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I was raised catholic and went to catechism (Sunday school) for NINE YEARS... ... and I'm just learning now that some of these names used are from the bible. I paid attention... a lot of these places were just not mentioned. Anyway, gonna get back into Qud when I can, but drat, do I want either an android or switch port or both.
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# ? Jul 22, 2020 11:19 |
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# ? Apr 23, 2024 22:38 |
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Rupert Buttermilk posted:... and I'm just learning now that some of these names used are from the bible. I paid attention... a lot of these places were just not mentioned. Joppa is (also) on the eastern side of Edinburgh, Scotland! It's just down the road from me a bit. Kinda of looks different to how it does in game ;-)
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# ? Jul 22, 2020 11:43 |
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Tuxedo Catfish posted:what was busted about short blades is there used to be a skill that let you substitute agility for strength in penetration rolls. it wasn't necessarily the single most broken thing in the game, but it was the easiest and most passive. you just went all-in on agility and spent the rest of the game with max penetration and only getting hit on a natural 20 yeah that's what i meant with thinking the real strong thing was always being able to dump str for agi for tons of dv + whatever other more beneficial stat you want (a lot more toughness than 18 if you really wanna be bored), not the agi pv. admittedly most of my memory of it now is from when the pv you got from agi was half of your agi bonus instead of your full bonus which i thought was in a fine place balance wise. overall i wish the systems just didn't work in a way that 'big armor buff axe guys' were actually way glassier than agile knife guys, and that chrome pyramids didn't exist probably. (I guess these days you should just have friendly robots before poking your head too deep in the earth/going to the deathlands but by the time I was leveled enough to do that stuff I didn't also want to go hunting for people to bribe for however many hours) e; random unrelated thought, does willpower affect light manipulation recharge rate? DisDisDis fucked around with this message at 12:20 on Jul 22, 2020 |
# ? Jul 22, 2020 12:12 |
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Danger - Octopus! posted:Joppa is (also) on the eastern side of Edinburgh, Scotland! It's just down the road from me a bit. Kinda of looks different to how it does in game ;-) There’s a Joppa and Bethesda in Maryland, and Qud is also full of crabs so
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# ? Jul 22, 2020 14:53 |
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victrix posted:Can anyone point me to the true power of the arcologies that I'm missing? Bit late, but... As mentioned, True Kin will never stand up to the sheer survivability and tactical adaptability of mutants. Apart from the easier early game, their main advantage (IMO) lies in their slightly more generous stat and skill budgets, both at creation and via level up - with decent Int, True Kin make pretty good generalists or gimmicky hybrids. I've had a lot of luck with TK battle tinkers who rely mostly on firearms at first and don't dip into weapon skills until they find (or make) something really good. And if you're lucky enough to score Giant Hands, a Gun Rack, or ideally both, you can do some satisfyingly ridiculous poo poo multi-wielding carbines for overwhelming ranged lethality; failing that, there are some neat quality of life augmentations, or you could just stack AV, DV, and resists. In any case, it's a good idea to explore ruins and learn secrets from your water-sibs - you gotta do a lot of delving to find those becoming nooks and cybernetics credit wedges. My only Tomb/end-of-current-content clear to date is with a tinkery True Kin Carbide Chef who quad-wielded heavily customized carbines and simply deleted enemies with highly accurate 12-shot bursts. Dude was goddamn near untouchable; even Cragmensch completely ate poo poo within one or two bursts, since the sheer number of attack rolls inevitably resulted in a critical hit or two. Edit: I would actually like to propose that True Kin characters begin knowing the location of a becoming nook in the surrounding area (apart from the rusted arch, of course). Cybernetics are a big part of what makes the TK experience unique, and having a slight nudge in the right direction would be interesting and fun without disrupting the balance of things overmuch. Alternatively, have the mayor of the starting town mention the nook's location as a bonus on top of their quest reward, if the player character is true kin. Angry Diplomat fucked around with this message at 15:08 on Jul 22, 2020 |
# ? Jul 22, 2020 15:03 |
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victrix posted:This is probably a Thing that should happen for the procgen villages, because yeah, this is the shittiest part about a random start. Just highlight the two main quest givers or whatever, bonus if the warden and stilt dude start near you every time. Autoattack till dead and just autoattack have commands now btw.
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# ? Jul 22, 2020 17:52 |
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Angry Diplomat posted:Bit late, but... Being able to start with carbide weapons is pretty huge.
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# ? Jul 22, 2020 17:59 |
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True kin get stat points from every nectar injector so they can end up out-munchkining chimeras, but mental mutations are still more broken.
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# ? Jul 22, 2020 18:03 |
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Going to be diving back in after work today. The builds in the OP still the way to go for beginner players? That willpower build sounds super fun.
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# ? Jul 22, 2020 18:04 |
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The builds in the OP are basically a shitpost I made like fifty versions ago. They were functional but not entirely serious then, and things have changed a lot since. Here are the builds I would actually recommend for a beginner. BJMOMMEMBICCDCDNDX This is a "get out of jail free" build. Freezing Hands lets you win fights by completely disabling your opponent. Teleport + Clairvoyance lets you instantly nope out of any fight that goes badly. BEMOMMEMBCBEBLBOCB Classic "axe turtle" / centaur. Designed to take advantage of Charge in the Tactics tree -- it has strong synergy with both axes and the Horns mutation. Shield Slam also works well with this. Note that horns technically count as short blades, if I'm not mistaken, so you may wish to splash into that tree in addition to axes, down the road. BBMOMMEMBNBOB2CCDN A slight variation on a build I posted a few pages back -- by request, it is completely focused on passive bonuses. (I swapped out Double-Muscled for Multiple Arms -- swap it back if the slightly lowered Strength bothers you.) You'll want to spec into Long Blades right away for Defensive Stance, as the gimmick here is basically movespeed + DV. For any build that doesn't start with it, Acrobatics -> Spry should be your first two skill purchases. Try and get to level 3-4 before heading to Red Rock. You can fight crocs in the salt marsh, or even venture into the hills to fight snapjaws (they drop good early-game armor) but don't enter any other biomes. Another alternative is to start as a Nomad, get the quest from the Zealot in the starting town, and then immediately visit the Six-Day Stilt. As a Nomad you have Wayfaring + the salt pans skill, so if you travel on the world map you are extremely unlikely to get lost. Upon reaching the Stilt the quest reward XP will instantly carry you to level 4, and almost to level 5. This doubles your hit points and makes you far more likely to survive.
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# ? Jul 22, 2020 19:34 |
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Tuxedo Catfish posted:The builds in the OP are basically a shitpost I made like fifty versions ago. They were functional but not entirely serious then, and things have changed a lot since. Sweet, thanks!
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# ? Jul 22, 2020 19:39 |
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I'd like to leave this old version I'm on and see the Tomb content, so I think I'm finally going to retire my insanely long-lived true kin who has all kinds of bonkers nonsense going on. I finally got Giant Hands off a Templar, so my latest plan was to combine that with Gun Rack and quadruple-wield phase cannons so I can go kill the ape god, then turn in all my books and retire I guess? After... building a house in the woods out of portable walls...? I'm not sure what else there is to do at this stage. Kill a decasludge, maybe; that seems to be the least-gotten achievement (tied with Leap, Frog, but I have yet to meet a legendary frog)
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# ? Jul 22, 2020 21:27 |
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I think the actual thing I don't like about precog is that there is not currently a method to get around having it as a mutant and getting armor from neutron flux aside from just being strong enough to take 390 crushing damage. It's one of the best on demand abilities even from the standpoint of 'I am in trouble and I want 2 shots at getting out of it' but I wish there was a consumable, even if it's as rare as eaters injectors, that could be used for the effect. The thing I find funny about his rant is that in my experience with the new system I wasn't getting that much less value out of precog to pick mutations, I just actually would hold onto injectors more then 5 seconds so I had control over where my points went.
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# ? Jul 22, 2020 22:15 |
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Whaleporn posted:I wish there was a consumable, even if it's as rare as eaters injectors, that could be used for the effect. There is, if you’re True Kin
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# ? Jul 22, 2020 22:19 |
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https://www.behance.net/gallery/98359575/UI-Designs-for-Caves-of-Qud The dna strand mutation screen is inspired
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# ? Jul 23, 2020 00:07 |
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victrix posted:https://www.behance.net/gallery/98359575/UI-Designs-for-Caves-of-Qud my god, that is some amazing talent, to so seamlessly drop into the aesthetic and just totally nail it the presentation itself is beautiful, so crazy
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# ? Jul 23, 2020 00:20 |
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Cybernetics screen doesn't say 'Welcome to Becoming Tom Nook' 0/10
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# ? Jul 23, 2020 00:23 |
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Does anyone have any advice on actually finding this ape god chump? I understand his lair can appear in some indeterminate area to the easy of Kyakukya, but I don't know how far north or south it ca be, so I just started out walking 25 screens east, then north one screen and 25 east, etc. Not sure how far I have to range here
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# ? Jul 23, 2020 00:30 |
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anime tupac posted:Does anyone have any advice on actually finding this ape god chump? I understand his lair can appear in some indeterminate area to the easy of Kyakukya, but I don't know how far north or south it ca be, so I just started out walking 25 screens east, then north one screen and 25 east, etc. Not sure how far I have to range here I think it's within one parasang of Kyakuya, not due east. I might be mistaken, though, I've only stumbled on it once or twice.
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# ? Jul 23, 2020 01:07 |
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victrix posted:https://www.behance.net/gallery/98359575/UI-Designs-for-Caves-of-Qud As a biochemist I really appreciate the genome mutation screen. The whole thing looks rad.
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# ? Jul 23, 2020 01:21 |
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So I decided to try out the Axe Turtle, but I swapped out Amphibious for Evil Twin because it sounded more interesting. Game has changed a lot since I last played it. Is that UI stuff that was posted earlier something that is actually going to be adopted or is it just someone doing it on their own? BEMOMMEMBCBEBLBOEC if anyone wanted the code, all credit to Tuxedo Catfish.
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# ? Jul 23, 2020 02:07 |
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Well that worked out. A couple hours later while out here looking for his location I learned it as a secret from a Canned-Have-It-All recipe (fwiw it was 1 parasang east and 2 south of Kya)
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# ? Jul 23, 2020 03:02 |
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Meridian posted:So I decided to try out the Axe Turtle, but I swapped out Amphibious for Evil Twin because it sounded more interesting. Game has changed a lot since I last played it. Is that UI stuff that was posted earlier something that is actually going to be adopted or is it just someone doing it on their own? I believe it's a UI the devs commissioned, they're planning on adding it before the game leaves early access.
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# ? Jul 23, 2020 05:07 |
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So, does anyone have an alternative set-up for keyboard that's quick to input for a non-10key keyboard? I got frustrated trying to jump back in last night and realizing I wasn't really sure how to remap to allow for intuitive diagonal movement. Dumb reason to stall out, but if anyone has any suggestions, it'd be much appreciated. What I'm trying to avoid is the cascade of swapping movement in over other intuitive keys (like i for inventory) and then having to realign those to other spots.
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# ? Jul 23, 2020 05:28 |
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there's a bit of swapping keys over with this(but also that's borderline inevitable), but I like to use QWE ASD ZXC to replace movement/wait 1 turn keys. I use this even though I have a numpad because it's convenient to have movement keys be left handed and in basically the same spot as WASD, so it's more similar to other games. I use this in DCSS, dungeonmans, Qud... everything that lets me change the controls.
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# ? Jul 23, 2020 05:31 |
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Also, that UI is incredibly nice and I can't wait to see it on release... ...is there any projected EA release?
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# ? Jul 23, 2020 05:37 |
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Memnaelar posted:Also, that UI is incredibly nice and I can't wait to see it on release... We'll have the UI in before EA-exit, we're starting work on it now on the beta branch, you can see some of it by enabling the prerelease stage screen. EA-exit who knows, a year?
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# ? Jul 23, 2020 05:46 |
victrix posted:https://www.behance.net/gallery/98359575/UI-Designs-for-Caves-of-Qud Beautiful.
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# ? Jul 23, 2020 06:19 |
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I made it up to Omonporch last night with a solid build, so in theory I'll check out Tomb of the Eaters shortly? Not going to play new stuff tired, we'll see how it goes. I lucked into 25% chance to permaboost stat food and had like 35+ cans of plenty annnd... it doesn't work. Don't know why, but I was all hype for totally busted stats and nope Another buglet: Arc Cannon has no sfx which was throwing me for a loop after using an Eigenrifle for all of Susa, pew pew. Other scattershot thoughts: I wish all merchants went into a searchable index like the ruins and legendaries do, at the very least Stilt. Deertown mystery is meh. I guess its an easy source of a skill or two and some minor free gear, but I found myself skipping it after the first few goes. I might pursue it for OpTimAL GAmePLay on some chars, but it's definitely not the best of the static-ish content. Good experiment in stretching qud interactivity though, for sure. After running through the midgame on several characters, I feel like the beginning is the rockiest part, and not just because of the death rate at low levels, I'll try to write up some coherent thoughts on this later. Random town starts are great, but there's still some cheesy feeling deaths almost entirely because of ambushes and where the overworld map drops you when you land even when not getting lost. Inventory management is pretty ugh, but I hate inventory in every
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# ? Jul 23, 2020 10:50 |
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victrix posted:https://www.behance.net/gallery/98359575/UI-Designs-for-Caves-of-Qud
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# ? Jul 23, 2020 13:28 |
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Unormal posted:We'll have the UI in before EA-exit, we're starting work on it now on the beta branch, you can see some of it by enabling the prerelease stage screen. That sounds fantastic.
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# ? Jul 23, 2020 22:41 |
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In the random starting villages, the questgivers don't have any factions, so I can't share water, so I can't learn anything. The wardens seem to be working fine.
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# ? Jul 24, 2020 05:25 |
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200.80
201.2 - beta branch
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# ? Jul 25, 2020 06:05 |
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Looks like inputting world seeds is broken on my version since the update today? I put the seed in, hit start game, and it just boots me back to the New Game menu. I can't highlight any op the menu options but I do hear the mouse-over sounds. Pressing escape from this point allows me to highlight and select a choice again, but as previously mentioned inputting a seed doesn't get me where I want to go. Game is amazing Unormal and crew, y'all deserve all the praise possible. Edit: Upon slightly further investigation; The seeds I'm inputting aren't the same seed I get at the bottom of the character sheet. For example: trying to input Tuxedo Catfish's BEMOMMEMBCBEBLBOCB Gives the output seed of BDKJMMNLBHBQBRDKDZEG. Dunno if this information is at all useful. Edit2: This is beta branch, I'm sure that's helpful to know. MMF Freeway posted:Just to be sure, are you entering the code via Chose character build from library > Enter code? If you put a character code into the world seed option you get weird results Yeah turns out I shouldn't try and play before having coffee. Thanks so much. Duderclese fucked around with this message at 15:50 on Jul 25, 2020 |
# ? Jul 25, 2020 13:59 |
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Just to be sure, are you entering the code via Chose character build from library > Enter code? If you put a character code into the world seed option you get weird results
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# ? Jul 25, 2020 15:35 |
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Or... awesome results
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# ? Jul 25, 2020 18:09 |
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So I can pretty consistently reach the grit gate at this point usually around level 10 or so. Is that too early to go there? Or is there some better way to deal with the turrets? I figure it's the next logical place for me to be and usually the only quest left in my journal and I can handle most of the critters in there but inevitably something will come out of nowhere and just gank me. My last guy turned a corner and there were 3 turrets all lined up, I dunno if they all hit me at once or what but I went from 50 HP to dead in one turn!
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# ? Jul 26, 2020 00:04 |
untzthatshit posted:So I can pretty consistently reach the grit gate at this point usually around level 10 or so. Is that too early to go there? Or is there some better way to deal with the turrets? I figure it's the next logical place for me to be and usually the only quest left in my journal and I can handle most of the critters in there but inevitably something will come out of nowhere and just gank me. My last guy turned a corner and there were 3 turrets all lined up, I dunno if they all hit me at once or what but I went from 50 HP to dead in one turn! you just have to learn to be careful about going through doors via listening for chirps and immediately noping out if something starts shooting you. usually they're cordoned off in their own little areas and should require at least a couple turns before they kill you, especially if you have reasonable DV i usually use the coward's method though: clairvoyance
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# ? Jul 26, 2020 00:14 |
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If you're struggling with Grit Gate and feel like you need more levels or better equipment, try going up to the Six-Day Stilt. You can avoid stepping on desert tiles almost all of the way up if dawngliders scare you. There's a ton of merchants up there, and you can turn in books and information about Resheph for extra XP. The more dangerous/profitable venture is to poke your head into the jungle and very, very carefully kill some goatfolk. They drop a lot of carbide weapons for selling and/or use, and sower's seeds are a source of decent, cheap grenades. Other than that, try to have a minimum of 6 AV early on, ASAP, before you start caring about your DV. Chain mail or studded leather armor should be your goal early on.
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# ? Jul 26, 2020 00:17 |
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# ? Apr 23, 2024 22:38 |
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eke out posted:you just have to learn to be careful about going through doors via listening for chirps and immediately noping out if something starts shooting you. usually they're cordoned off in their own little areas and should require at least a couple turns before they kill you, especially if you have reasonable DV Ok yeah I was trying to attack the turret so maybe not the best method of approach. Also I totally had clairvoyance buuuttt forgot to use it as usual. Dachshundofdoom posted:If you're struggling with Grit Gate and feel like you need more levels or better equipment, try going up to the Six-Day Stilt. You can avoid stepping on desert tiles almost all of the way up if dawngliders scare you. There's a ton of merchants up there, and you can turn in books and information about Resheph for extra XP. That's actually exactly what I had done before I got to grit gate so at least I'm on the right track. I had chain mail and steel boots and some other stuff so I really was tearing through most stuff until I tried to attack a turret...
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# ? Jul 26, 2020 00:41 |