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Saw Merlini own the final boss by using Weaver, who goes fast to avoid all dumb bullshit spells but also can attack while invisible with Shikuchi and the boss just stands there confused. His team all died and the game actually got 1000% easier because he could just press the invis button and then attack for a long time before needing to recast
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# ? Jul 15, 2020 08:51 |
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# ? Apr 23, 2024 10:40 |
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rjmccall posted:The Aghanim quotes sound like they were written by Slacks.
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# ? Jul 15, 2020 09:17 |
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I was in a group last night that got to an alchemist fight and then got completely owned by them despite not really having too much trouble before that, so that was fun. Has anyone theorycrafted out which talents we should be going for? I was thinking of going down the int tree for spell amp and mana but the end of that tree is something we theoretically shouldn't need.
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# ? Jul 15, 2020 14:36 |
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Weaver seems to be ultra top tier. His geminate attack upgrades are all insane. Just beat Aghanim with... Geminate splashes to 4 additional units Geminate lifesteals for 20% of the damage dealt Geminate applies the current level of The Swarm to all targets hit And the 25 talent +1 geminate attacks. The real winner in the lategame is The Swarm, though. Even the common upgrades boost it considerably, and there aren’t many good sources of -armor. With some minor talenting (his level 20 “+4 attacks to kill” is necessary) you can both crowd control and apply like -25 armor to everything it hits. Also, of course, Sukuchi allows you to kite almost everything.
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# ? Jul 15, 2020 14:45 |
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https://steamcommunity.com/id/ItsSafeNow if anyone wants to add me to try this with non-pubs, hit me up
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# ? Jul 15, 2020 14:47 |
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sugar free jazz posted:that laser is bullshit
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# ? Jul 15, 2020 14:48 |
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RazzleDazzleHour posted:Saw Merlini own the final boss by using Weaver, who goes fast to avoid all dumb bullshit spells but also can attack while invisible with Shikuchi and the boss just stands there confused. His team all died and the game actually got 1000% easier because he could just press the invis button and then attack for a long time before needing to recast I got to the final boss as WD and I was able to survive for like 10 minutes after my entire team had died. Some observations:
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# ? Jul 15, 2020 16:57 |
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Just beat Magician tier with disruptor, tusk, weaver, and mars. Global snowball to dodge aghanims spells seemed to be the mvp.
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# ? Jul 15, 2020 18:07 |
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Very brave of hfn to play in a competitive match under the name "im gay af"
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# ? Jul 15, 2020 21:49 |
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https://twitter.com/kpiidota/status/1283499964111286272?s=20
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# ? Jul 15, 2020 22:06 |
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https://twitter.com/DOTA2/status/1283520585297887233
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# ? Jul 15, 2020 23:09 |
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Riki untouched absolutely sick
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# ? Jul 15, 2020 23:15 |
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Clinkz sucks to play again RIP lol they made carry Willow better for my turbo games
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# ? Jul 15, 2020 23:17 |
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any big highlights? what did they do to clinkz?
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# ? Jul 15, 2020 23:19 |
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as if I have the client installed real notes are up https://www.dota2.com/patches/
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# ? Jul 15, 2020 23:20 |
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Johnny Joestar posted:any big highlights? what did they do to clinkz? they basically reverted the changes to his skills (death pact is his ult, strafe is back, etc) and just made the burning army his scepter ability now
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# ? Jul 15, 2020 23:24 |
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Johnny Joestar posted:any big highlights? what did they do to clinkz? Completely reverted him to old Clinkz, abilities and all. Highlights are Sand King looks absolutely loving insane with new Caustic. Naga Buff. Bloodseeker might be mega ownage now with Q giving a bazillion attack speed at the cost of 3% health drain instead of damage amp
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# ? Jul 15, 2020 23:25 |
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RazzleDazzleHour posted:Completely reverted him to old Clinkz, abilities and all. Highlights are Sand King looks absolutely loving insane with new Caustic. Naga Buff. Bloodseeker might be mega ownage now with Q giving a bazillion attack speed at the cost of 3% health drain instead of damage amp yeah, sand king looks even more fun now
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# ? Jul 15, 2020 23:27 |
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oh poo poo, they buffed sand king?
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# ? Jul 15, 2020 23:29 |
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Johnny Joestar posted:oh poo poo, they buffed sand king? Caustic Finale has been reworked. Attacking an enemy now places a debuff that slows the enemy by 10/15/20/25% movement speed for 5 seconds. If the target dies during the 5 second debuff, an explosion deals 70/90/110/130 + 10/14/18/22% of the target's max health in a 500 AoE. buffed is an understatement
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# ? Jul 15, 2020 23:32 |
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# ? Jul 15, 2020 23:34 |
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it's a big patch and they reverted a ton of changes and did a ton of buffs split shot reverted, tree grab reverted, clinkz reverted, flesh golem reverted, atrophy aura reverted, leech seed reverted and a whole lot more
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# ? Jul 15, 2020 23:34 |
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Ah yes the pattened dozen brewmaster buffs per patch despite still never being picked
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# ? Jul 15, 2020 23:38 |
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the main weird thing is how many of the playable carries got further buffed e: sand king farms very fast and he could take over the weird mid role OD used to be where you just get guardian greaves ASAP but my game might have been a bad sample size because I made the enemy mid laner so mad from all the solo epis that he destroyed his items RazzleDazzleHour fucked around with this message at 01:11 on Jul 16, 2020 |
# ? Jul 15, 2020 23:39 |
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Business associates picked clinkz right after the patch against Crazy and it did not work out mars ult is super strong now
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# ? Jul 16, 2020 01:20 |
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Did they get rid of Fountain Glimpses?
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# ? Jul 16, 2020 01:23 |
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Zurreco posted:Did they get rid of Fountain Glimpses? looks like it yeah
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# ? Jul 16, 2020 01:44 |
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Tried bloodseeker and there's SOMETHING there but he feels very bad now. First off, you don't heal off of denies anymore, so that's half of your lane sustain now gone, plus the actual heal amount was mega nerfed. The Q is crazy but you lose 1/4 of your HP which is huge and you won't actually be gaining more HP than you expend from casting it if you're killing jungle creeps, so it's a very risky farming tool and pretty much unusable in lane for casual harass or even last hitting. I ran mid with it and it did not feel very good
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# ? Jul 16, 2020 03:11 |
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Wait wtf Enchant Remnant now allows him to target himself (and can kick yourself with Boulder Smash)
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# ? Jul 16, 2020 04:15 |
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RazzleDazzleHour posted:Caustic Finale has been reworked. Attacking an enemy now places a debuff that slows the enemy by 10/15/20/25% movement speed for 5 seconds. If the target dies during the 5 second debuff, an explosion deals 70/90/110/130 + 10/14/18/22% of the target's max health in a 500 AoE. Eh. assuming it still doesn't trigger on denies it won't be that great imo, but it'll make tied lanes into won ones. also no matter how much you buff spin damage talent people will never want it valve because spin is not good damage lmao make it -80% attack speed or something like for swiftblade. sugar free jazz posted:it's a big patch and they reverted a ton of changes and did a ton of buffs why does valve only ever revert changes I like Acerbatus fucked around with this message at 06:52 on Jul 16, 2020 |
# ? Jul 16, 2020 06:49 |
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Acerbatus posted:
theres only one change i want reverted and thats making nether strike completely unstoppable again
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# ? Jul 16, 2020 07:09 |
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Doesn't Scepter Burrowstrike apply Caustic Finale to all hero targets? That's gonna be insane if you get enough targets and one dies they're all likely going to die. Even if it's just a support that dies first. At high levels even the most underfarmed support is still going to have like 1500-2000 HP making that 130 + 22% of max HP a big rear end chunk of damage.
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# ? Jul 16, 2020 18:51 |
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Ojetor posted:Doesn't Scepter Burrowstrike apply Caustic Finale to all hero targets? That's gonna be insane if you get enough targets and one dies they're all likely going to die. Even if it's just a support that dies first. At high levels even the most underfarmed support is still going to have like 1500-2000 HP making that 130 + 22% of max HP a big rear end chunk of damage. yup! the most important aspect is that it doubles burrowstrike's range, but the passive application is still a powerful thing in a teamfight when combined with everything else. the slow alone will keep them trapped near you if you're doing epicenter and whipping out the sandstorm while autoattacking them. scepter is legit a great item for sand king in a lot of scenarios.
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# ? Jul 16, 2020 18:57 |
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Ojetor posted:Doesn't Scepter Burrowstrike apply Caustic Finale to all hero targets? That's gonna be insane if you get enough targets and one dies they're all likely going to die. Even if it's just a support that dies first. At high levels even the most underfarmed support is still going to have like 1500-2000 HP making that 130 + 22% of max HP a big rear end chunk of damage. Scepter SK vs PL is amazing for this same reason.
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# ? Jul 16, 2020 18:57 |
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Zurreco posted:Scepter SK vs PL is amazing for this same reason. I don't think it applies to illusions?
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# ? Jul 16, 2020 19:11 |
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Ojetor posted:Doesn't Scepter Burrowstrike apply Caustic Finale to all hero targets? That's gonna be insane if you get enough targets and one dies they're all likely going to die. Even if it's just a support that dies first. At high levels even the most underfarmed support is still going to have like 1500-2000 HP making that 130 + 22% of max HP a big rear end chunk of damage. "What if we made Sand King Q better than echo slam?"
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# ? Jul 16, 2020 19:14 |
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It doesn’t apply to illusions, but that can also be a good thing. edit: sand kings aghs burrow strike does not apply caustic finale to illusions. His auto-attacks do. DNK fucked around with this message at 20:49 on Jul 16, 2020 |
# ? Jul 16, 2020 19:15 |
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1400 range is amazing for catching people who are fleeing and the amount of random kills i guarantee with it is worth the cost, generally. the added escape potential combined with blink dagger is enormous, too.
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# ? Jul 16, 2020 19:40 |
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NtotheTC posted:I don't think it applies to illusions? https://clips.twitch.tv/SpikyHumbleBisonOptimizePrime
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# ? Jul 16, 2020 20:16 |
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# ? Apr 23, 2024 10:40 |
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lol that's going to be changed.
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# ? Jul 16, 2020 20:37 |