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i wonder why "sprite work is too expensive" is always the go-to line from major companies worth billions but all the "poverty" games are usually demarcated by their dependence on sprites, like Melty and AH etc. how does that work?
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# ? Aug 6, 2020 18:44 |
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# ? Apr 19, 2024 11:49 |
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In Training posted:i wonder why "sprite work is too expensive" is always the go-to line from major companies worth billions but all the "poverty" games are usually demarcated by their dependence on sprites, like Melty and AH etc. how does that work?
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# ? Aug 6, 2020 18:51 |
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at least in melty's case they get a lot of mileage from reusing a ton of sprites across the entire cast. that game would have a way smaller roster if they didnt
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# ? Aug 6, 2020 18:53 |
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Melty also came out like 18 years ago
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# ? Aug 6, 2020 19:11 |
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In Training posted:i wonder why "sprite work is too expensive" is always the go-to line from major companies worth billions but all the "poverty" games are usually demarcated by their dependence on sprites, like Melty and AH etc. how does that work? melty and AH have sd sprites the way you do hd sprites now is you model a 3d object and then trace over it (this is how kof13 did it). it takes a really really long to do this. im not sure how examu does this for million arthur, but i'm pretty sure this is how french bread does their sprites
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# ? Aug 6, 2020 19:41 |
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dragon enthusiast posted:imagining the alternate universe where arcsys didnt nail their cel shading and xrd ended up looking like a sfxt monstrosity I think at worst it would've looked like Battle Fantasia. I can't think of any earlier 3D fighting games from Arc Sys. But it still seems like Guilty Gear could've gotten it way worse than they did.
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# ? Aug 6, 2020 19:49 |
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Zeether posted:Someone was saying the Lagowe in MBON is broken because you can spam the BuCUE assist and can use double the amount of them with Shooting Burst active and I kind of want to try that when I get the game
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# ? Aug 6, 2020 19:54 |
In Training posted:i wonder why "sprite work is too expensive" is always the go-to line from major companies worth billions but all the "poverty" games are usually demarcated by their dependence on sprites, like Melty and AH etc. how does that work? HD sprite artists are in very short supply compared to 3D modellers, and you can't really brute force sprite art with a big team of moderately talented people rather than a few very talented ones. any HD sprite artist with sense would know that if they were being approached by capcom to do a new street fighter, they could charge a lot of money because capcom has deep pockets. indie companies obviously don't, and the sprite artists still need to work, so they don't pay the premium rates that a big company would need to.
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# ? Aug 6, 2020 20:00 |
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In Training posted:i wonder why "sprite work is too expensive" is always the go-to line from major companies worth billions but all the "poverty" games are usually demarcated by their dependence on sprites, like Melty and AH etc. how does that work? You can pay hundreds of low talent creators nothing to crack out models of tin cans and wadded up papers to fill out a 3D world for AAA games. Strong HD sprite art is not just labor intensive to redraw thousands and of frames of huge, lush sprites, but also requires a ton of talent and skill to keep them consistent in style and looking good. Them you can reuse approximately zero of those assets or technology in your other games. Meanwhile, Capcom wouldn't even pay an intern to animate a skeleton for Cammy's air throw.
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# ? Aug 6, 2020 20:01 |
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In Training posted:i wonder why "sprite work is too expensive" is always the go-to line from major companies worth billions but all the "poverty" games are usually demarcated by their dependence on sprites, like Melty and AH etc. how does that work?
TL;DR companies don't know how to sprite and it isn't taught in animation or game schools, so for any asset-intensive game it's gonna need a full rework of your production pipeline and can't be outsourced easily. That's the bit that's expensive. And you can't make up for it by selling swimsuit DLC. Chev fucked around with this message at 20:35 on Aug 6, 2020 |
# ? Aug 6, 2020 20:32 |
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I feel like the implosion of countless indie game Kickstarters shows that having a couple of good spriteguys isn't enough.
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# ? Aug 6, 2020 20:51 |
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Chev posted:And you can't make up for it by selling swimsuit DLC. Unless the game is Nitroplus Blasterz. Anyways, the real shame about games moving from spritework is that now every game feels the need to tear away control all the drat time for ~dynamic camera angles~ instead of just maintaining a stable camera position and letting the attack go through without pausing everything just for flair.
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# ? Aug 6, 2020 20:51 |
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the dynamic camera works in xrd due to that games style but strive is definitely overdoing it and it doesnt look good at all in sf4 or 5 because the models arent good enough for that
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# ? Aug 6, 2020 21:12 |
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Seeing a dust attack connect in Xrd absolutely blew my mind the first time I saw it.
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# ? Aug 6, 2020 21:18 |
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Costumes are the reason you’ll never see a hand drawn SF again.
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# ? Aug 6, 2020 21:41 |
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Some rumors about SFVI from a reputable source: https://twitter.com/AestheticGamer1/status/1291107791311003651 https://twitter.com/AestheticGamer1/status/1291109526108639232
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# ? Aug 6, 2020 22:09 |
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Does this mean SF6 will be tag team but with a director that knows what she’s doing, or that it’ll be 1v1? I actually liked a lot of the way SFXT handled tagging and meter use, and refining that might be nice.
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# ? Aug 6, 2020 22:59 |
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ACES CURE PLANES posted:Anyways, the real shame about games moving from spritework is that now every game feels the need to tear away control all the drat time for ~dynamic camera angles~ instead of just maintaining a stable camera position and letting the attack go through without pausing everything just for flair. The worst part about 3D models is how sloppy fabric and hair still looks. Compared to when every movement was handmade and not just a result of a physics engine. Necalli's hair is just the worse.
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# ? Aug 6, 2020 23:52 |
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It's gonna be 1v1 still I'm sure.
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# ? Aug 6, 2020 23:53 |
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My guess is Ono wanted SF6 to go full esports and was angling for a 3v3 system and maybe pitched the idea of organizations fielding 3 player rosters for tournaments in the same vein as Street Fighter League.
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# ? Aug 7, 2020 00:05 |
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Sounds awful enough to be 100% true lmao.
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# ? Aug 7, 2020 00:11 |
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ono holding up his blanka toy as he excitedly exclaims we don't need marvel to make marvel! we make marvel!
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# ? Aug 7, 2020 00:13 |
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Gutcruncher posted:Does this mean SF6 will be tag team but with a director that knows what she’s doing, or that it’ll be 1v1? The tag mechanic was taken out behind the shed and shot the second Ono was pulled off SF6. I imagine if it they had left it in as is, they wouldn't have needed to delay the game at all. Blockhouse fucked around with this message at 00:37 on Aug 7, 2020 |
# ? Aug 7, 2020 00:34 |
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Blockhouse posted:The tag mechanic was taken out behind the shed and shot the second Ono was pulled off SF6. I imagine if it they had left it in as is, they wouldn't have needed to delay the game at all. We don't know that they ditched tag, just that they ditched whatever Ono wanted to do that involved tag.
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# ? Aug 7, 2020 00:45 |
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Blockhouse posted:The tag mechanic was taken out behind the shed and shot the second Ono was pulled off SF6. I imagine if it they had left it in as is, they wouldn't have needed to delay the game at all. My assumption would be that if they were keeping tag team it would be massively changed from whatever trash Ono was doing with it.
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# ? Aug 7, 2020 01:00 |
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i need my tag and team games to be utterly degenerate in a way that i doubt a numbered sf game would ever be
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# ? Aug 7, 2020 01:04 |
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Real hurthling! posted:i need my tag and team games to be utterly degenerate in a way that i doubt a numbered sf game would ever be honestly this is the biggest problem with a tag street fighter game. Though, I'd definitely be interested enough to try it
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# ? Aug 7, 2020 01:05 |
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Elvis_Maximus posted:honestly this is the biggest problem with a tag street fighter game. Same, although just out of hand I feel like that they're just doing their own version of KOF
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# ? Aug 7, 2020 01:53 |
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Shinji2015 posted:Same, although just out of hand I feel like that they're just doing their own version of KOF Wasn't that the point of the CVS series. Capcom's take on a 3v3 KOF style game.
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# ? Aug 7, 2020 03:20 |
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SFEX3 has a number in the title
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# ? Aug 7, 2020 03:25 |
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Seeing Daigo or Tokido play a team game where TODs and unblockables and true 50/50 mixes exist and there are a thousand Vergil helm breakers and Zero loops would make my day, but ruin my year.
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# ? Aug 7, 2020 03:42 |
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i'd gladly accept a tag team street fighter game as long as the netcode allowed me to play it online with my friends unlike the attrocious netcode on V
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# ? Aug 7, 2020 05:49 |
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I'm pretty sure fighting games have always been on the more intensive side with sprite animation. The thing is that, on top of all the reasons listed above, the short version is that simple sprites like in an 8 or 16 bit platformer are a lot easier to make than those for a fighting game where characters are expected to look more realistically proportioned and take up much more of the screen.
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# ? Aug 7, 2020 06:11 |
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https://twitter.com/miharasan/status/1291324624051953664 EDIT: they've already decided to add it, that was quick https://twitter.com/miharasan/status/1291655575369998336 PaletteSwappedNinja fucked around with this message at 10:39 on Aug 7, 2020 |
# ? Aug 7, 2020 10:35 |
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Real hurthling! posted:i need my tag and team games to be utterly degenerate in a way that i doubt a numbered sf game would ever be play Battle for the Grid
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# ? Aug 7, 2020 13:41 |
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DoctorWhat posted:play Battle for the Grid This is just good advice for everyone who likes tag games tbh Battle for the Grid rules extremely hard, even if you're not into power rangers. Though man, I kinda wish it wasn't a power rangers game so that the characters had more visual variety, truth be told. Game is still absolutely worth playing
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# ? Aug 7, 2020 13:52 |
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Elvis_Maximus posted:This is just good advice for everyone who likes tag games tbh I run a Power Rangers bracket every first and third Thursday of the month ( https://tracecomplete.challonge.com/grid02 was last night ) and this poo poo is bananas. Y'all should play. It is Good(tm).
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# ? Aug 7, 2020 15:11 |
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AFashionableHat posted:I run a Power Rangers bracket every first and third Thursday of the month ( https://tracecomplete.challonge.com/grid02 was last night ) and this poo poo is bananas. Oh dang I had no idea, I should play in that!
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# ? Aug 7, 2020 15:23 |
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I honestly would've enjoyed tag team mechanics in SF to shake things up. But I'm more surprised Ono was in charge for so long after loving up so much.
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# ? Aug 7, 2020 18:00 |
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# ? Apr 19, 2024 11:49 |
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BoosterDuck posted:I honestly would've enjoyed tag team mechanics in SF to shake things up. But I'm more surprised Ono was in charge for so long after loving up so much. Corporate inertia is a helluva thing
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# ? Aug 7, 2020 18:02 |