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Just started playing and I keep dying horribly as soon as I set foot on level 2. Even so, still a ton of fun to try out different stuff
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# ? Jun 13, 2020 03:31 |
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# ? Apr 25, 2024 18:20 |
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Had to release a quick fix as release 34: Human wizards with a possible Web-spell shouldn't be created on dungeon level 2. Fixed.
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# ? Jun 13, 2020 10:28 |
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Getting Lucky: A Zorbus Tale The last time I left off I had a problem. Specifically there was a white (frost breath) and black (acid breath) dragon hanging around a stairs down on level 6 with a drow wizard. Bereft of companions, I can't take on those three enemies. Thus I sold some +3 equipment in Carillo to buy an Elixir of Cloning for about 1500 gold. I made my clone (90% of my stats and everything), slapped the best equipment I had left over onto him and headed down to level 6 to confront the dragon twosome and drow wizard. The above image depicts the first encounter. Got swarmed again and I rescued my clone by using my last charge from an Orb of Dismissal. Dragons, wizard and summoned creatures got thrown around the level again. My clone and I carefully searched the level and the first enemy I found was the drow wizard. We engaged him from ranged and the wizard was nice enough to hang around within arrow range so we could snipe his candy rear end down to dead. One down, two to go. I engaged the white dragon but then around the corner comes the black dragon. My clone got too far ahead of me (again overconfidence on my part) and then got ripped apart in melee by both dragons. So I decided to take a different stairs down to level 7 and explore very carefully. Look what I found. Back in business baby! The first dragon I encountered (on level 7) after obtaining the Orb was a poison dragon, so I charmed them. Turned out to be a good choice because their poison is relatively potent and it killed more than one fleeing enemy, which means more experience for me. Oh and I also used the wand of Animate Dead to raise three skeleton meatshields. I equipped them all with plate mail, helmets and weapons so they were not exactly pushovers. With my dragon buddy and skeleton backup I was able to kill enough enemies on level 7 that I eventually found these two items: In a given game of Zorbus I have noticed you will usually come upon one rare armor. I'm guessing the Gorgon Plate Armor +1 is my one rare armor. Which is great because with that acid resistance I should be able to take care of the black dragon on level 6. Then I found the Scourge of the Slave Lords +3 after killing the slaver leader. This looks like an awesome weapon but look closer. See that Melee defense modifier of -3? I can't be having that, I need all the defense I can get. So into the weapons stockpile in Carillo it goes. I was also lucky enough on level 7 to find an Elixir of Experience. I think these grant you one free level per elixir so save them until you are at a high enough level to benefit from your exp bar filling. Not pictured is another Elixir of Cloning I found on level 7 as well. This is great. I need more troops and who better now than another clone of myself? I may even given him the +3 Scourge of the Slave Lords. So the exploration of level 7 continues. One last tidbit. I don't think dragons can open doors. I was able to hide in a room adjacent to the white and black dragons and recover all of my stamina just fine. Next time I'll finish clearing level 7. Or I'll just die. Who knows?
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# ? Jun 14, 2020 18:53 |
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Hell yeah, inspirational. Keep us posted.
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# ? Jun 14, 2020 20:01 |
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Zorbus: In which I make several mistakes. Yes it's that time again. Time for Yet Another Stupid Death. Well, it didn't start out that way... I was clearing out the rest of level 7 when I found another guarded wizard's treasure vault. See that, that's an Iron golem. At this depth I expect Iron or worse Adamantium golems. I decided to skip the treasure (likely a bunch of potions anyway) because Iron golems are pretty tough and can damage even dragons for a decent amount. Speaking of dragons, here is the stats screen for my Green companion, the stats for my clone I made by drinking the Elixir of Cloning and my stats as reference. Remember the Clone has 90% of my stats I also equipped my clone with the best secondhand gear I had stashed in Carillo. My Clone, fighting fit. So I successfully cleared level 7 with merry band. Onward to level 8, by doing, you guessed it, stairdancing. I think I discovered a feature of stairdancing in Zorbus the hard way. Namely if you escape up the stairs to a higher level, not only do the monsters in a certain radius of the downstairs (in the same room?) climb up the stairs, it is possible that monsters from all the downstairs on your level may climb up the stairs. This is how I explain running into two out of depth (?) monsters, a blue dragon and a beholder, in a neighboring room that had stairs to level 8 on level 7. I am certain the dragon and beholder were not there before when I was cruising around level 7. So a long story short I was a bit tired in real life and I was not fully recognizing how much damage the lighting bolt breath weapon from the dragon was doing to my hp along with the damage from the beholder's spell spam. I was taking about 20-25 damage a round. I was sure I could flee to the nearest available room (to the south) and shut the door to block the blue dragon's breath weapon and the beholder's gaze. No dice. Blue dragon is North East of the skeleton. Beholder is further East, not shown I was a little bit shocked when I died. I had a lot of equipment and potential countermeasures. What I should have done was saved the game and come back to it later upon the first sign of serious enemy resistance. When I updated and restarted Zorbus I found a book called Tips and Tricks... Don't get cocky ...Yes Zorbus, good advice.
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# ? Jun 16, 2020 02:13 |
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Release 35 is out! Highlights: Optional low Health warning popup dialog that blocks all commands. The dialog is visible for the configured duration or until closed with ESC, SPACE, ENTER, or left mouse click. The warning thresholds can be configured from the settings. You can set a cooldown in seconds between dialogs. You can disable the dialog when it's visible with DEL or CTRL + W. You can disable or re-enable the dialog with CTRL + W in normal game mode. Optional Health bar / UI frame flash when low on Health. Can be configured from the settings. When no hostile creatures are seen, companion movement speed is the same as the players. Companions that were not near hostile creatures are regrouped around the player after autopilot / autoexplore regardless of their movement speed. New behavior for companions: HANDLE. You can command companion to disable or force a lock / disable a trap. Target a lock or a trap with the cursor in target mode, then press companion number to command a companion, or press 0 to select the best companion for the job. There must be a clear path to the target when issuing a HANDLE command. You won't get experience points from locks or traps disabled by a companion. Companions in FOLLOW behavior will try to disable or force a lock after your failed attempt if there's one with better Body-ability or Disable-skill nearby and neither the player or the companion sees hostile creatures. The same method (disable / force) will be used. Can be disabled from the settings. Full changelog: http://www.zorbus.net/Zorbus.txt Demonstration of the low health warnings: https://www.youtube.com/watch?v=HKho9KuEsFA
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# ? Jun 20, 2020 07:00 |
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IncursionRL, another d&d roguelike, kinda ruined other single dungeon rls for me with how "alive" creatures acted and how interesting exploring the dungeon felt as a result. This sounds like it's going for a similar thing and that's very exciting to me. Can you alt f4 save scum in this? I was really into trad roguelikes for a while but nowadays I have zero patience for permadeath and would prefer to play them like regular rpgs.
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# ? Jun 20, 2020 09:19 |
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zorbus posted:Release 35 is out! That rules a lot, especially the lock thing. It took me forever to figure out how to load up my skeletons with excess crap but hoboy... sure makes up for not having any armor to have a squad of your excess gear floating around doing the dirty work. Motherfucker fucked around with this message at 11:32 on Jun 20, 2020 |
# ? Jun 20, 2020 09:29 |
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Release 36
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# ? Jun 27, 2020 20:48 |
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I saved the game in the trading plane and after reloading the teleport back to the dungeon doesn't work - trying to step into it has no effect, like trying to walk into a wall, both using mouse or keyboard. Is it a bug or am I forgetting something obvious?
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# ? Jul 3, 2020 14:23 |
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drat, sounds bad. Do you still have the save? Can you send it to me?
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# ? Jul 3, 2020 14:24 |
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Sure do, can I use the email shown on the webpage? Which file should I send, the .zsg or all of them?
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# ? Jul 3, 2020 14:29 |
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Yes, the webpage email. Send all files from the save-folder.
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# ? Jul 3, 2020 14:36 |
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Awesome, thanks for fixing the save. Let me know if you need any more info about what I was doing before I got the bug.
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# ? Jul 3, 2020 15:20 |
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Sure, if you can remember any details.
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# ? Jul 3, 2020 16:30 |
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I rolled another character, again saved in Carillo and again ran into the same bug - looks like it happens consistently
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# ? Jul 3, 2020 18:14 |
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I can't reproduce it. Did you have any companions with the second character?
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# ? Jul 3, 2020 18:50 |
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I did have one, maybe that's what triggers it.
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# ? Jul 3, 2020 18:53 |
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I think I found something. I can reproduce the bug if all companions have not yet arrived from the teleport when the game is saved at the shop level.
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# ? Jul 3, 2020 19:11 |
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Release 37
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# ? Jul 3, 2020 23:51 |
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I want a spear of returning, hot drat.
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# ? Jul 4, 2020 00:51 |
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Started playing this game a bit and I'm quite new so these are just my first impressions but: 1. Wizards are total assholes 2. Being a fighter feels pretty hopeless 3. Difficulty scales really fast Like after level 3 every wizard enemy will take pot shots at you and teleport away constantly. I have no idea how a melee character is supposed to deal with that. Also my typical thing of fighting in doorways against hordes doesn't work as well because enemies can squeeze past you if you stand one tile behind the door and if you stand in the door you're getting hit by 3. Also magic pretty much requires you to go all in on a great stat (Mind) while being a fighter requires you to balance between body and mobility to get the higher talents. The game being very grounded in old school DnD probably explains a lot, but I really have no idea how to get a fighter past level 2.
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# ? Jul 5, 2020 21:55 |
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WarpedLichen posted:Started playing this game a bit and I'm quite new so these are just my first impressions but: This is true of real life as well.
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# ? Jul 5, 2020 22:03 |
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this game is neat well done i also got smoked with a half troll melee type on level 2 but i had a good time getting there
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# ? Jul 5, 2020 22:33 |
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WarpedLichen posted:Started playing this game a bit and I'm quite new so these are just my first impressions but: Yeah wizards are difficult because they are cowards. This is why I talked up the Tiefling in the summary of play, above. Tieflings have firebolt which is great for terminating fleeing enemies. Otherwise you are going to have to rely on the warrior talent Charge or have a good ranged weapon you can switch to.
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# ? Jul 5, 2020 23:57 |
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I have won most of my fighter runs and I don't use ranged weapons very much(past the earlygame anyways, where finishing enemies often requires it) and I never get charge. My methodology revolves around getting dual wield immediately(much easier with lone wolf) and dual wielding spears as soon as possible, which are a fantastic weapon with high damage, decent speed, boosted crits, and reach, all on top of being 1-handed. Having the motion required to dual-wield also makes running down enemies noticeably easier. Web still really sucks for melee characters though. LazyMaybe fucked around with this message at 01:11 on Jul 6, 2020 |
# ? Jul 6, 2020 00:27 |
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IronicDongz posted:I have won most of my fighter runs and I don't use ranged weapons very much(past the earlygame anyways, where finishing enemies often requires it) and I never get charge. My methodology revolves around getting dual wield immediately(much easier with lone wolf) and dual wielding spears as soon as possible, which are a fantastic weapon with high damage, decent speed, boosted crits, and reach, all on top of being 1-handed. Very interesting. I'm going to have to try this strategy.
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# ? Jul 6, 2020 01:54 |
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IronicDongz posted:I have won most of my fighter runs and I don't use ranged weapons very much(past the earlygame anyways, where finishing enemies often requires it) and I never get charge. My methodology revolves around getting dual wield immediately(much easier with lone wolf) and dual wielding spears as soon as possible, which are a fantastic weapon with high damage, decent speed, boosted crits, and reach, all on top of being 1-handed. Teach me your secrets. What's the build?
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# ? Jul 6, 2020 03:57 |
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this is the dwarf build I'm using currently. might be possible to make stronger versions of this on other species but I haven't done the math. something this does not show is that I don't spend all the skill points, I raise melee to 2 on character creation and just bank the last point, and then at level 2 I can hit melee 3 immediately. at that point I have all the prereqs for dual wield, I just need to hit level 3 to get the talent point for it. could change the build to get it at level 2 but I don't think it's worth it. I also already have all the prereqs at this point for improved melee criticals, health surge, and squirm, all of which I want. e: I do also put points into ranged combat after a bit specifically to get close combat ranged, because it works with spears. and via that you can reliably melee nearby enemies with your spears while you are caught in webs/slime. LazyMaybe fucked around with this message at 08:35 on Jul 6, 2020 |
# ? Jul 6, 2020 07:21 |
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Still get anywhere with a melee or ranged build but my gnome wizard just ascended to godhood. Burned a lot of resources randomly exploring Zorbus and fighting Demogorgon. Had to flee because I couldn't match up to his regen and web wasn't working. Luckily I had 37 potions of blink that could get me out of trouble. After that close run in with death decided to just end it and fight a god. Was able to beat the wizard with some orbs of anchoring which are amazing. Does this mean that my future runs will have my character help me out in the final fights? That would be sweet.
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# ? Jul 12, 2020 07:10 |
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WarpedLichen posted:Does this mean that my future runs will have my character help me out in the final fights? That would be sweet. Just note that updating the game clears ascended characters.
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# ? Jul 12, 2020 19:51 |
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Kinda sad that I didn't show up on the online leaderboards even though I had the option checked. Is there some other step I'm missing? nvm: made it as Antorm the Gnome WarpedLichen fucked around with this message at 00:15 on Jul 13, 2020 |
# ? Jul 12, 2020 20:30 |
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Release 38 (13-Jul-2020) Most of the stuff in this release is implemented after feedback, so big thanks for it!
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# ? Jul 13, 2020 16:24 |
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How do you use target mode? I'm trying to get the red corners around the enemy to use R for attack marked. But nowhere in the help or on the internet does it explain how to do anything but examine creatures with target mode. All I can get is the solid red box around enemies. It won't stay targeted. How do I target? EDIT: OK I see how it auto-targets for ranged. I guess I was hoping it would move towards enemies and attack in melee. ZLogic fucked around with this message at 01:01 on Jul 15, 2020 |
# ? Jul 15, 2020 00:51 |
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This game is pretty great. It differentiates itself well from Crawl. The sounds, npc interaction, character customization, and smart ai are a really nice touch. My only complaint is the inability to auto-move and auto-attack using melee weapons. I see that you can do it with reach and ranged attacks, but the enemy flee AI makes chasing them down kind of a headache otherwise. Especially without a keypad.
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# ? Jul 15, 2020 15:44 |
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ZLogic posted:My only complaint is the inability to auto-move and auto-attack using melee weapons. I see that you can do it with reach and ranged attacks, but the enemy flee AI makes chasing them down kind of a headache otherwise. Especially without a keypad. I was previously really against auto-move/attack, but now that you mention it, it actually could be a really nice feature. I'm just thinking how to mark the target creature as a chase target. Red is currently for ranged/reach target, aqua for throw attack targets and yellow for talent targets. If you use arrow keys to move, have you tried shift + arrows to move diagonally? I don't have a numpad myself either.
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# ? Jul 15, 2020 17:13 |
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Yes I'm using the shift+arrows, and it takes some getting used to, but combined with the flee AI it becomes frustrating. My first character was a half-troll with no ranged, and I would sit there running in circles indefinitely and never catching the enemies. It also becomes pretty hard on the fingers, especially with a compact keyboard. Right now I don't want to play any melee characters because of it. I would use the normal R-Attack Marked button and for melee simply have it take one step towards the closest enemy or attack if in range. If multiple are at same range, choose a random enemy and stick with it until no longer tied for closest. The same logic as in Crawl. You might not want to have the red mark visible in this case, since it would almost always be visible. If you renamed it 'Auto attack' or something like that, then it wouldn't imply that the mark would always be visible.
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# ? Jul 15, 2020 18:40 |
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Also, on the esc menu, I think the "Return to Main Menu" button should warn players that they are about to delete their current character. I lost a nice character that way, assuming it would be saved.
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# ? Jul 15, 2020 18:56 |
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ZLogic posted:I would use the normal R-Attack Marked button and for melee simply have it take one step towards the closest enemy or attack if in range. If multiple are at same range, choose a random enemy and stick with it until no longer tied for closest. The same logic as in Crawl. You might not want to have the red mark visible in this case, since it would almost always be visible. If you renamed it 'Auto attack' or something like that, then it wouldn't imply that the mark would always be visible. This sounds quite good, but there might some annoyances: If you have a melee / throw weapon equipped, R is also used for throwing at marked target if the distance is greater than reach distance. Imagine rapidly pressing R and then throwing your spear although you didn't mean to. I could change the binding A for autopilot to CTRL + A, and use A for approach & (melee / reach) attack. Good point about the "Return to Main Menu", have to make it save.
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# ? Jul 15, 2020 19:28 |
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# ? Apr 25, 2024 18:20 |
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zorbus posted:If you have a melee / throw weapon equipped, R is also used for throwing at marked target if the distance is greater than reach distance. Imagine rapidly pressing R and then throwing your spear although you didn't mean to. Yea I thought about that. My preference would be assuming melee for auto-attack, and then using F if you want to throw the weapon, since melee attacks seem more common than throwing a weapon, which can only be done once per weapon. You could make F-F be equivalent to F-Enter, so that it feels almost as quick as pressing R.
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# ? Jul 15, 2020 19:44 |