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MiddleOne posted:Anyone got any more cool mod recommendations? I'd completely missed out on that mods like Dynamic Compaign and the randomized potential ones even existed. All I had for my last playthrough was Make Them Unique. Did you run Puzzle Illustration 1.5 with MTU? MTU adds some VERY nice art and new characters, but maybe about 20 total. Puzzle adds about 300 new artworks to characters. They are not as nice as MTU, but they are consistent enough with the game's style. Dynamic Campaign + At turn 22-25 the remaining Han empire faction will splinter into a bunch more factions. This really can cause the later stages of the game to be different because of how all the new factions can win or lose. If you combine this with Puzzle many of the new factions will have new art because the new factions are historical characters already in the game, they just use the generic general artwork in the base game. Also randomly seeds the major factions to give some a bigger boost (so the three kingdoms doesn't always end up with Wu and Wei). https://steamcommunity.com/sharedfiles/filedetails/?id=1877089789 Havie Dynamic WuXing probably my favorite mod of all. The effects of the 5 stats are expanded, and now have both positive and negative effects. In the base game each stat effects maybe 2-3 things, but now each stat has an effect for personal combat, retinue, army, command of army, and administered commandery. It really makes you think about who to put in charge of any army, how to balance different generals in an army, and who you place in minster positions and administrators. So you may have an amazing combat general who buffs your entire armies melee troops, but because his cunning is so low he drops the army supplies fast and gives reductions to ammo for all missile units in the army.The changes in the mod are so well thought out that I think it should be in the base game honestly. https://steamcommunity.com/sharedfiles/filedetails/?id=1791700295 Alternative Faction Flags & Colours - This mod adds very cool looking flags to all the major factions in the game, and alters their color and shape so that each faction is more unique. Flag colors now match the faction color on the overworld map zoom out too. No gameplay changes at all. https://steamcommunity.com/sharedfiles/filedetails/?id=1815453709 Captain Beans fucked around with this message at 02:03 on Jul 9, 2020 |
# ? Jul 9, 2020 02:01 |
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# ? Apr 29, 2024 04:31 |
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That Guaxni and search mod look really interesting - do you recommend them Doomhammer?
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# ? Jul 9, 2020 08:14 |
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Sure, they're both part of my permanent mod loadout, never had any problems with them. Like I said though, the original version of the Guanxi mod requires Havie's skills mod, but now there's a version for vanilla so you don't need to worry about it.
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# ? Jul 9, 2020 08:22 |
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Some Sarpedon vs Agamemnon gameplay. https://www.youtube.com/watch?v=llp59lj_PIk Sarpedon's kingdom of Lycia/Lukka are the only tribe of Sea People we 100% know the identity of.
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# ? Jul 9, 2020 09:36 |
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The Doomhammer posted:Sure, they're both part of my permanent mod loadout, never had any problems with them. Like I said though, the original version of the Guanxi mod requires Havie's skills mod, but now there's a version for vanilla so you don't need to worry about it. The only real mods I recommend (though I'n now at 36 mods lol) are: MTU - Self explanatory, I don't shut up about this. Heroes Rise, Weapons Fall - This is an MTU submod which buffs heroes skills and stats and nerfs weapons slightly to make heroes not so reliant on their weapons. 10 Turns Per Year - Love this mod, makes the game pace feel much more natural, though downside is it does take characters like Sun Ren about 180 turns to come of age. Four Turn Reforms - Knocks a turn off reforms, just again, feels much better pacing and actually lets you get through half the reform tree. Better Diplomacy - Restructures diplomacy a bit, it feels much more natural to use. Less Death by Unfortunate Events- This one stops charters dying in the recruiting pool, so they stick around longer if they're not recruited by anyone. Really wish Troy was using the 3K engine and UI, it'd be so much better for it.
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# ? Jul 9, 2020 11:27 |
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Going back to my favorite boy Ma Teng for a World Betrayed campaign and I've been using Qiang faction reskin -- it basically reskins all of Ma Teng and Han Sui's units (except for Imperial and Dragon units) to make them look more like the Qiang special units. Not sure how historically accurate it is (pretty sure the Ma clan and most of the people living in the province were ethnically Han, they just maybe had some Qiang auxiliaries and cultural appropriation going on) but it does make the entire faction look way cooler and more barbarian-esque. Also forgot how awesome it is to have the only animal tamer on the map -- at this point I've got all of my officers on stallions or better and I can make other factions do pretty much whatever I want by promising them a pretty pony or two.
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# ? Jul 9, 2020 14:22 |
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Ma Teng was half Qiang wasn't he? I think his mother was Qiang and his father was a disgraced officer. That is a neat mod though for my favourite faction. I do kind of wish there was another animal tamer on the map and one more set of Weapon and Armour smiths.
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# ? Jul 9, 2020 15:32 |
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From my cursory googling it looks like Ma Teng lived among the Qiang after his dad fell from grace but I can't find any information about his mother, which is kind of par for the course when it comes to women in the three kingdoms era, unfortunately.Flipswitch posted:I do kind of wish there was another animal tamer on the map and one more set of Weapon and Armour smiths. Yeah I feel like there should at least be one in Gongsun Zan's neck of the woods -- would make sense for the other cavalry-heavy faction in the game and someone who was famous for his fancy white horses.
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# ? Jul 9, 2020 16:17 |
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Replaying Three Kingdoms for first time after launch, here is my random thoughts: - (In Romanced mode) Characters are really strong in battles and difficult to kill with normal units. Best way seems to be to shoot them with point blank archers when they slip out of formation they are killing. - Some of building variations seem pointless: Deciding between high level farm producing "7 food and 140 gold" and "9 food and 100 gold" is kinda meh. - There could be plenty of unit variation but as factions are pretty similar this is hard see sometimes. - Supplies feel pretty meaningless in end game. This could be potentially fixed by making every unit (amount depending on tier?) consume their own Supply, making supplying large, high tier armies difficult. - This is by far the most polished Total War game there is. Edit: - It is really amusing to deploy guerilla units to ambush enemy reinforcements straight at the start of the battle. - Thank goodness they removed the need to recruit units in certain provinces. Now just combine this with (soft?) unit caps to make military buildings necessary. Banemaster fucked around with this message at 19:03 on Jul 9, 2020 |
# ? Jul 9, 2020 18:20 |
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Flipswitch posted:Oh wow he has other gear in Wu? I've not tried that mod as I'm not usually into the massive overhaul mods. I do like the Ma clan though, them and Sun are my two favourites. From a couple pages back but I just remembered about this last night and grabbed a couple of screenies for ya. Here's his lance: And here's the horse: Both of which he spawns with the moment he comes of age. His little sister Ma Yunlu also just recently got her own unique character model, so right now I have three different armies each lead by a different member of the Ma clan, each of which have their own legendary steed -- Ma Teng's got Dilu/Hex Mark, Ma Chao has Crimson Glow and Ma Yunlu rides atop Yellow-Hoofed Thunder. Yuan Shao and Zhang Yan have already bent the knee to me as vassals, giving me control over nearly the entire north, and now the rest of China shall submit to Liang or be crushed beneath a sea of hooves
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# ? Jul 10, 2020 19:05 |
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Banemaster posted:- Supplies feel pretty meaningless in end game. This could be potentially fixed by making every unit (amount depending on tier?) consume their own Supply, making supplying large, high tier armies difficult. I have legitimately never worked out what supplies are actually for and i've completed (ish, was in the autoresolve stage) three campaigns. I imagine its "if you run out of this your army starts dying" but its never happened.
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# ? Jul 10, 2020 19:10 |
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dogstile posted:I have legitimately never worked out what supplies are actually for and i've completed (ish, was in the autoresolve stage) three campaigns. I imagine its "if you run out of this your army starts dying" but its never happened. Yeah that's pretty much it. I've only ever run into it when starting a Liu Bei campaign and trying to migrate a long distance with no land, but for everyone else it's essentially a non-issue. By the time you have to start worrying about it for a given army, that army has either conquered a new province and is hanging out in its new settlement or has suffered enough casualties that you'll withdraw it to friendly territory to reinforce, either of which will recover supplies quickly enough to have a full bar before you head into enemy territory again. The only way it would be an issue is if you stuck your army in hostile territory for like eight turns in a row without conquering anything, at which point supplies are probably the least of your worries.
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# ? Jul 10, 2020 19:29 |
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dogstile posted:I have legitimately never worked out what supplies are actually for and i've completed (ish, was in the autoresolve stage) three campaigns. I imagine its "if you run out of this your army starts dying" but its never happened. It can happen early on before you get tons of supply buffs if you're campaigning for a long while far from home. In practice, all it does is prevent you from going to long raids far, far from your territory. IIRC, you also lose supply even while sieging a settlement, so in theory you can run out and have a timer on how long you can lay siege. Its not a bad mechanic, but what I'd like to see is it have more of an effect, especially on ammo. I'd also like to see the movement multiplier for roads.
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# ? Jul 10, 2020 20:33 |
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I only noticed supplies once i started playing on VH and records, although i don't know if that even really effects it that much. Ma Teng is fun because you can spam his special Supply Lines building and it makes it hell for the AI to invade E; also depends on the terrain, like trying to go through the narrow mountain passes south of Liang and Chang'an [/konming]
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# ? Jul 10, 2020 20:49 |
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ninjahedgehog posted:From a couple pages back but I just remembered about this last night and grabbed a couple of screenies for ya. Oh drat. That's really neat. I may have to give this a try! I'm currently having a bit of a weird bug (I think) in my games where Ma Yunlu just isn't spawning. May try disabling my most recent mods until I find out why. E: Turns out, it was the Unlock All Titles 直接解锁头衔 mod, which is bizarre. It also turned Zhao Yun into a floating head on a horse. Flipswitch fucked around with this message at 21:50 on Jul 10, 2020 |
# ? Jul 10, 2020 21:15 |
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https://www.youtube.com/watch?v=6VQdVYQoT0g So there's a finite amount of gold available on the map and you need it to hire unique units plus elite units will have a bronze upkeep. It remains to be seen how it will effect doomstacking I guess.
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# ? Jul 11, 2020 00:27 |
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Holy gently caress, is Yuan Shu the worst. Rapid Tiger Infantry are such a trap, what an absolutely worthless unique unit.
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# ? Jul 11, 2020 04:07 |
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Banemaster posted:- Some of building variations seem pointless: Deciding between high level farm producing "7 food and 140 gold" and "9 food and 100 gold" is kinda meh.
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# ? Jul 11, 2020 04:10 |
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Chocobo posted:Holy gently caress, is Yuan Shu the worst. Rapid Tiger Infantry are such a trap, what an absolutely worthless unique unit.
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# ? Jul 11, 2020 04:19 |
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Rapidly dies to arrows infantry.
Flipswitch fucked around with this message at 13:54 on Jul 12, 2020 |
# ? Jul 11, 2020 07:43 |
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How do you guys win using the bandit factions? I'm trying to hold my own against Yuan Shao with Zhang Yan but his main force of warriors of ye, melee cavalry and archers are crushing my bandit dudes. Edit: I won by focusing down the warriors of ye with my archers. Gotta love the snipe skill that one strategist starts with. ACValiant fucked around with this message at 16:28 on Jul 12, 2020 |
# ? Jul 12, 2020 16:15 |
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Ambush tactics with Zhang Yan as much as possible and I lean heavily on the leaders themselves when playing any of the 3 factions, until your Bandit network gets up and going you're kind of up poo poo creek. For Yuan Shao specifically you can murder his faction units with the bandit archers which punch above their weight, if you expand west to Shoufang you can get an amazing city going and the Qiang, Xianbei and Xiangnu cavalry units which also help as they're all extremely good.
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# ? Jul 12, 2020 19:26 |
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quote:I'm currently having a bit of a weird bug (I think) in my games where Ma Yunlu just isn't spawning. May try disabling my most recent mods until I find out why. E: Turns out, it was the Unlock All Titles 直接解锁头衔 mod, which is bizarre. He seems to have just fixed this bug, by the looks of it. Seems to apply retroactively too, since Yunlu just appeared in my court as a level 1 27-year old. She's got some searching to do to get up to snuff now!
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# ? Jul 13, 2020 03:02 |
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How do I get this game to run (+mods) in offline mode? It just refuses to do anything. My interweb pipes are clogged for the next couple days and while I could go outside and get laid or strike a blow for the revolution, I might end the day by starting my own 3-
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# ? Jul 13, 2020 03:10 |
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I feel like they overdid the nerf to militia archers, the jump in lethality from militia archers to proper archers is like 3-5x.
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# ? Jul 13, 2020 04:11 |
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The Doomhammer posted:He seems to have just fixed this bug, by the looks of it. Seems to apply retroactively too, since Yunlu just appeared in my court as a level 1 27-year old. She's got some searching to do to get up to snuff now! Also worth a plug here as I've been enjoying his content for a few days, but SeriousTrivia on Youtube has some really good videos on Three Kingdoms and understanding the mechanics or faction starts. Flipswitch fucked around with this message at 10:49 on Jul 13, 2020 |
# ? Jul 13, 2020 10:43 |
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Pretty odd that you can't annex certain factions as a bandit. I vassal'ed (vassalized?) Yuan Shao after stomping him with Lu Bu's help and was hoping to annex him after a few turns to absorb Yuan Shao's generals. Turns out you can't! Oh well, have fun with your lumberyard Yuan.
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# ? Jul 13, 2020 13:20 |
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Is there a way to check how many counties I have?
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# ? Jul 13, 2020 20:21 |
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I think it's listed on your side of the diplomatic view. I know it's somewhere.
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# ? Jul 13, 2020 21:52 |
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It's on the faction view, farthest button on the top left
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# ? Jul 14, 2020 01:56 |
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Kinda wish or wonder if commanders could build siege weapons.
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# ? Jul 14, 2020 02:27 |
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Flipswitch posted:Kinda wish or wonder if commanders could build siege weapons. Hmmm, mine can, but looking at my modlist.... I'm not entirely sure why.
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# ? Jul 14, 2020 04:35 |
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Going to start a new Ma Teng campaign and probably keep him alive (and just play around cruel where possible). Has anyone had any success on integrating Han Sui rather than just wiping him out? More sentinels are always welcome. I haven't tried to annex anyone yet but it tanks your reputation from the look of it.
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# ? Jul 16, 2020 00:38 |
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For most factions you annex by vassalizing then waiting 10 turns and annexing. You take a reputation hit but it will go back up gradually over a few years. If you try to annex without waiting, or if you promised them autonomy, then the hit is much larger. IIRC Ma Teng starts in an alliance with Han Sui so you wouldn't be able to vassalize without breaking the alliance first, but it's not a bad move if you can pull it off since you secure the entire corner of the map and Ma Teng's position doesn't rely heavily on diplomacy. When you annex someone you also get all of their household generals, which in Han Sui's case includes several sentinels and a vanguard, but there's a random chance some of them will have a permanent -50 dislike for your faction and will very quickly leave (you could also maybe savescum to avoid them getting the penalty).
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# ? Jul 16, 2020 00:54 |
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started a legendary 190 gongsun zan campaign, wiped out the surrounding people and yuan shao pretty easily, vassaled liu bei, alliance with kong rong, yuan shu pushed back to just two territories perfect, I thought, Liu Bei and I are going to obliterate cao cao In one turn: Liu Bei declares independence Zhang Yan declares war Cao Cao declares war Kong Rong breaks alliance and allies with Cao Cao, also at war My biggest army at Luoyang gets attacked by two stacks of Shu with no chance of retreat Well it was fun while it lasted, loading new game
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# ? Jul 16, 2020 03:07 |
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Meyers-Briggs Testicle posted:started a legendary 190 gongsun zan campaign, wiped out the surrounding people and yuan shao pretty easily, vassaled liu bei, alliance with kong rong, yuan shu pushed back to just two territories Load auto save one turn back and annex Liu Bei!
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# ? Jul 16, 2020 07:37 |
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Always kill Liu Bei
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# ? Jul 16, 2020 10:59 |
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Always submit to Liu Bei as your benevolent overlord.
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# ? Jul 16, 2020 12:47 |
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dogstile posted:Always kill Liu Bei I always go for Cao Cao first! but Liu Bei is a close second.
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# ? Jul 16, 2020 14:46 |
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# ? Apr 29, 2024 04:31 |
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dogstile posted:Always kill Liu Bei Benevolence!
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# ? Jul 16, 2020 15:40 |