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Unormal posted:
Thank gently caress. Do something similar for any chain CC condition and I love you, Confusion is awful. Are there any other items besides the vine mask that protect from gas? I've never seen a 'real' gasmask. Also I don't know what causes it, but apparently some items and actions consume turn energy or time or whatever - I was killed with no chance to do anything in response by both picking up items and by tinkering in my inventory, and I think eating some items like the healing plant does so as well. edit: Megabad page snipe, reposting full patch notes Unormal posted:200.81
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# ? Aug 1, 2020 07:18 |
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# ? Apr 25, 2024 10:34 |
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Unormal posted:200.81 Bartleby of Qud
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# ? Aug 1, 2020 09:37 |
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DebonaireD posted:I've killed one! Killing it wasn't the hard part so much as making one actually come about - you've got to lure a sludge through 10 different liquid types without getting killed or getting it killed by accident, the latter happened to me a couple of times when I got it to octo or nonasludge status. You're gonna be luring it across multiple screens, so high end movement options are important and the order of liquids you take it through can make things more or less difficult for you. You could maybe set up a trail of your own liquids to get it to transform faster and keep from being overwhelmed by a huge swarm of sludges, but I haven't tried that. Definitely only recommended for the most endgame of endgame characters, and I had to use the mass mind/ego projection pump to keep myself alive. It's easy if you collect liquids ahead of time in different containers, equip some form of permanent flight (their 'fling goo' attack just creates a pool of whatever which doesn't affect you if you're flying, and they can't melee you unless you land...) and then just kite one sludge around and feed it liquids that won't instakill it. (magmasludges die when they get cold, several other fluids lower temperature too much, etc) Also you can proseltyize a low-tier sludge and then upgrade it to an unstoppable monster since they get faster and stronger with each upgrade except (unless it was a bug) once you get a sludge to +20 it instantly dies the next time it touches liquid, or attacks anything. e: also I guess high-level sludges give tons of exp so if you want to scum for ridiculously high levels that's one way to do it, and slightly more exciting than waiting for book vendors to restock. silentsnack fucked around with this message at 11:49 on Aug 1, 2020 |
# ? Aug 1, 2020 11:41 |
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Inexplicable Humblebrag posted:Bartleby of Qud emptyquoting this deep cut reference
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# ? Aug 1, 2020 14:49 |
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Unormal posted:[list] Wait, searching is a mechanic? I feel very dumb edit: victrix posted:Are there any other items besides the vine mask that protect from gas? I've never seen a 'real' gasmask. There is an actual gas mask, its just quite rare. Clever Spambot fucked around with this message at 15:30 on Aug 1, 2020 |
# ? Aug 1, 2020 15:25 |
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victrix posted:Also I don't know what causes it, but apparently some items and actions consume turn energy or time or whatever - I was killed with no chance to do anything in response by both picking up items and by tinkering in my inventory, and I think eating some items like the healing plant does so as well. Waait, picking up items isn't supposed to consume time/energy? I just picked up this game the other day and had my first promising run ended by a chaingun turret on the bottom level of the rusted archway, and I assumed that it was, and if I hadn't auto-picked up the contents of the last victim's corpse I might have been able to at least close range before getting ventilated. If that wasn't what got me killed I need to rethink how to deal with them (especially as a melee character who presumably isn't going to outshoot the thing). Does Rebuke Robot work on turrets? edit: it does, but you have to be adjacent. Welp!
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# ? Aug 1, 2020 15:40 |
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I honestly have no idea, but that mechanic or whatever it is killed several of my late game characters. The last one was bad enough to piss me off to go play some other games for awhile (I think I just need to accept that trying to play Qud as a pure roguelike with permadeath on is just a bad and dumb idea and I should just disable it and cancel the death if it's clearly some random bug/bullshit, but of course instead of doing that logical thing I'll be huffy and take a break, a more mature response)
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# ? Aug 1, 2020 15:58 |
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Quick question: I just found a village that wanted me to open some special randomly-generated door for a quest. I found the door, but some campfire remains spawned on the same tile, so I can't close the door in order to open it. What's the best way to remove or destroy the campfire without also destroying the door? vvvv nope, doing that attacks the door first Snake Maze fucked around with this message at 16:24 on Aug 1, 2020 |
# ? Aug 1, 2020 16:16 |
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can't you force attack the square? ctrl-move. unless the door's spawned on top in which case, welp
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# ? Aug 1, 2020 16:22 |
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Unormal posted:
horrible change, completely violates the canon of the three billy goats gruff
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# ? Aug 1, 2020 16:29 |
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Can you ctrl+space that direction and interact with the door on its own? I have no idea about this second option but I wonder if pouring lava on the square would destroy the campfire remains first (but either way that is a very Quddish solution)
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# ? Aug 1, 2020 16:33 |
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anime tupac posted:Can you ctrl+space that direction and interact with the door on its own? I have no idea about this second option but I wonder if pouring lava on the square would destroy the campfire remains first (but either way that is a very Quddish solution) I can, but if I try to close the door it says the campfire remains are in the way. I also tried using some grenades in hopes they would destroy the campfire before the door but it seems like they'll either break both or neither.
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# ? Aug 1, 2020 17:01 |
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Tuxedo Catfish posted:horrible change, completely violates the canon of the three billy goats gruff see this is a complaint i can respect
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# ? Aug 1, 2020 17:10 |
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Snake Maze posted:I can, but if I try to close the door it says the campfire remains are in the way. I also tried using some grenades in hopes they would destroy the campfire before the door but it seems like they'll either break both or neither. holy poo poo wait nano-neuro animator or spray-a-brain the door, then politely invite it to move out of the way edit: hmm I'm not sure if it would be closeable/openable though e2: tested it, seems to work! anime tupac fucked around with this message at 18:58 on Aug 1, 2020 |
# ? Aug 1, 2020 18:51 |
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anime tupac posted:nano-neuro animator or spray-a-brain the door, then politely invite it to move out of the way Qud
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# ? Aug 1, 2020 18:57 |
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anime tupac posted:nano-neuro animator or spray-a-brain the door, then politely invite it to move out of the way New thread title?
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# ? Aug 1, 2020 19:17 |
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anime tupac posted:holy poo poo wait This is definitely the best and most practical solution to finding some burnt logs in a doorway. I don't have either of those but I'll keep an eye out. Snake Maze fucked around with this message at 19:45 on Aug 1, 2020 |
# ? Aug 1, 2020 19:35 |
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burn logs? u could also throw a space time vortex on the door/campfire and jump in as well in a desperate hope to end up in the same time verbal enema fucked around with this message at 19:42 on Aug 1, 2020 |
# ? Aug 1, 2020 19:40 |
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feature request: in-game forestry reports
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# ? Aug 1, 2020 19:41 |
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What are some rules of thumb for AV and DV? I read something earlier in the thread I think that 1 AV is worth 2-3 DV but is that still true if I end up with 0 DV? Also the entry area of the stilt this game has a snailmother summoning hostile ickslugs, and one of the npcs keeps casting burgeoning at them so half the map is filled with plants. The second time I visited there were about 40 tumbling pods that all exploded two turns after I entered and killed like 5 npcs including the Resheph secret guy. I got 8 free rough agate gemstones and 2 vials of convalessence from the aftermath. Elbo fucked around with this message at 01:19 on Aug 2, 2020 |
# ? Aug 2, 2020 00:59 |
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Elbo posted:What are some rules of thumb for AV and DV? I read something earlier in the thread I think that 1 AV is worth 2-3 DV but is that still true if I end up with 0 DV? I don't think that "1 AV = 2-3 DV" thing is at all true to begin with. Most of the 1:1 AV for DV trade armors are a terrible deal. The key thing to remember is that AV and DV both have a point beyond which they do little to nothing. For DV that's a really big number (basically enemy's to-hit bonus plus 19) while for AV it can be surprisingly low. For example most of the starter zone enemies simply cannot penetrate the armor of a 6 AV target except on a crit / exploding dice situation. Tuxedo Catfish fucked around with this message at 01:07 on Aug 2, 2020 |
# ? Aug 2, 2020 01:04 |
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i remember havin a ton of armor and getting my head stove in one time and just being like also this slime talk has me curious. Obviously we're all familiar with da regular green boys but after that I wanna say i know oozes and what ever other other colored slimes are in Golgotha. After that is the gelatinous wedge. Are these the evolutions that you guys are talking about?
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# ? Aug 2, 2020 01:10 |
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verbal enema posted:also this slime talk has me curious. Obviously we're all familiar with da regular green boys but after that I wanna say i know oozes and what ever other other colored slimes are in Golgotha. After that is the gelatinous wedge. Are these the evolutions that you guys are talking about? There's a mega awful place later in the main story or you can visit it early in the southeast of the map, the rainbow wood. It's filled with primordial soup that mixes with weeps of many liquid types, which constantly generates oozes. If they move through more than one liquid, they combine. Some of them can confuse, or disarm, or burn, or other bad things. I generally go in there with some mobility tool, do the quest thing and gtfo, but if you want THE CHEEVOS, you can intentionally kite them around and combine them into megaslimes
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# ? Aug 2, 2020 01:19 |
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hell yeah
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# ? Aug 2, 2020 01:23 |
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Tuxedo Catfish posted:I don't think that "1 AV = 2-3 DV" thing is at all true to begin with. Most of the 1:1 AV for DV trade armors are a terrible deal. Ok I probably just misunderstood whatever I read, this helps
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# ? Aug 2, 2020 01:27 |
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Anyone used a sludge to produce more cloning draught? I know it's theoretical possible
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# ? Aug 2, 2020 01:28 |
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Elbo posted:Ok I probably just misunderstood whatever I read, this helps Best shorthand explanation I've seen is that 2 pen is +1 dice of damage, 2 AV is -1 dice of damage, in general, due to the way the penetration roll operates. If you can hit certain AV values in the early/midgame, you can ignore a hell of a lot of enemies because they simply can't penetrate without a lucky hit. One other thing, the elemental mods ignore AV, as long as you hit, they'll deal damage, so they're better than they look at a glance since the damage values seem so low (now I'm wondering if an elemental short blades build might be a thing ) Explosives also totally ignore AV, which is why I usually avoid Jungles early, gently caress Goatfolk. Rocket turrets are no bueno. Another AV vs DV bit is there are a lot of mechanics that will straight up shut off your DV, so if you're a dodgy boi with no AV, you can get splatted by those mechanics pretty harshly. That said I've had really good luck with focusing on DV through the midgame (or at least, not totally tanking it), if you can get north of 15DV earlyish you do evade a shitload of incoming hits and as long as your AV isn't total trash you'll be ok until you can slip into the mid/lategame armor (early-late here defined as main story progress, I don't generally bother with endless cave diving or deathlands roaming, I see if a build can get through the story and then die or move on to the next one - golg at 12-18, susa at 18-24, tombs usually ends at 24-30). Tohit is just +/-5% per point. opposing enemy DV (unless their DV is stratospheric, in which case it won't help and uh, throw a grenade or stun/immobilize them somehow, or use mutations that don't care about DV). There's a few backgrounds (Horticulturalist truekin?) that start with items that'll let you see precise enemy stats, and some you can find or buy, if you're trying to get a feel for the various enemies, it does help to do a few runs with those active (it's useful to learn what's a huge AV tank with crap hp so you can just blow them up or cheese them some other way instead of trying to impossibly pen their AV).
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# ? Aug 2, 2020 01:47 |
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Snake Maze posted:This is definitely the best and most practical solution to finding some burnt logs in a doorway. I don't have either of those but I'll keep an eye out. Update: I was able to craft a spray-a-brain, animate the door, swap places with it, then close and open it, successfully completing the quest. The newly animate door was then instantly killed by wild dogs.
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# ? Aug 2, 2020 02:11 |
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Elbo posted:Ok I probably just misunderstood whatever I read, this helps It's not you -- I've seen someone say those exact words on the Discord server and I wouldn't be surprised if they posted here, I just disagree with them. I usually aim for double-digit values in both AV and DV by the time I'm doing the later stages of the main quest, favoring AV slightly over DV but, like, in between a 1:1 and 2:1 ratio usually. This is much easier than it used to be since the addition of high-tier crysteel / flawless crysteel / zetachrome armor for your hands, feet, and head; back in the day your torso armor was the only way to get large amounts of AV without crippling DV penalties, but now there are much more equitable trade-offs and eventually 4/0 (zetachrome) options at the extreme high end. Tuxedo Catfish fucked around with this message at 02:14 on Aug 2, 2020 |
# ? Aug 2, 2020 02:11 |
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victrix posted:There's a few backgrounds (Horticulturalist truekin?) that start with items that'll let you see precise enemy stats, and some you can find or buy, if you're trying to get a feel for the various enemies, it does help to do a few runs with those active (it's useful to learn what's a huge AV tank with crap hp so you can just blow them up or cheese them some other way instead of trying to impossibly pen their AV). That's a good idea I should do that. Ok time for Yet Another Glotrot Question. The canteen should give some indication of being on fire right? I tried having a dawnglider shoot across the canteen, shoot me while I stood on top of it, threw a thermal grenade at it. It always remains "Perfect" and non-flaming.
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# ? Aug 2, 2020 02:21 |
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Campfire, drop on campfire
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# ? Aug 2, 2020 02:36 |
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That sounds a lot easier. I'll be sure to try that next time because unfortunately I let myself burn to death standing on top of it
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# ? Aug 2, 2020 02:44 |
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Snake Maze posted:Update: I was able to craft a spray-a-brain, animate the door, swap places with it, then close and open it, successfully completing the quest. lmao but I have to clarify that I mean this literally: I lmaoed, in real life PBUH, your dead door, whatever hir gender
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# ? Aug 2, 2020 03:28 |
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I love this ridiculous idiot game and all of the crazy nonsense it invites
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# ? Aug 2, 2020 03:32 |
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Doors have never had good rep with dogs
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# ? Aug 2, 2020 03:58 |
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Everything about newly sentients beings is hilarious: You breathing life into some poor wall just so you can ask them to step a bit to the left and because they're a faction you've got that wall thinking "yeah I've only been alive for 5 seconds but I got a good feeling about this guy"
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# ? Aug 2, 2020 05:23 |
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welp
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# ? Aug 2, 2020 07:50 |
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Xand_Man posted:Anyone used a sludge to produce more cloning draught? I know it's theoretical possible Any clue how much it would take to actually make a morphable puddle? My last end game run was fooling around with desalinating used cloning draught to no avail, so that doesn't bode too well for the cause.
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# ? Aug 2, 2020 07:57 |
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Wafflecopper posted:welp I'm going to assume Ualraig spawned hated by Amphibians or something??
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# ? Aug 2, 2020 08:38 |
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# ? Apr 25, 2024 10:34 |
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Sometimes Mehmet spawns hated by wardens.
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# ? Aug 2, 2020 08:44 |