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Nosfereefer posted:otoh, quests will routinely throw thousands of units of plasteel at you god i wish i could get one then >:C
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# ? Jul 29, 2020 17:20 |
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# ? Mar 30, 2024 05:59 |
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That long range mineral scanner plus a quick transport ship will net thousands in a few minutes.
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# ? Jul 29, 2020 17:57 |
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what is this transport ship kimosabe (that said, i never remember that the long range scanner exists, good call. i will have to do that next time i'm in-game, i can always just pod a team over and back.)
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# ? Jul 29, 2020 19:02 |
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I keep two nerds on two scanners at all times and then I send out a strip mining assault team and they return with 1100 components.
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# ? Jul 29, 2020 19:36 |
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Katt posted:I keep two nerds on two scanners at all times and then I send out a strip mining assault team and they return with 1100 components. I've not played rimworld since well caravan release? And it was a buggy mess then. How does all this stuff work? Do you have to control both sides? What happens back at home base?
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# ? Jul 29, 2020 20:33 |
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Cast_No_Shadow posted:I've not played rimworld since well caravan release? And it was a buggy mess then. How does all this stuff work? Both maps operate in parallel at the same time. Including events etc. Running 2 colonies at the same time can get a bit messy.
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# ? Jul 29, 2020 20:36 |
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Coolguye posted:god i wish i could get one then >:C rule nr 1 about quest rewards is that you don't get what you need at any given time e: ama about getting millions of uranium until i actually needed uranium. loads of health serums tho
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# ? Jul 29, 2020 20:47 |
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Hopefully people loving stay on task with the long range scanner better. My entire issue with the deep scanner is that pawns Will. Not. DO IT. Priority 1 research, no research selected, prioritize command, work time slot, it literally does not loving matter. They will not stay on task long enough to find the goddamned minerals.
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# ? Jul 29, 2020 20:52 |
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Nosfereefer posted:otoh, quests will routinely throw thousands of units of plasteel at you This is true, if you are lucky.
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# ? Jul 30, 2020 01:14 |
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Coolguye posted:Hopefully people loving stay on task with the long range scanner better. My entire issue with the deep scanner is that pawns Will. Not. DO IT. Priority 1 research, no research selected, prioritize command, work time slot, it literally does not loving matter. They will not stay on task long enough to find the goddamned minerals.
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# ? Jul 30, 2020 02:11 |
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ShadowHawk posted:Assign them to mining job (possibly in a zone that doesn't include actual mining work other than using the scanner) has nothing to do with it, if you attempt to assign the pawn to the job without being set to Research, it will complain that that the pawn cannot prioritize because they are not assigned to researching. this suggestion came up last time i complained about this and after a ton of loving around i see no evidence whatsoever that the mining job has anything to do with scanning at all.
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# ? Jul 30, 2020 03:14 |
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I definitely had some scientists scanning full time without mining active, I'd realize I forgot to assign a research project because someone was actually USING the scanner for once.
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# ? Jul 30, 2020 03:32 |
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ShadowHawk posted:Assign them to mining job (possibly in a zone that doesn't include actual mining work other than using the scanner) code:
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# ? Jul 30, 2020 04:52 |
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Coolguye posted:Hopefully people loving stay on task with the long range scanner better. My entire issue with the deep scanner is that pawns Will. Not. DO IT. Priority 1 research, no research selected, prioritize command, work time slot, it literally does not loving matter. They will not stay on task long enough to find the goddamned minerals. Turn off power to your research bench. Disable all work priorities except research. If your pawn STILL won't use the scanner, something is broken in your save file. I've had no trouble controlling whether my pawn researches or scans by switching power on/off to each
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# ? Jul 30, 2020 15:20 |
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Work Tab might break researching down so you can prioritize scanning over researching. I got kinda sucked into XCOM and wurm online lately so I havent tried it
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# ? Jul 30, 2020 15:44 |
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Am I mistaken or didn't there used to be a way to play on the same generated world map, a la DF? Is it hidden somewhere or did that get removed completely? I left a colony running when I had to do something and forgot about it and the dead colony pop up talks about "maybe someone else can use this in the future", and I just wanted to see how that worked.
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# ? Jul 30, 2020 19:25 |
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Synnr posted:Am I mistaken or didn't there used to be a way to play on the same generated world map, a la DF? Is it hidden somewhere or did that get removed completely? its the seed when you generate a world
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# ? Jul 30, 2020 19:28 |
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Synnr posted:Am I mistaken or didn't there used to be a way to play on the same generated world map, a la DF? Is it hidden somewhere or did that get removed completely? If you have the Real Ruins mod then save the game and it'll upload your map. Otherwise, no, it doesn't stick around or exist when the world is regenerated.
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# ? Jul 30, 2020 19:33 |
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Synnr posted:Am I mistaken or didn't there used to be a way to play on the same generated world map, a la DF? Is it hidden somewhere or did that get removed completely? the same generated world map, yes. the same mutated world map, not to my knowledge. the same generated world map is the seed when you generate the map. it's typically a randomly chosen word like 'diligent' or 'dongwater' or whatever. the mutated world map after you have played a game on it i don't believe you can restart on though.
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# ? Jul 30, 2020 19:36 |
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You can defacto restart by simply waiting after your colony is dead for some random dude to wander in then immediately making a caravan and going to a new site couldn't you? Note I've never actually done this but I think it should work. If no one turns up you might be able to use the dev console to spawn someone in.
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# ? Jul 30, 2020 21:46 |
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Pharnakes posted:You can defacto restart by simply waiting after your colony is dead for some random dude to wander in then immediately making a caravan and going to a new site couldn't you? You can do either or both of those things, though since the colony was presumably lost with more than one colonist to defend it respawning may be a rough ride.
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# ? Jul 30, 2020 21:52 |
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when using the anime Androids mod I had a raid/sickness wipe out all my colonists while an android was in the printer, and she popped out just as the last person died. Had I built her to have skill in construction or shooting/melee she might have survived, but I made a doctor bot instead :/
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# ? Jul 30, 2020 22:39 |
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Complications posted:You can do either or both of those things, though since the colony was presumably lost with more than one colonist to defend it respawning may be a rough ride. That’s why I was suggesting immediately caravaning out to start anew, yeah. Pharnakes fucked around with this message at 08:00 on Jul 31, 2020 |
# ? Jul 31, 2020 07:56 |
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If you’re going to abandon your old base you may as well just regenerate the world and start with a new group, no? If you don’t want to lose your research you can just use the dev tools to give yourself the research you had before, but if you’re losing your colonists and your base I struggle to think what besides your research you’re even keeping.
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# ? Jul 31, 2020 09:04 |
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I'm assuming what he was wanting was that feeling of continuity you get in DF by having multiple forts in the same world. Otherwise, yeah you're quite right just start again.
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# ? Jul 31, 2020 09:19 |
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Can someone explain again, as if to a slow child, how to play OldRim so that, at least, Psychology, Prepare Carefully and Androids work?
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# ? Jul 31, 2020 09:27 |
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Tias posted:Can someone explain again, as if to a slow child, how to play OldRim so that, at least, Psychology, Prepare Carefully and Androids work? What is OldRim? The only hits I get on google are about the old edition of Skyrim.
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# ? Jul 31, 2020 15:17 |
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cool cool cool
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# ? Jul 31, 2020 15:34 |
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Yeah I just wanted to see how it looked to find abandoned colonies but I guess it's not a thing. You could explore your own abandoned forts in DF and such.
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# ? Jul 31, 2020 15:49 |
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Synnr posted:Yeah I just wanted to see how it looked to find abandoned colonies but I guess it's not a thing. You could explore your own abandoned forts in DF and such. pretty sure there's a mod for that(tm)
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# ? Jul 31, 2020 16:09 |
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Largejaroalmonds posted:What is OldRim? The only hits I get on google are about the old edition of Skyrim. Everybody’s been talking about spaceships, maybe a question about nonSOS2 RW? But those mods all play well together, so I am unsure what issue there is.
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# ? Jul 31, 2020 16:14 |
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I think its specifically asking about doing a 1.0 install instead of 1.1.
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# ? Jul 31, 2020 16:15 |
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Synnr posted:Yeah I just wanted to see how it looked to find abandoned colonies but I guess it's not a thing. You could explore your own abandoned forts in DF and such. I'm running a mod Real Ruins which adds in ruined versions of buildings from other people's games, though usually not whole complexes. But it's still pretty cool and occasionally very useful, basically this game's version of Dark Souls ghosts with bonus loot scavenging on top
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# ? Jul 31, 2020 16:16 |
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Greatest Living Man posted:cool cool cool Fire it up my guy.
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# ? Jul 31, 2020 16:47 |
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light up the night starts playing on the radio
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# ? Jul 31, 2020 16:47 |
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Synnr posted:Yeah I just wanted to see how it looked to find abandoned colonies but I guess it's not a thing. You could explore your own abandoned forts in DF and such. Try Rimcities
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# ? Jul 31, 2020 17:10 |
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Tias posted:Can someone explain again, as if to a slow child, how to play OldRim so that, at least, Psychology, Prepare Carefully and Androids work? If you mean an old version of the game and you have Steam: Go to the library. Scroll down to Rimworld's entry. Right click Rimworld, click properties. Click Betas. On "Select the beta you would like to opt into" pick the version you want to play.
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# ? Jul 31, 2020 17:49 |
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jokes posted:Fire it up my guy. How? If I try to molotov into it they all just rush my guys.
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# ? Jul 31, 2020 17:54 |
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Dig a tunnel entrance, and build like, half a dozen doors in it (spaced out, not directly adjacent as that slows pawns down I think). Set them all to hold open. Then run in, lob a firebomb in there where there's something to burn and ideally catch the nest on fire, an incendiary launcher can be a good help for this. Then run out through the tunnel with the doors and set them all to close again, as your pawn runs through they should close them all behind them and the bugs will have to smash through them.
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# ? Jul 31, 2020 19:17 |
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# ? Mar 30, 2024 05:59 |
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Do NOT, however, when mixing melee and ranged, give one of the ranged pawns a grenade launcher. And that's why I still save scum.
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# ? Jul 31, 2020 19:56 |