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Bloodbourne's elder god stand-ins just want to have a family and settle down somewhere nice, but all these humans keep performing terrible experiments on them and drinking their blood.
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# ? Jul 5, 2020 01:31 |
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# ? Apr 25, 2024 22:18 |
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Tunicate posted:didn't lovecraft's father also go violently insane Yup! Between his family life and the mental illness that ran in both of his family lines, he didn't really have a chance to not come out a shithead. They are not excuses for him being a shithead, but there are plenty of reasons that somewhat understandably led to him being a shithead. About Robert Chambers and The King in Yellow, he only wrote five or so horror stories. The vast majority of his work was pulp paperback coming of age stories about prim and proper young aristocratic women being prim and proper. Because of the poo poo quality paper those mass produced books were made out of, though, none of them still exist. The only reason we have the stories from The King in Yellow was because they were printed in magazines on higher quality paper.
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# ? Jul 5, 2020 02:58 |
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The Last of Us Part 2 keeps making me drop down from single story high ledges to progress, but there's no way to make the character tuck and roll so they always eat poo poo and go OOF and land on their hands and knees. Why can't I hit the dodge button or drop off while crouching to land normally??
CJacobs has a new favorite as of 05:50 on Jul 5, 2020 |
# ? Jul 5, 2020 05:43 |
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I've been playing Tony Hawk's Proving Ground, finished the main missions and now I'm doing the Street challenges, but some of them are really annoying, like the second Wallplant challenge, because you need to start at the perfect speed and angle, then not gently caress up after but the very first split second is the worst part. AFter it's just a matter of hitting the right places to keep the combo to the pillar that is the target, but starting the combo just SUCKS. At the moment I'm just going for Am grade in everything because pro and sick are annoyingly hard, at least for me.
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# ? Jul 5, 2020 09:10 |
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CJacobs posted:The Last of Us Part 2 keeps making me drop down from single story high ledges to progress, but there's no way to make the character tuck and roll so they always eat poo poo and go OOF and land on their hands and knees. Why can't I hit the dodge button or drop off while crouching to land normally?? All games should use the undignified face flop animation from Dragon's Dogma for all drops over like 3 inches
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# ? Jul 5, 2020 09:47 |
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Crowetron posted:All games should use the undignified face flop animation from Dragon's Dogma for all drops over like 3 inches Only if it includes the sound for the longer ones too.
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# ? Jul 5, 2020 11:36 |
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rydiafan posted:My mother's parents were Irish immigrants. My grandmother's last year of life, when she knew her end was coming soon, she called all of her children together so that she could confess to them with deep shame that their father was a quarter Welsh.
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# ? Jul 5, 2020 12:53 |
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The Zelda Oracles GBC games are haaaaard. I keep dying to regular scrub enemies.
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# ? Jul 5, 2020 13:16 |
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Rolling off the cliff in Shadow of the Colossus makes for very satisfying ragdolling
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# ? Jul 5, 2020 13:34 |
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I've been giving RE4 a run on my old wii system and having to go to the inventory to equip weapons gets old. Unless there's a fast select option I missed somewhere. I DO love the mini tetris suitcase thingy though.
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# ? Jul 5, 2020 13:40 |
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Crowetron posted:All games should use the undignified face flop animation from Dragon's Dogma for all drops over like 3 inches At least the reboot Tomb Raiders give you an option to tap B when you fall to turn it into a roll
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# ? Jul 5, 2020 16:34 |
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SNH if you don't make Ellie do a ground pound immediately before landing every time
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# ? Jul 5, 2020 18:17 |
WaltherFeng posted:Rolling off the cliff in Shadow of the Colossus makes for very satisfying ragdolling All of Fumito Ueda's games has satisfying ragdolling. I really like how the protagonists of those games stumble around like idiots.
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# ? Jul 5, 2020 18:19 |
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Captain Hygiene posted:SNH if you don't make Ellie do a ground pound immediately before landing every time Watched a playthrough of that game, and it looks super fun (don't have a ps4 so I can't play it)...and I think the story was good...I just don't get the constant actively start murdering someone then have a change of heart situation, again and again...it was silly.
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# ? Jul 5, 2020 18:20 |
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Inspector Gesicht posted:If I had a sack of money I'd produce a Lovecraft game with the express intent of pissing off all eight remaining Lovecraft fans. The lead character would be a POC, there'd be no racist-commentary, no melodramatic narration, the gameplay would rip off RE7, and Cthulhu would never be mentioned in favour of some other abomination. Nyarlathotep 4 life. hbomberguy talked about a movie that was somewhat like this: https://www.youtube.com/watch?v=l8u8wZ0WvxI
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# ? Jul 5, 2020 18:24 |
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Weapon/armor duarability in Diablo 3 feels like such a holdover from a forgotten era. Loot is so common and frequent that you're constantly switching through items that it feels like unnecessary mechanic
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# ? Jul 5, 2020 19:00 |
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Inspector Gesicht posted:If I had a sack of money I'd produce a Lovecraft game with the express intent of pissing off all eight remaining Lovecraft fans. The lead character would be a POC, there'd be no racist-commentary, no melodramatic narration, the gameplay would rip off RE7, and Cthulhu would never be mentioned in favour of some other abomination. Nyarlathotep 4 life. Maybe Lovecraft County will get an adaptation
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# ? Jul 5, 2020 19:09 |
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Retro Futurist posted:Maybe Lovecraft County will get an adaptation Not sure if but it is
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# ? Jul 5, 2020 19:11 |
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Away all Goats posted:Weapon/armor duarability in Diablo 3 feels like such a holdover from a forgotten era. Loot is so common and frequent that you're constantly switching through items that it feels like unnecessary mechanic Witcher 3, Skyrim and Zelda: BOTW too. Weapon/armor durability is a thing that needs to just die. Sometimes games, in effort to chase realism, forget what's actually loving fun to DO in a game. Changing my oil and rotating my tires in an open world driving game are realistic, but gently caress if I feel like bothering doing it in a GTA game when I'm trying to commit crimes and poo poo. Cleaning my guns, feeding my horse and making coffee might be realistic in a cowboy game, but gently caress me if I wanna sit around doing it in an open world western game. Realistic does not always = fun in a game setting. I don't need to take a shower and catch some sleep in my Spiderman or Batman: Arkham game, thank you very much.
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# ? Jul 5, 2020 19:34 |
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BiggerBoat posted:Witcher 3, Skyrim and Zelda: BOTW too. For the love of god, do not play MySummerCar
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# ? Jul 5, 2020 19:38 |
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the weapon durability in bloodborne was especially odd, fixing your weapons is at once completely trivial and juuuust annoying enough to nag at you over time
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# ? Jul 5, 2020 19:39 |
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LifeSunDeath posted:For the love of god, do not play MySummerCar Deal.
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# ? Jul 5, 2020 19:42 |
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BiggerBoat posted:Witcher 3, Skyrim and Zelda: BOTW too. Dead Island is the only game I played where I felt like the weapon durability made sense within the game. The character needs to carry a large number of weapons because they constantly wear out until they are repaired. It really drives home the feeling of being trapped on an island with zombies and fighting with whatever's on hand. That being said, while it makes sense for the game, if it was an option, I would probably still turn off durability because it is such a pain.
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# ? Jul 5, 2020 20:10 |
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BiggerBoat posted:Witcher 3, Skyrim and Zelda: BOTW too. Whether you liked it or but, I don't think BOTW deserves to be in this list. All of the other games repairing is trivial, yet about. It's pointless busywork and/or backtracking for zero enjoyment gain. BOTW was intentionally changing the core gameplay loop by converting equipment into a consumable commodity.
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# ? Jul 5, 2020 20:12 |
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I mostly hate durability as a mechanic, but playing through TLoU2 this weekend, it's at least understandable since the game is largely designed around stealth and scarcity. Speaking of that game, a silly thing that bothers me is a story thread where you're tracking down a particular character and finally catch up and hold them at gunpoint in a building crowded with enemies. Ellie grabs her revolver for the cutscene but gets sneered at and told the sound would bring everyone running. The goofy thing is that I've been going stealthy as much as possible and have specifically crafted a silencer for my other handgun, which Ellie puts away for the cutscene and draws again the moment it ends. I know it's tiny, but it just seems like a clumsy moment of immersion breaking when the game is all about stealth and making yourself quieter.
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# ? Jul 5, 2020 20:14 |
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jjack229 posted:Dead Island is the only game I played where I felt like the weapon durability made sense within the game. The character needs to carry a large number of weapons because they constantly wear out until they are repaired. It really drives home the feeling of being trapped on an island with zombies and fighting with whatever's on hand. Wait wasn't Dead Island the game with repair benches where a bat somehow costs 700$ to be fixed?
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# ? Jul 5, 2020 20:36 |
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BiggerBoat posted:Witcher 3, Skyrim and Zelda: BOTW too. Skyrim doesn't have durability. Fallout 3/NV did. They dropped it for 4.
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# ? Jul 5, 2020 20:37 |
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rydiafan posted:Whether you liked it or but, I don't think BOTW deserves to be in this list. All of the other games repairing is trivial, yet about. It's pointless busywork and/or backtracking for zero enjoyment gain. Yeah. It was frustrating at first but the game is built around it, and engaging the system is loads of fun. The other end of the scale is Dark Souls 3 with a full system for item durability that you will never, ever interact with in a normal game because resting auto-repairs everything.
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# ? Jul 5, 2020 20:41 |
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RareAcumen posted:Wait wasn't Dead Island the game with repair benches where a bat somehow costs 700$ to be fixed? My experience was go out and kill things and do quests until weapons are nearly broken. Go back and sell all the loot. Spend about half the money on repairs, the rest on medkits and maybe have some leftover to buy a better weapon. Yeah, the actual prices they attached to the repair was crazy. They could have used bottle caps, or ruppies, or magic crafting material instead. But functionally, I thought it worked for the mood and the setting. I can also appreciate that if forced me to use different types of weapons as they wore down, instead of sticking with one all the time. But still, if there was an option to earn half as much money better never need to repair, I would have done that.
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# ? Jul 5, 2020 20:45 |
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RareAcumen posted:Wait wasn't Dead Island the game with repair benches where a bat somehow costs 700$ to be fixed? I dunno, but i do know dying light is basically good dead island and did weapon durability better, because you were able to fix your weapons a limited number of times but it took a moment. Rarer grade weapons have more durability, but you also get a massive boost from modifying them and since you cant remodify weapons and the weapons do level you are encouraged to later use those higher level weapons you held onto because they will get replaced either by higher quality gear, higher level gear, or better modifications. Its not nearly perfect, but it works well enough to make things interesting and help encourage players to use different weapons when considered alongside the fact that modifications are only for certain kinds of weapons for the most part.
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# ? Jul 5, 2020 20:47 |
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Weapon durability sucked in BOTW as it does in most video games. The only effect it had on me in practice was encouraging me to carry around 15 swords or sticks in my pocket, with bonus added busywork of swapping to a new one twice per battle because Link doesn't automatically pull out the next one in your inventory.
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# ? Jul 5, 2020 20:47 |
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How do people play Skyrim without inevitably becoming a stealth-archer who soul traps their horse all day? Now I'm bummed when I realize the beautiful music is composed by a creep. Inspector Gesicht has a new favorite as of 20:52 on Jul 5, 2020 |
# ? Jul 5, 2020 20:49 |
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Inspector Gesicht posted:How do people play Skyrim without inevitably becoming a stealth-archer who soul traps their horse all day? Mostly by hitting anything and everything with a big enough hammer.
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# ? Jul 5, 2020 20:53 |
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Inspector Gesicht posted:How do people play Skyrim without inevitably becoming a stealth-archer who soul traps their horse all day? My understanding of it was that people would do something using enchanting and alchemy to give themselves an additional 6mil attack damage and mana regen or something. I'm not sure how it worked.
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# ? Jul 5, 2020 21:01 |
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I know of the feedback loop but anything to do with potion crafting is a pain in the rear end.
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# ? Jul 5, 2020 21:06 |
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CJacobs posted:Weapon durability sucked in BOTW as it does in most video games. The only effect it had on me in practice was encouraging me to carry around 15 swords or sticks in my pocket, with bonus added busywork of swapping to a new one twice per battle because Link doesn't automatically pull out the next one in your inventory. Yeah, I don't care how integral to the gameplay or thematically appropriate it is - the way durability is almost always implemented causes a bunch of tedious UI interaction, often at the worst possible moments. Come up with a way to do it that doesn't require constantly dicking around in menus and I might like it. Like imagine a BOTW where your weapons are, I dunno, "digitized" and stored in your tablet thing, and you don't have any say in what weapon it spits out next when you need one. So your sword breaks and it decides to hand you a boomerang, and you have to adapt to that on the fly. Or alternately you can only carry one weapon, and combat involves scrambling around for a dropped weapon whenever yours breaks.
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# ? Jul 5, 2020 21:16 |
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Triarii posted:Yeah, I don't care how integral to the gameplay or thematically appropriate it is - the way durability is almost always implemented causes a bunch of tedious UI interaction, often at the worst possible moments. Come up with a way to do it that doesn't require constantly dicking around in menus and I might like it. That sounds horrible and much worse than how BotW actually is
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# ? Jul 5, 2020 21:21 |
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Imagine a BotW where all the weapons were on the WiiU tablet and you could quickly change in combat by tapping on the picture instead of hitting a directional button a few times or opening a menu
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# ? Jul 5, 2020 21:22 |
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Nostradingus posted:That sounds horrible and much worse than how BotW actually is I dunno, I'm just spitballing here. But needing to pause the action constantly to select my next weapon pretty much completely broke the flow of combat and made it impossible to enjoy for me.
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# ? Jul 5, 2020 21:23 |
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# ? Apr 25, 2024 22:18 |
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I like when games aren't super handholdy and let the player figure things out but I found the game below completely impenetrable in terms of mechanics, and even the opening cutscene had me bored. The swordplay wasn't too fun, and apparently it becomes challenging to the point of unfun later. The controls weren't modifiable either. Only second game I've refunded on steam.
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# ? Jul 5, 2020 21:25 |