements for it are not. if youre going to make strength a requirement make sure its possible to level in a non-ridiculous way. throwing 8 smoke grenades over the area boundary every mission is not rewarding gameplay.

jaegers quests are also moronic dogshit. don't add more quests if you don't have good ideas for quests. the found-in-raid status is a good idea to stop people just playing the market rather than playing the game, but its implementation is awful. i love being stuck with a bunch of super valuable gun parts i took from a dead pmc that i cannot sell for anywhere near their value despite having literally found it in raid by playing the game and killing other players.

"find in raid" doesnt mean you found it in a raid, its a magic enchantment certain items get in certain circumstances

for example, items you receive as quest rewards from npcs, although not actually found in a raid, carry the enchantment

also items you craft in your hideout, which are also not actually found in raids.

its not really a realistic or 'hardcore' game its got fantasy MMO magic stuff in it like this

there are other things like you cant take certain items into raids, or throw down certain items, or put certain items inside other items.

You used to be able to, mind, before they added the magic video gamey stuff, back when it was a better game

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


yeah i miss the old days of going in with a pistol, killing a scav, then putting the pistol in my gamma case. but they decided that was what the problem with the game was, not the economy being destroyed by people only running labs cause it had no keycard requirement and all the good loot lmao

what they really should have done if they wanted to stop people just playing the market is put on a 'bought from market' flag instead, that just stops you relisting it on the market. having to find dumb poo poo in raid for quests is a huge pain in the rear end

andyf
May 18, 2008

happy car is happy

Oh they dropped Factory down from 6 to 5 PMC's max? Sounds like as close as possible to an online PVE mode right now for a team learning the game.

ChesterJT
Dec 28, 2003

Mounty Pumper's Flying Circus

Idiot Doom Spiral posted:

I don't think there are tweaks to the existing Tarkov that can be made to make it into an enjoyable game

You don't have much of an imagination.

First and foremost fix your netcode to catch and ban speed hackers/aimbots. They won't do it because it generates money for them.

Either eliminate found-in-raid status altogether or have it make sense. If I found it in a raid, it's loving found in raid. If the first customs ground cache I open has a huge quest item I've been trying for days to get and I make a beeline for the exit to save it, I get run-through and then I didn't find it in raid? gently caress you that's stupid.

Let me take groups into offline raids for practice and fun.

You could have an arena mode, either 1v1 or teams. Earn cash, loot, or even just points you can use for cosmetics. It would even fit with the lore they've created.

Honestly I'd love an "offline" mode where I could get something out of it, like keep some loot or get quest kills or even 30% xp or something. I don't think having open firefights with scavs for quests then getting one-tapped by a silenced thicc boy from across the map is any fun. Options of how to do things is the key, let players play the way they want to. Hell I could spend an hour or two playing the flea market, buying/selling from traders, to make cash. Sounds like fun for me and some players, better eliminate that too. Right now Nikita is using his resources to pigeonhole every player into doing things the sole way he wants it done and doesn't understand why that pisses people off. But as others have pointed out he already has our money and doesn't really care.

Pornographic Memory
Dec 17, 2008
Honestly I'd take just having the existing no-reward offline mode but with squads, would make it a lot easier for new people if they could practice maps with their friends without losing all their stuff. I mostly play with a buddy and we're pretty new so doing offline raids is necessary for map knowledge but since we have to do them separately it feels like doing homework rather than a part of the game you can go into to gently caress around while also learning. Not to mention it would also make it easier to sell additional friends in our group on the game if we could bring them into offline raids to get a feel for the controls and pop a couple scavs instead of just throwing them into the deep end right away in a game with a high learning curve.

InevitableCheese
Jul 10, 2015

quite a pickle you've got there
Make good AI, Double/triple the scav number, and give me a offline mode with progression

Everything poo poo about this game are the pieces with “online” in its description

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
I know a few nice PvE games you could play instead

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
Stardew is coop. Manage your inventory squares between romps fighting baddies in the dungeon with your custom kit.

Cage Kicker
Feb 20, 2009

End of the fiscal year, bitch.
MP's got time to order pens for year year, hooah?


SKILCRAFT KREW Reppin' Quality Blind Made



Lipstick Apathy

andyf posted:

Oh they dropped Factory down from 6 to 5 PMC's max? Sounds like as close as possible to an online PVE mode right now for a team learning the game.

That fuckin rules, you can usually take out another player in the first 15 seconds so there's only three nerds to worry about instead of a potential four stack

fennesz
Dec 29, 2008

It's insane how many of you I've seen whining in the thread and/or the discord for literal months about how bad this game is. Goddrat.

Been playing since February and this game has improved a ridiculous amount since then. It's far and away the best shooter and the best multiplayer shooter I've ever touched, by far. Papa Nikita doing dumb poo poo is just part of the fun at this point...well, most of the time.

ChesterJT posted:

You don't have much of an imagination.

First and foremost fix your netcode to catch and ban speed hackers/aimbots. They won't do it because it generates money for them.

Either eliminate found-in-raid status altogether or have it make sense. If I found it in a raid, it's loving found in raid. If the first customs ground cache I open has a huge quest item I've been trying for days to get and I make a beeline for the exit to save it, I get run-through and then I didn't find it in raid? gently caress you that's stupid.

Let me take groups into offline raids for practice and fun.

You could have an arena mode, either 1v1 or teams. Earn cash, loot, or even just points you can use for cosmetics. It would even fit with the lore they've created.

Honestly I'd love an "offline" mode where I could get something out of it, like keep some loot or get quest kills or even 30% xp or something. I don't think having open firefights with scavs for quests then getting one-tapped by a silenced thicc boy from across the map is any fun. Options of how to do things is the key, let players play the way they want to. Hell I could spend an hour or two playing the flea market, buying/selling from traders, to make cash. Sounds like fun for me and some players, better eliminate that too. Right now Nikita is using his resources to pigeonhole every player into doing things the sole way he wants it done and doesn't understand why that pisses people off. But as others have pointed out he already has our money and doesn't really care.

If I recall correctly offline grouped raids have been planned for a while. As is arenas. I remember reading that Nikita wanted to make a portion of this game more competitive focused. Which, to me, sounds like absolute dogshit. But some folks are into that sort of thing I guess.

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Grinspork
Jun 20, 2004

DEHUMANIZE YOURSELF AND FACE TO BLOODSHED
finally, i can complete my factory quests without living in complete fear.

this game has changed and it's more gamey now and has a mosin that punches through everyone, it's great.

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