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Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
NOTE: The Dragon Quest VI LP has not been abandoned. The videos are all up and ready for viewing on Youtube; The supplemental "recaps" just take a while to write. I wanted to forge ahead, in the meanwhile.



Hello everyone, and welcome to an oldie but a goodie! There was a slew of Dragon Ball Z RPGs that came on old Nintendo consoles, and this is the game that us old folk would've been most familiar with. It's a quasi-remake of the first two NES games (Dragon Ball Z Story: Saiyan Invasion & Dragon Ball Z II: Freeza the Planet Destroyer), spanning from the start of DBZ to the end of the Planet Namek arc (where Goku becomes a Super Saiyan).

It's greatest strength is that it's faithful to the show. You control the entire Earth's Special Forces team: Goku, Piccolo, Gohan, Yamcha... They're all there. They each have their own unique moves, with some even having some interesting effects. Plus, all its items are cards, with each depicting all the various side-characters from the show as well. They even got the combat system down by implementing "Power Levels" (or BP: Battle Power) in a major way! You can even scan most enemies for THEIR power level, either by pressing X in-battle, or by using two kinds of "Scouter" items!

It's greatest weakness, however... Is that it's faithful to the show. Power Levels tend to dominate each fight, and even the random encounters tend to be long and drawn out. Each action is complemented by a series of rapid, repeatedly cycled animations. They're all amazing to look at... The first few times you see them... And then you quickly start wishing you could turn them off. Besides that, the bosses tend to be far stronger than your player characters, so the game's gotten a reputation for being grindy and slow.

However, you do NOT need to grind! I know the game mechanics inside and out, and can beat this game in little over 2 hours! It involves a lot of foreknowledge and planning, but it can be done! So, did you find this game hard? Did you ever wonder if you could beat the game without grinding? Did you ever wish you could turn off encounters without glitches or cheat codes? Do you want a thorough walkthrough that cuts out all the boring parts? Do you want to have a blast me and Skaizo show you how to DO all this?

Then look no further than THIS!



Dragon Ball Z, The Super Saiyan Legend - Episode 1: The Arrival of Raditz

ADDITIONAL NOTES (These will complement each video, to explain things I couldn't easily explain within them):

NO ENCOUNTER TRICK (only works outside caves):
Step 1: Fly into the air
Step 2: Tap the Y button 3 times
Step 3: Activate super speed and enjoy!

The only downside is that the encounter rate spikes when you land. You'll want to either enter a building, or ascend and descend again. Either one will turn things back to normal.

DEFENSIVE VALUES (those weird symbols on the lower-right of your cards):
一: 1
ニ: 2
三: 3
四: 4
五: 5
六: 6
七: 7
Z: 10 (yes, it's that much stronger than all the others)

Dots: Number of Dots on the Battle Card's upper-left corner (Z = 10)
Kanji: Kanji on Battle Card's lower-right corner (Z = 10)
BP Difference: Attacker BP-Defender BP
[BP is multiplied by 1.25x at all points in this formula, when the attacker or defender is using a "Favorite Card" (one that matches their personal symbol, or had a Goku card used on it)].

Attack = Power of Attack * (Dots + 4) * BP + BP difference (Kanji replaces Dots when doing a counter-attack)
Defense = BP * (Kanji + 4) * Resilience/10/8 (Yes, you divide by 10, and then divide by 8. Divide that result by half, if you score a follow-up attack]

[Resilience is usually "30" for enemies, with very few exceptions. Goku, Piccolo, Gohan, Tien, & Vegeta have 30 Resilience. Krillin & Yamcha have 25. Chiatzu has 20.]

Final Damage = Attack/Defense

ATTACK LIST:
Regular Attack (All characters): 4
Ki Blast: 6
Energy Wave (Turns into "Rapid Energy Wave" when attack is 6+): 10
Rapid Energy Wave: 12 (+2 for each one that lands)
Solar Flare: N/A (it stops one attack, but rarely works)
Kamehameha: 24

Light Grenade (Becomes "Rapid Light Grenade" or "Uber Light Grenade" when value is 4-6 or 7+): 10
Rapid Light Grenade: 14 (+2 for each one that lands)
Uber Light Grenade: 28
Special Beam Cannon: 30

Uber Energy Wave (Gohan only): 24
Masenko: 30

KING KAI'S TRAINING:
0~15 Cards used: Goku arrives on the World Map
16~17 Cards used: Goku arrives after the x1 Green Saibaman fight
18~19 Cards used: Goku arrives 3 turns into the x5 Green Saibamen fight
20~24 Cards used: Goku arrives after the x5 Green Saibamen fight.
25~35 Cards used: Goku arrives 3 turns into the Nappa fight
36~45: Cards used Goku arrives after the Nappa fight.
46+ Cards used: Goku arrives 3 Turns into the Vegeta fight.

MY ROUTE (mostly based on the world record speed run, with some adjustments for guaranteed success):

x4 ORANGE SAIBAMEN:
-Walk into Kame House
-Talk to Roshi, then Krillin
-Ascend, tap Y three times, then super-dash to excise encounters
-Fly up-left to two houses, then upward to Mr. Popo’s house
-Save
---------Turn 1: Goku (7-Super), Piccolo (Light Grenade)
---------Turns Onward: Use favorite cards, and don’t worry about saving any

RADITZ:
-Heal at upper-left house
-Buy x8 Oolong & x1 Turtle
-Go into the cave, raid all the chests, and get Piccolo LVL 2 on the way
-Try to save x2 Ki cards & one Z card for both Raditz fights
-Save at Fake Raditz
---------Turn 1: Special Beam Cannon, and reset till it OHKOs (or use Kamehameha + Special Beam Cannon, if you have three Ki cards)
---------Use Puar on Piccolo
-Proceed to Real Raditz
---------Turn 1: Gohan + Grandpa, then Goku uses Z card
---------Turn 2: Piccolo uses Demon Death Spiral

TRAINING #1:
-Gohan beats up Piccolo, but try and save strong cards for King Kai’s
-Beat 1st Planet with 7-8 cards, using up to x2 Oolongs if needed
---------Do not reset after that! For some reason, it gets tougher upon reset!
-Use 6 cards on 2nd, and 3-4 cards on 3rd.
-Beat King Kai in 1 Turn with Kamehameha to get the ideal Goku scenario
---------You get him too early, and he won’t help for Jeice & Burter

Fionordequester fucked around with this message at 18:44 on Aug 8, 2020

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Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
RESERVED INDEX POST:
Dragon Ball Z, The Super Saiyan Legend - Episode 1: The Arrival of Raditz
Dragon Ball Z, The Super Saiyan Legend - Episode 2: Brood of Evil
Dragon Ball Z, The Super Saiyan Legend - Episode 3: The Hunted

Fionordequester fucked around with this message at 02:07 on Aug 17, 2020

Scalding Coffee
Jun 26, 2006

You're already dead
About time someone used the latest patch instead of the joke translation a decade earlier.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
I actually considered using that, just for some of the more hilarious lines, but... I figured, "Eh, there are already enough LPs that use it, and it's a little vulgar". So, this one it is :) !

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Alright, time for some more Dragon Ball Z!



Dragon Ball Z, The Super Saiyan Legend - Episode 2: Brood of Evil

ADDITIONAL NOTES:

RE: GETTING LOST:
The game does throw you a bone for the first 2/3rds of the Planet Namek arc. Most of your objectives involve Dragon Balls, so you'd use the Dragon Radar to find those yellow dots to fly towards. It's only once you start fighting Freeza that you REALLY start getting lost...

NO ENCOUNTER TRICK (only works outside caves):
Step 1: Fly into the air
Step 2: Tap the Y button 3 times
Step 3: Activate super speed and enjoy!

The only downside is that the encounter rate spikes when you land. You'll want to either enter a building, or ascend and descend again. Either one will turn things back to normal.

DEFENSIVE VALUES (those weird symbols on the lower-right of your cards):
一: 1
ニ: 2
三: 3
四: 4
五: 5
六: 6
七: 7
Z: 10 (yes, it's that much stronger than all the others)

MY ROUTE (mostly based on the world record speed run):

NAPPA & VEGETA:
-Go down to get Krillin
-Ascend, descend, then ascend again to make “skip encounters” work again
-Enter lower-right house near Yamcha
-Get Yamcha, then enter left house for card
-Go right near shops for Tien & Chiatzu!
-Fly up, down, then up again so encounter skip will work again
---------SELL: Keep 7 Oolongs/Turtles and Piccolo & Grandpa (Yemma if applicable), then sell the rest
---------BUY: x1 Lunch and as many Chi-Chis as possible
-Proceed to the boss gauntlet
---------Turn 1: Use cards below 7 against single Saibaman!
---------Turn 2: Make a 7 or Z Ki card, then Lunch + Light Grenade x5 Saibamen! (burn cards again)
---------Turn 3: Use any Kaioken on Nappa
---------Turn 4: Make a 7-Z card to Kamehameha Nappa while burning junk cards!
---------Turn 5: Use Chi-Chi on 7-Z card to x3 Kaioken Vegeta!
-The screen goes back to Gohan and friends, so...
---------SELL: Moon
---------BUY: Chi-Chis till you’re about to go under 10z
-Fly to Vegeta
---------Turns 6-7: Crush Vegeta with two Kaio-ken x3 Kamehamehas!

CUI-CUI:
-Fly upper-right to cutscene
-Effortlessly dodge Dodoria beams by tapping down
---------Dodoria goes by a fixed pattern, if you find that helpful
-Fly up to two warrior namekians, enter house, then recruit them
-Fly lower-left to shop, fly down till you pass a house, go left when you can, go up when needed, and find a shop
-Burn x1-2 Oolongs and a Chi-Chi or Yemma for a strong Ki card
---------SELL: Oolongs till you’re at 17 items
---------BUY: Scouter A
-Fly lower-left to cave
-Use Scouter A before encounter
-Go down for item
-Go left all the way, then down all the way for another item in the corner (skip the others)
-Proceed to the right for another item
-Go down to where another capsule is (do not collect), then collect the two on right path
-Go down and collect items on left and bottom splits
-Go on right split and get crushed by 9 boulders before getting Dragon Ball #6!
-Save, make sure you have a Ki card, and fight Cui-Cui
---------Turn 1: Grandpa Gohan, then Auto (Vegeta will choose Ki card)
---------Turn 2: Scout Cui-Cui’s card with Piccolo, Grandpa Gohan if its defense is
decent, then auto again
---------Turn 3: Finish off Cui-Cui!

DODORIA:
-Fly upper-right to shop
-Use x1-2 Oolongs and a Chi-Chi or Yemma for two strong Ki cards
---------SELL: Junk cards till you have space in lower-right corner of 2nd group of items
---------BUY: x3 Yemmas, x2-3 Grandpas, x1 Launch, x1 Escape, x5 Scouter As
-Fly to upper-left house and check upper-left pot for namekian child
-Fly up to Bulma’s ship, save, and fight Dodoria!
---------Turn 1: Guru on Gohan, Piccolo + Grandpa on Dodoria, Gohan uses Masenko (Z), Tien uses Kikoho (7), and the others burn up junk cards
---------Turn 2: Piccolo + Grandpa on Dodoria, then same as last turn

TRAINING #2:
-Goku crushes the gravity machine
-Piccolo crushes the planet three times, then saves before fighting Saiyans
---------Turn 1: Launch, then Special Beam Cannon the saiyans out of existence!

Fionordequester fucked around with this message at 09:34 on Aug 15, 2020

Scalding Coffee
Jun 26, 2006

You're already dead
I like the few music tracks in the game.
I thought the 1.02 patch for the game would have fixed those other little glitches.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
I think part of the trouble's just the game's buggy in general. Pretty much every single translation I've tried had problems in one way or another, and this was one of the few with nothing game-breaking.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Getting closer and closer to the end!



Episode 3: DBZ Legend of the Super Saiyan, Walkthrough (The Hunted)

ADDITIONAL NOTES:

NO ENCOUNTER TRICK (only works outside caves):
Step 1: Fly into the air
Step 2: Tap the Y button 3 times
Step 3: Activate super speed and enjoy!

The only downside is that the encounter rate spikes when you land. You'll want to either enter a building, or ascend and descend again. Either one will turn things back to normal.

DEFENSIVE VALUES (those weird symbols on the lower-right of your cards):
一: 1
ニ: 2
三: 3
四: 4
五: 5
六: 6
七: 7
Z: 10 (yes, it's that much stronger than all the others)

RE: SCOUTER NAMES
The red ones are "Scouter As" and the green ones are "Scouter Bs". The Japanese script differentiates between them, but this fantranslation doesn't.

MY ROUTE (mostly based on the world record route):

ZARBON:
-Fly left till you see rock pillar on left edge, then fly up to the shop
---------SELL: Shenron
---------BUY: x1 Bubbles, x1 Scouter B
-Fly lower-left to the cave
-Use Bubbles, go up a long while, then save crawl till hole with Shenron in it!
-Escape, fly to upper-right big, unbroken house to find 58z in lower-right pot
-Fly right to house to trade scouters for strong cards
-Fly upper-right to shop (skip the first you see)
-Use Scouter A & burn Oolongs if needed (reset if you have to use more)
---------BUY: x3 Yemmas, x3 Chi-Chis, and x0-3 Oolongs
-Fly left to cave
-Go upper-left till item in upper-left corner (leave it for now)
-Go down and talk to the pond
-Save crawl to the next screen
-Save crawl lower-left to help out Nail
-Save crawl down to boss
---------Beat up boss with Nail
-Use Scouter A, go down, then go all the way right to an item
-Go all the way up to collect two items
-Go lower-right to the exit
-Use Scouter A and talk to Guru
-Backtrack through the cave till you see chest you skipped the first time
-Get Scouter B then go upper-right to other item
-Go down to the end, then craft x3 Z Ki Cards before saving
---------Turn 1: Gallic Gun (Z) + Gohan burns card
---------Turn 2: Vegeta finishes base Zarbon with strong melee while the others burn
---------Turn 3: Piccolo Monster Zarbon if you have x3, then Guru Vegeta before using Gallic Gun again
---------Turns Onward: Finish off Zarbon while saving cards for Recoome & Guldo

GINYU FORCE:
-Train x4 times, then save before Recoome & Guldo (reset if Vegeta trolls)
---------Turn 1: Launch & Guru Vegeta, Grandpa + Piccolo Recoome, then Gallic Gun (Z)
---------Turn 2: Grandpa + Piccolo Recoome again, then Gallic Gun (Z)
-Oolongs if you don’t have any Ki cards before Burter & Jeice
---------Turn 1: Goku Kaioken (the level doesn’t matter), and Vegeta burns card
---------Turn 2: Goku crushes Burter with Kamehameha
-Fly right till past 1st shop, then fly upper-right to 2nd shop
---------SELL: Scouters & Korin
---------BUY: Up to x3 Oolongs, x3 Yemmas, x2 Piccolos, x1 Kaio, and enough Chi-Chis to make one 7-Ki and two Z-Kis.
-Fly clockwise over to Ginyu
---------Turn 1: Kaioken
---------Turn 2: Kamehameha
---------Turn 3: Launch + Kaio Vegeta, Piccolo Jeice, then Gallic Gun (Z)

Scalding Coffee
Jun 26, 2006

You're already dead
I don't know if the NES games had the Ginyu poses, but this was great. Only took them about 20 more years to make it amazing in Xenoverse 2.

Scalding Coffee fucked around with this message at 01:11 on Aug 18, 2020

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Scalding Coffee posted:

I don't know if the NES games had the Ginyu poses, but this was great. Only took them about 20 more years to make it amazing in Xenoverse 2.

Good thing, too. You could be seeing it a lot, depending on Vegeta's mood that day :mmmhmm: .

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Sorry for the delay. Editing this one's turned out to be a little tricky, but, I think I've just about got it. Should probably show up tomorrow!

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Phew! Sorry this took so long! This is the end of the regular playthrough, but there will still be two bonus episodes! Look forward to those!



Episode 4: Legend of the Super Saiyan, Walkthrough (Transformed at Last)

ADDITIONAL NOTES:

INCREASED ENCOUNTERS TRICK (only useful for this one video):
Mash the Y button as you fly at *regular* speed.

NO ENCOUNTER TRICK (only works outside caves):
Step 1: Fly into the air
Step 2: Tap the Y button 3 times
Step 3: Activate super speed and enjoy!

The only downside is that the encounter rate spikes when you land. You'll want to either enter a building, or ascend and descend again. Either one will turn things back to normal.

DEFENSIVE VALUES (those weird symbols on the lower-right of your cards):
一: 1
ニ: 2
三: 3
四: 4
五: 5
六: 6
七: 7
Z: 10 (yes, it's that much stronger than all the others)

MY ROUTE (mostly based on the world record route):

GETTING THE WISHES:
-Go to shop
---------SELL: All but x2 Oolongs + x1 Chi-Chi & Yemma for the following
---------BUY: x2 Kamis, x1 Escape, & x2 Grandpas
-Go down to cave
-Go down all the way, then left to fake Freeza. Make 7-Z Ki card and save
---------Turn 1: Piccolo fake Freeza if it has 4 Defense or more, then Gallic Gun (Z)
-Escape card, save, then exit the cave to see Nail’s death
---------Turns 1-2: Burn cards
---------Turn 3: Use Kami and burn a card
---------Turn 4: Burn a card
---------Turn 5: Use Kami and burn a card
---------Turn 6: Burn a card
---------Turn 7: Keep escaping till 1 Defense, then die
-Watch the cinematic, then pick the first option

PORUNGA TEXT BOX COMPARISON (to show what I meant):
Japanese: https://lpix.org/3834393/Dragon.png
Fan Translation: https://lpix.org/3834435/DBZ.png

1ST-3RD FREEZA:
-Fly up past mountains to water, go up till you see more mountains, then up-left to Freeza
---------Turn 1: Grandpa Gohan, then burn a weak card
-Fly upper-left to the shop
---------BUY: Kaio card
-Fly down till you can go left, then go left to fuse with Nail
---------Turn 2: Use Porunga to reduce HP to half (make a Z ki card if needed). Have Tien use the Multi-Form Attack afterwards.
---------Turn 3: Use Grandpa
---------Turns 4-7: Use Kaio, and have Piccolo lay a beating on Freeza
-Fly upper-right to two namekians to do Fusion!
-Go counter-clockwise to Freeza!
---------Turn 1: Single attacks with Piccolo, unless you have three yellow cards (burn for more yellows at the end, if it seems practical)
---------Turns 2-3: Yellow card if you can, and keep burning for ‘em when able
---------Turns Onward: Piccolo trades blows with Freeza
-Tap Y 3 times while regular flying to increase encounter rate, run from randos using Oolongs, then match blows with Freeza when applicable
-Go right to the shop near Freeza
---------SELL: Shenron & Goku
---------BUY: Up to x4 Oolongs & up to x2 Piccolos
-Go right, then upper-right to the next shop
---------BUY: x2 Gurus
-Fly lower-left to the house on the hill, then fly down to final arena
-Keep fighting Freeza till he decides to get serious
---------Turn 1: Use Porunga for 5 Z Ki cards, use Piccolo, then Demon Wave
---------Turn 2: Piccolo + Demon Wave
---------Turns 3-5: Piccolo & Vegeta burn cards

EASY ENDING:
-Goku flies to shop near where 3rd Freeza spawned
---------SELL: Porunga
---------BUY: x2 Yemmas, Chi-Chis, and Piccolos
-Fly to where Gohan flew to, using the same landmark, and save
---------Turn 1: Flee till weak cards, then sacrifice Vegeta (reset if he doesn’t cooperate)
---------Turn 2: Goku transforms with high attack card
---------Turn 3: Guru Goku, then Piccolo + Z Ki Card Kamehameha on Freeza
---------Turn 4: Piccolo + Z Ki Card Kamehameha on Freeza

SECRET ENDING:
-Goku flies to shop near where 3rd Freeza spawned
---------SELL: Porunga
---------BUY: x2 Yemmas, x5 Piccolos, and as many Chi-Chis as possible
-Fly to where Gohan flew to, using the same landmark, and save
---------Turn 1: Sacrifice Chiatzu
---------Turn 2: Goku transforms with high attack card
---------Turn 3: Guru Goku, then Piccolo + Z Ki Card Kamehameha on Freeza
---------Turn 4: Z Ki Card Kamehameha on Freeza
-See ending scroll before Super Vegeta
---------Turn 1: Guru Goku, then Piccolo + Z Ki Card Kamehameha on Super Vegeta
---------Turns 2-4: Piccolo + Z Ki Card Kamehameha spam on Super Vegeta

BEST ENDING:
-Goku flies to shop near where 3rd Freeza spawned
---------SELL: Porunga & Guru
---------BUY: x6 Piccolos, x3 Chi-Chis and Yemmas, and Oolongs with leftovers
-Fly to where Gohan flew to, using the same landmark, and save
---------Turn 1: Goku uses Kaioken with 7 or Z Ki card
---------Turn 2: Guru Goku, then Piccolo + Z Ki Card Kamehameha on Freeza
---------Turns 3-6: Piccolo + Z Ki Card Kamehameha spam on Freeza

Fionordequester fucked around with this message at 11:58 on Aug 24, 2020

Commander Keene
Dec 21, 2016

Faster than the others



Fionordequester posted:

PORUNGA TEXT BOX COMPARISON (to show what I meant):
These are both the Japanese text, neither is the fan translation.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Commander Keene posted:

These are both the Japanese text, neither is the fan translation.

Oops! Thanks for pointing that out, and helping me fix it! Here's how they compare, now!

Scalding Coffee
Jun 26, 2006

You're already dead
Goku and Freezer had a Power Level of 15 and 12 Million, which I think Daizenshuu a decade later decided to add a digit to that because Power Levels are bullshit.

I thought I had to bring down half of Freezer's health as Nail in order to get Porunga. It took forever.


I am very much looking forward to those videos.

SoundwaveAU
Apr 17, 2018

Scalding Coffee posted:

Goku and Freezer had a Power Level of 15 and 12 Million, which I think Daizenshuu a decade later decided to add a digit to that because Power Levels are bullshit.


Their power-levels were always 150 mil and 120 mil. Think about it, if Frieza in his second form boasted to have a power level of "over a million" then even assuming Final Form Frieza was say, 1,000,004 (before he powered up to 50% of his max), and Goku was even to him, then with Goku's 20x Kaioken (that wasn't able to get the job done against 50% power Frieza) would be a MINIMUM of 20 million.

Scalding Coffee
Jun 26, 2006

You're already dead
I always figured Goku had 180,000 for Ginyu and 300,000 post Ginyu. Goku gave everything he had at KKx20 when Freezer was at only half his strength at 6,000,000. Goku last used X4 in combat at best and now he is going at X20 and Kaioken is only a power and speed boost. He takes far more damage in return and is burning his energy very rapidly, making time his worst enemy where Freezer can simply outlast him.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
The thing that always fascinated me about Kaioken on Namek is how it was hidden. Even Tien couldn't see it, till King Kai pointed it out.

Between that, and Piccolo's line about "amplifying our power in short bursts" to Dr. Gero (Dragon Ball Z Kai), I often wondered if perhaps everyone else DID learn Kaioken, and it just didn't make a difference against, say, the Androids.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Super kind of tosses that out the window, but a lot of Super makes even less sense than Namek saga power levels.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Tallgeese posted:

Super kind of tosses that out the window, but a lot of Super makes even less sense than Namek saga power levels.

That is the unfortunate truth. I tried rationalizing all the weird things about Super up till the tournament itself started... And then I got stuff like Roshi dodging Jiren's attacks (in the Manga, granted), and just had to accept that "logical consistency" was just not going to be a thing :( .

Fionordequester fucked around with this message at 05:41 on Aug 25, 2020

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Fionordequester posted:

That is the unfortunate truth. I tried rationalizing all the weird things about Super up till the tournament itself started... And then I got stuff like Roshi dodging Jiren's attacks (in the Manga, granted), and just had to accept that "logical consistency" was just not going to be a thing :( .

Well, say what you want about the manga, but it is more reasonable than the anime tournament arc by far, believe me.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Tallgeese posted:

Well, say what you want about the manga, but it is more reasonable than the anime tournament arc by far, believe me.

The manga is more reasonable, for the most part. Then it's got odd lapses like that.

It's definitely a lot more consistent in quality, though.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


Fionordequester posted:

The manga is more reasonable, for the most part. Then it's got odd lapses like that.

It's definitely a lot more consistent in quality, though.

Well, Roshi being able to dodge Jiren actually does make sense, if you consider that Ultra Instinct is a state of mind as opposed to a level of power.

Roshi actually mentions this later on in the manga, that he can't dodge like that if his mind is not clear. It's actually a callback to when the series was about martial arts instead of power levels.

Oh God, I'm nerding out about Dragon Ball.

Scalding Coffee
Jun 26, 2006

You're already dead
How Roshi didn't get blown away just from being in viewing distance of anyone powering up is a mystery.

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make

Tallgeese posted:

Oh God, I'm nerding out about Dragon Ball.

Hey, that's ok man. You can't possibly be nerdier than the man that does his own narrator impressions :cheeky:

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Alright guys, you saw the Super Saiyan Legend. Y'all ready for the Super Bug Legend?



Extra 1: DBZ The Super Bug Legend, Walkthrough (Goku's Unusual Journey)

ADDITIONAL NOTES:

NO ENCOUNTER TRICK (only works outside caves):
Step 1: Fly into the air
Step 2: Tap the Y button 3 times
Step 3: Activate super speed and enjoy!

The only downside is that the encounter rate spikes when you land. You'll want to either enter a building, or ascend and descend again. Either one will turn things back to normal.

INCREASED ENCOUNTERS TRICK (only useful for chasing 3rd Freeza):
Mash the Y button as you fly at *regular* speed.

DEFENSIVE VALUES (those weird symbols on the lower-right of your cards):
一: 1
ニ: 2
三: 3
四: 4
五: 5
六: 6
七: 7
Z: 10 (yes, it's that much stronger than all the others)

THE WORLD RECORD ROUTE:

RADITZ:
-Talk to Bulma for Dragon Radar & Roshi for 40z
-Fly up-left to shop
---------BUY: x1 Puar & x3 Oolongs
-Go up to cave
-Use Radar Glitch to skip encounters and go along
---------Go to Puar, then press Up + A at the same time to use Radar in-battle; Now you can move on the overworld! Map will stop scrolling when you get stuck
-Get the Yemma card in the bottom-left
-Fight a x2 Junior Saibamen encounter when you find them, so you can skip the bosses
-Radar Glitch fake Radiz & real Raditz

TRAINING #1:
-Radar Glitch Piccolo
-Beat Planet as fast as possible
-Radar Glitch King Kai

WORLD MAP:
-Go down to get Krillin
-Enter lower-right house near Yamcha
-Get Yamcha
-Go lower-right to shops for Tien & Chiatzu!
-Drop Oolongs and bottom Puar

VEGETA:
---------Check Status screen, check a guy in 2nd row, press A, then press Item to glitch out. Press B till back at menu, then Flee to make the left glitch card orange. 3rd person selects x3 normal cards, then selects the glitched one. Back out once to get two glitch cards, select the last normal card, select the rightmost glitch card, then keep backing out to have a full set of super cards! Select the rightmost super card and press X and confirm to instantly end the battle
-Radar Glitch x5 Saibamen & Nappa
-Use Grandpa + weak card on Vegeta (killing him freezes the game)
-Gohan uses super card on Vegeta

CUI-CUI:
-Fly upper-right to cutscene
-Effortlessly dodge Dodoria beams by tapping down
-Fly up to two warrior namekians, enter house, then recruit them
-Fly lower-left to shop
---------SELL: Piccolo, Vegeta, & Guru
---------BUY: x6 Bubbles → x1 Escape → x2 Bubbles → x1 Chi-Chi
-Fly down till you pass a house, go left when you can, go down around pillar and continue left to the cave
-Walk down a tic, then use Bubbles
-Go left to dead end, go down past capsule, then use Bubbles when you seen 2nd one
-Go down further to get a Goku from the 3rd one
-Go up-right, then use Bubbles once the left capsule is off-screen
-Get Grandpa from capsule, go down to three-way, then use Bubbles
-Go right, dodge boulders, then get Dragon Ball
-Exit cave, and kill Cui-Cui with super card!

DODORIA:
-Fly a bit right, then straight up to big house
-Check upper-left pot for child
-Fly up to Bulma’s ship, then kill either with Yemma + normal card, or just super card

TRAINING #2:
-Goku crushes gravity machine, using Super → Z → 6+ → 5+
---------Save Demon card for Gohan!
-Piccolo Radar Glitches the saiyans!
-MAKE SURE TO SAVE DEMON CARD FOR GOHAN!

ZARBON:
-Fly left to cave
-Go up, go left when you can’t go up, and check hole for Shenron!
-Escape, fly to upper-right big house to find 58z in lower-right pot
-Go lower-left to shop
---------SELL: Piccolo & x2 Shenrons
---------BUY: x13 Bubbles & x1 Escape
-Fly up into mountain wall, then right to cave
-Head to mini-boss
-Re-Order: Krillin, Tien, Gohan, then default.
---------Humans pick random cards (avoid Ki if possible), then Gohan picks demon card. Back out, and the cursor should hover over an invisible card. Use that card, back out, and you’ll get a glitched card! Back out till the cursor isn’t there, then attack with just the humans to end the fight!
-Use Chi-Chi on glitched card, then go to the exit
-Talk to Guru, then backtrack to Zarbon
-Radar Glitch Zarbon

GINYU FORCE:
-Train x4 times, then Escape Glitch Recoome & Guldo to skip to Jeice & Burter (works the same as Radar Glitch; Puar allows a field-only card to be used as a battle card)
---------Flee x5 times, use Goku on the 4th card, check Goku stats, A to regular menu, check Items to glitch out again, back out to main menu, have Krillin select far left glitch card, select the next two in sequence, back out thrice to make three glitch cards, select the rightmost card, then select the golden Z card in the middle. Back out twice more to make two of those, then Radar Glitch
-Fly up for a second, then go upper-right until Goku finds Ginyu
-Goku beats up Ginyu with glitch card + Kaioken
-Gohan beats up Ginyu Force with rightmost golden card

GETTING THE WISHES:
-Fly upper-left to cave
-Go down all the way, then left to fake Freeza. Gohan kills with regular card
-Escape, then Radar Glitch Freeza

FREEZA:
-Fly past mountains to water, then more mountains, then up-left to Freeza
-Grandpa, then Vegeta burns a card
-Piccolo flies left, and a tiny bit up, to fuse with Nail
-Radar Glitch Freeza twice
-Fly upper-right to Freeza’s goons
-Kill the 1st with golden card, then Radar Glitch 2nd & 3rd
-Radar Glitch Freeza, but after using Radar, HOLD DOWN AND MASH A!
-Descend, then ascend again, and go right for about 4 seconds before going down
-Wiggle up and down once the screen locks, and do that while skipping all the encounters
-Gohan kills 3rd & 4th Freeza with glitched Ki cards!
-Could also have Krillin do it with Kienzan, for the memes

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Now then, this next vid will probably be the last of this game, and Ninja Gaiden is up next. Anything else after you'd like to see?

Fionordequester
Dec 27, 2012

Actually, I respectfully disagree with you there. For as obviously flawed as this game is, there ARE a lot of really good things about it. The presentation and atmosphere, for example, are the most immediate things. No other Yu-Gi-Oh game goes out of the way to really make
Alright guys, last episode! A showcase of a bunch of neat little things I didn't get to show!



Extra 2: DBZ Legend of the Super Saiyan (Secrets Revealed)

TIME STAMPS:

0:00-1:53: Training Room

1:53-2:37: Zenkai Boost

2:37-4:11: Nappa Slaughters Z-Warriors

4:11-6:00: Trading Quest (Earth)

6:00-8:01: Oozaru Gohan

8:01-10:04: Oozaru Vegeta

10:04-11:54: Warrior Namekians & Alternate Game Over screen

11:54-17:48: Easy LVL 48 (maximum level)!

17:48-21:45: Killing Freeza without Goku (3 Turn Fight)!

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Scalding Coffee
Jun 26, 2006

You're already dead
You can play as Captain Ginyu: You will need a few healing cards for this. During the battle with Ginyu in Goku’s body, take out Jeice or Burter (which ever one you didn’t kill) so that Ginyu is your only target. Try to get Ginyu weakned enough to do his body switch attack. If Ginyu successfully switches with one of your Z fighters, switch that warrior with the order command with another warrior (The warrior Ginyu switched with will become Ginyu). Like everyone else I know, I used Tien. Keep the warrior Ginyu switched with out for the rest of the battle. If you use Ginyu in battle, he has a fireball attack and his body switch. He can body switch with anyone including Frieza and Super Saiyan Vegeta.

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