|
The age of From is fading and an endless age of Elden Ring information blackout begins ...
|
# ? Jul 29, 2020 19:05 |
|
|
# ? Apr 19, 2024 17:35 |
|
WaltherFeng posted:For a lot of people the bosses in Sekiro are the best fights in the game since they are quite a bit more varied and challenging than regular mooks. The boss fights in just about all from games are huge highlights, but it's like eating a meal comprised of nothing but bacon. For me the boss fights are great in no small part because they break up the rest of the gameplay and are spread throughout the entirety of the game and there's downtime in between for exploring and loving around. Doing them all at once and skipping the rest of the game seems insane but whatever floats y'alls boats.
|
# ? Jul 29, 2020 19:10 |
|
I mean I wouldn't mind a miniboss mode too because a lot of Sekiro's are just as good as the bosses.
|
# ? Jul 29, 2020 19:17 |
|
I'm happy about the update, but the pessimistic part of me wonders if this is a product of Activision and FROM breaking up. Cause I can see this update being 100% developed on the Activision side of things. It's all just a few skins, and existing content stitched together. That being said, boss refights/boss rush is going to be awesome.
|
# ? Jul 29, 2020 19:26 |
|
BadMedic posted:I'm happy about the update, but the pessimistic part of me wonders if this is a product of Activision and FROM breaking up. Why would they have a FROM employee talk about it then?
|
# ? Jul 29, 2020 19:36 |
|
Lead in for DLC perhaps?
|
# ? Jul 29, 2020 19:40 |
|
WaltherFeng posted:Why would they have a FROM employee talk about it then? Because I am blind and clearly cannot read
|
# ? Jul 29, 2020 19:51 |
|
Colonel Whitey posted:The boss fights in just about all from games are huge highlights, but it's like eating a meal comprised of nothing but bacon. For me the boss fights are great in no small part because they break up the rest of the gameplay and are spread throughout the entirety of the game and there's downtime in between for exploring and loving around. Doing them all at once and skipping the rest of the game seems insane but whatever floats y'alls boats. Play furi. Also a meal made up of just bacon is loving delicious
|
# ? Jul 29, 2020 20:02 |
|
Aidan_702 posted:BOSSSS RUSH this is very cool and I am glad of it, but nevertheless, LET ME FIGHT TOMOE YOU COWARDS
|
# ? Jul 29, 2020 20:03 |
|
Admittedly boss refights are cool and will allow for practicing techniques and stuff.
|
# ? Jul 29, 2020 20:14 |
|
Also let's not forget the ghost system and fashion-souls-ninja-kinda thing that they're doing.
|
# ? Jul 29, 2020 21:42 |
|
As someone who plays Souls with basically the same gear each time and doesn't experiment, I'm actually looking forward to being able to unlock skins
|
# ? Jul 29, 2020 22:25 |
|
Tirranek posted:Lead in for DLC perhaps? One can only hope. OP updated
|
# ? Jul 29, 2020 22:37 |
|
I found DoH. Managed to kill red eye Dojo guy. Struggling with isshin/everything at this point There's a wall right past the first super macho man you fight with an L shaped upper corridor. At the end is a door that doesn't open from that side. How the gently caress do you get on the other side of that?
|
# ? Jul 30, 2020 00:52 |
|
If you're willing to play around with game files, there's a very full-featured boss rush mode mod someone made and uploaded to Nexus. Being able to refight everything at will really helped nail down the deflection patterns on Owl and Owl2 for me.
|
# ? Jul 30, 2020 00:54 |
|
Aidan_702 posted:BOSSSS RUSH *heaves a sigh* *slowly rises from kneeling position on ancient tatami-mat floor* *spends several minutes watching interplay of autumn-leaf shadows on far wall* *unsheathes blade with single flick of thumb*
|
# ? Jul 30, 2020 00:55 |
|
I can't believe they're updating it, I just loaned my copy of the game to a friend like a GIANT IDIOT!
|
# ? Jul 30, 2020 01:14 |
|
Reiterpallasch posted:If you're willing to play around with game files, there's a very full-featured boss rush mode mod someone made and uploaded to Nexus. Being able to refight everything at will really helped nail down the deflection patterns on Owl and Owl2 for me. Ya I already have it on pc. I don't mind mods but I am just gonna check how the outfit looks as well but I know there is mods for that too. Still happy for console people to get boss rush.
|
# ? Jul 30, 2020 01:26 |
|
codo27 posted:
If you're talking about the spot after the first ogre and where you fight Shigekichi of the Red Guard later on, you have to jump down the canyon to where the headless is, and make your way up out of his room to reach the other side of that door.
|
# ? Jul 30, 2020 01:33 |
|
I like how they say quote:Sculptor’s Idols will also offer the ability to change the Wolf’s outfits, with three to become available with this update, including “Tengu” and “Old Ashina Shinobi. Two of these outfits are unlocked via Gauntlets, while the third is unlocked just by beating the game once. Basically taunting us like there will be another update or DLC down the line
|
# ? Jul 30, 2020 02:56 |
|
I also killed my first headless tonight. Unfortunately not much desire to seek out the others or the shish kebab or whatever the others are called. Why are so many underwater?
|
# ? Jul 30, 2020 02:59 |
|
The underwater ones are the easy ones
|
# ? Jul 30, 2020 03:02 |
|
*looks at 100% cheevs and 500h played*Oxxidation posted:*heaves a sigh* yeah. yeah
|
# ? Jul 30, 2020 03:34 |
|
I was just diving for items I'm never gonna use and I just nope right outta there as soon as I see them. Fuckers.
|
# ? Jul 30, 2020 03:46 |
|
No lie, the headless fights are my least favorite thing in all of sekiro and may be my least favorite enemy fromsoft has ever done. There's just nothing appealing about them at all. Throw in they're also the most commonly reoccurring miniboss and it just gets worse Think of how bad you have to screw up an enemy such that players PREFER the underwater level version
|
# ? Jul 30, 2020 20:12 |
|
Literally just get rid of the consumable. That's it, that's all you'd have to do (ala the water enemies). It's not like the rewards are so transcendental that you'd need to gate them behind a limited consumable until the point where they're not limited. Like they poo poo candy on you the whole game but to get the special candy that spends another limited resource instead of your massive pool of normal candy you have to use an incredibly limited resource to get it? It's nonsense.
|
# ? Jul 30, 2020 20:22 |
|
rideANDxORdie posted:No lie, the headless fights are my least favorite thing in all of sekiro and may be my least favorite enemy fromsoft has ever done. There's just nothing appealing about them at all. Throw in they're also the most commonly reoccurring miniboss and it just gets worse I think From knew exactly what they were doing there since they went to they went to the trouble of animating them anally fisting the player character
|
# ? Jul 30, 2020 20:33 |
|
Honestly, I just wish consumable buffs lasted twice as long. Yeah, needing confetti for the fights is bullshit, but it's made even worse by needing 2 or 3 charges to finish a fight. Actually, I would be fine with the length of the candy buffs if activating them was instant. My biggest problem is you can't really use them during a fight. SSI isn't going to wait while you to sit down and contemplate the flavor.
|
# ? Jul 30, 2020 20:53 |
|
skasion posted:I think From knew exactly what they were doing there since they went to they went to the trouble of animating them anally fisting the player character Whilst this is probably a little true they’re actually pulling out Wolf’s soul.
|
# ? Jul 30, 2020 20:54 |
|
Lord_Magmar posted:Whilst this is probably a little true they’re actually pulling out Wolf’s soul. but thru his butt doe
|
# ? Jul 30, 2020 20:55 |
|
At this point I am completely over timed buffs as a mechanic. If you’re going to have buffs in your game, I would really prefer them to have some other drawback than constantly needing to reapply them. It’s just busy work. Idk how this would work in a game like Sekiro where everything is done through consumable items, but in games with a mana bar, buffs should just consume a constant, set amount of mana as long as they’re active, effectively reducing the maximum amount of mana that you can spend on other things. Lord_Magmar posted:Whilst this is probably a little true they’re actually pulling out Wolf’s soul. Soul is stored in the rear end.
|
# ? Jul 30, 2020 21:01 |
|
The first time that happened, my brain just didn’t process it. I thought it was yanking my head off.
|
# ? Jul 30, 2020 21:11 |
|
skasion posted:At this point I am completely over timed buffs as a mechanic. If you’re going to have buffs in your game, I would really prefer them to have some other drawback than constantly needing to reapply them. It’s just busy work. Idk how this would work in a game like Sekiro where everything is done through consumable items, but in games with a mana bar, buffs should just consume a constant, set amount of mana as long as they’re active, effectively reducing the maximum amount of mana that you can spend on other things. But confetti was a timed buff everyone had to interact with... I would be happy to not see that specific implementation return.
|
# ? Jul 30, 2020 21:17 |
|
Idk I just used the purple umbrella + prosthetic attack and murdered them fine? I agree about the buff being timer limited though. I end up simply not using them because of their limited duration.
|
# ? Jul 30, 2020 22:01 |
|
Lord_Magmar posted:Whilst this is probably a little true they’re actually pulling out Wolf’s soul. They are putting their entire hand inside of his anal cavity.
|
# ? Jul 30, 2020 22:09 |
|
SHISHKABOB posted:They are putting their entire hand inside of his anal cavity. Yeah and then they take out Wolf’s shirikodama
|
# ? Jul 30, 2020 22:32 |
|
I hated the Headless fights until I realized if you just stay up in their poo poo you can draw out their teleport anal attack which is super easy to punish the poo poo out of. I hated the shichimen warrior fights way more, I never could reliably knock them out of the air.
|
# ? Jul 31, 2020 01:59 |
|
poo poo I might have to get off my rear end and finish my iron code playthrough
|
# ? Jul 31, 2020 02:07 |
|
As much as I love them From seems to have some really weird tendencies, since the issue with weapon buffs being so short-lived is definitely in other From games. Also like mentioned above the idea that the reward for the headless is a candy that just uses a different finite resource makes it so underwhelming. Some times it feels like they're super worried about niche things being op - weapon arts are like this too, especially right at release when spiral cloud passage cost like 6 spirit emblems to do slightly more damage then a whirlwind slash over a long three second animation. IDK why any weapon arts outside of the ultimate ones and mortal draw cost spirit emblems when Ichomonji whips so much rear end for free?
|
# ? Jul 31, 2020 02:18 |
|
|
# ? Apr 19, 2024 17:35 |
|
Colonel Whitey posted:The boss fights in just about all from games are huge highlights, but it's like eating a meal comprised of nothing but bacon.
|
# ? Jul 31, 2020 04:04 |