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are there any downsides to hiring mercenary admirals? they won't backstab me in some weird event, will they?
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# ? Jun 30, 2020 18:24 |
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# ? Apr 24, 2024 21:11 |
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The White Dragon posted:are there any downsides to hiring mercenary admirals? they won't backstab me in some weird event, will they? If they're from the marauders that spawn the great khan they'll leave you. That's about it I think. Also they wont have any of the bonuses your other leaders get once you go down one of the three ascension paths.
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# ? Jun 30, 2020 18:35 |
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Gort posted:Nah, that's the right move if you can't beat the Khan. The Khan will die in 25 years and you can break free then if you need to. Meanwhile you can build up in peace. Honestly it's a bit hosed up atm. He's taking over my systems and I think its because he's invading my observation posts and colonizing the planets I havn't terraformed. It's annoying as gently caress. Also he's building stations everywhere that I snaked off. It's going to be a rough fight after this I believe.
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# ? Jun 30, 2020 18:49 |
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Vord posted:If they're from the marauders that spawn the great khan they'll leave you. That's about it I think. Also they wont have any of the bonuses your other leaders get once you go down one of the three ascension paths. that's fine, i don't think i'll be using them for that long, i just needed a replacement for my Eager admiral and i was sitting on a pile of cash lol. mid game crisis starts in 50 years and if i don't have an ascension by then that makes my native admirals better, that means i hosed up right! thanks
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# ? Jun 30, 2020 18:51 |
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Oh yeah the Conservation Act being proposed repeatedly is great. They fixed that exact bug with the Sanctions and then brought it back with the Space Fauna stuff.
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# ? Jun 30, 2020 19:14 |
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I played a game for the first time with the Event Horizon Offset Facility mod, and I really liked it -- it's a fantastic mod and clearly a great deal of work went into it. I especially like the appearance and animation of the Compound in conversations; that can't have been easy to do in Blender or similar. The amount and quality of additional content is amazing, but I'm not sure I want to play future games with this. It almost changes the game a little too much for my liking, especially in terms of having to restructure your economy to start churning out Sentient Metal, 1) because it lets you use better ship components, so of course I'd want to do that, but more importantly 2) this is the only way to really damage the Compound so it's kind of required for the survival of the galaxy. I had some trouble guessing about whether I had enough fleet strength to take the new crisis fleets in a straight fight, since you get the ability to do serious damage to the Compound via special weapons that have a +7500% damage buff to that faction (at least with the difficulty/crisis strength that I was playing on -- not sure how that changes). I lucked out and had a straight shot to their "homeworld", and was able to destroy the Compound while ignoring many of their fleets.
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# ? Jul 1, 2020 01:31 |
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hey so i'm using Guilli's Technologies, and i was suggested by a friend to post an issue here since Guilli is a goon and might see it. i'm having a crash issue where my game dies at the end of the month consistently, which seems to be being caused by an event trigger failing. this is what shows up in the error log immediately before the crash: code:
code:
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# ? Jul 1, 2020 03:30 |
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Can't tell off the bat what's going on but I agree that fromfrom is probably undefined. Meaning maybe that in whatever context calls this, it doesn't create a new owner for some reason. What calls this event? (Likely in on_actions or another event.) Also it's weird that this is just an "event" and not a "country_event" or something. Plain rear end events exist but aren't common. Hope Guilli sees this!
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# ? Jul 1, 2020 03:40 |
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GunnerJ posted:Can't tell off the bat what's going on but I agree that fromfrom is probably undefined. Meaning maybe that in whatever context calls this, it doesn't create a new owner for some reason. What calls this event? (Likely in on_actions or another event.) Also it's weird that this is just an "event" and not a "country_event" or something. Plain rear end events exist but aren't common. really hoping i can figure out a fix or workaround, this is the first game i've actually managed to not be in constant horrible deficits and am strong enough that the only empire even remotely equal to me (other than the fallen empire) is cONSume the FLESH, the friendly neighbourhood devouring swarm.
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# ? Jul 1, 2020 03:46 |
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I dunno but I'd be surprised if the player facing name matters, internally it's all using references, tokens, and id codes. But it'd be interesting if so. Any other mods active that mess with governments or empire properties?
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# ? Jul 1, 2020 03:50 |
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dunno. here's what i have right now, as far as i know GT is the big one, but i could be wrong. game spits them out in alphabetical order, i made sure compatibility mods are loaded at the bottom and SLEX is at the top.code:
if it helps, the game is at 2331.01.01, the game crashes on the 28th of the month without fail, and the current midgame crisis is the surveyor probe flying around blowing everyone the gently caress up. edit: ok so i deleted the event to see if i could get past 2331.01.28 and then re-add it, crash still happens. makes me think the issue isn't Guilli's, but something else. maybe something is creating an empire and it's crashing? this is showing up a ton right at the end of the crash log, right before where the GT error was showing up: code:
code:
surfacelevelspeck fucked around with this message at 05:07 on Jul 1, 2020 |
# ? Jul 1, 2020 04:27 |
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Are there any save game compatible mods that fixes automated sectors because they are doing nothing. And I draw my lines at 15 planets..
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# ? Jul 1, 2020 11:52 |
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How do you win 1v2 wars in the early game? For example you run into an empire and they instantly close borders and start lowering relations to rival you. So you explore in another direction and meet a second empire and they close their borders and lower relations. Then both realize they hate you and stars signing all the pacts and inevitably both declare war on you and now you are outnumbered two to one and they're coming from at least two directions. Assuming you are lucky enough to get choke points you can hold off with one empire with a fleet at a starbase but the other side is getting wrecked. And then they take your systems which makes you even weaker and them even stronger for the next war.
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# ? Jul 1, 2020 12:08 |
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Poil posted:How do you win 1v2 wars in the early game? For example you run into an empire and they instantly close borders and start lowering relations to rival you. So you explore in another direction and meet a second empire and they close their borders and lower relations. Then both realize they hate you and stars signing all the pacts and inevitably both declare war on you and now you are outnumbered two to one and they're coming from at least two directions. Assuming you are lucky enough to get choke points you can hold off with one empire with a fleet at a starbase but the other side is getting wrecked. And then they take your systems which makes you even weaker and them even stronger for the next war. The correct answer is to immediately declare war on the first guy before he can make any pacts. That's basically rule one of Stellaris, if your nearest neighbor isn't friendly you'd better murk them before they make friends to murder you with.
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# ? Jul 1, 2020 13:25 |
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Affi posted:Are there any save game compatible mods that fixes automated sectors because they are doing nothing. And I draw my lines at 15 planets.. Glavius's Ultimate AI and StarNet AI both edit the sectors, should make them slightly less garbage, like not building unbelievable amounts of precinct houses for no reason or spamming civilian industries when what you actually need is an energy grid. StarNet is more feature complete, though it also makes AIs ridiculously aggressive - if you aren't optimally picking research to make your navy as strong as possible as quick as possible, you can run into a problem of the now really aggressive AIs curbstomping you early because you happened to be an ethic they don't like.
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# ? Jul 1, 2020 15:53 |
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Poil posted:How do you win 1v2 wars in the early game? For example you run into an empire and they instantly close borders and start lowering relations to rival you. So you explore in another direction and meet a second empire and they close their borders and lower relations. Then both realize they hate you and stars signing all the pacts and inevitably both declare war on you and now you are outnumbered two to one and they're coming from at least two directions. Assuming you are lucky enough to get choke points you can hold off with one empire with a fleet at a starbase but the other side is getting wrecked. And then they take your systems which makes you even weaker and them even stronger for the next war. You plan your initial expansion specifically for defense, and then guard your core areas with a common fleet using interior lines. Remember that wars in Stellaris are basically not about holding territory, they are about forcing WE though fleet actions. Once you get your opponent to a place where they'll accept a status quo peace, you just send tiny fast Corvette fleets around to retake whatever systems they had claims on.
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# ? Jul 1, 2020 16:08 |
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I wish the +5 Starbases ascension perk was either repeatable or added a percentage. I run out of capacity way too quickly. E: I play with a 27 perk slot mod, though.
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# ? Jul 1, 2020 16:13 |
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What do I do if i get boxed off by a bunch of empires and find that all the planets I could find are mostly like 3-4 districts of Power, Mining and Food. Or in some cases 4 power 2 mining and 6 food with district limits of like 12. I can't build specialized mining or generator worlds and I don't know how I'm going to get some alloy or consumer goods production out. I also got really unlucky. I didn't find a single relic world and my precursor is Irrasian.
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# ? Jul 1, 2020 16:29 |
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Kraftwerk posted:What do I do if i get boxed off you fight for space
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# ? Jul 1, 2020 16:55 |
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By the way, had a weird problem in an MP co-op game yesterday - one player wouldn't get federation vote notifications. He didn't see the notification to invite people in, to make peace when at war, any of them. Anyone seen that before? I was wondering if he'd just turned off that notification somehow but I've no idea how that could've happened.
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# ? Jul 1, 2020 17:01 |
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Gort posted:By the way, had a weird problem in an MP co-op game yesterday - one player wouldn't get federation vote notifications. He didn't see the notification to invite people in, to make peace when at war, any of them. Anyone seen that before? You control and right click a notification, I do it for market trading all the time. Disabled notifications show up in a list on your outline at the bottom.
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# ? Jul 1, 2020 17:09 |
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Kraftwerk posted:What do I do if i get boxed off by a bunch of empires and find that all the planets I could find are mostly like 3-4 districts of Power, Mining and Food. Or in some cases 4 power 2 mining and 6 food with district limits of like 12. Start a new game because RNG clearly hosed you over.
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# ? Jul 1, 2020 17:19 |
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Kraftwerk posted:What do I do if i get boxed off by a bunch of empires and find that all the planets I could find are mostly like 3-4 districts of Power, Mining and Food. Or in some cases 4 power 2 mining and 6 food with district limits of like 12. I mean, getting the (rassen frassen) Irassians is reason enough for me to restart. Syfe fucked around with this message at 19:09 on Jul 1, 2020 |
# ? Jul 1, 2020 18:49 |
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Anyone having trouble getting migration treaties to actually work as Void Dwellers? I'm playing authoritarian so I can scoot people out of my habitats, but I can't build colony ships for the 3 other species of the other nations I've been buttering up and I've lucked into 3 non-FE Gaia Worlds ready to go.
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# ? Jul 2, 2020 04:12 |
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Kraftwerk posted:What do I do if i get boxed off by a bunch of empires and find that all the planets I could find are mostly like 3-4 districts of Power, Mining and Food. Or in some cases 4 power 2 mining and 6 food with district limits of like 12. Go all in on science and rush hsbitats, or go all in on alloys and take someone else's planets. Sometimes you lose anyway, such is games.
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# ? Jul 2, 2020 04:22 |
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Syfe posted:I mean, getting the (rassen frassen) Irassians is reason enough for me to restart. Got the Grunor like twelve systems away in another empires space.
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# ? Jul 2, 2020 05:08 |
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And Tyler Too! posted:Anyone having trouble getting migration treaties to actually work as Void Dwellers? I'm playing authoritarian so I can scoot people out of my habitats, but I can't build colony ships for the 3 other species of the other nations I've been buttering up and I've lucked into 3 non-FE Gaia Worlds ready to go. Have you checked the species rights and also tried to build the colony ship from the target planet?
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# ? Jul 2, 2020 05:08 |
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ulmont posted:Have you checked the species rights and also tried to build the colony ship from the target planet? Yeah, only my empire's species is shown.
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# ? Jul 2, 2020 06:14 |
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Shadowlyger posted:The correct answer is to immediately declare war on the first guy before he can make any pacts. That's basically rule one of Stellaris, if your nearest neighbor isn't friendly you'd better murk them before they make friends to murder you with. how do you fight effectively in the early game? between tech randomness and not having many systems/much intel, it feels like i'm struggling to keep pace at all. i tried it once, two science ships and just hard into military, and i showed up and got met with an army 50% larger than mine
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# ? Jul 2, 2020 06:25 |
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I think the AI is always going to outdo you in the start because of their raw bonuses. It is only when you have had time to apply your human brain to the problem can you start to get ahead.
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# ? Jul 2, 2020 06:36 |
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Stefan in with a topical vid: https://youtu.be/8S6VfN2WVkY
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# ? Jul 2, 2020 07:24 |
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And Tyler Too! posted:Yeah, only my empire's species is shown. Check your default rights - you probably have colonization disallowed for species other than your native species.
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# ? Jul 2, 2020 08:17 |
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And Tyler Too! posted:Anyone having trouble getting migration treaties to actually work as Void Dwellers? I'm playing authoritarian so I can scoot people out of my habitats, but I can't build colony ships for the 3 other species of the other nations I've been buttering up and I've lucked into 3 non-FE Gaia Worlds ready to go. Migration treaties worked fine for my hippy xenophile void dwellers. Check that those species are actually allowed to colonize, your default rights might have that turned off
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# ? Jul 2, 2020 11:01 |
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Just picked up all the dlc from the steam sale. I haven’t played since release and everything is hella different. Is there a YouTube or something that will give me a quick brush up on how to play? Where did my tiles go? Also, and recommended QOL mods? Nothing game breaking but fun stuff.
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# ? Jul 2, 2020 12:56 |
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Sexual Aluminum posted:Just picked up all the dlc from the steam sale. I haven’t played since release and everything is hella different. up to date tutorials: here you go! helpful mod: here you go!
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# ? Jul 2, 2020 13:06 |
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Captain Invictus posted:up to date tutorials: here you go! Thank you!
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# ? Jul 2, 2020 13:16 |
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surfacelevelstudd posted:dunno. here's what i have right now, as far as i know GT is the big one, but i could be wrong. game spits them out in alphabetical order, i made sure compatibility mods are loaded at the bottom and SLEX is at the top. I've sadly found the error log to be entirely useless when it comes to game crashes. There's also a lot "errors" the error log logs that aren't really errors (more like warnings or false positives). There's a few with my mod that produce errors but work consistently fine. I think the error logging itself is not that well maintained on pdx's side. Now onto crashing; rarely (and I mean rarely) will a script event cause a crash. Most crashes I've encounter/read/saw are caused by graphics parts (ui, ship models, portraits mods, shaders). I'm not sure to what extend that naming (name lists etc) can destabilise a game. Judging from the mod lists it could be an odd combination of things (sorry this isnt helpful I know). Short of making a test save, and disabling one mod, load save, see if it crashes and repeat I don't think there's a way to learn which mod is crashing it. Sorry I cant be more helpful The game is relatively hard to crash compared to other modded games, so there's very little community pressure to have tools to find out why it crashes.
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# ? Jul 2, 2020 13:29 |
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Picked this up in the Steam sale having never played a paradox game before and there’s a bit of a learning curve... I’ve been playing on (I think) easy difficulty with the tutorial on - so far I’m really enjoying the exploration, event chains and the overall 4X-y feeling of it all, but I still don’t know what half the sections on the sidebar are for and the tutorial doesn’t do a great job of explaining them. I’m getting into what feels like the early mid-game - I’m getting hemmed in on nearly all sides by other empires and have limited room to expand further. I think overall I’m not loving up *too* badly, but there’s a few things I’d like to be put right on: The tutorial bot told me I should create a new sector but didn’t tell me *how* - after a bit of googling I found a bunch of angry redditors complaining that sectors don’t actually do much. Should I bother with this? How do I do trade? I’ve build trade hubs in a few systems (after I eventually realised they were a starbase upgrade and not some new thing I had to research), but I can’t really see whether I’m gaining anything from them? One of my more aggressive neighbours has started laying claim to some of my systems - will this have any effect or is he just posturing? (The victory report says we’re of roughly equal military strength). Tech Research seems to be really slow compared to other 4X games and it seems like the fastest way to make progress is to send out as many science ships as possible and hope you find an anomaly that drops a big research reward. (I’ve been building every research station I can but it feels like I’m barely keeping pace with increasing research requirements). Definitely enjoying things so far, but holy poo poo there are a lot of buttons to push.
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# ? Jul 2, 2020 13:30 |
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Guilliman posted:Now onto crashing; rarely (and I mean rarely) will a script event cause a crash. Most crashes I've encounter/read/saw are caused by graphics parts (ui, ship models, portraits mods, shaders). I'm not sure to what extend that naming (name lists etc) can destabilise a game. Judging from the mod lists it could be an odd combination of things (sorry this isnt helpful I know). Short of making a test save, and disabling one mod, load save, see if it crashes and repeat I don't think there's a way to learn which mod is crashing it. You could do it much faster by enabling/disabling half the mods at once, then (if it doesn’t crash) enabling half of what’s just been disabled or (if it does crash) disabling half of what’s just been enabled, i.e standard binary search procedures.
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# ? Jul 2, 2020 13:34 |
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# ? Apr 24, 2024 21:11 |
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DoctorTristan posted:Picked this up in the Steam sale having never played a paradox game before and there’s a bit of a learning curve... The tutorial playlist for the current version of stellaris I linked a few posts up should help you a lot, it also has some in depth tutorials on the overwhelming UI and focuses exclusively on that for a video or two. And grab the glavius AI mod, also linked above. It'll just generally improve the AI of both your empire and non-player empires without making it bullshit hard.
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# ? Jul 2, 2020 13:39 |