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RazzleDazzleHour
Mar 31, 2016

Oh, another hot tip. If you just commit suicide after failing to get a Blazing Sun rank in the Hunting Challenges, you respawn back up at the top with all your ammo back and can immediately retry the challenge. The person who gives you the challenges will even be like "Wow, first try!" if you die after a failed attempt

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Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

RazzleDazzleHour posted:

Oh, another hot tip. If you just commit suicide after failing to get a Blazing Sun rank in the Hunting Challenges, you respawn back up at the top with all your ammo back and can immediately retry the challenge. The person who gives you the challenges will even be like "Wow, first try!" if you die after a failed attempt

You don't even have to die, there's a "restart from last save" option in the menu.

FileNotFound
Jul 17, 2005


Tuxedo Catfish posted:

All five challenges, one weapon for each difficulty level. So if you get all the Half-Sun challenges you get the Blast Sling, Full Sun for Ropecaster, and Blazing Sun for the War Bow.

They're all accessible as soon as you reach Meridian (if not a little sooner) and the only hard ones are taking down Ravagers with the Thunderjaw's cannon (because the Thunderjaw will be trying to kill you the whole time and you don't really have time to down it) and a couple of the stealth missions (mostly because sometimes the enemies are too spread out to reach them all in time and you have to start over).

The tie down trial can gently caress right off. The critical strike prompt just doesn't appear sometimes and you have to run back and forth to make it show up - all while everything else is trying to murder you. It's the first one that's given me any serious trouble.

Boogalo
Jul 8, 2012

Meep Meep




Here's something odd. I started playing with overclocks to see if i could squeak out a bit more cpu breathing room. I used to overclock through a windows utility, but I let my motherboard auto-overclock just for the heck of it. It picked 4.2ghz vs my manual setting of 4.3. I also let MSI Afterburner auto overclock my gpu and it went from 1.6ghz to 2.0. Performance seems to be far better BUT the slowdown during concentration, jumping, and crafting ammo is now gone. I'm going to roll back some of these changes and see if either revert it, but it seems like the performance problems might be some weird clock tick hooking.

dragonshardz
May 2, 2017


I don't seem to quite...get how to kill a Bellowback. Chipping away at its gullet/cargo sac doesn't seem to do much, and the Blaze canisters are directly between its legs.

How the gently caress do I actually approach these things? Watchers, Striders, Grazers, Sawtooths, and the other earlyish stuff is all pretty straightforward, but Bellowbacks are just...?

I mean I even managed to down a Shellback fairly easily with judicious use of Blast Wires, but Bellowbacks just...shrug off 200+ damage? What?

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."
Rethinking playing this on ultra hard for the first time after fighting the thunderjaw in this cauldron. Dropped enough explosive traps in the start that they started despawning and it just smashes through them and keeps going. Sheared off every weapon and piece of armor but it one-shots me if I mess up the slightest bit while dodging the charge attack. Thinking it might even be better to leave the disk launchers and cannons on since at least they're not instakills and it will spend time using those instead of charging. Not sure if I've even gotten it to low health or if it's just sparking a lot, must have tried it 20 times now.

Might be time to go somewhere else for a while at least, maybe try this again when I have some of the purple gear. My main story missions are around level 18-20 and this seems way out of my league.

Ugly In The Morning
Jul 1, 2010
Pillbug

Boogalo posted:

Here's something odd. I started playing with overclocks to see if i could squeak out a bit more cpu breathing room. I used to overclock through a windows utility, but I let my motherboard auto-overclock just for the heck of it. It picked 4.2ghz vs my manual setting of 4.3. I also let MSI Afterburner auto overclock my gpu and it went from 1.6ghz to 2.0. Performance seems to be far better BUT the slowdown during concentration, jumping, and crafting ammo is now gone. I'm going to roll back some of these changes and see if either revert it, but it seems like the performance problems might be some weird clock tick hooking.

What was the last super clock-sensitive port? Saints Row 2 in 2008?

RazzleDazzleHour
Mar 31, 2016

NoEyedSquareGuy posted:

Rethinking playing this on ultra hard for the first time after fighting the thunderjaw in this cauldron. Dropped enough explosive traps in the start that they started despawning and it just smashes through them and keeps going. Sheared off every weapon and piece of armor but it one-shots me if I mess up the slightest bit while dodging the charge attack. Thinking it might even be better to leave the disk launchers and cannons on since at least they're not instakills and it will spend time using those instead of charging. Not sure if I've even gotten it to low health or if it's just sparking a lot, must have tried it 20 times now.

I was JUST about to post how dumb this particular arena is. This game's weird obsession with combat arenas suck very bad

Boogalo
Jul 8, 2012

Meep Meep




Boogalo posted:

Here's something odd. I started playing with overclocks to see if i could squeak out a bit more cpu breathing room. I used to overclock through a windows utility, but I let my motherboard auto-overclock just for the heck of it. It picked 4.2ghz vs my manual setting of 4.3. I also let MSI Afterburner auto overclock my gpu and it went from 1.6ghz to 2.0. Performance seems to be far better BUT the slowdown during concentration, jumping, and crafting ammo is now gone. I'm going to roll back some of these changes and see if either revert it, but it seems like the performance problems might be some weird clock tick hooking.

Reverted my changes, did not fix the slowdown parts. On a whim I started a new save and the slowdown works in that one as well as crafting being the correct speed. Weird as gently caress. Dunno how to fix my real save, though it does feel like it runs better than the fresh save.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


vanisher posted:

I dialed back the graphics setting to "original" and still had a crash

I then set launch options to "-fullscreen -USEALLAVAILABLECORES" and set the FPS in game from unlimited to 60, and haven't had a crash yet? I have played maybe in 2 hour stretches tops.

Hope this helps friend

e: oops quoted wrong post

Possibly I'm jinxing things by saying so, but this held for three hours of various situations without crashing. We'll see how it does tomorrow.

Anyone else with crashes try this?

Cactus
Jun 24, 2006

Pottered about the tutorial area for about 3 hours last night getting the hang of how the enemy AI works. Managed to cheese the quest that gives you the spear upgrade by staying just out of range of the area where the scrappers will chase you and plinking away at their weakpoints from afar. I got the feeling there was another way I was supposed to do it, but any attempt I made to engage them in combat either from the cliffs surrounding their hangout zone or the bushes within it ended in a quick death. I didn't have the tools to trap them or do anything but shoot them really, and getting close enough to spear them was death. Was I meant to scour the area first and get more stuff crafted and do that quest last? Playing on Very Hard (not Ultra) if that matters.

Anyway doesn't matter now I got it done the long way. And still no crashes or hitches! I think I know what you guys are doing wrong: you're not crossing your fingers when the game loads.

Kibayasu
Mar 28, 2010

dragonshardz posted:

I don't seem to quite...get how to kill a Bellowback. Chipping away at its gullet/cargo sac doesn't seem to do much, and the Blaze canisters are directly between its legs.

How the gently caress do I actually approach these things? Watchers, Striders, Grazers, Sawtooths, and the other earlyish stuff is all pretty straightforward, but Bellowbacks are just...?

I mean I even managed to down a Shellback fairly easily with judicious use of Blast Wires, but Bellowbacks just...shrug off 200+ damage? What?

I don’t seem to remember having too much trouble with blowing up bellowback sacs but there are two types, ice and fire, and using the element they’re strong against won’t set off the sacs. They look pretty similar at a glance so the focus will show you which is which. Beyond that they are definitely the toughest of the early enemies and have plenty of health. Since they’re so big the bomb sling can put a lot of damage on them pretty easily.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
maybe put some tear mods on to blow up the sacs faster

RazzleDazzleHour
Mar 31, 2016

If you destroy the sac on the back (not on the gullet), Bellowbacks become basically harmless. This can be hard if you don't have at least one bow upgrade - either precision or hardpoint arrows are significantly better than the base arrows. Like I said earlier, a single Freeze bomb from a sling will freeze a fire Bellowback and boost the damage you do by a ton.

I think the game can also be way harder if you waste skill points on some sub-optimal skills. The one that lets you knock three arrows at a time and the melee damage bonuses are such immense powerspikes that the game would be much harder if you had to go without them, especially getting into the harder enemies like Bellowbacks. If you can knock three arrows at a time, two volleys of three arrows will destroy the Bellow sacs, which is doable in a single Focus charge

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


NoEyedSquareGuy posted:

Rethinking playing this on ultra hard for the first time after fighting the thunderjaw in this cauldron. Dropped enough explosive traps in the start that they started despawning and it just smashes through them and keeps going. Sheared off every weapon and piece of armor but it one-shots me if I mess up the slightest bit while dodging the charge attack. Thinking it might even be better to leave the disk launchers and cannons on since at least they're not instakills and it will spend time using those instead of charging. Not sure if I've even gotten it to low health or if it's just sparking a lot, must have tried it 20 times now.

Might be time to go somewhere else for a while at least, maybe try this again when I have some of the purple gear. My main story missions are around level 18-20 and this seems way out of my league.

This is one of the harder combat encounters in the game. You need the Ropecaster and freeze bombs to debuff for arrows straight to the heart, trying to use the disc launchers can be a liability with how fast he can get to you.

srulz
Jun 23, 2013

RIP Duelyst

RazzleDazzleHour posted:

3. Your staff is super powerful and once you get the upgrade that lets you KO machines easier it takes like two heavy attacks to down an enemy. Once they're on the ground you can do like three more full heavies and then finish with a critical hit. This is a great way to conserve ammo and resources. Like, for a Bellowback, you can use one Freeze grenade to slow it and inflict damage amp, then six Hardpoint arrows to destroy the fluid sack on its back, and then just beat it to death now that all its scary attacks are disabled. If the enemy doesn't have any really scary damage/aoe attacks you can't just i-frame out of (like half the enemies in the game), I just beat it to death with the stick

Ok, this is very interesting to me. I've just finished the Proving, and I don't really like limited ammo stuff, and trying to stealth-kill every enemies feel a little bit slow to me, so melee is the way to go for now. Which skills should I prioritize for above then?

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


There's an entire melee path on the left hand side of the skill tree, but it's not really going to be effective for very long because your spear is intentionally pretty weak. If you don't want to aim, that's what the Tripcaster, Slings and traps are for.

Air Skwirl
May 13, 2007
Probation
Can't post for 4 days!
Aside from some specialized types, ammo really isn't limited after like, the proving.

itry
Aug 23, 2019




Jinnigan posted:

I'm enjoying the story a ton but I am really annoyed at a few things. Like how Aloy's parkour is basically nil, unable to jump over a 4 foot box, unless there's some yellow markers and suddenly she can clamber 12 feet in two steps.

The actions and potions should be an equippable inventory. Keeping a stock of resist potions is good game strategy, but having to scroll through them all in a fight to get to the HP is awful.

Also - the ropecaster doesn't work on bandit leaders? Very annoying. I whittled down the rest of the bandit camp by stealth and got all excited to do goofy tricks on the leader. But he just took 35 damage and didn't get tied down. Ugh, what a wasted opportunity.

Yeah, the game has quite a few things that could use improving. The arbitrary climbing is a big one. Another is resource management being a pain.
Aloy can climb better than a goat, but only on clearly marked places. And you can rappel down Longnecks but not down short cliffs. It makes no sense.

Another thing that annoys me is that I can't just say "heck no" to some of these NPC's. Can't go "You want me to collect boar skins for you?" Haha, no way". Instead Aloy just sighs and accepts her burden of being surrounded by idiots.

Let's hope the sequel improves all of these things. And that it comes to PC. :v:

Tuxedo Catfish posted:

e: the game also sometimes seems to lose track of inputs -- i often have to click a couple of times before i can start aiming my bow after a critical hit attack, or the game will fail to register that i'm still holding forward after i stop to pick plants.

it's inconsistent, though, so i'm guessing that's part of the lovely PC port rather than bad design

Happens to me somtimes too. Aloy stops reacting to inputs as if stuck on something.

RazzleDazzleHour
Mar 31, 2016

exquisite tea posted:

There's an entire melee path on the left hand side of the skill tree, but it's not really going to be effective for very long because your spear is intentionally pretty weak. If you don't want to aim, that's what the Tripcaster, Slings and traps are for.

I dunno, the spear is useful through to Ravagers for me so far. If you have the KO skill you can just chainstun most enemies to death. You can also spam the roll button and dodge most attacks, and melee attacks are pretty well telegraphed, so you can dark souls roll through them and then continue to wail on the enemy.

srulz posted:

Ok, this is very interesting to me. I've just finished the Proving, and I don't really like limited ammo stuff, and trying to stealth-kill every enemies feel a little bit slow to me, so melee is the way to go for now. Which skills should I prioritize for above then?

It's the three melee skills on the left-hand side, it's two damage buffs and then Knock Down. The fourth skill in the line, damage boost at low health, could be good on lower difficulty but is really eh on the harder ones because being on low health is suicide because theres so much residual damage stuff

zoux
Apr 28, 2006

I feel like I'm way overleveling, I'm like level 25 and I just got to Meridian. Lots of stuff to do!

Cactus
Jun 24, 2006

With the skills I've gone down the path of spreading my points over all the trees and getting most of the 1-point skills first because I can get usage out of them straight away, which in turn feeds back into being able to clear out areas better and get more xp for the next point.

My gameplay style is leaning stealth so I think I'll specialise in that tree first once I've got all the cheap skills. I like games where you know you'll eventually get everything because it means you're only gating which tactics are going to be available to you at particular stages of the game and not locking out entire gameplay styles forever.

I dislike messing about with respecs in games like this; just let me do everything all the time. Respeccing lets you do this anyway, but in between doing so you have to spend an arbitrary amount of minutes in a menu reallocating points which is just pointless busywork.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

itry posted:

Yeah, the game has quite a few things that could use improving. The arbitrary climbing is a big one. Another is resource management being a pain.
Aloy can climb better than a goat, but only on clearly marked places. And you can rappel down Longnecks but not down short cliffs. It makes no sense.

If it's any consolation, I've managed to sequence break at least two climbing challenges purely by jumping around like a mountain goat and abusing the geometry. :v:

vanisher
Jul 12, 2005

Fun Shoe

Ciaphas posted:

Possibly I'm jinxing things by saying so, but this held for three hours of various situations without crashing. We'll see how it does tomorrow.

Anyone else with crashes try this?

I just crashed but I had a solid 3 hours last night.

haldolium
Oct 22, 2016



I try to restart the game every now and then to prevent crashes as they're clearly linked to memory issues and prolonged playtime on my system at least.

Kinda sucks though playing it in between bonfire saves to not lose too much progress.

Dunno why people were posting not losing too much progress, since in freeroam it absolutely never saves anything unless going to a fireside. There are only checkpoints in missions.

I really hope their first patch will resolve the crashes first and foremost, and I also hope this won't be another Avalanche situation with 1 patch per month.

FileNotFound
Jul 17, 2005


I've been fast travleing to a campfire every 30 min to save and oddly that seems to make me crash less - I'm guessing the reloading the game does helps...

But yeah - I still crash, just 'less' and it's still infuriating as I've lost some purple mods from kills on crashes. Of course when I killed the mob after a restart it dropped me crappy mods....

zoux
Apr 28, 2006

https://twitter.com/PlayTrackerNet/status/1293177346636185600

Wow a record amount of people disappointed by a pc port

Air Skwirl
May 13, 2007
Probation
Can't post for 4 days!

itry posted:


Another thing that annoys me is that I can't just say "heck no" to some of these NPC's. Can't go "You want me to collect boar skins for you?" Haha, no way". Instead Aloy just sighs and accepts her burden of being surrounded by idiots.
s if stuck on something.

This is something I've never been annoyed by in games, since you can always just not do the quest and I don't want to lose out on quests because I picked a sarcastic response.

Lechtansi
Mar 23, 2004

Item Get
I don't mind that Aloy can't climb everywhere. Yes, I know it would have been great. And it a post BOTW world it seems absurd. But the rest of the game is so amazing that that it's fine for me.

Now, if it's not in the sequel? Then i'll complain.

Also I hope they include the physics stuff from BOTW - yes I want to be able to set grass on fire and freeze enemies.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


What's more likely, the PC port getting support until it's fixed or until it's abandoned? Would the port have sucked anyway even if there wasn't a worldwide pandemic? Am I going get platinum in FFXII in the time that it takes to fix?

I still remember Arkham Origins getting the plug pulled early on, resulting in what is still a middling game with blatant lack of polish on all systems. On the other hand Arkham Knight shat in PC players mouths before begrudgingly getting itself to work a year after release.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Lechtansi posted:

I don't mind that Aloy can't climb everywhere. Yes, I know it would have been great. And it a post BOTW world it seems absurd. But the rest of the game is so amazing that that it's fine for me.

Now, if it's not in the sequel? Then i'll complain.

Also I hope they include the physics stuff from BOTW - yes I want to be able to set grass on fire and freeze enemies.

i don't think every game needs or wants everywhere climbing. that has a lot gameplay ramifications.

Kibayasu
Mar 28, 2010

HZD port seems like a pretty special case to me so I wouldn’t be surprised if the thing can’t be fixed within a month it won’t be fixed much.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


It's not a good port but most of its various problems don't seem unfixable. The main issues seem to stem from how memory is being allocated, not because it's melting anybody's video card.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Lechtansi posted:

I don't mind that Aloy can't climb everywhere. Yes, I know it would have been great. And it a post BOTW world it seems absurd. But the rest of the game is so amazing that that it's fine for me.

Hot take: specially designed traversal and climbing is more interesting and fun than just pressing a direction and a button and hoping your meter is big enough.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

exquisite tea posted:

It's not a good port but most of its various problems don't seem unfixable. The main issues seem to stem from how memory is being allocated, not because it's melting anybody's video card.

I'm no programmer, but something about this port is just weird as gently caress.

For instance, it chokes if your video card isn't running at full PCIe 3.0 x16 bandwidth. But it also barely even warms up my GTX 1070 above idle temperature while other modern games get it hot as balls, while simultaneously using almost all the VRAM to just run with only medium textures?

Also giant battles with a mix of humans and robots with explosions and lasers and fire and poo poo don't hurt FPS as much as...uh... showing text on the screen to indicate a quest update?

:psyduck:

Ugly In The Morning
Jul 1, 2010
Pillbug
The fact how it works is such a crapshoot that doesn’t seem to care about how powerful your computer is means I don’t have that much hope. If it was performing badly for everyone, ok, that’s just an unoptimized port. The fact it’s all over the place means it’s likely to be hosed on a much deeper level.

Hub Cat
Aug 3, 2011

Trunk Lover

Ghost of Tsushima kind of solved the climbing problem by sticking a climb point just about everywhere you might want to climb for faster traversal(think this cliff is in my way). It seems like a pretty good best of both worlds solution although it was probably a lot of developer work and testing to figure out exactly where to put them.

Hub Cat fucked around with this message at 20:44 on Aug 11, 2020

euphronius
Feb 18, 2009

I’m fine with lack of climbing as it allows some level design

I mean even Zelda had non climbable walls all over the place at times to enforce a level design

FileNotFound
Jul 17, 2005


Inspector Gesicht posted:

What's more likely, the PC port getting support until it's fixed or until it's abandoned?


I expect they'll fix the crash bugs and do nothing about the performance issues or missing features like snow deformation.

So basically it'll go from abysmal to poor.

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ashpanash
Apr 9, 2008

I can see when you are lying.

The community managers in the Horizon reddit for Guerilla are doing a lot of responding to many of the concerns right now. Not with fixes, mind you, but things like "thanks for your input - do you have any more information?" or "we're looking at it right now, it's high priority."

I mean, it could easily be blowing smoke up people's asses. But, at the very least, for the time being, the community managers are doing what they are supposed to be doing, and not avoiding people or not commenting at all. (looking at you, ANTHEM) IF they are to be believed - big if, sure, but IF - then they do plan on fixing many of the issues.

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