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Doom: The Golden Souls 2 is a level pack made by a modder named Batandy. It asks the question "what if Doomguy lived in a world like Mario inhabits? And what if the Cyberdemon was his Bowser?" There are 7 main worlds, each containing between 6 and 8 levels including a ghost house and a fortress, complete with a boss. It's all the super fast paced shooting action of Doom 2, but it also has Mario-style platforming. Yes. First person platforming. And Doomguy, if you don't remember, retains a lot of momentum. It's gonna be done with voiced post commentary, and I'm gonna be doing some pretty tight editing. If, for some reason, you want to play along, you can pick the game up for the low, low price of $0 provided you own a copy of Doom 2. It's 2020, so you very likely have a copy of Doom 2 on Steam. Or GOG. Get the mod here! The Videos Grasslands 1-1 - Green Plains 1-2 - Water Cave 1-3 - Groovy Grotto 1-4 - Oriental Garden 1-B - Calescent Castle Boss #1 Uncut Footage Desert 2-1 - The Land With No Name 2-2 - Arid Abode 2-3 - Silhouette Sunset 2-4 - Lilac Landscape 2-5 - Relic Ruins DoubleNegative fucked around with this message at 23:58 on Jul 29, 2020 |
# ? Jul 3, 2020 00:37 |
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# ? Apr 25, 2024 01:39 |
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This is not the crossover I would've expected (the closest Nintendo property to Doom is, as everyone knows, Animal Crossing) but it definitely looks neat right now. It's quite the weird thing, but it does have a weirdly Mario feeling despite being Doom with a coat of paint.
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# ? Jul 3, 2020 01:23 |
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I very much appreciate the touch of having first person view of Doomguy holding a coffee mug
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# ? Jul 3, 2020 03:10 |
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The tea sloshing during his tea party with bunny was amazing
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# ? Jul 3, 2020 03:12 |
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I'm not a fan of 1st person platforming, and I loathe Doom platforming in particular, but the wad seems wholesome as heck.
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# ? Jul 3, 2020 03:18 |
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Welp, this isn't a thing I ever would've imagined or expected, but I'm on board
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# ? Jul 3, 2020 03:25 |
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drat, fall damage in a Mario-esque setting and platforming? At least I think it was fall damage (that first death i mean) This all seems incredibly cool tho. Doom modders are just crazy talented it seems.
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# ? Jul 3, 2020 03:43 |
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Don't worry, there's no fall damage. What I fell into in the first level was a death plane, instead! There's nothing down on the floor, and if you fall down there's no way back up. So killing the player is a "kindness" there.
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# ? Jul 3, 2020 04:05 |
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I'm curious to see your opinions on the various levels, I felt like the platforming was better done in the original Golden Souls, though the Golden Souls 2 levels that were good were better than the best of the first Golden Souls levels. In my opinion GS2 loves its instadeath falls, surfaces and traps a bit too much considering that the engine is operating under mild ice physics at all times.
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# ? Jul 3, 2020 09:14 |
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PurpleXVI posted:In my opinion GS2 loves its instadeath falls, surfaces and traps a bit too much considering that the engine is operating under mild ice physics at all times. So instead of Doomguy the protagonist is Luigi from SMB1?
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# ? Jul 3, 2020 11:57 |
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Rappaport posted:So instead of Doomguy the protagonist is Luigi from SMB1? He is wearing green.
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# ? Jul 3, 2020 16:29 |
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Ripper Teario Bros
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# ? Jul 3, 2020 17:59 |
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Let's play 25 years of Do-- Mario? Well, this should be a ride!
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# ? Jul 4, 2020 14:21 |
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Captain Hygiene posted:Ripper Teario Bros Super Doomslayer Bros.
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# ? Jul 4, 2020 14:27 |
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I watched the whole video and I am still not sure whether I like this or not
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# ? Jul 4, 2020 18:40 |
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1-2 - Water Cave HD is still processing if you watch it as soon as I post this. But give it time. For some reason youtube put this one in the slow processing pipeline, and so it took like 20 minutes to process the SD version.
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# ? Jul 5, 2020 10:02 |
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Doomguy's jump physics are terrifying to me. I keep thinking there's no way you'll be able to do those jumps and then you do.
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# ? Jul 5, 2020 14:29 |
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This is quite an entertainingly surreal game. I'm sad that there doesn't seem to be an option for goomba stomping enemies. I'm also really impressed at what the creator has managed to do with the Doom engine, considering that he's managed to make it seem even more 3d than the base game.
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# ? Jul 5, 2020 17:03 |
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I think the Shy Guys are actually supposed to be Snifits, the mask looks more like theirs than a Shy Guy and Snifits are known for shooting bullets even in the original Mario games.
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# ? Jul 5, 2020 20:22 |
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kvx687 posted:I think the Shy Guys are actually supposed to be Snifits, the mask looks more like theirs than a Shy Guy and Snifits are known for shooting bullets even in the original Mario games. Two Snifits in a trench coat
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# ? Jul 5, 2020 21:28 |
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I'm really bad at this wad so I'm really excited to see this, I wanna see where the game goes!
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# ? Jul 5, 2020 22:03 |
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So a couple of things. DN: Your accent is great, really enjoyable to listen to. Also for all the crap I give this wad's level design, I greatly enjoy being probably the most mobile Doomguy is in any game, between the zooming around and the absurd jumping ability. It also has what I would consider to be the most badass shotgun of any Doom game I've played. It absolutely kicks rear end, which it as it sound be. With regards to long-range hitscan weapons, though, for a while the pistol is really your only viable option and yet despite it having an actual niche, and not just being a perpetual weapon of last resort, after some levels the level designers just more or less forgot to ever place any ammo for it, which sucks. In general most of the weapons in GS2 are fun to use, which is a step up over GS1 where a couple of the guns I only used when everything else was out of ammo. I also strongly prefer the "zero stakes"-platforming, because usually it involves more platforms that aren't a pixel wide and considering that you have access to quicksaving and quickloading, technically all the platforming is zero stakes, the only difference is that the intentionally zero stakes is less annoying to deal with.
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# ? Jul 5, 2020 22:09 |
This looks both legitimately impressive and a massive pain in the rear end to play. Can't wait to see more.
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# ? Jul 6, 2020 08:39 |
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1-3 - Groovy Grotto I had some complaints that parts of the previous videos were too quiet, so I tried something different with the audio in this one. To me it sounds a lot better, my voice is less echo-y, and you can actually hear the background music... as uninspiring as the Super Mario World cave theme is.
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# ? Jul 8, 2020 10:10 |
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Your audio is definitely better now. I struggled at times in the last video but this one was much easier to hear.
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# ? Jul 8, 2020 15:18 |
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I am morally offended by a Doom game that requires reloading. (Super shotgun doesn't count, that's part of the firing animation)
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# ? Jul 8, 2020 15:53 |
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azren posted:I am morally offended by a Doom game that requires reloading. (Super shotgun doesn't count, that's part of the firing animation)
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# ? Jul 8, 2020 18:05 |
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One thing worth noting about the crushers with coins marking safe spots is that if you bungle up your order of passages and have to come back through them... you're suddenly out of coins to indicate safe spots to stand. Also I always wonder if the big evil plants' firing behavior were altered in a patch before the .wad got released, since they very, very often seem to be located in places where they just spit their fireballs into pits and can't actually hit you.
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# ? Jul 8, 2020 18:48 |
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Oh my god, first person Mario fireball is the thing I didn't know I've wanted all my life
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# ? Jul 9, 2020 03:13 |
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That level was way too dark and gloomy, and putting a Hell Knight on that tiny platform at the end you can't see and too far away to hit with the shotgun was some bullshit.
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# ? Jul 10, 2020 07:33 |
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1-4 - Oriental Garden A level that I'm torn on. It's got a maze in it and I don't like that. But on the other hand, it's got a lot of really fun platforming.
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# ? Jul 11, 2020 10:15 |
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That maze definitely could've been a bit more interesting.
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# ? Jul 11, 2020 16:51 |
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The Oriental Garden music is from The Legend of the Mystical Ninja on the SNES. I'm old. Ah ha ha, you actually pointed out that they're Snifits, not Shyguys. I was just going to hassle you on that one. Oh wait, you're still calling them the wrong name, how racially insensitive. Guess this LP's more Whiffit than Snifit.
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# ? Jul 11, 2020 19:40 |
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I like your dedication to gameplay flow. I'm not much of an FPS player and even less of an oldschool one, so for me the underwater hallway and also the maze seemed fine, but I haven't much thought about shooter design so far. It doesn't obviously seem different to me than the game forcing you to stop and shoot enemies across a platforming section, you're just stopping around the corner of a pond/hedge, what makes it feel different to you?
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# ? Jul 11, 2020 22:37 |
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Please continue being critical of this awful hedge maze. It was so bad that I actually remembered this level as being two separate levels.
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# ? Jul 11, 2020 23:08 |
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Simply Simon posted:I like your dedication to gameplay flow. I'm not much of an FPS player and even less of an oldschool one, so for me the underwater hallway and also the maze seemed fine, but I haven't much thought about shooter design so far. It doesn't obviously seem different to me than the game forcing you to stop and shoot enemies across a platforming section, you're just stopping around the corner of a pond/hedge, what makes it feel different to you? The maze in particular is a pretty big momentum killer. It's telling that it took me 7 minutes to get to the maze and then that long again just to clear it, and it wasn't even that maze-like. The underwater section of the level was more just the same enemies over and over in much the same formations. So it didn't really offer additional challenge. Like I said in the video, I think the hack is at its best when you've got some tricky platforming and lots of room in which to do it. As part of a Doom level, the underwater section would have been alright, but the maze would still be pretty indefensible.
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# ? Jul 12, 2020 02:04 |
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Why a hedge maze in an Asian-themed level? Aren't those pretty dang European?
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# ? Jul 12, 2020 03:18 |
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Melaneus posted:Why a hedge maze in an Asian-themed level? Aren't those pretty dang European? All things are possible in hell, as the year 2020 has taught us
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# ? Jul 12, 2020 03:35 |
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This is a very cool idea that I am glad to have seen and not to have played. I'm very interested to see where the game goes!
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# ? Jul 13, 2020 02:40 |
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# ? Apr 25, 2024 01:39 |
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DoubleNegative posted:
I'm very much looking forward to that one Especially if you'll be looking at it from a level-design perspective as well; I've played some Wolf3D mods a long time ago*, but never really got a handle on level-design qualities in that engine (aside from "mazes bad"). *Probably worth mentioning in a thread about a mod: Wolf3D has a surprisingly extensive modding community that's still active to this day; many high-profile mods are only a few years old. Carpator Diei fucked around with this message at 10:05 on Jul 13, 2020 |
# ? Jul 13, 2020 10:02 |