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Only way to brick with the wii u really is either deleting some system file with a FTP or if you install coldboot haxchi then delete the DS game
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# ? Jul 14, 2020 05:39 |
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# ? Apr 29, 2024 04:28 |
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SeANMcBAY posted:How good is the PS1 emulation? I’d like to play Mega Man Legends on my TV. Wiisx compatibility list Muk Dumpster fucked around with this message at 05:43 on Jul 14, 2020 |
# ? Jul 14, 2020 05:41 |
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There was some stuff with vWii early on but as long as you follow instructions I doubt that's even an issue anymore
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# ? Jul 14, 2020 06:03 |
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Does anyone know what controllers are supported on the Wii U version of Retroarch. It would kick rear end if I could connect my Switch NES and SNES controllers.
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# ? Jul 14, 2020 07:34 |
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SeANMcBAY posted:Does anyone know what controllers are supported on the Wii U version of Retroarch. It would kick rear end if I could connect my Switch NES and SNES controllers. HID to VPAD lets you use other controllers bit dunno if it's usb only
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# ? Jul 14, 2020 07:36 |
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Imagine not wanting to use the best controller ever made, the wii-u tablet
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# ? Jul 14, 2020 20:06 |
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Color Printer posted:I have to assume they somehow didn't realize this was happening, because how the gently caress did it take so loving long for them to fix people downloading free poo poo from their own servers There's a program for the pc called PSNStuff and you can download PS3, PSP, and Vita games right from Sony's servers. I guess for whatever reason these things are hard to detect or something.
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# ? Jul 14, 2020 20:17 |
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Jim Silly-Balls posted:Imagine not wanting to use the best controller ever made, the wii-u tablet Mine has interface problems due to my 5ghz WiFi. I’m trying to fix to detect the channel my game pad uses so I could stop that. It is very good still. Perfect dpad and zero drift after almost 8 years. SeANMcBAY fucked around with this message at 00:06 on Jul 15, 2020 |
# ? Jul 14, 2020 20:55 |
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Fair enough! Maybe I'll look into what's worth homebrewing a WiiU for, then. My vWii is hacked, which was pretty trivial since I just used Smash Stack. Was pretty fun backing up my Wii, doing a system transfer, then restoring the backup. Then hacking the vWii.
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# ? Jul 14, 2020 22:17 |
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Set up haxchi before they close down the eshop if they haven't already
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# ? Jul 14, 2020 22:28 |
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Do you need a 32GB SD card to do CBHX? I know the risks but I still want to do it since it takes so long to boot up the Wii U, then the Homebrew Channel and then CFW. Really makes me realize how snail slow the Wii U OS is compared to Switch.Muk Dumpster posted:Set up haxchi before they close down the eshop if they haven't already They haven’t. There’s still new stuff coming out occasionally, believe it or not. Shakedown Hawaii is coming to Wii U (and Wii!) pretty soon. SeANMcBAY fucked around with this message at 23:34 on Jul 14, 2020 |
# ? Jul 14, 2020 22:39 |
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Mailer posted:This is exactly what it is. In a world where it's impossible to execute arbitrary code in the 3DS then serving games out of a CDN would be cheap and easy - no key, no game. Nintendo is just many years behind the curve on this stuff. The system of needing a titlekey worked for years too (2011-2016). It wasn't until someone in the hacking scene idly wondered why the 3ds pirates bothered sending around multi-GB .CIAs when they could just download the game from Nintendo's CDN and not need to bother hosting huge illicit files that others picked up the idea and figured out how to do that and install keys from any source to decrypt the CDN downloads. Then it took about two years for Nintendo to do something about it. Though to be fair that required Nintendo to add authentication to CDN requests and add authentication to the requests the 3ds sent, reworking the whole CDN download process and requiring a 3ds firmware update, which is a fairly major project to take on 5+ years into the life of a system. Also in response nearly every network query made by the Switch needs to be signed by the individual console and/or Nintendo account, so simply going online with a pirated switch game will get your switch flagged for a ban (that will likely go through 1-2 weeks later).
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# ? Jul 15, 2020 00:00 |
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Is Retroarch recommended for NES and SNES on Wii U over injects? I remember the official emulators being a bit poo poo on Wii U, especially NES. GBA and TG16 have great emulation though.
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# ? Jul 15, 2020 08:05 |
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Just use retroarch
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# ? Jul 15, 2020 08:07 |
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SeANMcBAY posted:They haven’t. There’s still new stuff coming out occasionally, believe it or not. Shakedown Hawaii is coming to Wii U (and Wii!) pretty soon. https://www.thegamer.com/3ds-wii-u-eshop-shutting-down-42-countries/
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# ? Jul 15, 2020 08:08 |
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Oh yeah, that’s right. Isn’t this because Nintendo just didn’t want to update some credit card API or something?
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# ? Jul 15, 2020 08:13 |
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SeANMcBAY posted:Is Retroarch recommended for NES and SNES on Wii U over injects? I remember the official emulators being a bit poo poo on Wii U, especially NES. GBA and TG16 have great emulation though. afaik, injection for n64, retroarch for everything else, although if the work that's being done on the mupen64-next core for switch is backportable somehow that may change Muk Dumpster posted:HID to VPAD lets you use other controllers bit dunno if it's usb only HID to VPAD has a funky rear end thing where it can take input over ethernet if you have a nearby computer that can natively take a controller and run the client software i haven't tried it myself since I usually stick with gamecube controller supremacy, but I hear the latency is low if both ends are wired, ymmv
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# ? Jul 15, 2020 11:54 |
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Has anyone gotten the Linkle mod to work with BOTW on SX OS? I'm pretty sure I have it in the right folder (sxos/titles/etc), but when I launch the game I don't see any changes.
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# ? Jul 28, 2020 19:06 |
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FiestaDePantalones posted:Has anyone gotten the Linkle mod to work with BOTW on SX OS? I'm pretty sure I have it in the right folder (sxos/titles/etc), but when I launch the game I don't see any changes. what's the full path to one of your files? say, TitleBG.pack, if you've got the version that replaces the launch screen and what version of SX OS?
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# ? Jul 28, 2020 20:09 |
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SX OS V 3.0.4 and filepath is /sxos/titles/01007EF00011E00/romfs/Pack/TitleBG.pack
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# ? Jul 28, 2020 20:51 |
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FiestaDePantalones posted:SX OS V 3.0.4 and filepath is /sxos/titles/01007EF00011E00/romfs/Pack/TitleBG.pack You need an extra 0 at the end of your title ID, 01007EF00011E000
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# ? Jul 28, 2020 20:58 |
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I could kick myself. Thanks for the help! All good now.
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# ? Jul 28, 2020 21:06 |
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Do I need anything other than a big rear end SD card for a fully featured homebrewed Wii? It's looking like no, but info is mixed, some things are saying USB is required, others no.
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# ? Jul 28, 2020 21:09 |
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Some Goon posted:Do I need anything other than a big rear end SD card for a fully featured homebrewed Wii? It's looking like no, but info is mixed, some things are saying USB is required, others no. Techncially no but I'm not sure what the actual literal cap is on the Wii U grokking SD cards is, and for most people it makes more sense to have a cheaper 32-64GB SD card with powered external multi-TB drive, than spending the same amount of money on a measily 400-500GB SD card Mine only uses an SD card but literally all I use it for right now is OOT rando so A. I'm not exactly running against the inherent storage limits of Wii U game ISOs, and B. I don't know if you'd call that "fully featured"
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# ? Jul 28, 2020 21:14 |
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Nah, regular-rear end Wii, and by fully featured I mean play Wii and GameCube backups. I can get a 128gb SD card from Microcenter for $15. It's not gonna will any $/Gb awards but realistically it'll hold anything I'm going play on this and stays nice and compact.
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# ? Jul 28, 2020 21:20 |
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The maximum SD card size the wii can read natively is 32 gigs, and that was patched in years later, so early games that read off the SD don't recognize anything bigger than 2 gigs. edit: Apparently pretty much anything works for backups these days, just as long as it's reformatted to fat32 flavor.flv fucked around with this message at 21:26 on Jul 28, 2020 |
# ? Jul 28, 2020 21:23 |
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Thankfully same advice basically applies across the board, although with the caveat now that I think about it that your SD card should be Fat32, Fat32 caps at 4G files maximum, and Wii ISOs are probably 4.2G? so that might be where the "requirement" comes from. I think there's a tool to split ISOs into a chunked format that's still readable, but you might want to verify that before comitting to it if playing Wii ISOs is the plan GC isos are like 1.6G so it's a non issue there
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# ? Jul 28, 2020 21:29 |
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I use a 128 micro sd for GC games and a 500gb external for wii games. You can partition the external using a bunch of programs I forget the names of
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# ? Jul 28, 2020 22:53 |
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SeANMcBAY posted:Mine has interface problems due to my 5ghz WiFi. I’m trying to fix to detect the channel my game pad uses so I could stop that. It is very good still. Perfect dpad and zero drift after almost 8 years. I had the same issue, Wii U was basically unplayable due to constant interference in the communication with the gamepad. It uses channel 36 which absolutely everyone and their grandma does these days for wifi. Switched my own network to use the 80MHz frequency starting from channel 52 so there's no overlap, now it's stable 99% of the time, so if it's your own radio jamming it you might want to switch frequencies.
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# ? Jul 28, 2020 23:15 |
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Keito posted:I had the same issue, Wii U was basically unplayable due to constant interference in the communication with the gamepad. It uses channel 36 which absolutely everyone and their grandma does these days for wifi. Switched my own network to use the 80MHz frequency starting from channel 52 so there's no overlap, now it's stable 99% of the time, so if it's your own radio jamming it you might want to switch frequencies. I changed my WiFi channel to a much higher channel and it seems to be working now but in my research it seems like the gamepad will switch frequencies at will, which is pretty annoying.
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# ? Jul 28, 2020 23:40 |
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SeANMcBAY posted:I changed my WiFi channel to a much higher channel and it seems to be working now but in my research it seems like the gamepad will switch frequencies at will, which is pretty annoying. Apparently it does switch frequencies at will but I've only personally seen mine in the bottom frequencies overlapping with absolutely everything else, so its detection seems to be really lovely. I'm pretty sure the thing will never use the DFS channels though.
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# ? Jul 29, 2020 00:05 |
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Ursine Catastrophe posted:Thankfully same advice basically applies across the board, although with the caveat now that I think about it that your SD card should be Fat32, Fat32 caps at 4G files maximum, and Wii ISOs are probably 4.2G? so that might be where the "requirement" comes from. I think there's a tool to split ISOs into a chunked format that's still readable, but you might want to verify that before comitting to it if playing Wii ISOs is the plan In my case, I have my USB device partitioned so that the first partition is FAT32 and has a pile of ROMs and my GC backups for Nintendont. It's also large enough that I can use CleanRip to dump Wii discs to it, although I haven't done that in quite a long time either. The second partition is a WBFS partition which various tools (Wii Backup Manager, Wiimms ISO Tools) can write to, and USB loaders (using d2x cIOS) can locate Wii backups there. Wii disc images are kind of painful since the entire disc is encrypted including the unused space, which leads to large image sizes. However, when the aforementioned tools write to WBFS they write the images in a sparse format with the unused blocks stripped out, saving considerable space. The other popular option is to have one giant FAT32 partition on your USB device and store Wii images converted to WBFS files. In this case, each WBFS file is a whole filesystem with a single disc image. The cIOS supports fragmented WBFS files to get around the 4 GB image limit. One benefit to storing things this way is that you can use the WBFS files directly in Dolphin, although that's not preferred because the Dolphin folks don't like WBFS. Personally, for Dophin, I just use Wimms to convert the Wii disc images to a stripped raw image that gets stored as a sparse file on my computer, and if I needed to copy it over to my Wii USB would just use Wimms again to write it out to WBFS.
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# ? Jul 29, 2020 00:21 |
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The wii public keys leaked in that gigaleak recently, legality aside who knows what that could mean for homebrew, no sigpatches needed
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# ? Jul 29, 2020 01:31 |
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Is it okay to use the same hard drive partitioned for both Wii U and vWii (including Nintendont) backups or would there be issues?
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# ? Jul 29, 2020 01:52 |
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SeANMcBAY posted:Is it okay to use the same hard drive partitioned for both Wii U and vWii (including Nintendont) backups or would there be issues? They need to be different hard drives. The Wii U uses its own proprietary drive format, and takes up the whole drive during the format process. It can’t just be a partition.
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# ? Jul 29, 2020 02:57 |
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Darn, okay. Thanks. Guess I’ll use the hard drive for vWii poo poo since I have much more I’d like to put on that. I got a cable to power it. SeANMcBAY fucked around with this message at 03:16 on Jul 29, 2020 |
# ? Jul 29, 2020 03:12 |
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Spoderman posted:They need to be different hard drives. The Wii U uses its own proprietary drive format, and takes up the whole drive during the format process. It can’t just be a partition. Also a powered hard drive because Nintendo is bad at external storage lmao.
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# ? Jul 29, 2020 03:15 |
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WilliamAnderson posted:Also a powered hard drive because Nintendo is bad at external storage lmao. This is really an "it depends" situation, mine for instance never needed to be plugged in to the wall. But it's something to watch for.
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# ? Jul 29, 2020 04:23 |
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When i had my wii u set up there was a build of mocha that had a bug where it mounted the hard drive as an sd card, and i used that to be able to have wii and wii u games on the same drive
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# ? Jul 29, 2020 05:54 |
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# ? Apr 29, 2024 04:28 |
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Muk Dumpster posted:When i had my wii u set up there was a build of mocha that had a bug where it mounted the hard drive as an sd card, and i used that to be able to have wii and wii u games on the same drive this build of mocha You have a fat32 harddrive and it thinks its an sd card so it doesn't need to be formatted for the wii u file system You need to set up the hard drive as you would the sd card though because it disables the sd card after you launch mocha.. its crazy this is an unintended feature that actually is really useful Man im getting some wii u nostalgia bad Muk Dumpster fucked around with this message at 07:34 on Jul 29, 2020 |
# ? Jul 29, 2020 07:26 |