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The recipient android has to have a VX chip and be connected to the Skymind too. Edit: Honestly you should be sticking VX 2-3's in everyone anyway, bonus consciousness is hard to come by and they're fairly cheap to make, if hard to install
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# ? Jul 26, 2020 00:21 |
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# ? Apr 26, 2024 20:45 |
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Inacio posted:by the way LWM's Deep Storage is the best extra storage mod i've used so far. you can save space at the cost of time, so it's not as cheaty as everything else I had to turn off the storage time calculations because when I load up a caravan or a cargo shuttle to sell the 100 pieces of nano armor from the last glitterworld commando raid the game freezes between 30 seconds and a few minutes then resumes at a chugging pace while my colony moves stuff to the shuttle.
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# ? Jul 26, 2020 00:43 |
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One of the best things about the Rimworld thread is how Tynan assumed that Rimworlders would share a general horror of distasteful actions, even if justified, and actual humans posting here are frequently confused as to how some worthwhile or necessary act might still make someone feel bad ~
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# ? Jul 26, 2020 01:30 |
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Can there be a truer love in the Rim? I think not.
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# ? Jul 26, 2020 02:35 |
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quote:Beyond Impossible Meals: https://steamcommunity.com/sharedfiles/filedetails/?id=2177980416
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# ? Jul 26, 2020 04:13 |
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Wasn't Tynans original vision for Rimworld that people would build a makeshift shack community and then try to escape the planet and "win" the game as quickly as possible? Then fighting tooth and nail against people turning it into a town simulator (which is what the game was successful for)
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# ? Jul 26, 2020 05:09 |
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My space station is coming along nicely, but you know... I'm thinking of gutting it all and doing a new start. This time just being in space. Maybe solo colonist that scavenges debris to expand the ship, and getting new colonists will be either cloning corpses or building androids. All that time spent, why do I do this Leal fucked around with this message at 05:18 on Jul 26, 2020 |
# ? Jul 26, 2020 05:15 |
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Katt posted:Wasn't Tynans original vision for Rimworld that people would build a makeshift shack community and then try to escape the planet and "win" the game as quickly as possible? I have never seen someone actively hate fun as much as Tynan does and its genuinely astonishing how good this game is despite his best efforts
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# ? Jul 26, 2020 06:04 |
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Danaru posted:I have never seen someone actively hate fun as much as Tynan does and its genuinely astonishing how good this game is despite his best efforts Sheer customizability is the saving grace involved. The base game scenario editor is incredibly powerful, and the modding system is comprehensive and easy enough to use that between these two things Tynan's vision for the base game is a dead letter the moment someone gets tired of it. Even pure XML editing can take you amazing places, never mind when scripting becomes involved.
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# ? Jul 26, 2020 06:21 |
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Danaru posted:I have never seen someone actively hate fun as much as Tynan does and its genuinely astonishing how good this game is despite his best efforts Oh man if only you would look at the Cataclysm: Dark Days Ahead development community. Tynan looks like Willy Wonka compared to that aggressively joyless bunch.
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# ? Jul 26, 2020 06:23 |
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One mod would make this game 10 times more fun for me. SOS2 but everything being more compact. Give me a heat sink that costs 30 times as much to build but is 20 times as efficient. radiators on the same ratio. Radiators that work within shields. Making a radiator that's covered by a shield but also just on the edge forces such massive ship designs and I just want a small ship. The game handles large ships very badly so I don't like how SOS2 forces you to have so many heat sinks etc taking up so much space.
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# ? Jul 26, 2020 06:29 |
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I dont know why anyone here is surprised the beleiver of the Incel Orientation Ratio(tm) has a bad track record on his assumptions and predictions.
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# ? Jul 26, 2020 06:32 |
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At least he isn't actively removing gameplay mechanics and options because people are playing it wrong. (I'm looking at you, Stone Soup.)
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# ? Jul 26, 2020 06:43 |
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Manager Hoyden posted:Oh man if only you would look at the Cataclysm: Dark Days Ahead development community. Tynan looks like Willy Wonka compared to that aggressively joyless bunch. Let's remove gunpowder recipes. Cause its not realistic that people know how to make gunpowder
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# ? Jul 26, 2020 07:32 |
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Leal posted:Let's remove gunpowder recipes. Cause its not realistic that people know how to make gunpowder Let's remove all experience gain while we are at it, none of your colonists know how to cook? I hope you enjoy starving. Also no one is skilled enough to know how to make anything more complex than tribal stuff, pemmican? whats that?
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# ? Jul 26, 2020 09:54 |
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Katt posted:Wasn't Tynans original vision for Rimworld that people would build a makeshift shack community and then try to escape the planet and "win" the game as quickly as possible? No on both counts. The rush to get off the planet was because a ton of crap wasn’t done yet and pressuring people to leave early was the only way to provide a challenging goal. The game these days plays much more slow and sedate even on the tougher difficulty levels because there is a lot more to do. The end game has also been slowed down severely so you can’t just rush across the finish line now, you must finish strong and with a character to your community. Tynan basically accepted the modders with open arms and fundamentally changed a fistful of things in the game’s architecture and construction purely to make it easier to mod. I have no idea where the narrative that he hates fun came from but it’s close to, though probably not wholly, incorrect.
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# ? Jul 26, 2020 09:58 |
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Except the SOS modders that got threatened with legal action. So they took everything Royalty related out of their mod and now the DLC is even less redundant than ever before.
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# ? Jul 26, 2020 11:19 |
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Welcome to Earth. I know I'm not on Earth, I just really like Independence Day.
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# ? Jul 26, 2020 11:30 |
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Tag to find my dumb misbegotten posting
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# ? Jul 26, 2020 11:33 |
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Results: The only damage anyone took was my poor dumbass who opened the wall takings couple hits as he was fleeing. That and a single turret, but that’s what they’re there for, so I’m happy. Got a couple robot alien corpses I have no idea what to do with and the ancient soldiers didn’t even have cool weapons. I must be a cat, because the real present was the box the toys came in. Several hundred limestone and steel completely free? Yes please.
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# ? Jul 26, 2020 11:45 |
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PMush Perfect posted:Results: The only damage anyone took was my poor dumbass who opened the wall takings couple hits as he was fleeing. That and a single turret, but that’s what they’re there for, so I’m happy. Got a couple robot alien corpses I have no idea what to do with and the ancient soldiers didn’t even have cool weapons. You can remotely take down walls by ordering someone to shoot the wall from a distance until it crumbles.
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# ? Jul 26, 2020 12:05 |
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PMush Perfect posted:Results: The only damage anyone took was my poor dumbass who opened the wall takings couple hits as he was fleeing. That and a single turret, but that’s what they’re there for, so I’m happy. Got a couple robot alien corpses I have no idea what to do with and the ancient soldiers didn’t even have cool weapons. You can recycle mechanoid corpses at the machining bench into steel and, before the changes to mechanoids with the DLC, plasters and components as well. My understanding is that non-steel rewards from this were reduced due to the increased number of mechanoid corpses acquired through raids and quests. I generally set a Disassemble Mechanoid bill to Do Forever and unlimited range when I first build the bench and forget about it.
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# ? Jul 26, 2020 14:19 |
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Turns out sticking the essence of my one-legged pyro colonist with the awesome stat potential into the T5 murderbot isn't easy even with instructions. Everyone's one skill level short of installing the neural chips. Fortunately the T5's been taking out its rage on the easy-to-fix T1s and not the T4 or the one-legged pyro with the awesome stat potential.
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# ? Jul 26, 2020 15:13 |
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Asimo posted:Bad mood is temporary, replacement organs are Making bionic organ replacements is a good mod. Makes the progress from crashlanded mooks to cybernetic western gods a lot smoother as well.
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# ? Jul 26, 2020 15:37 |
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The Super-Id posted:Same, although I will also settle for slate + marble sometimes because the black and white stone look nice together. Here's a mod to help make it look even nicer.
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# ? Jul 26, 2020 16:02 |
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How would you best go about clearing a large bug infestation out of an open roofed cave? Freezing and indirect heat are both out because the temperatures are normalised by the holes in the ceiling and the horde is too large to take on in an open fight even with favourable terrain. I'd like to build an IED firebox but I've not acquired a single incendiary shell is this run and the nest is close enough to my base that building it would probably get the builders killed.
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# ? Jul 26, 2020 17:06 |
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Presumably there's a tunnel leading to this cave? Distribute some chemfuel along the route along with some wood and whatever else flamable, then lure them into the tunnel and pour in the fire from a standard bug killing setup. Soon enough the chemfuel will get hit and all the bugs still in the tunnel will go up.
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# ? Jul 26, 2020 17:09 |
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Use antigrain shells to take out their food supply
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# ? Jul 26, 2020 17:21 |
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Colony update: Better Infestations and Vanilla Factions: Insectoids was a perilous combination
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# ? Jul 26, 2020 17:48 |
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multijoe posted:How would you best go about clearing a large bug infestation out of an open roofed cave? Freezing and indirect heat are both out because the temperatures are normalised by the holes in the ceiling and the horde is too large to take on in an open fight even with favourable terrain. I'd wall that poo poo in as thick as I can then mortar the hell out of it.
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# ? Jul 26, 2020 18:03 |
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I didn't even get a chance, the I tried to wall in the bugs at the start to buy time to construct the firebox but the Queen was super aggressive in expanding and chewed through it nearly immediately and started patroling the construction site, I managed to ambush and kill her but then the colony launched a full scale attack a few minutes later. My entire colony was torn to shreds I guess this is my punishment for strip mining an entire mountain without doing the slightest bit of preparation for the inevitable bug war
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# ? Jul 26, 2020 18:15 |
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I've had the game running with my extinct colony for the last hour and these mod bugs have just exponentially expanded mode across the entire map. Already about 15 seperate hives and queens through the entire area and they're rapidly driving everything else in the region extinct, the new scripting on them is horrific. Also I've just noticed insect jelly is people??
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# ? Jul 26, 2020 18:56 |
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In my colony the simple meals and clothes are people so I guess people are like cake. Anything could be it!
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# ? Jul 26, 2020 19:12 |
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Insect jelly is made of any viable food matter, bugs carry raw food and corpses to hives to make jelly. I found Better Infestations to be buggy(hah) and generally unpleasant, the no-prompts arrival of multiple bugs and hives on map edges or double spawns on regular infestations doesn't add much to the game. I've also not seen the hunting/defense split work. All that and the Queen just make infestations extra punishing if not immediately obliterated on spawn.
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# ? Jul 26, 2020 19:55 |
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This is awesome, thank you!
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# ? Jul 26, 2020 20:06 |
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What's the best mod to fix Tynan's dopey assumptions about sexuality? Or is it fixed in the base game these days?
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# ? Jul 26, 2020 20:44 |
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HopperUK posted:What's the best mod to fix Tynan's dopey assumptions about sexuality? Or is it fixed in the base game these days? I use dev mode to turn all pawns bisexual and it makes my colony highly functional, people are happy and the need for bedrooms is around 0,6 to the pawn.
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# ? Jul 26, 2020 20:49 |
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HopperUK posted:What's the best mod to fix Tynan's dopey assumptions about sexuality? Or is it fixed in the base game these days? Psychology, don't play a game without it
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# ? Jul 26, 2020 20:56 |
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Katt posted:I use dev mode to turn all pawns bisexual and it makes my colony highly functional, people are happy and the need for bedrooms is around 0,6 to the pawn. Rimworld: Highly-Functional Mandatory Bisexuality
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# ? Jul 26, 2020 20:59 |
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# ? Apr 26, 2024 20:45 |
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LonsomeSon posted:Rimworld: Highly-Functional Mandatory Bisexuality As Aldous Huxley foretold.
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# ? Jul 26, 2020 21:00 |