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I agree that even if there's a little influence, calling them "basically the same" is boiling it down to a level of almost meaningless abstraction.
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# ? Jun 30, 2020 05:45 |
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# ? Apr 24, 2024 01:05 |
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ImpAtom posted:Honestly my biggest problem with it was that the gameplay boiled down to "Make a team of three really strong people, using most of your extra knights to farm OP equipment. win" most of the time. in the original game you couldnt just do that because you had multiple fronts to worry about due to how the map was laid out. did they somehow gently caress this up in the new one?
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# ? Jun 30, 2020 05:52 |
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Persona, the game that revolutionized the industry by inventing the never before concept of; hanging out with your party members
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# ? Jun 30, 2020 06:59 |
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Clarste posted:I agree that even if there's a little influence, calling them "basically the same" is boiling it down to a level of almost meaningless abstraction.
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# ? Jun 30, 2020 14:05 |
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I really need to play SMT because my favorite part about P5 was the fusions and creating the perfect persona with no weaknesses. Gave me that Pokemon feel. The VN and daily life management was also very good, normally I am not a fan of that type of mundane type of stuff but there was some good bonding in those moments. Ulio fucked around with this message at 14:29 on Jun 30, 2020 |
# ? Jun 30, 2020 14:13 |
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Ulio posted:I really need to play SMT because my favorite part about P5 was the fusions and creating the perfect persona with no weaknesses. Gave me that Pokemon feel. Get yourself a 3DS or 2DSXL while they're still semi-easy to get ahold of. There's at least half a dozen SMT games on that.
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# ? Jun 30, 2020 16:40 |
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Bout to try SMT III. Any tips for me? I've playing SMT IV and Persona before.
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# ? Jul 1, 2020 00:13 |
40-Degree Day posted:Bout to try SMT III. Any tips for me? I've playing SMT IV and Persona before.
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# ? Jul 1, 2020 00:18 |
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40-Degree Day posted:Bout to try SMT III. Any tips for me? I've playing SMT IV and Persona before. Keep the pixie you get at the very beginning because there's an event later in the game where you can power up one of your demons and it makes her quite powerful.
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# ? Jul 1, 2020 00:23 |
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40-Degree Day posted:Bout to try SMT III. Any tips for me? I've playing SMT IV and Persona before. Srice posted:Keep the pixie you get at the very beginning because there's an event later in the game where you can power up one of your demons and it makes her quite powerful. By keep Pixie they means keep whatever demon you fused Pixie into. You can let her evolve into High Pixie and then fuse her into a variety of demons but as long as you keep that demon that used to be Pixie you get a reward way later. Buffs that lower accuracy are king. Just trivializes some fights. Negotiating is a huge pain in this game, way harder than SMTIV or Persona 5. You get skills for demons to help with it and as tempting as it is o dump those to free up skill slots for combat stuff, you might want to keep at least one demon around to help with negotiating. Also the answers you give when negotiating with a demon do effect your ending choice, I think. Play Strange Journey Redux instead if you can. I kid but it's a better game. Nocturne's strengths for me are the 3D demons that give your Pokemon a bit more personality. But beyond that, SJR and SMTIVA are way better games. If you haven't played them, I highly recommend you do. Nocturne is still good, it just really shows its age in a lot of ways. NikkolasKing fucked around with this message at 00:38 on Jul 1, 2020 |
# ? Jul 1, 2020 00:36 |
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the dungeon design in Nocturne can be downright sadistic when combined with the encounter rate, don't feel bad if you have to just follow a map or walkthrough. the combat and story are the highlights, not trudging around a lovely maze for an hour
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# ? Jul 1, 2020 00:57 |
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Neddy Seagoon posted:Get yourself a 3DS or 2DSXL while they're still semi-easy to get ahold of. There's at least half a dozen SMT games on that. Ya seems like people here recommend the 3DS games over Nocturne. They are both on my playlist.
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# ? Jul 1, 2020 01:43 |
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man that Trails in the Sky FC cliffhanger is something definitely going to read through the LP Archive playthrough of SC. I think if I had, like, played these games when released/translated, I could imagine playing through a second one a few years after the first, but back to back seems rough. will say a close-to-100% playthrough (only missed a couple side quests) "only" took about 45 hours while holding down turbo for pretty much all the combat after chapter 1, so it's not that bad as JRPGs go, but whoof, that was a dense fuckin game
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# ? Jul 1, 2020 01:43 |
40-Degree Day posted:Bout to try SMT III. Any tips for me? I've playing SMT IV and Persona before. I personally thought that Physical skills were way better than Magic skills, for purposes of MC customization and focus on items.
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# ? Jul 1, 2020 01:49 |
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Neddy Seagoon posted:Get yourself a 3DS or 2DSXL while they're still semi-easy to get ahold of. There's at least half a dozen SMT games on that. Which are your favorite ones? I'm kinda working my way through them but took a sideturn into persona q and q2 I played and loved smtiv and smtiva, am thinking of the ff tactics style one (devil survivor?) or strange redux next but yeah atlus kind of went ham on releasing smt games here huh? Anyways, they're all massive games so I figure I should play them from best to worst because I'm bound to burn out before I finish the list
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# ? Jul 1, 2020 02:54 |
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KingSlime posted:Which are your favorite ones? I'm kinda working my way through them but took a sideturn into persona q and q2 If I might offer my humble opinion: Strange Journey Redux and the Devil Survivor duology can't really be compared. SJR is a SMT dungeon crawler, the DeSu games just don't even have dungeons. You will spend most of your game in SJR exploring levels and very little time talking to people while dialogue is the heart and soul of the DeSu games. I love them both but they're very different. I couldn't begin to say which I liked better since they aim for different things. Also since you played SMTIV and SMTIVA, Devil Survivor 1 can roughly be likened to SMTIV and Devil Survivor 2 to Apocalypse insofar as the first game has a much darker tone and the second game is more light-hearted and built around friendship. The Persona influence is strong on Apocalypse and Devil Survivor 2. I prefer both games for that reason but I know very well it's not to everyone's taste. Devil Survivor 1 has a lot of big time defenders for its much more apocalyptic tone. That might matter to you as well.
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# ? Jul 1, 2020 03:11 |
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i'll definitely throw in for Strange Journey Redux being great, but i feel like the only person on the planet who absolutely hated the Devil Survivor gameplay. the combo of tactical SRPG maps + normal SMT battle makes everything take ages for no real reason. definitely try it if you're interested, i have a horrible attention span and most people seem to like it well enough
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# ? Jul 1, 2020 03:19 |
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Million Ghosts posted:i'll definitely throw in for Strange Journey Redux being great, but i feel like the only person on the planet who absolutely hated the Devil Survivor gameplay. the combo of tactical SRPG maps + normal SMT battle makes everything take ages for no real reason. definitely try it if you're interested, i have a horrible attention span and most people seem to like it well enough I thought Skill Crack was neat but otherwise I think I liked Majin Tensei more than Devil Survivor honestly.
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# ? Jul 1, 2020 03:32 |
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Million Ghosts posted:i'll definitely throw in for Strange Journey Redux being great, but i feel like the only person on the planet who absolutely hated the Devil Survivor gameplay. the combo of tactical SRPG maps + normal SMT battle makes everything take ages for no real reason. definitely try it if you're interested, i have a horrible attention span and most people seem to like it well enough It didn't work for me at all, either.
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# ? Jul 1, 2020 03:33 |
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They're not technically SMT games, but I'll stand by the Persona Q games also being pretty drat good. As it turns out the mechanics of a Persona game translate surprisingly well to an Etrian Odyssey type of dungeon crawler. The original game has a somewhat worse plot and all the characters are extremely one note, while also having worse overall gameplay mechanics due to being so experimental, but it does have some pretty drat interesting dungeon design if you're into that. PQ2 is just all around a pretty drat good game with a stellar soundtrack and rather fun combat, although the dungeon design is very simplistic. I honestly don't think you can go wrong with any SMT or Persona game on the 3DS, except maaaaybe Soul Hackers which is... A unique case.
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# ? Jul 1, 2020 04:01 |
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abraham linksys posted:man that Trails in the Sky FC cliffhanger is something The current situation is better than that alternative, at least.
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# ? Jul 1, 2020 04:04 |
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KingSlime posted:Which are your favorite ones? I'm kinda working my way through them but took a sideturn into persona q and q2 I actually have all the 3DS SMT games save for Strange Journey Redux and the PQ ones. I haven't played through SMTIV (got hung up at the Minotaur, need to go back and give it another shot), but I do love the Devil Survivor games.
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# ? Jul 1, 2020 04:17 |
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I'd be interested in trying out something from the Atelier series, from the Steam catalogue could anyone recommend first-time game?
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# ? Jul 1, 2020 19:05 |
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atelier ayesha really there's no bad start point outside of maybe the first two mysterious games (sophie, firis) that are a bit polarizing, everything else is good and easy enough to jump into
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# ? Jul 1, 2020 19:18 |
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kirbysuperstar posted:I thought Skill Crack was neat but otherwise I think I liked Majin Tensei more than Devil Survivor honestly. count me in for bouncing off of DeSu1 Overclocked too after like an hour or two! majin tensei (1, haven't played 2 with the patch yet) has its flaws like obnoxiously large maps, slow enemy phases, and only 16 inventory slots total, but it's what i think of (besides srw and fe) when srpgs come up instead of DeSu's fusion.
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# ? Jul 1, 2020 19:19 |
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multijoe posted:I'd be interested in trying out something from the Atelier series, from the Steam catalogue could anyone recommend first-time game? cheetah7071 posted:Atelier is a series of JRPGs released roughly yearly with (as of this post) 21 mainline entries and a dozen spinoffs. The best words to describe the mood of (most of) the games are "cute" and "chill". They almost exclusively have low stakes like "stop the government from eminent domain-ing my small business" or "don't get fired from my job". You (almost always) play as a young woman starting her career as an alchemist. What this means in game terms is crafting. Lots and lots of crafting. You craft your own weapons and armor, you craft bombs to throw at the enemies, you craft healing items, you craft everything. The trend in modern games is to have the crafting be a fully-realized puzzle minigame where the outcome is shaped by the exact details of the items you put in. Besides the crafting, the gameplay is fairly standard turn-based JRPG fare, often with a subfocus on exploration. Some of the older games also have a time management component, of varying levels of difficulty. The games are also known for having kickass soundtracks and heavy lesbian undertones.
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# ? Jul 1, 2020 19:27 |
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multijoe posted:I'd be interested in trying out something from the Atelier series, from the Steam catalogue could anyone recommend first-time game? Ayesha seems like a good one to start with now that it's finally out of PS3/vita jail. dunno how good the PC port is. Ryza if you want something that's more "current-gen"
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# ? Jul 1, 2020 19:39 |
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Thanks for the recommendations, I've gone with Ayesha on account of not wanting to buy a £50 game during the sale lol
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# ? Jul 1, 2020 19:44 |
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My one piece of advice for Ayesha is that if you ever find yourself spinning your wheels without a clear idea of what to do next, just check gamefaqs. The time limit is fairly lenient so you don't need to reference a guide constantly but you do have to be making actual forward progress. Also, if a map area has any exits, they'll only open up after you do the mini-quests to kill all the enemies and gather from all the gathering points. Those mini-quests aren't just for the points, they're actually important.
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# ? Jul 1, 2020 19:51 |
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Erg posted:Remembered recently how good I thought the Titles system and Lillium Orb were in Tales games and now I'm trying to figure out how to recapture that high of "skill tree-ish system that makes my lizard brain light up" I know I'm like a month late to this, but if you want an expansive skill tree oh boy do I have one for you: Path of Exile.
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# ? Jul 1, 2020 22:37 |
Good luck not loving it up if you're not following a canned build, though.
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# ? Jul 1, 2020 22:42 |
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Man, I'm playing Final Fantasy VI and am surprised by how well it holds up. The pacing, writing, and the combat system are very well done even by today's standards. My only complaint is that due to so many characters and that the game isn't super long, it's more difficult to develop a bond with most of them.
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# ? Jul 1, 2020 23:52 |
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were the xillias the only ones with a skill tree? i never played them but maybe i should. at least the first one.
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# ? Jul 2, 2020 01:26 |
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Hearts R had a similar system as well Both Xillias are good but do not play them one after another
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# ? Jul 2, 2020 01:29 |
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Metal Max 3 has some loving dire side quests. I don't mind getting X items to complete a quest but at least be reasonable about the amounts. Get 20 of a semi-rare drop that only 1 enemy of 7 can give isn't fun. Getting 30 of a item that only spawns 3 of on the map so you have to constantly go in and out the dungeon isn't fun. Having to buy a 20 pieces of armor to make a rope isn't fun. Transporting 20 tons of water in 4 ton increments because that's all your tank can hold isn't fun. Oh and those numbers? The game never says how many of a thing you need so if I wasn't using a guide it would be even worse. I have no idea why they made the numbers so obnoxious. Because of how the game is structured you don't know if a quest leads to another one or if you might need the reputation boost so you can't even just say gently caress it and not do them.
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# ? Jul 2, 2020 02:19 |
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baram. posted:were the xillias the only ones with a skill tree? i never played them but maybe i should. at least the first one. x1 had a skill tree. x2 had a system where each character had different element bars you could fill up by feeding element juice you got from monsters into them to unlock skills, iirc? hearts r also had a skill tree. graces had a system where you unlocked titles for doing certain things and by fighting with the titles equipped you got certain buffs, and as you foguht with them equipped you unlocked new moves and permanent upgrades/stat boosts and stuff. graces is my fave progression system in any jrpg because you can get titles for all sorts of wacky things like cooking a bunch or talking to a lot of random villagers so everything in the game loops back into combat upgrades.
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# ? Jul 2, 2020 03:35 |
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I'm very late to the party but I finally started playing Digimon Story: Cyber Sleuth and im having a pretty fun time with it. Starting on Hard was probably a bad idea because either i hosed something up or the very beginning of the game isn't tuned for it very well because i died in what seems to be the tutorial sequence and then had to sit through a bunch of dialogue again, but apart from that it's going well. The whole evolving/de-evolving system is a bit overwhelming though, i think i get the idea and what i'm supposed to do but I don't know if I have the will or patience to carefully lead a digimon up and down various evolution paths to pick up the best skills for whatever final form I want to give it
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# ? Jul 2, 2020 04:03 |
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RottenK posted:I'm very late to the party but I finally started playing Digimon Story: Cyber Sleuth and im having a pretty fun time with it. Starting on Hard was probably a bad idea because either i hosed something up or the very beginning of the game isn't tuned for it very well because i died in what seems to be the tutorial sequence and then had to sit through a bunch of dialogue again, but apart from that it's going well. TacticianUSB's are your friend, and they stack. Put them on a Sukamon and get more XP than you'll ever need.
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# ? Jul 2, 2020 04:05 |
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Endorph posted:x1 had a skill tree. x2 had a system where each character had different element bars you could fill up by feeding element juice you got from monsters into them to unlock skills, iirc? hearts r also had a skill tree. graces had a system where you unlocked titles for doing certain things and by fighting with the titles equipped you got certain buffs, and as you foguht with them equipped you unlocked new moves and permanent upgrades/stat boosts and stuff. graces is my fave progression system in any jrpg because you can get titles for all sorts of wacky things like cooking a bunch or talking to a lot of random villagers so everything in the game loops back into combat upgrades. I cant believe I miss Graces as much as I do. I didn't feel like it blew me away when I played it, but drat it has stuck with me with how fun it was.
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# ? Jul 2, 2020 04:05 |
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# ? Apr 24, 2024 01:05 |
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Neddy Seagoon posted:TacticianUSB's are your friend, and they stack. Put them on a Sukamon and get more XP than you'll ever need. i haven't gotten any of these yet and i don't know how to make a sukamon, though im sure ill eventually stumble onto it because i prioritize going for digimon that i haven't found yet when picking evolutions
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# ? Jul 2, 2020 05:56 |