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Phigs posted:If I buy Titanfall 2 and Dragon Age: Inquisition through steam can I play them without an Origin account? You need an origin account. Sorry.
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# ? Jun 30, 2020 18:13 |
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# ? Mar 29, 2024 02:07 |
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Cardiovorax posted:I have bought a handful of EA titles and had them turn out well, but I completely agree with this anyway. Never buy the cat in the bag if you have any way at all to avoid it. Yeah I think EA titles can be worth buying if it's something really right up your alley, and is fun enough in it's current state to get some "moneys worth" and want to support a small developer where they may still have a year or two left to finish.. That said, my one big problem is playing games in Early Access and burning out and never quite getting that magic or same experience when ti comes to launch unless it's a Multiplayer-only game like Deep Rock Galactic which was fun seeing it evolve from an alpha to an insanely polished state. I played Don't Starve, Dead Cells, Subnautica, and some other stuff heavily in EA and not so much at launch because of a wee bit too much EA playing. These days I try to strike to strike a bit of a balance but it's hard when some EA games are so good Those along with Slay the Spire were all good EA success stories. Some promising current EA titles that I've bought and things to keep an eye on: - Hardspace: Shipbreaker - UnderMine - Hades - Curse of the Dead Gods - Satisfactory - ScourgeBringer
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# ? Jun 30, 2020 18:26 |
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Cardiovorax posted:End of Zoe is absolutely essential. It is the best DLC there has ever been for a Resident Evil game, full stop. Not A Hero is okay, but you can skip it if you don't feel like it. The rest is forgettable and messes with the timeline of the game to the point where certain things don't make sense anymore. Thanks for the info. Gold is only a couple of euros more than the base game + End of Zoe, so I'll just grab that and try to ignore the timeline messups in the Banned Footage DLCs.
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# ? Jun 30, 2020 18:32 |
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StrixNebulosa posted:You need an origin account. Sorry. drat. Thanks for the bad news though.
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# ? Jun 30, 2020 18:34 |
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Xaris posted:Yeah I think EA titles can be worth buying if it's something really right up your alley, and is fun enough in it's current state to get some "moneys worth" and want to support a small developer where they may still have a year or two left to finish.. oh oh, we're sharing EA titles now? Check out mine! Plus Caves of Qud but I forgot to put it in that category. I like to look at stuff in here occasionally and see how far it's come or not!
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# ? Jun 30, 2020 18:40 |
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i didnt realize factorio was still in early access
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# ? Jun 30, 2020 18:48 |
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Just create the Early Access dynamic Category that collects anything in your library with that tag. If you have 2k+ games and a bundle buying problem you'll see quite a lot of rpgmaker titles in there.
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# ? Jun 30, 2020 18:48 |
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pentyne posted:Just create the Early Access dynamic Category that collects anything in your library with that tag. That doesn't get current EA games, just any game with the user tag of Early Access.
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# ? Jun 30, 2020 18:51 |
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Xaris posted:i didnt realize factorio was still in early access Yep, it's been in EA this entire time: Friday Facts #349 - The 1.0 plan
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# ? Jun 30, 2020 18:52 |
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I've been enjoying Cook, Serve, Delicious 2 from the itch.io bundle as stress/anxiety relief (started on Zen mode, been able to play most levels in Standard so far?). Checked out CSD3 on Steam and the trailer video looks like MADNESS but the reviews are very positive. Is it as difficult as it looks? Or is it approachable enough to want to get in during EA?
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# ? Jun 30, 2020 18:53 |
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The Splash posted:I've been enjoying Cook, Serve, Delicious 2 from the itch.io bundle as stress/anxiety relief (started on Zen mode, been able to play most levels in Standard so far?). Checked out CSD3 on Steam and the trailer video looks like MADNESS but the reviews are very positive. It's actually easier than CSD2! There's a button that auto-serves every ready dish. I have 60+ hours in it and think it's the best in the series and you should totally get it. It starts off real easy, then slowly ramps up the difficulty while offering this cool dynamic difficulty: you can choose your menu for every level, so if you want the easy stuff and one (1) hamburger for some trouble, you can do that.
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# ? Jun 30, 2020 18:54 |
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StrixNebulosa posted:It's actually easier than CSD2! There's a button that auto-serves every ready dish. I have 60+ hours in it and think it's the best in the series and you should totally get it. It starts off real easy, then slowly ramps up the difficulty while offering this cool dynamic difficulty: you can choose your menu for every level, so if you want the easy stuff and one (1) hamburger for some trouble, you can do that. Oh, an auto-serve button sounds great! Thank you - definitely picking that up right away.
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# ? Jun 30, 2020 18:56 |
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StrixNebulosa posted:oh oh, we're sharing EA titles now? Check out mine!
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# ? Jun 30, 2020 19:03 |
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No Wave posted:Players tend to misunderstand what happens during EA. In early access titles you tend to see a lot of the kind of changes that upset players (balance changes) and not many of the updates that make players happy (extra content) - this is through no fault of the devs, it's just how it works. Isn't it even kinda the whole point? The early stages of anything are about getting the mechanics working, most of the fun stuff comes later, and a big part of getting a playerbase is so you can test how things actually work at scale and across a wide range of people with different skills and knowledge about the game Obviously there's early access and then there's... early access... but even with a basically finished game, it's still an opportunity to tweak things or even overhaul them completely - harder to do that after release. If it was finalised they'd probably be launching it!
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# ? Jun 30, 2020 19:10 |
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baka kaba posted:Isn't it even kinda the whole point? The early stages of anything are about getting the mechanics working, most of the fun stuff comes later, and a big part of getting a playerbase is so you can test how things actually work at scale and across a wide range of people with different skills and knowledge about the game Of course, adding content is also what it is for, because the money influx from EA isn't just meant to be an extended beta. It's also meant to allow the devs to work on content they otherwise wouldn't, so I don't necessarily see a conflict there. Subnautica grew a lot of extra content during EA, as did games like Minecraft.
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# ? Jun 30, 2020 19:27 |
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StrixNebulosa posted:oh oh, we're sharing EA titles now? Check out mine! I own KeeperRL and even though I haven't really played it I am always reading about updates because it just seems like it could end up being amazing.
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# ? Jun 30, 2020 19:38 |
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KeeperRL is a game that you can buy on Steam but which is also freely available to anyone just by downloading the non-tile version from its website. If it sounds at all interesting to you, play it for free for as long as you want and see how much money it is worth to you. Just pointing this out because it's honestly a great concept and some real feedback and willingness to improve on the worse ideas (such as having to manually equip every single one of your monsters from the ground up) could turn it into a seriously good game.
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# ? Jun 30, 2020 19:45 |
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Mobius Final Fantasy shut down its servers today. The game might be gone, but the memories will remain.
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# ? Jun 30, 2020 19:50 |
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Mordja posted:a)What? Its pretty obvious that they are commenting on the hypocrisy of calling out a game for "propaganda" when it focuses on Russian forces in WWII and uses the myths/tropes surrounding them while everybody completely ignores the same thing happening in every single game that focuses on US forces in WWII.
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# ? Jun 30, 2020 19:54 |
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More games about Uncle Joe and the Great Patriotic War
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# ? Jun 30, 2020 20:08 |
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800peepee51doodoo posted:Its pretty obvious that they are commenting on the hypocrisy of calling out a game for "propaganda" when it focuses on Russian forces in WWII and uses the myths/tropes surrounding them while everybody completely ignores the same thing happening in every single game that focuses on US forces in WWII. But then the demo outright hit me with "go ahead and shoot me, you'll never get us all!" which is just beyond parody. It's basically "Nation's Pride", but more so.
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# ? Jun 30, 2020 20:09 |
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Cardiovorax posted:Of course, adding content is also what it is for, because the money influx from EA isn't just meant to be an extended beta. It's also meant to allow the devs to work on content they otherwise wouldn't, so I don't necessarily see a conflict there. Subnautica grew a lot of extra content during EA, as did games like Minecraft. Well yeah, it's not a conflict, just something that maybe happens later on once the core stuff is basically worked out - especially for smaller teams where you don't have people working on stuff like content and any creation tools, alongside people doing balancing and the main engine or whatever I'd say EA is a way to support stuff that looks interesting, but it's also a way to help be part of the process and give the developers data and feedback. It's a little like volunteering as a playtester. Depends on the project obviously! Some are basically done and just cranking out the content in stages
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# ? Jun 30, 2020 20:13 |
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Xaris posted:i didnt realize factorio was still in early access I mean technically Fortnight is in Beta still. And we still dont have a (Free) single player campaign nearly 3 years after it was supposed to come out. So why not.
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# ? Jun 30, 2020 20:14 |
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I've been burned on too many EAs. Godus, Spacebase-DF9, Starbound to name a few
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# ? Jun 30, 2020 20:23 |
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Xander77 posted:Literally what I said when the game was first brought up. Oh I don't doubt it. People love putting jingoistic propaganda in their war games. Isn't there some RTS about the Syrian civil war that's unapologetically pro Assad? I think its just that, in the US at least, some people are super sensitive to russophobia so they'll call it out if they think they see it.
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# ? Jun 30, 2020 20:24 |
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800peepee51doodoo posted:Oh I don't doubt it. People love putting jingoistic propaganda in their war games. Isn't there some RTS about the Syrian civil war that's unapologetically pro Assad? I think its just that, in the US at least, some people are super sensitive to russophobia so they'll call it out if they think they see it. I think one of the biggest examples I remember is Company of Heroes 2, the Russian campaign had some Russian reviewers claiming it was russophobic.
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# ? Jun 30, 2020 20:30 |
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strategery posted:I mean technically Fortnight is in Beta still. And we still dont have a (Free) single player campaign nearly 3 years after it was supposed to come out. So why not. Actually, Fortnite apparently exited early access today
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# ? Jun 30, 2020 20:34 |
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I also thought it was going to be perpetually in EAccess, how coincidental
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# ? Jun 30, 2020 21:00 |
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Woah. MO:Astray went from being 70% off to being only 30% off just today. What a bummer.
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# ? Jun 30, 2020 21:02 |
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Fargin Icehole posted:I think one of the biggest examples I remember is Company of Heroes 2, the Russian campaign had some Russian reviewers claiming it was russophobic. https://www.youtube.com/watch?v=2m4SCUaBHS8 Both things can be true at the same time.
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# ? Jun 30, 2020 21:08 |
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(re: Griftlands)No Wave posted:Ok - I haven't unlocked all the cards yet so I'm willing to believe it. Some examples of some mid-size decks that are encouraged by cards: One of Sal's packs gives "Expend" cards (I think it's the 5th or 6th one you get) which revolve around expending cards - one example is a Negotiation card that lets you expend any number of cards from your hand and gives you a stack of Smarts (+1 action each turn) for each one, so mulching some of your deck gives you more actions to play more cards, and if you're running a lean deck you won't have enough cards to safely expend some - you need either dupes or filler cards. Rook can build a combat deck around Improvising cards which lets you choose from a list of cards randomly selected from [somewhere based on what improv card you're using] - for example Improvise a card from discard pile, or Improvise a card from draw pile. Some cards which Improvise other cards add special modifiers to improvised cards, like bonus damage or lower action cost. So in this effect having dupes or a larger deck with lots of Improvise cards sprinkled in will ensure that good cards that you want are always available in both the discard and draw pile. So for example you could stack your deck with lots of 0-cost cards and lots of Improvise cards (and especially "improvise a 0 cost card") so that you mostly play 0-cost cards and spend your actions on improvising other 0-cost cards. If you do this with a lean deck, then you run the risk of drawing cards that improvise from somewhere that you don't currently have cards (like "improvise from discard pile" right after shuffling) It's a very fair point that the starting decks are strong enough to not need to. There's a mutator available after you beat the game once that lets you draft a starting deck and it makes the game more challenging IMO, and after a couple prestige levels the starting battle cards stop cutting it against final bosses. I think green negotiation cards are a bit too strong anyway (anything that revolves around stacking damage-increasing buffs/debuffs seems to be) and no I have never stopped passing on a lot of cards - but that also made me feel more comfortable about things like bribing my way through encounters (It costs some money and you don't get to pick a card at the end but ) Anyway I got really into the game and played for 23 hours, had 5 victories as Sal and 2 as Rook and am getting sort of bored of it, you're definitely not wrong and no matter what my builds end up being some variation of "pick a strong damage card then find a way to buff it or play it multiple times per turn". They have the cards in place to encourage larger decks and picking more cards but the main problem I see is that most fights are pretty static. There aren't enemies where hostility just won't work and the only situations where diplomacy won't work are situation where you're forced to battle. The fix I'd like to see is making characters and battles a bit more varied (like: someone who always does counter damage when you attempt diplomacy, or an enemy with acidic blood that debuffs/damages you when you apply bleed, or whatever) so that your deck needs to incorporate a mix of strategies instead of leaning on one But I really like the conceit of taking the huge amount of roguelite deckbuilders out there and turning them into more varied and fleshed-out experiences, and the way the story differs from run to run is enough to keep them feeling fresh. I've also been very interested in creating some sort of procedural generated narrative story-builder that actually generated stories that work and I think Griftlands does that very well, it's abstracted just enough to never slip up on minor details, the actual combat/gameplay mechanics themselves have a weird sort of fractal emergent narrative for each story beat (Just... the whole idea of playing a card battle using cards that are actual debate tactics which are themed appropriately for their effects, to create a story for yourself about how you convinced the guard to let you just walk past or whatever is super clever. Did I browbeat them into submission? Did I flex my official permits and papers without doing much work myself? Did I show them empathy and then backstab them with lies?) deep dish peat moss fucked around with this message at 21:31 on Jun 30, 2020 |
# ? Jun 30, 2020 21:24 |
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Fruits of the sea posted:The thread here has lots of good info: https://forums.somethingawful.com/showthread.php?threadid=3850079 Thanks for the info, I'll check out the thread!
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# ? Jun 30, 2020 21:28 |
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deep dish peat moss posted:(re: Griftlands) I've beaten Rook and Sal twice and every run so far negotiation has become a total joke and battle is more a question of whether I stalled out enough to level my cards in previous fights than anything else (also destroy-on-use cards have narrowly carried me through a few fights). The difficulty is definitely going to come from battle, not negotiation. There's a lot of smaller obviously broken things like "every purchase costs 20 less shills" stacking so that I'm paying 1 gold for drinks and healing for Rook and the metagame gets weird but I won't focus on that. The reason I'm focusing on big deck vs small deck isn't because it's important to me that multiple playstyles are viable, it's more a comparison with Slay the Spire where I think every healthy pattern in that game and the reason it works into A20 comes from the promotion/necessity of big deck gameplay (in Spire's case, by making your starting cards atrocious) for the majority of runs at higher difficulties. I think GL is miles away from actually being rewarding to play extremely difficult runs of, but that doesn't mean it's a bad game to get huge and blow everything up in negotation because that's entertaining.
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# ? Jun 30, 2020 21:58 |
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Will steam tell me if one of my idiotic reviews received a sticker?
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# ? Jun 30, 2020 22:33 |
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Jesus loving Christ I cannot stop playing DemonCrawl. How is this game so addictive? It's just Minesweeper! But I can't stop!
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# ? Jun 30, 2020 22:37 |
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TheOneAndOnlyT posted:Jesus loving Christ I cannot stop playing DemonCrawl. How is this game so addictive? It's just Minesweeper! But I can't stop! Same. I just unlocked the post-Normal difficulties and I'm amazed it remains so challenging and fun enough it's cutting into my sleep schedule. I cannot stress enough that DemonCrawl is just as good a "RPG + casual game" combo as Puzzle Quest ever was, and then some. I'm not even sure of what's happening in this game anymore at times. WHAT DOES THAT MEAN, GOOD GOD
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# ? Jun 30, 2020 22:39 |
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lol https://www.pcgamer.com/amazons-crucible-is-being-un-released-and-going-back-into-closed-beta/
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# ? Jun 30, 2020 22:46 |
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now if only google would learn to do that to their projects instead of... whatever stadia is doing now
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# ? Jun 30, 2020 22:48 |
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I'm very excited for the Stadia Connect thingy in two weeks, to be honest I'm a shitshow enthusiast, though
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# ? Jun 30, 2020 23:00 |
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# ? Mar 29, 2024 02:07 |
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El_Elegante posted:Will steam tell me if one of my idiotic reviews received a sticker? Xander77 posted:Huh. I got a community contributor badge:
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# ? Jun 30, 2020 23:03 |