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lets hang out posted:You need to progress the story a little more to start seeing other players' zipline towers, but don't expect to find functional networks of them. Will I still get a stupid amount of likes from other players after I make my own roads?
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# ? Jul 15, 2020 17:48 |
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# ? Apr 20, 2024 00:36 |
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Absolutely
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# ? Jul 15, 2020 17:50 |
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the_enduser posted:Double dipped and not regretting it. The PC improvements on frame rate alone are stunning. Detail is so good. DLSS is really some voodoo magic. If you told me that you could render something internally at lower res, apply a process to upscale, and end up with a result that looks better than the raw pixel count you'd get if you were to just render the upscaled res natively, I'd have called you crazy. Hopefully these fancy reconstruction techniques will continue to be the norm, rather than just options on head-end hardware. It'd be rad if we got a Ray Tracing patch for Death Stranding. RT + DLSS 2.0 work so well together in Control. il serpente cosmico fucked around with this message at 18:00 on Jul 15, 2020 |
# ? Jul 15, 2020 17:57 |
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Veni Vidi Ameche! posted:I didn’t pee one single time in the entire game. I don’t feel like I missed anything. Did I miss anything? It's my favorite kind of gaming in which doing things doesn't really mean anything, but the game still winks at you for doing it. Kojima really loves games and it shows. null_user01013 fucked around with this message at 18:04 on Jul 15, 2020 |
# ? Jul 15, 2020 17:58 |
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edgar_ posted:I keep thinking about this question as I play through this game for the first time. I read this piece a few days ago and can’t stop thinking about it. Nothing to add besides quotes that struck me We should expect some more familiar landscapes than we got but I was assuming that between the void outs and the timefall that there's not much left that would be recognizable beyond major geographic features.
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# ? Jul 15, 2020 17:59 |
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If enough players piss on the same spot it will grow a big mushroom colony with a bunch of cryptobiotes to snatch. edit: you can also piss on the ground BT puddles to get rid of them. Saint Freak fucked around with this message at 18:10 on Jul 15, 2020 |
# ? Jul 15, 2020 18:05 |
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im in the 2nd region with all the mules. i ran into their base, bola gunned like 10 of them, counter and beat the gently caress out of another 3, now im stealing all their poo poo and loading it on a truck to go build a road. game is fuckin good
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# ? Jul 15, 2020 18:06 |
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edgar_ posted:I keep thinking about this question as I play through this game for the first time. I read this piece a few days ago and can’t stop thinking about it. Nothing to add besides quotes that struck me "The characters don’t comment on the landscape in a way that explains how this topography is so vastly different from any existing one within the continental United States signaled by the game" When people die giant craters are created and rain makes things old and disintegrate, the planet has been bombed over multiple times. According to the elder guy, it's been about 50 years of post apocalyptic weather we can't even begin to understand in real world terms. That's probably why you don't see a bunch of Arby's and mount rushmore Iceland was totally the inspiration for a lot of the look, but the story makes no mention of it not actually being the US. That article also kinda lost me when it said "the rocks are dicks".
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# ? Jul 15, 2020 18:22 |
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AxeManiac posted:"The characters don’t comment on the landscape in a way that explains how this topography is so vastly different from any existing one within the continental United States signaled by the game" That ignores the expounded-upon-unto-death concept in the game that anything touched by rain is time accelerated
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# ? Jul 15, 2020 18:55 |
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I've been ok with it being a gameplay conceit. They needed good feeling geography for hiking mixed with variations that look natural within hundreds of feet, while also making those hundreds of feet feel like hundreds of miles. Compare to something like EuroTruck/AmericanTruck where you often round a biome corner into somewhere new giving you good sightseeing feels but short circuiting the illusion of distance. Being one biome with a lot of natural variation let's you do that illusion without those jarring biome corners/hills where the natural terrain needs 1000 miles to make the transition feel right. E. I'd throw Horizon Zero Dawn into the abrupt biome pile too and it might be a more relevant comparison
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# ? Jul 15, 2020 19:12 |
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Is there a way to keep two seperate savegames on the same Steam account? I've got family who would like to try it but you can't name your saves and the names the games gives saves aren't helpful for distinguishing between two seperate games. Edit: Failing that is there a way to download my save and back it up while my fam plays? Pierson fucked around with this message at 19:47 on Jul 15, 2020 |
# ? Jul 15, 2020 19:41 |
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Still very much loving the game. I also discovered that I am very good at it. It did take me a bit by surprise how quickly you cover the map. I'm only about 7 hours in, but it seems like I already covered about 1/4th of the horizontal distance. Then again, making the map even bigger would probably make it hard to keep it all interesting, so I'm fine with it.
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# ? Jul 15, 2020 19:47 |
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Shinmera posted:
This is some top tier Death Stranding footage.
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# ? Jul 15, 2020 19:50 |
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queeb posted:im in the 2nd region with all the mules. i ran into their base, bola gunned like 10 of them, counter and beat the gently caress out of another 3, now im stealing all their poo poo and loading it on a truck to go build a road. game is fuckin good Make sure you try using thrown cargo as a weapon at some point. You can chuck a suitcase at a guy to KO him, and then during the knockout slow-mo, grab a piece of cargo falling off of his pack and turn to throw it at his buddy in a smooth motion. It's like the Matrix if instead of using guns they were just throwing boxes of broken DVDs at each others' heads.
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# ? Jul 15, 2020 19:56 |
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On a second play-through it seems certain packages for say slightly hidden bunkers will only spawn after story unlocks. Can anyone else confirm/deny?
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# ? Jul 15, 2020 20:01 |
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Shinmera posted:
You'll get an item later on that is really helpful for packages like those. I love the feel of using it and how it works.
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# ? Jul 15, 2020 20:33 |
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So I just realized that I only just got to Heart mans place in my PS4 play through and instead of being a normal person and just finishing it that way...I bought the PC version to play on GeForce Now (since I get DLSS). That said I feel like I’d play a hell of a lot more efficiently now...eh who am I kidding I’ll still spend like 15 hours building roads. But this way at least I can relearn the controls again (last time I played was mid December).
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# ? Jul 16, 2020 00:24 |
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if you never pissed in the hideouts you missed out on the piss grenades, which are kind of whatever but also really funny to throw near porters. you also missed out on the blood piss grenade but i never managed to get one fo those, you have to get the absolute poo poo kicked out of you and largely i did not do that.
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# ? Jul 16, 2020 00:28 |
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You also have to eat a cryptobiote at some point to unlock the poop grenades. If you poop before you've eaten at least one the game won't give you the no. 2 grenades, it'll just play the animation and that's it. Extra-curricular pooping action.
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# ? Jul 16, 2020 00:32 |
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Im very happy PC players are getting their hands on this. I was the fan who told my friends about the game without spoiling anything to them and im getting loaded with questions from them. My safe bet is wait 10-12 in game hours before start throwing people a bone honestly. I just don't have the means to purchasing this game again. But I did play two playthroughs on the PS4 version! And I can wait a bit before its on sale or something.
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# ? Jul 16, 2020 03:02 |
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Out of curiosity, how did you guys handle the chapter 2 mission where you have to go to the port, and pass through a long rocky area full of BTs? That was astonishingly frustrating- I was super-weighted down by cargo, most of it was necessary, and it felt like terrain didn't really play a role- I tried once sneaking straight through and once being all tricky with climbing ropes and ladders around the edge of the level, and ran into about the same number of enemies both times.
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# ? Jul 16, 2020 03:30 |
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Omi no Kami posted:Out of curiosity, how did you guys handle the chapter 2 mission where you have to go to the port, and pass through a long rocky area full of BTs? That was astonishingly frustrating- I was super-weighted down by cargo, most of it was necessary, and it felt like terrain didn't really play a role- I tried once sneaking straight through and once being all tricky with climbing ropes and ladders around the edge of the level, and ran into about the same number of enemies both times. My specific approach: 1. "I bet if I'm real slick with this motorcycle I can dodge and weave though all the BTs" 2. Dodge first BT I see, run directly into second one, get attacked by giant oil squid or something 3. Struggle through the tar until the squid gives up, collect all my damaged cargo, go on my way
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# ? Jul 16, 2020 03:41 |
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Omi no Kami posted:Out of curiosity, how did you guys handle the chapter 2 mission where you have to go to the port, and pass through a long rocky area full of BTs? That was astonishingly frustrating- I was super-weighted down by cargo, most of it was necessary, and it felt like terrain didn't really play a role- I tried once sneaking straight through and once being all tricky with climbing ropes and ladders around the edge of the level, and ran into about the same number of enemies both times. No tips but once you get past this and into ch3 the game opens up in such a wonderful way.
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# ? Jul 16, 2020 03:43 |
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Omi no Kami posted:Out of curiosity, how did you guys handle the chapter 2 mission where you have to go to the port, and pass through a long rocky area full of BTs? That was astonishingly frustrating- I was super-weighted down by cargo, most of it was necessary, and it felt like terrain didn't really play a role- I tried once sneaking straight through and once being all tricky with climbing ropes and ladders around the edge of the level, and ran into about the same number of enemies both times. My usual method for dealing with BTs at that point was to go slow, scan often, and hematic grenade BTs to make a path when I couldn't just sneak around them.
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# ? Jul 16, 2020 03:45 |
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https://twitter.com/DeepGameRes/status/1283581143116402694?s=20 It's already startin'!! Yeeeeahhh!!
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# ? Jul 16, 2020 04:55 |
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BRIDGET: Whatcha lookin for dumbass
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# ? Jul 16, 2020 05:10 |
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Omi no Kami posted:Out of curiosity, how did you guys handle the chapter 2 mission where you have to go to the port, and pass through a long rocky area full of BTs? That was astonishingly frustrating- I was super-weighted down by cargo, most of it was necessary, and it felt like terrain didn't really play a role- I tried once sneaking straight through and once being all tricky with climbing ropes and ladders around the edge of the level, and ran into about the same number of enemies both times. I packed the motorcycle full of Hematic Grenades and drove very slowly up the hill. And stopped when BTs were near. Then I used grenades on them until the path was clear.
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# ? Jul 16, 2020 05:11 |
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Triarii posted:My specific approach: Same except I waited for some ghosts to lob me some grenades because I only just learned reading this thread today that you can actually run away from mini-bosses.
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# ? Jul 16, 2020 05:15 |
I wonder
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# ? Jul 16, 2020 05:30 |
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Triarii posted:My specific approach: I'm going to go there next and I am sure that would have been my approach, if I hadn't smashed my bike directly into a BT right next to the previous outpost on my way there. I had no idea about the squid, so that freaked me out a bunch, but I somehow managed to get rid of it by throwing out all the grenades I had on me. Cargo and bike survived undamaged too, lucky me!
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# ? Jul 16, 2020 07:55 |
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WaltherFeng posted:I packed the motorcycle full of Hematic Grenades and drove very slowly up the hill. And stopped when BTs were near. Then I used grenades on them until the path was clear. That's pretty much what I ended up doing- I may have gone a little overboard, because this was my mission loadout for my successful attempt: Also, apparently the motorcycle approach is hilariously easy once you get good at dodging BTs without stopping to scan. I immediately got oiled every time I tried, but apparently they're slower than the bike and straight-up can't touch you unless you're me and plow straight into one. You guys are absolutely right about it opening up though- making deliveries on roads genuinely make me feel like I'm cheating.
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# ? Jul 16, 2020 11:36 |
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Do bases passively gain materials or do I need to replace everything I take?
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# ? Jul 16, 2020 12:38 |
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Pwnstar posted:Do bases passively gain materials or do I need to replace everything I take? Both. They restock but you can also make deliveries to speed things along.
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# ? Jul 16, 2020 12:41 |
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Omi no Kami posted:Out of curiosity, how did you guys handle the chapter 2 mission where you have to go to the port, and pass through a long rocky area full of BTs? That was astonishingly frustrating- I was super-weighted down by cargo, most of it was necessary, and it felt like terrain didn't really play a role- I tried once sneaking straight through and once being all tricky with climbing ropes and ladders around the edge of the level, and ran into about the same number of enemies both times. Park bike, create mailbox. Put stuff in mailbox, trigger BTs, trigger boss, run into it's mouth. Grab stuff out of postbox, continue journey with dead baby but 100% intact cargo.
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# ? Jul 16, 2020 13:01 |
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So is there ever a reason NOT to be rocking a skeleton once you unlock them? In exchange for losing two S slots on your suit you gain a huge speed boost or an extra 100-200kg of carrying weight.
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# ? Jul 16, 2020 13:50 |
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Pierson posted:So is there ever a reason NOT to be rocking a skeleton once you unlock them? In exchange for losing two S slots on your suit you gain a huge speed boost or an extra 100-200kg of carrying weight. Skeletons are always good to have. Just be sure to look at your battery levels.
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# ? Jul 16, 2020 13:52 |
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Pierson posted:So is there ever a reason NOT to be rocking a skeleton once you unlock them? In exchange for losing two S slots on your suit you gain a huge speed boost or an extra 100-200kg of carrying weight. Never was without a skeleton unless forced to be once I earned my first one.
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# ? Jul 16, 2020 14:08 |
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My theory is that exo-skeletons originally made more noise than no skeleton for stealth gameplay purposes, because they're bright and stompy and mechanical. It'd be harder to sneak around BTs or MULEs so you'd want to take it off every now and then. But maybe they decided that was too big a punishment for something so useful and got rid of it.
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# ? Jul 16, 2020 14:10 |
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I got DS as a gift from a family member, so I feel like I need to play it, but I'm really worried it's going to be a complete snooze-fest based on its reputation. I've really enjoyed most of Kojima's game, excluding MGS V which I found to be very boring after Quiet's introduction. This seems like it's him back to doing weird interesting poo poo, but I also keep hearing that it's super boring.
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# ? Jul 16, 2020 14:21 |
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# ? Apr 20, 2024 00:36 |
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if you're into the gameplay its totally engrossing but its also literally walking packages around and some sneaking from invisible ghosts. they always introduce something new as soon as it starts to wear though. its paced really well.
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# ? Jul 16, 2020 14:23 |