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Something to make light armor worth it instead of kitting out yourself and your clan with the highest tier gear possible. I want those baggy trunks to increase swing speed!
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# ? Jul 18, 2020 16:07 |
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# ? Apr 19, 2024 09:58 |
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Schwza posted:Something to make light armor worth it instead of kitting out yourself and your clan with the highest tier gear possible. I want those baggy trunks to increase swing speed! That is something I'd like to mod in the future once it's possible to mod deeper safely (like I'm doing now), which is to basically make bonuses for certain items. i.e. run speed, swing speed, and other skill bonuses, etc. It would be pretty great. At the moment though in the mod I do have it so the armour quality bonuses work correctly, so you get much better light armours later.
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# ? Jul 18, 2020 17:17 |
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I hope they expand the party system. Having NPC parties in your clan wander around is a neat idea but I wish you could set their home area, the area in which they patrol, what they engage with, limit their party size and all that stuff.
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# ? Jul 18, 2020 19:39 |
So I just am getting into this game but can't understand how caravans work. I've had one running now for maybe 2 weeks but it doesn't seem to be generating or losing me any gold, and in fact I can't see anything about it in any of the clan screens. Where does it show up if it is making money? How do I tell how it's doing?
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# ? Jul 23, 2020 22:05 |
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Carillon posted:So I just am getting into this game but can't understand how caravans work. I've had one running now for maybe 2 weeks but it doesn't seem to be generating or losing me any gold, and in fact I can't see anything about it in any of the clan screens. Where does it show up if it is making money? How do I tell how it's doing? it should be in the parties screen. it could also have been attacked by an enemy or bandit party and destroyed (it's very easy to miss the notification). if you don't see it in the parties screen you should look at the members screen to see where the companion you put in charge is located as being. they may have been captured then escaped and you can go pick them up if the companion is listed as "HOLDING" (in caps) or waiting at some remote aserai village then they've escaped but are stuck in purgatory due to a bug and won't respawn so you need to download the telepathy mod to talk to them and get them to rejoin e: if it's still alive you can see its contribution to your daily money change in the clan money screen
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# ? Jul 23, 2020 22:20 |
Shear Modulus posted:it should be in the parties screen. it could also have been attacked by an enemy or bandit party and destroyed (it's very easy to miss the notification). if you don't see it in the parties screen you should look at the members screen to see where the companion you put in charge is located as being. they may have been captured then escaped and you can go pick them up Ok I see it under caravan but when I hover over finance there's nothing indicating Caravan income. The caravan is moving around right now at Ocs hall, but yeah not seeing any cash flow in either direction. EDIT: ok is it the number after 30/30 that 55? As I said it doesn't seem to be included in my finance tab as the current workshop income is 282. Carillon fucked around with this message at 22:40 on Jul 23, 2020 |
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# ? Jul 23, 2020 22:36 |
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I think it just hasn't made money yet.
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# ? Jul 23, 2020 23:13 |
Ah well thanks, everything I saw online said at most a week, but hopefully it starts paying back a little soon.
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# ? Jul 24, 2020 00:54 |
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Have there been updates/improvements to multiplayer since release? The matchmaking/dumping you to the menu after every battle was pretty lame.
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# ? Jul 24, 2020 13:33 |
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Carillon posted:Ah well thanks, everything I saw online said at most a week, but hopefully it starts paying back a little soon. I've found that caravans basically do jack poo poo since they changed them a while back. Much better to just buy a few breweries.
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# ? Jul 24, 2020 15:41 |
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why am I redownloading the entire game
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# ? Jul 27, 2020 15:30 |
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Looks like the beta branch got promoted to the mainline, and a big new beta patch rolled out today. A few choice highlights of the beta patch: Beta Patch Notes posted:Fixed a bug that caused troop formations to reset after saving and loading the game. Unit changes: Beta Patch Notes posted:Faction Troops now use a greater variety of weaponry.
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# ? Jul 27, 2020 18:30 |
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Those beta changes are real good, I'm glad TW seems to be open to making radical QoL changes that would have been the purview of mods in the past.
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# ? Jul 27, 2020 19:22 |
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toasterwarrior posted:Those beta changes are real good, I'm glad TW seems to be open to making radical QoL changes that would have been the purview of mods in the past. We're talking about the cheer function right
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# ? Jul 27, 2020 19:53 |
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What's an overswing attack? Just the overhead attack? Is the only way to avoid damage from a two-hander doing that a shield or avoid it then?
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# ? Jul 27, 2020 19:55 |
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New beta patch stops you proceeding past this screen if another party surrenders to you lol
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# ? Jul 27, 2020 20:30 |
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Maybe they could fix all the non-functional perks in the game before adding 17 new ones which probably also won’t work
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# ? Jul 27, 2020 22:36 |
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Wafflecopper posted:Maybe they could fix all the non-functional perks in the game before adding 17 new ones which probably also won’t work The thing with all the non-functional perks isn't that they're bugged if I remember right, it's that they're placeholders and don't have any actual code behind them. Just an icon and useless description lmao. So they have to add entirely new perks because there wasn't anything there to begin with. Bannerlord lol
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# ? Jul 27, 2020 23:03 |
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yeah when they added all the new melee weapon perks they threw out all the placeholder ones
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# ? Jul 27, 2020 23:06 |
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then they should remove the placeholders or put NON FUNCTIONAL or something in giant letters so that people don't put points into them thinking they do something
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# ? Jul 27, 2020 23:56 |
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lol the new patch apparently has a bug where when you siege any castle or town and start the battle the defenders join your side and you instantly win https://forums.taleworlds.com/index.php?threads/siege-enemy-army-joins-your-side-from-the-start-immediate-victory.427875/
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# ? Jul 28, 2020 01:17 |
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Wafflecopper posted:then they should remove the placeholders or put NON FUNCTIONAL or something in giant letters so that people don't put points into them thinking they do something The cynic in me can't help but think they probably did it so people won't start the game, look at the character screen a minute in, conclude "okay this Early Access is more early than I'd like," and just refund.
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# ? Jul 28, 2020 01:54 |
I really like those beta patch notes. Sounds like I'm gonna be playing a bit again. Particularly, cheering, crushing through blocks, hideout changes, and xp sharing seem pretty awesome
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# ? Jul 28, 2020 04:05 |
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wilderthanmild posted:I really like those beta patch notes. Sounds like I'm gonna be playing a bit again. I just installed it and played a bit. Literally identical experience to when I last played some months ago. The changes to leveling were appealing sounding but it just appears to be the exact same system with different numbers to make it seem like something new
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# ? Jul 28, 2020 04:30 |
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litany of gulps posted:I just installed it and played a bit. Literally identical experience to when I last played some months ago. The changes to leveling were appealing sounding but it just appears to be the exact same system with different numbers to make it seem like something new The change will only manifest once you get pretty high level. Before you would stall out on leveling if you didn't switch to leveling up secondary skills, say switching out your lance for 1 handed weapons, but now you can keep using your lance because you level up via the XP gain instead of actual skill ups, which might stop due to hitting the cap or simply being too high.
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# ? Jul 28, 2020 04:37 |
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litany of gulps posted:I just installed it and played a bit. Literally identical experience to when I last played some months ago. The changes to leveling were appealing sounding but it just appears to be the exact same system with different numbers to make it seem like something new Yeah, I've had similar experiences, this game is good, really good. But I hope they follow through with actually completing it. The crazy part is to me that it's 70% of the way there, but they need to complete it. I don't know what the original vision was, and I didn't play warband before, but it's a fun game. What was the target completion date? Full release date?
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# ? Jul 28, 2020 04:42 |
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downout posted:What was the target completion date? Full release date? time is subjective
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# ? Jul 28, 2020 04:49 |
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Shear Modulus posted:lol the new patch apparently has a bug where when you siege any castle or town and start the battle the defenders join your side and you instantly win It's worse. Any miltia troops are side swapped. If you try to defend a village against the deserters the militia will join the raiders in the battle itself. Have they tested this poo poo at all?
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# ? Jul 28, 2020 05:15 |
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Good patch. Gonna give it couple hotfixes and then it's time to lord my banner again.
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# ? Jul 28, 2020 07:17 |
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FrickenMoron posted:It's worse. Any miltia troops are side swapped. If you try to defend a village against the deserters the militia will join the raiders in the battle itself. Have they tested this poo poo at all? On this note, my previous run-through had this weird bug where the same three villages would constantly offer the Extortion By Deserters quest. I mean it was a great source of income, but I felt kind of bad for the world's unluckiest peasants...
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# ? Jul 28, 2020 08:30 |
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Tree Bucket posted:On this note, my previous run-through had this weird bug where the same three villages would constantly offer the Extortion By Deserters quest. I mean it was a great source of income, but I felt kind of bad for the world's unluckiest peasants... Turns out those peasants just had the bright idea to tell passing adventuring companies that the local lord's taxmen were brigands
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# ? Jul 28, 2020 08:45 |
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Tree Bucket posted:On this note, my previous run-through had this weird bug where the same three villages would constantly offer the Extortion By Deserters quest. I mean it was a great source of income, but I felt kind of bad for the world's unluckiest peasants... Any NPC offering this quest will offer it again X days later, its really that simple.
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# ? Jul 28, 2020 08:58 |
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Enjoy posted:Turns out those peasants just had the bright idea to tell passing adventuring companies that the local lord's taxmen were brigands You know, that explains a lot
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# ? Jul 28, 2020 09:41 |
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is the xp change retroactive?
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# ? Jul 28, 2020 09:49 |
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7c Nickel posted:The change will only manifest once you get pretty high level. Before you would stall out on leveling if you didn't switch to leveling up secondary skills, say switching out your lance for 1 handed weapons, but now you can keep using your lance because you level up via the XP gain instead of actual skill ups, which might stop due to hitting the cap or simply being too high. Yeah, that's fair. I guess when I say that it was literally identical, I meant in the sense that the early game consisted of using smithing to fuel my leveling and wealth. In previous builds, I had to supplement that with skill gain grinds in other areas. In this build, you can get to level 20 or so using smithing pretty much right away, which then provides tons of stat and skill points to reduce the grind for your secondary skills. Edit: I have no complaints. Exploiting smithing allowed me to level up all of my companions quickly and easy, giving me points to distribute into what I actually want them to be able to do. litany of gulps fucked around with this message at 17:27 on Jul 28, 2020 |
# ? Jul 28, 2020 16:45 |
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I didnt notice this last time I played but the pricing on crafted weapons can get wildly out of sync Im guessing it's pricing the glaive on the right based on its 1H stats
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# ? Jul 29, 2020 08:11 |
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Despite the stats it's two tiers lower, it might be that.
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# ? Jul 29, 2020 08:47 |
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So how is the combat in this, versus Warband with mods? Something about mount and blade just clicked for me and I've spent hundreds of hours happily riding in circles lancing mooks and pointlessly developing towns. Is bannerlord a more meaningful game play experience than M&B Warband? I understand better graphics but really I just wanted an improvement over the original and this seems to be somewhat different from what I have read here. The AI is vastly improved? Does it make battles, the world, and overall experience more enjoyable? I'm still thinking I'll wait a good long time for some balance patches and/or expansions but I'm interested in whether the soul of Warband is preserved.
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# ? Jul 29, 2020 09:24 |
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Combat is way smoother than Warband, the animations are a million times better. Unit and weapon balance isn't as good as a tightly tuned mod like Pendor though and the economy is a wreck: with blacksmithing you can just camp out in a settlement near a hardwood source and have infinite money within half an hour depending on how lucky you are with unlocks
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# ? Jul 29, 2020 19:17 |
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# ? Apr 19, 2024 09:58 |
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What is there is better than Warband, but the game is very much early access. The combat is more fun, the UI is massively improved, and kingdom decisions and management is more interactive, but there's a lot of missing or janky parts such as the aforementioned easily-exploitable crafting system and there's an option on the difficulty screen that says "enable hero death" but hero death isn't implemented except by executing prisoners or death in childbirth.
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# ? Jul 29, 2020 19:26 |