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Khanstant
Apr 5, 2007
I would say so, though it might not be quite as slow and tedious/technical as that? If you like the joy of traversing hazardous terrain in a variety of ways, you'll dig this.

I haven't gotten to that dope snow-climb yet, but I did wind up there a bit by accident exploring and I'm very stoked for that stretch.

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Gomez Chamberlain
Mar 22, 2005

Subakh ul kuhar!

a mysterious cloak posted:

Would you guys recommend this game if I'm an avid Snowrunnner player? I'm definitely okay with the slower paced, kind of tedious planning of the Snowrunner/Mudrunner games, so this might be right up my alley.

Absolutely. Honestly, I've been thinking about both while playing this, very similar vibe as far as the point-to-point stuff goes.

Codependent Poster
Oct 20, 2003

Toadsmash posted:

I am very very over the whole tired sci fi trope of things that look and act and feel and everything else like real live human beings but absolutely must be treated as subhuman according to the will of very specifically one dimensional characters that have no real depth beyond "make the player/viewer uncomfortable." Or the usual, "Look at us being so clever with our racism parallels!" And that's Deadman's shtick so far, plus a dose of taking turns with Heartman as the game's preferred exposition dumperer in chief.

Said shower scene's creepy body language was so jarring to me it was actively tugging my attention away from one of those exposition dumps when the game was clearly going for a big reveal moment. It's a dumb contrast, especially in a game that doesn't give you a way to replay cutscenes I'll probably wish I'd paid more attention to later. Kojima gotta Kojima.

Game is just a bit lacking in an emotional core across the board. I can enjoy the constant nerd spazzing emails and pseudo scientific gibberish with the best of them, though.

I play the game so I can build highways all by my lonesome and play Rock Climbing Simulator 2020, for the most part. And boy does it ever excel at that. It's probably a blessing for me then that by Kojima standards this game is rather cutscene light.

Seriously, the game likes to hold information on characters for later. The reason Deadman acts like he does becomes very clear by the end of the game, and you'll soon find out just how awesome he is.

Throughout the game, pretty much everyone wants something from Sam or they want him to do something for him. Deadman is the only one who does something for Sam without asking anything in return.

Frog Act
Feb 10, 2012
Probation
Can't post for 11 hours!
my Sam portrait in DS shows him with an assault rifle now that I’m at porter level 200 or so but I haven’t even seen a gun since I’m still in the third area with the preppers, I’ve felt this compulsion to do literally every delivery even well past having maxed out everyone to five stars. except lake knot it self, they really make you work for that fifth star

I am wondering though - if I chose not to build the roads would they still appear eventually? I’ve built every road I’ve come across by hauling tons of mats from different hubs every time and it’s a lot of effort but every time I get on I get like 8k likes for all my roads, and they make stuff SO MUCH easier. if I didn’t do that would other people still build them or are roads on the player to contribute to / finish?

a mysterious cloak
Apr 5, 2003

Leave me alone, dad, I'm with my friends!


Khanstant posted:

I would say so, though it might not be quite as slow and tedious/technical as that? If you like the joy of traversing hazardous terrain in a variety of ways, you'll dig this.

I haven't gotten to that dope snow-climb yet, but I did wind up there a bit by accident exploring and I'm very stoked for that stretch.

cmpterjones posted:

Absolutely. Honestly, I've been thinking about both while playing this, very similar vibe as far as the point-to-point stuff goes.

Cool, I'll give it a try. Any platform better than the others? I have xbox/ps4/PC.

Midjack
Dec 24, 2007



Frog Act posted:


I am wondering though - if I chose not to build the roads would they still appear eventually? I’ve built every road I’ve come across by hauling tons of mats from different hubs every time and it’s a lot of effort but every time I get on I get like 8k likes for all my roads, and they make stuff SO MUCH easier. if I didn’t do that would other people still build them or are roads on the player to contribute to / finish?

My experience was that a couple of road segments at the beginning that I contributed to were finished by other players and every other paver in the network that I dumped a few resources into was 50-75% completed but I had to finish it myself. Pavers not in the network you have to entirely do yourself. I doubt the game will entirely provide roads without some contributions from you.

Gomez Chamberlain
Mar 22, 2005

Subakh ul kuhar!
I’ve played on both a PS4 Pro and now playing on PC. At first I just wanted mouse/keyboard controls but honestly I’m playing it on PC with an Xbox controller. I have a rig that could very easily be considered overkill so the performance is noticeably better than it was on the PS4 for me. Only thing I’m missing is HDR since my monitor doesn’t support that, but it’s a curved ultrawide and that is supported and I think it looks stunning with that display.

a mysterious cloak
Apr 5, 2003

Leave me alone, dad, I'm with my friends!


Bought it on PS4 and played the first two episodes. Super cool.

Toadsmash
Jun 10, 2009

Dave Tate's downsy face approves.
FYI re connection level gains - if you only gain a smidgen of connection level for an in person delivery, it's usually because you've already done that standard order at least once. First time completions pretty much always give huge connection level gains in my experience, even for the hub cities.

Its part if how the game encourages you to not just run the same handful of easy to reach destinations over and over.

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

Midjack posted:

My experience was that a couple of road segments at the beginning that I contributed to were finished by other players and every other paver in the network that I dumped a few resources into was 50-75% completed but I had to finish it myself. Pavers not in the network you have to entirely do yourself. I doubt the game will entirely provide roads without some contributions from you.

I pretty much ignored the roads in my first playthough after I got ziplines and I remember at least 1 or 2 segments of mountain road finishing themselves. Probably takes a long time though.

Toadsmash
Jun 10, 2009

Dave Tate's downsy face approves.
I finished the roads by Lake Knot/South Knot before I moved on and can't remember that any of the pieces finished on their own. There were like 3 northern pavers already done when I first hit Lake Knot, though. Was a bit sad how long I observed some of the southern pavers sitting close to full without getting topped off before I came along.

Gomez Chamberlain
Mar 22, 2005

Subakh ul kuhar!
:same:

I spent a bunch of time working on the section of highway by Mountain Knot and brought it all the way down to the valley south of the Distribution Center last night. I started fetching materials from preppers in the mountain area last night and then today just decided to continue the story, it's hard out here for a porter/paver.

I have now accidentally found myself in Edge Knot though, so I guess I'm just going to finish the story before going back to finish the roads.

I'll shower with Deadman any day, but I will not have Higgs licking me.

Random Encounter
Jul 19, 2007
Freeform for life
I build out roads slightly past where the next story delivery point will be, then load out for fighting BTs with my only cargo being the story delivery. I'm just past chapter 5, so I expect all deliveries to trigger major timefall storms, and that I'll be attacked by a story boss before or after reaching a drop off location.

CJacobs
Apr 17, 2011

Reach for the moon!

cmpterjones posted:

I'll shower with Deadman any day, but I will not have Higgs licking me.

I would gladly be licked by troy baker any day of the week

Frog Act
Feb 10, 2012
Probation
Can't post for 11 hours!
I suppose this trip to the weather station from the South of Lake Knot distro would be better done on foot, I did it once but got an A and decided to try again and have screwed up twice since

Am I actually missing anything or screwing up in a meaningful way if I don’t get an S on something?

Also can you “clear” an area by just using grenades to kill all the BTs or do they respawn if you don’t go through the whole whale squid fight

Frog Act fucked around with this message at 15:16 on Jul 26, 2020

CJacobs
Apr 17, 2011

Reach for the moon!
If you eliminate all of the BTs in an area the rain will go away, but only for a few minutes tops. It seems like the devs really didn't intend for you to bother doing that.

And no, S ranks don't unlock anything on their own, you just get fewer likes and thus level up facilities a little slower.

Gomez Chamberlain
Mar 22, 2005

Subakh ul kuhar!

CJacobs posted:

I would gladly be licked by troy baker any day of the week

Only as Joel.

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin
This game is pretty good.

I just got to the part where you throw old batteries into the ocean

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
I didn't read a lot of the emails and stuff, so I missed out on some of the worldbuilding (I end up seeing it in here summarizing it luckily). Does anything in the game mention or hint about anything with the world outside of America? Also is the entire ocean tar now?

Shinmera
Mar 25, 2013

I make games!

Deliverin' nukes, lookin' snazzy.

Zonko_T.M.
Jul 1, 2007

I'm not here to fuck spiders!

Macaluso posted:

I didn't read a lot of the emails and stuff, so I missed out on some of the worldbuilding (I end up seeing it in here summarizing it luckily). Does anything in the game mention or hint about anything with the world outside of America? Also is the entire ocean tar now?

they just mention that no one knows what's going on outside America, because of the chiral matter in the clouds space and air travel are both unfeasible, all satellites are lost so there's really no way to find out.

Not sure about the oceans. I thought the crater lake you cross and the one above the Craftsman were regular water? Even with modern boating equipment ocean travel would be significantly harder without radar or radio or GPS. It's clear the chiral network has a very limited range compared to even traditional radio.

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

Zonko_T.M. posted:

they just mention that no one knows what's going on outside America, because of the chiral matter in the clouds space and air travel are both unfeasible, all satellites are lost so there's really no way to find out.

Not sure about the oceans. I thought the crater lake you cross and the one above the Craftsman were regular water? Even with modern boating equipment ocean travel would be significantly harder without radar or radio or GPS. It's clear the chiral network has a very limited range compared to even traditional radio.


Realistically shortwave radio would still reach that far, maybe chiral clouds block it.

Midjack
Dec 24, 2007



Macaluso posted:

I didn't read a lot of the emails and stuff, so I missed out on some of the worldbuilding (I end up seeing it in here summarizing it luckily). Does anything in the game mention or hint about anything with the world outside of America? Also is the entire ocean tar now?

The tar gets discussed in emails and cutscenes; don't read if you're still working on the game. Tar doesn't seem to have replaced water in most places but is associated with BTs and Higgs can manipulate it as well.

Zazz Razzamatazz posted:

(Re: the world outside America) Realistically shortwave radio would still reach that far, maybe chiral clouds block it.

Something is killing radio since you can see Capital Knot from the nearby Waystation but they can't communicate until you turn on the chiral network.

Lobok
Jul 13, 2006

Say Watt?

The visual distances are not how far apart things actually are according to the story though, right? Everything is super compressed.

Boba Pearl
Dec 27, 2019

by Athanatos
Considering Sam can walk across what I think is Montana in a few hours, yeah it's very very compressed

Triarii
Jun 14, 2003

I actually laughed out loud when I walked over a hill and across a river to the first shelter about a mile away, and a progress map popped up indicating that I had just walked about 10% of the way across the United States of America.

Khanstant
Apr 5, 2007

CJacobs posted:

If you eliminate all of the BTs in an area the rain will go away, but only for a few minutes tops. It seems like the devs really didn't intend for you to bother doing that.

And no, S ranks don't unlock anything on their own, you just get fewer likes and thus level up facilities a little slower.

OK so I just last night had my first failed BT encounters. Usually I just be sneaky and use my grenades and such to take em out, but yesterday I biked over a ridge and basically ramped right through a BT. I was pissed off because I just picked up two premium deliveries without accounting for how much weaker speed skeleton was. I was so annoyed by the sudden BT attack I just let them kill me.... but it takes you to a freaky area to fight a big liono BT. I blasted him with my blood-gun, but it just pissed him off, and I guess I ran out of HP/blood while fumbling to toss a grenade. I went to the dead man lake, poked some corpses, then came back to life still in the muck arena. I wound up escaping the area and that stopped all the BTs. Cool! Finish my mission with some bad grades, go back and try to do it again knowing the BTs will be gone.

Well, they came back seemingly as soon as I started that standard order again. This time I decided to set my stuff down, go get captured on purpose, then grenade the gently caress out of the BT. I start this, and I'm facing the liono but I can't get my grenade to toss, too stuck in muck, so I turn to get out of dodge and regroup but the thing ate me in one bite. Went to another dead lake but it was a lil different, and when I repatriated I caused a big void-out, which I vaguely remember Die Hardman warning me about. Yikes! Is this permanent, did I screw myself out of a good ending by doing a void out?
I'm guessing doing that method of clearing BTs is very temporary, something you'd essentially have to do every time you crossed through or had a new delivery.

BUT there's a stretch of road near The Craftsman where I was building some highways. A couple days ago, I got sick of hauling stuff by hand so I used a MULE truck* to help me out. I cleared a path to the next highway pylon using grenades, but didn't go and clear all the BTs in the area, just the ones in my way. It became safe to pass back and forth. Well, this morning, I went by again for another resource haul, and it was still clear! The BTs I remember leaving seemed to still be there and the goons I cleared out stayed gone. Like, it had been a couple IRL days + several in-game days and even world state change (I think, went to Lake Knot and Die Hardman was like you can't fragile jump anymore [boo, i was literally going to try that out today for 1st time] and implied there would be more BTs now?). It's also not a temporary storm area, weather never indicates it stops.

So possibly, clearing some BTs but not all will maybe leave the dead ones dead until they're all gone or something happens.


Triarii posted:

I actually laughed out loud when I walked over a hill and across a river to the first shelter about a mile away, and a progress map popped up indicating that I had just walked about 10% of the way across the United States of America.

I would love to get to the end and they pan out and it really is a map of the United States, just loving tiny. I mean, Outer Wilds pulled off a mini-verse pretty well.

*holy gently caress the MULE truck is as sucks as y'all said, just got the real truck this morning and holy smokes, it can carry SO MUCH and goes faster even full. I finished three whole highway segments in a row with one load of materials I casually picked up. WOuld've taken me hours to do on foot or bike otherwise.

Oxxidation
Jul 22, 2007

Khanstant posted:

OK so I just last night had my first failed BT encounters.

voidouts are largely an aesthetic thing, the real loss is your cargo. normal people kersplode entire cities if they get eaten but repatriates create far smaller craters - it's technobabble-justified as the energy that would normally power the explosion is instead used to resurrect sam

CJacobs
Apr 17, 2011

Reach for the moon!
Voidout craters are not permanent, but depending on where you end up with one they may as well be. It's based on how frequently it rains in the area- it reshapes the terrain back to normal a little more every time it rains after the fact. If you die in a spot where it doesn't rain much, the crater may stay around for your entire playthrough. For example I got munched along the far coast at the bottom of the map one time looking for collectibles and some 20 hours of gameplay later the crater was still there when I passed by.

And speaking of which, there are some areas where the rain comes and goes. Once you hook up the Weather Station you can look at the forecast on your map to see when the storm will move on from an area and when it will return.

CJacobs fucked around with this message at 02:54 on Jul 27, 2020

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin

Khanstant
Apr 5, 2007
Yeah weather option is dope. Seems my Voidout will go away relatively soon, it's often raining in that stretch between junk and artist mom. It's also why I suspect half-clearing BTs is a good strategy to make easy passages through their areas of perma rain.

Speaking of junk and artist, BIG YIKES. First, Junk Dealer was showing me a little girl doing some awkward little kid stuff with her toy. He's lamenting the loss of his daughter, all mad at everyone because the loss of his girl. Then you find out his daughter is actually alive, cool! So you go to meet up with her and she's gotten older since the incident but you figure you'll reunite them. Surprise! That's this little girl's mom and the little girl isn't Junk Dealer's daughter, it's his lover. I was losing my mind at this point and it didn't help the actress and lines were hella strangely acted and written. I guess she's just supposed to be a young adult, but the way she's introduced read to me very much like "presumed dead child of junk dealer" complete with slightly sad nursery mobile music.

I cracked up hard when I accept the "escort mission" and figure she will be maybe tethered to me in some way like the floating trays, or a normal she will follow behind and I'll just need to take an safe route to destination... nope! She loving hops in the corpse bag like a little caterpillar and you haul her rear end while she says more weird poo poo while you're trying to keep her safe. Then you get her there and have to watch them do a marriage proposal and yeesh, that was the most bonkers part of the game for me so far. I got a fun screenshot from it though:

MiddleOne
Feb 17, 2011

Shinmera posted:

Deliverin' nukes, lookin' snazzy.



Where are the Otter head and the sunglasses you get from the director hidden? I can't find them.

night slime
May 14, 2014

MiddleOne posted:

Where are the Otter head and the sunglasses you get from the director hidden? I can't find them.

They're on your wheel of stuff like the strand rope and the sandal weed. I don't know what they're mapped to on PC and they could be on the second layer of the wheel, requiring you to click again.

Roach Warehouse
Nov 1, 2010


Khanstant posted:

Yeah weather option is dope. Seems my Voidout will go away relatively soon, it's often raining in that stretch between junk and artist mom. It's also why I suspect half-clearing BTs is a good strategy to make easy passages through their areas of perma rain.

Speaking of junk and artist, BIG YIKES. First, Junk Dealer was showing me a little girl doing some awkward little kid stuff with her toy. He's lamenting the loss of his daughter, all mad at everyone because the loss of his girl. Then you find out his daughter is actually alive, cool! So you go to meet up with her and she's gotten older since the incident but you figure you'll reunite them. Surprise! That's this little girl's mom and the little girl isn't Junk Dealer's daughter, it's his lover. I was losing my mind at this point and it didn't help the actress and lines were hella strangely acted and written. I guess she's just supposed to be a young adult, but the way she's introduced read to me very much like "presumed dead child of junk dealer" complete with slightly sad nursery mobile music.

I cracked up hard when I accept the "escort mission" and figure she will be maybe tethered to me in some way like the floating trays, or a normal she will follow behind and I'll just need to take an safe route to destination... nope! She loving hops in the corpse bag like a little caterpillar and you haul her rear end while she says more weird poo poo while you're trying to keep her safe. Then you get her there and have to watch them do a marriage proposal and yeesh, that was the most bonkers part of the game for me so far. I got a fun screenshot from it though:



This, and many other cutscenes are vastly improved by Sam standing there like a goon in a gaudy pair of Ray Bans.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
The other night I played through the cutscene where Sam meets Mama face to face, where she talks about her whole deal, and he had the otter hood up the whole time

a mysterious cloak
Apr 5, 2003

Leave me alone, dad, I'm with my friends!


Finished the wind farm mission and thank BB it's motorcycle time.

Dr. Fishopolis
Aug 31, 2004

ROBOT

Khanstant posted:

Speaking of junk and artist, BIG YIKES.

I absolutely hated it until I realized no, it's okay, I love it, please let there be more VAs in this game that speak not a single lick of english, zero, none.

their little storyline is the source of some wonderful emails.

kojima should just do all the voices himself next time

Khanstant
Apr 5, 2007

MiddleOne posted:

Where are the Otter head and the sunglasses you get from the director hidden? I can't find them.

I just got the Otter Head from Conan O'Brien lol

Dr. Fishopolis posted:

I absolutely hated it until I realized no, it's okay, I love it, please let there be more VAs in this game that speak not a single lick of english, zero, none.

their little storyline is the source of some wonderful emails.

kojima should just do all the voices himself next time

I loved her accent, don't get me wrong, I think it could be a cute storyline if they just didn't make it out like she was a little kid. Speaking of that area she is in, can you get over that bit of mountain behind her place? Also what happens if you jump in the craters you dump infected packages in?

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."
Is there something in-game about the cosplayer and spiritualist being twin sisters or is that just one weird bit of laziness reusing the same model?

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Gato
Feb 1, 2012

Krazyface posted:

The other night I played through the cutscene where Sam meets Mama face to face, where she talks about her whole deal, and he had the otter hood up the whole time

I just beat Mads Clifford for hopefully the final time and the blood and tar-encrusted otter hood around Sam's neck really capped off the emotional cutscene.

NoEyedSquareGuy posted:

Is there something in-game about the cosplayer and spiritualist being twin sisters or is that just one weird bit of laziness reusing the same model?

I'm pretty sure the Cosplayer says she has a sister who's into weird stuff in an email.


Question: does doing these pizza deliveries get me anything decent? Because I really can't be arsed to walk all the way from Timefall Farm to that guy's shelter.

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