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imagine trying to gaslight somebody because you didn't like what they said about a videogame
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# ? Jul 4, 2020 11:40 |
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# ? Apr 28, 2024 08:31 |
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Ah, I see the problem, you're dumb as hell.
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# ? Jul 4, 2020 11:48 |
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I’m about to get a secondary laptop alongside my PC. Is there a quick TLDR about running the same steam account on two machines? I’m guessing I can’t play the same game at the same time but can I play two different games at the same time? Do I turn on offline mode?
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# ? Jul 4, 2020 11:52 |
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if other people were lucky enough not to experience any of that then good for them no amount of git guds or ackchyuallys will change that my own experience with Control was of a fundamentally broken mess
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# ? Jul 4, 2020 11:52 |
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Cartoon Man posted:I’m about to get a secondary laptop alongside my PC. Is there a quick TLDR about running the same steam account on two machines? I’m guessing I can’t play the same game at the same time but can I play two different games at the same time? Do I turn on offline mode? This should be pretty much all the basics you need to know about.
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# ? Jul 4, 2020 12:00 |
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Cardiovorax posted:Parkitect is supposed to be really excellent, although I haven't had the chance to buy and try it yet. It's a Theme Park/Rollercoaster Tycoon style game. Planet Zoo is purportedly a real disaster where you can't get new animals because the online market is an extortionate racket and even what few rare animals you can buy are almost guaranteed to be stunted, sterile runts so that you can't take the sellers' income from them. I would really read up on that carefully if you intend to buy it, the whole sounds like a horrible trainwreck from start to finish. Omi no Kami posted:...oh my god, you're telling me they made a Tiger King tycoon game? That's the most amazing loving thing I've ever heard. (Not really, and I'm definitely looking into that and avoiding if true, but wow that's great synchronicity with real life.) The issue with the animal market in Planet Zoo is only in the Franchise mode, where you elect to compete against other players. It doesn't effect Career, Sandbox, or Challenge modes.
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# ? Jul 4, 2020 12:24 |
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exquisite tea posted:Control is definitely the easiest game I've ever played that some people seem to have tremendous difficulty with. And it's not like there's some secret mechanical knowledge you need to have either, you can beat every encounter by... moving around and using all your abilities. i gave up on the safe because that obstacle course is really hard and i feel like a clod for buying it on ps4 since I can't aim a drat gun with a controller lol will probably double dip it later because it's cool and looks fun and maybe if it's on pc on a store that isn't garbage it'll be a bit more playable at least
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# ? Jul 4, 2020 12:52 |
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Hwurmp posted:if other people were lucky enough not to experience any of that then good for them so your problem with Control was that it too realistic?
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# ? Jul 4, 2020 13:15 |
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Stickman posted:Fanantical has some decent pick-and-mix bundles going on right now, too: There's a lot of good stuff, the Strategy Bundle looks legit. Does Space Rangers HD still hold up?
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# ? Jul 4, 2020 13:30 |
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King of Dragon Pass is worth the money all by itself.
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# ? Jul 4, 2020 13:43 |
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Omi no Kami posted:Also I feel dumb asking this, but is Railway Empires a good game? I've seen so many train games that I assume they're all awful by default, but I'm also jones-ing for openttd-ish logistics games. RWE came free with my graphics card back in the day, and I only played about 5 hours so You start on an empty map with small towns, farms, lumber camps etc and you have to connect them in creative ways by RR track. If you wanna do it efficiently, it gets real complicated real fast since tracks are very.. inflexible to layout. One can also invest in town buildings like breweries directly, instead of letting them grow (or not) by themselves. Later on there are supposed to be competing AI companies and a stock market, but I didn't get that far sadly. And a mandatory tech tree of course that is timegating new locomotives and various bonuses. Is it good? If you enjoy choo choos and laying out tracks with quite a bit of foresight, yeah. The devs are trying really hard and are still pumping DLC/bugfixes. Fortunately it's in the current humble monthly, so you can paypal a key for the price of a coffee on /steamgameswap or /indiegameswap. Mind the region lock though. sauer kraut fucked around with this message at 14:24 on Jul 4, 2020 |
# ? Jul 4, 2020 13:43 |
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I didn't like Control either, I got bored of using magic jedi powers to find a fifth 1% to aim shake reduction item next to a redacted memo about a spooky rubber ducky or whatever. Great art direction, would play a Hitman level set in the spooky building, did not care for the actual game
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# ? Jul 4, 2020 13:55 |
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Heads up, if you got the Humble Choice for June 2020 there's a free steam key tucked into the extras for a game called Boundless. I don't know if it's any good but that's a +1 to games owned.
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# ? Jul 4, 2020 14:16 |
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Anyone play Ultimate General: Civil War? How is it?
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# ? Jul 4, 2020 14:41 |
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You'll probably get a statue regardless of your performance.
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# ? Jul 4, 2020 14:55 |
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SelenicMartian posted:You'll probably get a statue regardless of your performance.
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# ? Jul 4, 2020 14:56 |
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PlushCow posted:Anyone play Ultimate General: Civil War? How is it? The campaign is divisive. Its dynamic except when it isn't, and resupplying/re-ratioing your army is kind of rote. You can death spiral really easy by losing veterans which is on point for the history but makes it feel bad. A lot of people recommend Ultimate General Gettysburg instead because its a more focused tactical only game.
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# ? Jul 4, 2020 15:07 |
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If gamers weren't such bipolar consumers, they'd be able to admit that Control can be good despite its several design flaws, which have gently caress all to do with difficulty. It's on the same level as Rockstar's inanity that gets derided in every thread their games are brought up, but since you can either have a flawless masterpiece or irredeemable garbage, it'll get buried by the white noise hivemind.
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# ? Jul 4, 2020 15:35 |
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Nobody likes a centrist.
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# ? Jul 4, 2020 15:59 |
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yes I know the game is literally about a white noise hive mind you don’t have to keep reminding me
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# ? Jul 4, 2020 16:00 |
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People are much more bothered by good effort wasted on something that is poo poo than they are by something that is nothing but poo poo. It should be easy to understand why.
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# ? Jul 4, 2020 16:01 |
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Tezzeract posted:There's a lot of good stuff, the Strategy Bundle looks legit. Does Space Rangers HD still hold up? I last played it a couple years ago I think but it was fun then! Not sure how it handles giant resolutions or anything though. Have fun becoming president, running a ski resort, or winning battle of the bands! In space. e: Hmm it's Space Rangers 2 I'm thinking of, can't guarantee ski resorts
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# ? Jul 4, 2020 16:05 |
HopperUK posted:e: Hmm it's Space Rangers 2 I'm thinking of, can't guarantee ski resorts
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# ? Jul 4, 2020 16:06 |
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Samuringa posted:If gamers weren't such bipolar consumers, they'd be able to admit that Control can be good despite its several design flaws, which have gently caress all to do with difficulty. It's on the same level as Rockstar's inanity that gets derided in every thread their games are brought up, but since you can either have a flawless masterpiece or irredeemable garbage, it'll get buried by the white noise hivemind. Control has a bunch of design flaws and its difficulty is in fact one of them, most of what Hwurmp said is provably incorrect and that's why people are dunking on them. Control has problems with its combat design; most enemies have A Solution and encounters are frequently set up to prevent you from executing that solution without someone or something making it a pain in the rear end. Which most of the time I would laud as good encounter design but in Control it means you jam Throw a whole lot and run around blasting the same six enemies in increasing numbers and health bars. I liked playing Control all the way through it but in the same way that I liked Witcher 3's combat I'm not gonna go to the mat for it if it's someone's sticking point. Control has problems with its metasystems; Hwurmp is absolutely correct that the RNG on upgrades serves exactly no purpose and the game would be better without it. Its check pointing is garbage, not - perhaps ironically given your bit - as bad as Rockstar but getting far too close for any kind of gameplay comfort. As for its difficulty, Control has two distinct cliffs, one about 85% through the game and one that comes with the finalish boss. Even people that really like the game frequently comment about how ridiculous That fight is and how bad it exposed the check pointing to be. It's not great!
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# ? Jul 4, 2020 16:06 |
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There is a boss that you fight while standing on a platform in a void. You have to look up to fight it because it's so huge, and the boss slams holes into the platform. If you die you start from the beginning. Another boss wants you to do some platforming around the pit it floats in, so you can shoot it's weak spot. If you do that, it's quite hard and you probably die a lot apparently. You don't really have to do that, though. You can just stand at the start and throw poo poo at it/shoot it with the piercing weapons until it dies. The mushroom cavern is open way earlier than you are expected to go there, frustrating many people who didn't expect that. Upgrade and inventory stuff was needless and dumb. Playing with a controller might be harder than m+kb? It sure would be for me, at least. Everything else is pretty good, though!
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# ? Jul 4, 2020 16:21 |
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HopperUK posted:I last played it a couple years ago I think but it was fun then! Not sure how it handles giant resolutions or anything though.
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# ? Jul 4, 2020 16:22 |
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NikkolasKing posted:It's interesting to have a character with such a strong personality. I actively avoid running over people and even stealing that many cars because Niko wouldn't really do that. I understand this was a big criticism of the game for some, an incongruity between the story and gameplay. But it seems to me that GTA ceded the 'just gently caress around and be a psychopath" ground to Saints Row a long time ago. They can't compete in that area so this was a pretty wise move on their part to take a more serious approach in the narrative. Yeah you get a little person icon on the radar - they approach you if you walk near them, but you have to be walking near them eh, so the radar helps. I think they show up at particular times of day too On the strong personality thing though... I mean yeah definitely, but also by the end I felt like Nico would shank a random stranger on the street if someone gave him $5 to do it. "I'm just doing what I need to do to survive" *owns multiple prestige properties in Not New York* some of those street encounters are uh... let's just say extremely dark and disappointing with how Nico just goes along with them (like if you're hoping for some catharsis, it doesn't happen and it's more about your own personal choice to do the missions) also you might wanna try turning the radar off, I did that and it forces you to actually look at the city around you instead of looking at a line in the corner, you appreciate the whole thing a lot more! It's more effort and you need to turn it on for some missions, but if you're enjoying yourself give it a spin and see if it adds to the experience
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# ? Jul 4, 2020 16:23 |
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GPS is definitely a problem. GPS became common because people complained about having to learn how to traverse the map in open world games, but the reality is that gaining mastery of the world is one of the best aspects of them. The ubiquity of arrows and lines showing you where to go has done a lot to eliminate the point of open-worldness. In GTA IV and most other modern open world games, the average player will not really gain any understanding of the map, because they will just drive the same few ways the GPS always routes you to. If you want to throw those type of things in as accessibility options, fine, but the default/standard in open world games should be no to minimal direction. Let the player explore and find their own way around, or do a linear game. If as a player you go out of your way to force yourself to do this, if you actively seek ways to not do what the navigation asks of you, these games tend to be a lot more fun. It's a shame that open world as a game design concept is still so poorly understood this long into its existence, but I do think things are slowly improving and that we'll eventually see more games where learning the world and navigating are actually fun, rather than traversal being a mindless thing we seek to skip in order to reach the next linear setpiece. Part of that will probably come along with more designers realizing that bigger isn't necessarily better, and that there is a specific scale and density that is going to be ideal for any given game.
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# ? Jul 4, 2020 16:36 |
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zedprime posted:Its exactly what it says on the tin. Its a grognard Civil War game in Total War clothes. I don't have the authority to call it a perfect sim of the period's tactics but its really good at it. Thanks. I have UG Gettysburg from a bundle I think ages ago, wasn't my cup of tea when I got it but since then I really got into Total War. Civil War's UI looked better/more familiar, but I'll give Gettysburg a go and see how I like it.
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# ? Jul 4, 2020 16:43 |
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K8.0 posted:GPS is definitely a problem. GPS became common because people complained about having to learn how to traverse the map in open world games, but the reality is that gaining mastery of the world is one of the best aspects of them. The ubiquity of arrows and lines showing you where to go has done a lot to eliminate the point of open-worldness. In GTA IV and most other modern open world games, the average player will not really gain any understanding of the map, because they will just drive the same few ways the GPS always routes you to. If you want to throw those type of things in as accessibility options, fine, but the default/standard in open world games should be no to minimal direction. Let the player explore and find their own way around, or do a linear game. If as a player you go out of your way to force yourself to do this, if you actively seek ways to not do what the navigation asks of you, these games tend to be a lot more fun. This is right on point. One of my favorite gaming memories was of guiding myself through the landmarks and road maps (occasionaly napkin doodle maps) in Interstate '76. Definitely the only one game where I bothered to pay any attention to road signs. It gave the whole thing a real sense of place despite the simple map layouts and limited graphics of the era. I mentioned exploration in games a few posts earlier, but I'd say the S.T.A.L.K.E.R. games, Subnautica and Rain World are all more recent examples of of nailing that feeling of actual exploration and learning to navigate a game world.
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# ? Jul 4, 2020 16:53 |
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I think people like to forget that the reason in-game GPS became a thing is because people hated getting constantly lost and getting stuck in dead-ends that the minimap didn't show before you were already halfway into them more than they liked exploring the scenery.
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# ? Jul 4, 2020 16:54 |
K8.0 posted:GPS is definitely a problem. GPS became common because people complained about having to learn how to traverse the map in open world games, but the reality is that gaining mastery of the world is one of the best aspects of them. The ubiquity of arrows and lines showing you where to go has done a lot to eliminate the point of open-worldness. In GTA IV and most other modern open world games, the average player will not really gain any understanding of the map, because they will just drive the same few ways the GPS always routes you to. If you want to throw those type of things in as accessibility options, fine, but the default/standard in open world games should be no to minimal direction. Let the player explore and find their own way around, or do a linear game. If as a player you go out of your way to force yourself to do this, if you actively seek ways to not do what the navigation asks of you, these games tend to be a lot more fun.
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# ? Jul 4, 2020 16:56 |
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Finding dungeons in Morrowind was exciting. In Oblivion and Skyrim it's a checklist.
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# ? Jul 4, 2020 16:58 |
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Cardiovorax posted:I think people like to forget that the reason in-game GPS became a thing is because people hated getting constantly lost and getting stuck in dead-ends that the minimap didn't show before you were already halfway into them more than they liked exploring the scenery. I played Subnautica last year, pretty sure I didn't forget how it felt to get lost there. Still worth it.
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# ? Jul 4, 2020 16:59 |
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anilEhilated posted:Also known as why ever Elder Scrolls game after Morrowind is poo poo. They expect you to interact with a set of discrete locations as opposed to the area as a whole. Baller Time posted:Finding dungeons in Morrowind was exciting. In Oblivion and Skyrim it's a checklist. Morrowind didn't have a PoI compass but let's not pretend that Morrowind, for all that it is better than its successors, is not the exact same map design of PoIs and static quests. Yes finding them yourself adds something to it but c'mon.
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# ? Jul 4, 2020 17:00 |
I'm gonna go down my list and see if I can find older or less known stuff to recommend for cheap. Creepy Castle ($2.49) - Exploration-based platformer with RPG-esque combat encounters, made to look like a Spectrum game. Cute aesthetic and you get to play across the campaigns of multiple characters. The first one you play as is a moth. NGL the basic gameplay is pretty rote, but I think the characters and story carry it. Just don't turn on the graphical filters if you value your eyes. Cargo Commander ($0.49) - I think I was originally introduced to this via Steam threads actually, but it's fallen into obscurity. Be a space salvager, platform between random assortments of cargo pods that smash haphazardly into each other and contain incongruous gravity, loot what you can, and get the hell out before your time expires and a wormhole sucks you in with the rest of the scrap. Inhabits a similar camp to Heat Signature and Void Bastards in that it can get repetitive fast, but if the core gameplay loop clicks, it can really click. PS: Requires an online connection to avoid having to play a horribly gimped version of the game. Rise To Ruins ($7.49) - Sort of like Populous meets contemporary town sims but also Tower Defense, with a pretty heavy layer of "you're going to loving die" difficulty (it was originally designed to be an endurance run with no way to win). Has some really endearing pixel particle effects and you get to wave your Hand of God around and pick up/drop off villagers, go rooting in the wilds for keys to unlock mysterious loot chests that sometimes show up, cast small miracles to regrow resources, summon worker golems, or cast largely ineffectual offensive spells when the sweeping horde of corruption monsters mercilessly assaults your settlement in the dead of night and half of them just go through your loving walls because they're ghosts and this game wants to hurt you emotionally. Shatter ($0.99) - IMO tied with BreakQuest for best Breakout clones ever made. Costs 10 cents extra to get it with the OST. You'll want the OST. Turbo Dismount ($0.99) - Anyone remember Truck Dismount or Stair Dismount? Anyway, send a dude hurtling into the lower stratosphere or oncoming traffic, try to get a high score for most bones broken, and save gifs of the best mishaps. It's largely just playing with RNG until something interesting happens and you can't save proper replays for some reason, but fun for a buck. Hand Simulator ($0.99) - Obviously streamer bait, but it's like if Surgeon Simulator were multiplayer, made by Russians, and got a bunch of stupid, crazy, and glitchy PvP modes. They've added several new modes in the time it's been out (although they also removed a couple for unclear reasons), and if you have a couple friends who might be up for some janky fumblecore it can occupy an afternoon or three. Ibb & Obb ($3.49 for the 2-pack) - 2-player-only co-op puzzle platformer. Good length, generally great puzzles, works locally or online. Has some optional challenges. Remnants of Naezith ($4.99) - Meat Boy had a baby with Bionic Commando and it looooooves to speedrun. loving amazing game with brilliant online integration for rank-chasing, watching and racing against ghosts, etc. Nimbus ($1.99) - Control your inertia and use bounce pads, cannons, and whatever else is at hand to glide past the hazards to the goal as quick as you can. It's like a... solo puzzle racing game? Pretty unique. Ring Runner: Flight of the Sages ($0.99) - Stage-based space shooter that involves more than just shooting and spends ~4 hours stringing you along thinking it's a relatively standard affair before whaBAM, what was already a pretty extensive set of mechanics explodes into a lot more mechanics and customizability and suddenly you're in a sort-of open world and idk it's insane. The store page claims the full campaign lasts 30 hours, and I believe it. One sticking point seems to be the controls; I adapted to them quickly enough, but some people don't. You need to exercise some restraint or you're constantly going to be flailing around like a madman, fighting your own inertia.
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# ? Jul 4, 2020 17:04 |
Orv posted:Morrowind didn't have a PoI compass but let's not pretend that Morrowind, for all that it is better than its successors, is not the exact same map design of PoIs and static quests. Yes finding them yourself adds something to it but c'mon. Compare something like Skyrim where every single location has precisely one (1) quest associated with it and then can be promptly forgotten; or Oblivion's completely featureless landscape. anilEhilated fucked around with this message at 17:07 on Jul 4, 2020 |
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# ? Jul 4, 2020 17:04 |
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You can always tell that the user base of Something Awful is getting old when they start 'kids these days'-ing about modern convenience features in games. Why, back in my day, we had to use graph paper when we wanted to map out a dungeon, and we liked it that way! None of that newfangled automap stuff for lazy people, no sirree.
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# ? Jul 4, 2020 17:05 |
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Shut up Cardiovorax.anilEhilated posted:It lets you interact with the areas that are not PoIs, though. Instructions like "go north through the solidified lava flow and turn right once you see keeping the giant wall of murdermagic" let you make a mental picture of the area and it becomes much more of a setpiece when it becomes relevant to the story as opposed to "I guess the big bad guy's fortress of doom was here the whole time, huh". I don't feel like that's as impactful an like, mental interaction as you're implying over just finding something on the compass but I grant that just might my whole thing of not connecting super hard with games.
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# ? Jul 4, 2020 17:08 |
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# ? Apr 28, 2024 08:31 |
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MonkeyforaHead posted:Ring Runner: Flight of the Sages ($0.99) - Stage-based space shooter that involves more than just shooting and spends ~4 hours stringing you along thinking it's a relatively standard affair before whaBAM, what was already a pretty extensive set of mechanics explodes into a lot more mechanics and customizability and suddenly you're in a sort-of open world and idk it's insane. The store page claims the full campaign lasts 30 hours, and I believe it. One sticking point seems to be the controls; I adapted to them quickly enough, but some people don't. You need to exercise some restraint or you're constantly going to be flailing around like a madman, fighting your own inertia. Just want to throw support to this, this game is amazing. Your ship can be built as an invisible rogue, you can literally be Link with a boomerang and sword, you can be a normal top down starfighter like in subspace continuum. The build variety and combos you can build are pretty amazing. The campaign is also really good, there is a fun variety of objectives and some really creative mission design, it never felt too samey.
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# ? Jul 4, 2020 17:10 |