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I get it man, you're dead inside. I'm legitimately sorry for that. I wish you the best.
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# ? Aug 12, 2020 05:49 |
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# ? Apr 26, 2024 05:24 |
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It’s the first time I’ve heard someone saying being the son of an engineer is the reason why they’re excited about a graphics card launch but more power to you man.
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# ? Aug 12, 2020 05:50 |
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Taima posted:The craziest thing to me (besides the fact that DLSS2 is better than native, which still amazes me) is that Nvidia's ambitious vision for gaming GPUs is coming true all at once. It's also looking like Ampere/RDNA 2 may be a short generation and chiplet based architectures (Hopper and RDNA3 respectively) are coming next year, which is yet another quantum leap. Like, in 18 months you might be able to get close to double the performance per dollar and double the absolute performance you can right now (between shrinks, DLSS, and chiplet). This is a really interesting little blip in the moore's law curve, things have been stagnating a lot as shrinks have died a slow death but finally they might be breaking loose. (yeah let's get that "wait for next gen" started early! ) Paul MaudDib fucked around with this message at 06:01 on Aug 12, 2020 |
# ? Aug 12, 2020 05:51 |
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I think the list looks like this, but I might be missing a 6xx entry and the order is possibly ahistorical. Matrox Millennium Matrox G200 GeForce 256 (Whatever they called the chip in the SGI Indy) GeForce 3 Radeon 9700 Radeon 9800 Pro 780Ti 970 2x970 2x980Ti 1080 And yeah, my interest in Ampere is piqued like I haven’t felt since we first saw programmable shaders, really.
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# ? Aug 12, 2020 05:51 |
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shrike82 posted:It’s the first time I’ve heard someone saying being the son of an engineer is the reason why they’re excited about a graphics card launch but more power to you man. My easily understood point was that I've seen all the GPU launches due to being born in those circumstances (otherwise would have been impossible, I'm too young) so being uniquely stoked for this one after seeing all of the others is a bigger deal, in my mind at least. Paul MaudDib posted:It's also looking like Ampere/RDNA 2 may be a short generation and chiplet based architectures (Hopper and RDNA3 respectively) are coming next year (yeah let's get that "wait for next gen" started early! ), which is yet another quantum leap. Like, in 18 months you might be able to get close to double the performance per dollar and double the absolute performance you can right now (between shrinks, DLSS, and chiplet). This is a really interesting little blip in the moore's law curve, things have been stagnating a lot as shrinks have died a slow death but finally they might be breaking loose. Completely agreed man. Exciting times!!
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# ? Aug 12, 2020 05:54 |
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Taima posted:The craziest thing to me (besides the fact that DLSS2 is better than native, which still amazes me) From what I have read and seen from screenshots, while you gain greater detailing than native in some cases, the process also introduces artifacts that rendering in native resolution doesn't. The fact that you can get an acceptable image quality upscaling to gain large FPS gains when compared side by side with native is amazing. I agree there. But to say it is strictly better than native....that is a stretch.
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# ? Aug 12, 2020 05:56 |
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That is a good point, I shouldn't phrase it like it's 100% perfect when it's not. In practice though, in the DLSS2 games I've played so far personally, it's effectively perfect to my eyes. That is completely subjective, however. Regardless, you're completely right.
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# ? Aug 12, 2020 05:58 |
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I thought “native resolution rendering” was mostly a polite fiction these days with the various scaling of render targets to hit frame budgets and whatnot.
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# ? Aug 12, 2020 05:58 |
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Envy is a CGA owner looking at his friends EGA PC. Meanwhile the Amiga owners laughed at us both and lorded over us with their flashy graphics and awesome sound. But we showed them in the end.
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# ? Aug 12, 2020 06:00 |
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god, Ampere is going to be able to slowly bounce so many mirrored balls over a checkerboard plane...
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# ? Aug 12, 2020 06:02 |
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Lemme see... Voodoo (Monster 3D) TNT2 GeForce 256 DDR GF4 Ti4400 Radeon 9700 PRO 6800 GT 7600 GT Some cheap Radeons because I wrote PC gaming off for dead between 2007-2012, one was passively cooled and that was very neat GTX460 GTX660 RX470 4GB GTX1070 and still waiting
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# ? Aug 12, 2020 06:21 |
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I don't even remember what card I had 5 years ago, let alone 15 or 20.
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# ? Aug 12, 2020 06:23 |
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A not insignificant portion of my brain is still bound by an intense desire to own a Geforce 6800 Ultra and it kind of makes me sad.
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# ? Aug 12, 2020 06:25 |
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Look at these benchmarks though, holy poo poo.
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# ? Aug 12, 2020 06:26 |
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eggyolk posted:A not insignificant portion of my brain is still bound by an intense desire to own a Geforce 6800 Ultra and it kind of makes me sad. Weren't there some 6800GS's or some such that could be unlocked to an ultra? Or am I misremembering? For some reason I think it must be a Gainward card.
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# ? Aug 12, 2020 06:32 |
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eggyolk posted:A not insignificant portion of my brain is still bound by an intense desire to own a Geforce 6800 Ultra and it kind of makes me sad. The Ultra was only very slightly better than the GT and cost like $550 compared to the GT's $450. edit: But yeah, my 6800 GT was so good that I bought it in 04 and sold it in 06 not because the games were too much for it, but because it was impossible to get AGP on a motherboard that wasn't a few ASRocks that weren't worth a drat.
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# ? Aug 12, 2020 06:32 |
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Subjunctive posted:I think the list looks like this, but I might be missing a 6xx entry and the order is possibly ahistorical. I think this is the most consistently baller lineup I’ve seen posted so far, although I’m really diggin seeing these parts I’ve totally forgotten about like the X800GTO
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# ? Aug 12, 2020 06:36 |
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Man, I've never bought a top-tier video card. I think the closest I ever got was the Geforce 4 Ti4400, back when the lineup was 4200/4400/4600. I've just doggedly refused to spend $300 or more on a video card, ever since high school when I thought my friend was nuts for dropping like $350 on a Geforce 3. I think the 1060 is probably the last card I'm going to get away with that on though. Fuckin' video cards.
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# ? Aug 12, 2020 06:54 |
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Farmer Crack-rear end posted:Man, I've never bought a top-tier video card. I think the closest I ever got was the Geforce 4 Ti4400, back when the lineup was 4200/4400/4600. I've just doggedly refused to spend $300 or more on a video card, ever since high school when I thought my friend was nuts for dropping like $350 on a Geforce 3. That was true for me. Going to a 27" 1440p monitor finally made me drop $500 for a GPU that can drive it properly.
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# ? Aug 12, 2020 06:59 |
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Reviewing Ampere will be logistically interesting - tech sites are going to have compare rasterization, RT, and DLSS when there aren't many games out that support the latter two. Not to mention launch seems likely to happen before CP2077 is out. I'm also surprised at the dearth of A100 review/benchmarks - there's been nothing since that unofficial Octabench tweet.
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# ? Aug 12, 2020 07:49 |
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Subjunctive posted:I thought “native resolution rendering” was mostly a polite fiction these days with the various scaling of render targets to hit frame budgets and whatnot. True, but it hasn't stopped pro-AMD youtubers from dismissing DLSS as a software cheat. It'll be pretty telling to see which reviewers do or don't include DLSS in their reviews in a few month's time.
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# ? Aug 12, 2020 08:41 |
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Here we go:
Matrox Mystique Orchid Righteous 3D (3DFX Voodoo 1) 3DFX Voodoo II 12MB x 2 Riva TNT2 Ultra Guillemot 3D Prophet II Geforce 2 GTS Geforce FX 5600 (6-year dark age) EVGA Geforce GT 220 EVGA Geforce GTX 570 1.25GB x 2 EVGA Geforce GTX 780 Ti x 2 EVGA Geforce GTX TITAN X (Maxwell) x 2 EVGA Geforce GTX 1080 Ti Nvidia Geforce RTX 2080 Ti FE
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# ? Aug 12, 2020 09:28 |
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Anime Schoolgirl posted:While we're at it we might as well post our video card/display adapter history: 2020: Geforce RTX 2070 Super
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# ? Aug 12, 2020 09:39 |
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redreader posted:When was it actually true that Macs had better graphics than PC's? Because as soon as graphics cards started being made like the voodoo and Riva TNT and whatever was before that, it must have stopped being true. But someone repeated that to me again in maybe 2007. Macs had the same graphics cards as PCs. The iMac had a Rage 128 (or a Rage XL? Rage something). Power Mac G4s mostly had Geforce MX 2 / MX 3 cards, with some faster options available, the G5s had cards ranging from the FX 5200 to Radeon 9600 to Quadro cards. After that you get into the Intel Macs, which still use the same GPUs as any other computer, ranging from Intel IGPs to modern Radeons. The hardware is all custom but the actual GPU silicon is the same. These cards had different firmwares so they could speak to the OpenFirmware that PowerPC Macs used instead of BIOS and the EFI used by the Intel Macs, but of course cards can be flashed one way or the other. So yeah, any graphical differences came down to software. Shrimp or Shrimps posted:Weren't there some 6800GS's or some such that could be unlocked to an ultra? Or am I misremembering? For some reason I think it must be a Gainward card. Yep. I had a 6800GS that I unlocked into an Ultra. I think it was a XFX card. This could be done with all the AGP cards which used the same NV40 chip as the Ultra, they cut it down by just turning off four of the pipes in a way that was easily un-done with Rivatuner. Nvidia learned from this mistake. This couldn't be done with the PCIe 6800GS, those used the NV41 and had no hidden units to enable. FuturePastNow fucked around with this message at 09:43 on Aug 12, 2020 |
# ? Aug 12, 2020 09:40 |
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I haven't actually read anyone's GPU lists here
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# ? Aug 12, 2020 09:52 |
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ConanTheLibrarian posted:True, but it hasn't stopped pro-AMD youtubers from dismissing DLSS as a software cheat. Oh wow. Such denial. Seriously, a "cheat"? It's clearly a well implemented optimisation, and it's not forced upon the user. I've probably purchased more AMD cards historically than NVIDIA ones due to price/performance, but it means nothing. Why do people shill for a particular brand? It's not like they get anything out of it
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# ? Aug 12, 2020 10:01 |
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Nfcknblvbl posted:I had buddies who used the Glide wrapper to play Quake 2 in that mode. I preferred D3D mode myself since Glide washed out the textures a lot, and gave it that Nintendo 64 smeared look. i played q2 on software for a very long time because GL featured a low max draw distance, which made it impossible to see/snipe people across some big maps. someone hacked that eventually but for a long time it was really annoying trying to play with acceleration lol
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# ? Aug 12, 2020 10:23 |
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HalloKitty posted:Oh wow. Such denial. Seriously, a "cheat"? It's clearly a well implemented optimisation, and it's not forced upon the user. Even if there are two options in graphics card, if one is total Rajatrash and sells zero units then there is no competition since one option is just a waste of everyone’s time. So if these bloggers exist, they usually fiercely promote AMD because their own card history is a long line of GeForce cards in the past few years, and they want to stay on team green without losing all their money. People talk about the lack of competition, but things are pretty good for the past six months or so. The vast amount of the past twenty years in GPUs we have seen “The Card Everybody Should Buy” and “The Card You Wouldn’t Recommend To Anyone”. Which company makes which has flopped back and forth a few times over the years, but every dud that makes it off a lab floor will eventually be shilled for by someone who wouldn’t buy it.
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# ? Aug 12, 2020 10:26 |
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DLSS is cheating, but it's cheating in exactly the same way that native resolution with TAA is cheating. Both are taking an undersampled signal and reconstructing it up to an approximation of the ground truth, the only difference is how effectively they do it. Purists are welcome to supersample their games 8x or more to hit the sweet sweet nyquist rate without any cheats, and with low single digit frames per second
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# ? Aug 12, 2020 12:54 |
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ConanTheLibrarian posted:True, but it hasn't stopped pro-AMD youtubers from dismissing DLSS as a software cheat. It'll be pretty telling to see which reviewers do or don't include DLSS in their reviews in a few month's time. HalloKitty posted:Oh wow. Such denial. Seriously, a "cheat"? It's clearly a well implemented optimisation, and it's not forced upon the user. Guess the argument is that right now only a handful of games support it. Cyberpunk will make it harder to sideline.
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# ? Aug 12, 2020 13:06 |
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Zedsdeadbaby posted:I haven't actually read anyone's GPU lists here I've generally skimmed them, but I can't actually remember what I had besides my current 970 (in ITX form factor ). Except that I know I swing back and forth between ATI/AMD and Nvidea like a pendulum. If I was going to keep to that, I'd be holding out for RDNA 2, but gently caress that. I'm fiending to get a new card to finish my build and drat it hurry up.
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# ? Aug 12, 2020 13:20 |
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If you want to hit that nostalgia, DF has a retro series of videos benchmarking old games with era appropriate hardware using contemporary frame measurement tools - https://www.youtube.com/watch?v=PALxS8O4HHI (Oblivion on a Q6600/8800GT)
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# ? Aug 12, 2020 13:26 |
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I picked up a 2070s last week, haven't decided yet if I'm going to keep it for my living room vr setup or step-up for my main rig, but I can definitely say that dlss 2.0 is worthy of the hype. Been playing Control this week w/ RTX and all settings on high at 1440p, dlss at 720p and seem to be averaging around 65-75fps. Native rendering was 35-45fps. Really wish it had an in game benchmark.
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# ? Aug 12, 2020 13:27 |
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MikeC posted:From what I have read and seen from screenshots, while you gain greater detailing than native in some cases, the process also introduces artifacts that rendering in native resolution doesn't. The fact that you can get an acceptable image quality upscaling to gain large FPS gains when compared side by side with native is amazing. I agree there. But to say it is strictly better than native....that is a stretch. No artifact compares to aliasing and native still has to run AA to not look like poo poo. TAA is the best currently but it makes things blurry in motion which seems way worse compared to the artifacts from DLSS. The videos I've seen from Digital Foundry make it seem like DLSS actually is strictly superior to native resolution.
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# ? Aug 12, 2020 14:10 |
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Onboard S3 Trio32/64 Matrox Mystique 3Dfx Voodoo Graphics 3Dfx Voodoo3 PowerVR Kyro II Geforce3 GeForce FX 5900XT GeForce 7800GS GeForce 9600GT GeForce GTX 550 Ti GeForce GTX 660 Radeon RX 480 GeForce GTX 1070 Ti Radeon Vega Frontier Edition This does not include all the other systems I put together because I was bored along the way... if you can name a graphics card make and model from the last twenty-five years, I’ve probably at least played with it.
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# ? Aug 12, 2020 14:24 |
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repiv posted:DLSS is cheating, but it's cheating in exactly the same way that native resolution with TAA is cheating. Both are taking an undersampled signal and reconstructing it up to an approximation of the ground truth, the only difference is how effectively they do it. from what i can see DLSS is way better than TAA tbh, because TAA looks like absolute garbage compared to even no loving AA no matter what i try, but videos of DLSS... mostly don't. e: like, i'll take no AA jaggies over TAA blur any loving day but DLSS look ok enough.
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# ? Aug 12, 2020 14:46 |
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YMMV because TAA doesn't refer to any specific algorithm, just a general concept with dozens of subtly different implementations, but DLSS looks better than at least some TAAs yeah We don't have a great sample size to compare DLSS to a wide variety of TAA flavours yet repiv fucked around with this message at 14:59 on Aug 12, 2020 |
# ? Aug 12, 2020 14:48 |
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A big issue with TAA (and FXAA, and both at the same time) is how rarely it gets combined with a sharpening filter. TAA without sharpening is an objectively awful vaseline layer. Also, a lot of companies seem to just implement it in horrible ways, not that I know what the capacity for screwing up TAA implementations is.
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# ? Aug 12, 2020 14:53 |
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i played a game with friends for a couple months this spring that had both a really powerful sharpening filter that couldn't be disabled because it'd just get enabled again on next loading screen even when turned off in config files, and a TAA that made everything blurry. the end result was that playing without TAA looked pretty bad, and playing with TAA looked worse i tried dicking around with nvidia sharpening and poo poo, but nothing helped. the final solution was to drop to potato mode settings rather than "remastered" option that makes it actually look decent, because that didn't have the sharpening filter or TAA options for some reason? lmao
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# ? Aug 12, 2020 15:00 |
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# ? Apr 26, 2024 05:24 |
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Intel launching enthusiast+midrange GPUs with raytracing in 2021 based on "external foundry". https://i.imgur.com/7drHiqr.gifv
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# ? Aug 12, 2020 18:46 |