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Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe
BCABB

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Machado de Assis
Dec 12, 2005

Virtual Russian posted:


+++++++++++++ Policy Vote for the 2120s +++++++++++++

Industrial Focus

A. Exo-operation – Continue to pursue industrial production that can be utilized in off-world mining and colonization efforts. Infrastructure will be mass-produced, mass-drivers made and deployed alongside automated mines. Terraforming Stations will at last be produced and tugged into place. We will design a new high capacity colony ship to vastly increase colony growth.

Off World Colonies

A. Expansion – Continue to aggressively create new colonies, Adrantis will be quickly colonized to legitimize our claim to it. Our limited resources will be put into expanding the number of colonies we possess.

Exploration – Recent years have seen exploration continually cause us problem, should we continue?

C. Balanced Approach – Continue to explore slowly with the craft available to us. We will avoid taking exploration vessels past Juno Bug space.

The Fleet - The Gladius, Zeus, and Artemis class vessels are all 20 years old, what should be done about them?

A. Scrap and replace – The Gladius, Zeus, and Artemis class vessels are beyond a simple refit, they should be decommissioned and replaced. First to be replaced will be the Gladius, a new FAC strike group will be commissioned.

Tech Focus – what should be the focus of a major technological push?

D. Sensors – We will focus on increasing the power of our shipboard and planetary sensors.

+++++++++++++ End of Policy Vote +++++++++++++


Since my initial spacedorfing as a scientist died almost immediately, can I get a safer, quieter posting, like naval officer?

El Spamo
Aug 21, 2003

Fuss and misery
Yeah, loop me back in. 38 is way too early to retire.

The ceremonial hand-shaking was done, and he had a nice gold watch as a parting gift. The back-room conversations still burned in his mind and he could not shake the sting of rejection from his branch. Publically, he was lauded. Privately, he was a pariah.

A week later, the ex-commander sat down in his home office overlooking a small lake. The morning mist lingered in the air and the rising sun had not yet begun to illuminate the spaces between the trees. Dark forest indeed. He turned to his console and began to plan the next phase of his career.

Virtual Russian
Sep 15, 2008

PurpleXVI posted:


Also, what can we expect, mechanically, from this un-found construct on Europa? Like is it liable to be more of the same as the ruins, or is it potentially a Sajuuk-class derelict craft that can lay waste to our enemies?

We can expect it to provide a research bonus to a particular field of research. If we get lucky it could be a pretty hefty bonus, which stacks with scientist bonuses.

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.
A
A
C
A
B


All Alien Cops Are Bad. A truth that rings amongst the stars.

Not Alex fucked around with this message at 02:47 on Aug 29, 2020

Malick23
Sep 10, 2001
I bought all my friends forum accounts and all I got was this lousy custom title
Industry: A
Colonies: B
Exploration: A
Fleet: A
Tech: C

Please remove retirement from my character. I didn't realize it was this frequent.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Virtual Russian posted:

+++++++++++++ Policy Vote for the 2120s +++++++++++++

Industrial Focus

A. Exo-operation – Continue to pursue industrial production that can be utilized in off-world mining and colonization efforts. Infrastructure will be mass-produced, mass-drivers made and deployed alongside automated mines. Terraforming Stations will at last be produced and tugged into place. We will design a new high capacity colony ship to vastly increase colony growth.

Off World Colonies

B. Improvement – We must make our current colonies larger and more functional. We need to develop their native industries, or at least get them exporting vital TN minerals. Freeshire should become self sufficient and be able to host a fleet.

Exploration – Recent years have seen exploration continually cause us problem, should we continue?

A. To Boldly Go – We cannot allow our series of disappointments and reversals to stymie our efforts. We must double our efforts. We will continue to aggressively explore the galaxy. The commissioning of exploration cruisers is to be considered, no longer will our explorers fall prey so easily to hostile aliens.

The Fleet - The Gladius, Zeus, and Artemis class vessels are all 20 years old, what should be done about them?

A. Scrap and replace – The Gladius, Zeus, and Artemis class vessels are beyond a simple refit, they should be decommissioned and replaced. First to be replaced will be the Gladius, a new FAC strike group will be commissioned.

Tech Focus – what should be the focus of a major technological push?

B. Industrial Capacity – We will research tech that increases our construction, mining, shipyard maintenance, and fuel refining.

+++++++++++++ End of Policy Vote +++++++++++++

Since it seems the war has turned cold again, let's focus on getting our economy into the black in all aspects.

Also, please dorf me (and make me immune to retirement).

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Zurai posted:

Since it seems the war has turned cold again, let's focus on getting our economy into the black in all aspects.

Yeah, this worked out so well for us the last time we thought our enemies weren't going to make unprovoked attacks at random. It's only cost us two ships and a listening post so far, let's see how much more they can destroy before we finally bother to retaliate against any of them.

The best thing we can do for our economy is ensure there will be no more attacks from our alien neighbors. By wiping them from the face of the galaxy.

Iceblocks
Jan 5, 2013
Taco Defender

Virtual Russian posted:



+++++++++++++ Policy Vote for the 2120s +++++++++++++

Industrial Focus

A. Exo-operation – Continue to pursue industrial production that can be utilized in off-world mining and colonization efforts. Infrastructure will be mass-produced, mass-drivers made and deployed alongside automated mines. Terraforming Stations will at last be produced and tugged into place. We will design a new high capacity colony ship to vastly increase colony growth.


Off World Colonies

B. Improvement – We must make our current colonies larger and more functional. We need to develop their native industries, or at least get them exporting vital TN minerals. Freeshire should become self sufficient and be able to host a fleet.


Exploration – Recent years have seen exploration continually cause us problem, should we continue?

A. To Boldly Go – We cannot allow our series of disappointments and reversals to stymie our efforts. We must double our efforts. We will continue to aggressively explore the galaxy. The commissioning of exploration cruisers is to be considered, no longer will our explorers fall prey so easily to hostile aliens.


The Fleet - The Gladius, Zeus, and Artemis class vessels are all 20 years old, what should be done about them?

A. Scrap and replace – The Gladius, Zeus, and Artemis class vessels are beyond a simple refit, they should be decommissioned and replaced. First to be replaced will be the Gladius, a new FAC strike group will be commissioned.


Tech Focus – what should be the focus of a major technological push?

B. Industrial Capacity – We will research tech that increases our construction, mining, shipyard maintenance, and fuel refining.


+++++++++++++ End of Policy Vote +++++++++++++



Also, please re-dorf me and make me immune to retirement. Are there any scientist spots free?

LLSix
Jan 20, 2010

The real power behind countless overlords

@Virtual Russian

Really enjoying the pictures, but I'm feeling a hunger for laser beam deaths. Is there some vote or combination of votes needed to allow us to attack the Xenos?

I'm leaning towards Modernize the Army because I'm guessing you want to do that before invading anywhere.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

EclecticTastes posted:

Yeah, this worked out so well for us the last time we thought our enemies weren't going to make unprovoked attacks at random. It's only cost us two ships and a listening post so far, let's see how much more they can destroy before we finally bother to retaliate against any of them.

The best thing we can do for our economy is ensure there will be no more attacks from our alien neighbors. By wiping them from the face of the galaxy.

You realize we only have enough fuel to run the three battlecruisers for 4 months, right? That's what 36,000,000 liters of fuel in reserve means when the backbone of the fleet eats a little over 100,000 liters a day. And that's not counting the escorts and logistics vessels. Further, what do you actually expect to gain, materially, from a war right now? We don't have the resources to keep the fleet on station in Voss long-term, we don't have as many ships as they do (reminder, CIC called 7 battlecruisers in orbit over Voss at first contact, plus substantially more escorts than we can field currently), and we don't have either the troops or the troop transport capacity to conquer their homeworld. It's possible that their fleet is all paper tigers and three Avalanches and ten Bomb Trucks will obliterate it utterly, but even in that case, we gain nothing that we wouldn't gain by industrializing. If the enemy is that inferior, then we're not actually threatened and we can crush them if they dare show their face in our territory, while meanwhile focusing on outscaling our other enemies. Yet, if we attack and their fleet is at parity with or superior to ours, we stand to lose everything.

Make no mistake, despite our new ships rolling off the line, we are still vulnerable while Earth is our only worthwhile holding.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Lots of fancy words when we should be planning on how best to purge some Xenos.

That X stands for eXterminate not Xenophile.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

It doesn't stand for Zerg Rush, though, which is what we'd be doing. I'm not saying we shouldn't attack the Kooks, I'm saying we shouldn't attack them right now when it's super risky and we can't make any permanent gains off of it anyway.

LostCosmonaut
Feb 15, 2014

A
B
C
A
B


Also, please throw my guy into the meat grinder again whenever a slot comes up.

Innocent_Bystander
May 17, 2012

Wait, missile production is my responsibility?

Oh.
Industry: A. We can't afford to find our industrial engine running on fumes at the worst moment. Logistics win wars.
Colonies: B. Improvement. Big colonies produce things, small colonies mostly just need protection.
Exploration: C: Knowledge is power. New threats don't stop happening because we can't see them (Not in-universe, anyway), but we should focus on what's in front of us.
Fleet: C. The enemy doesn't have to know we're flying scrap. Use the old vessels to make our fleets seem more intimidating than they are
Tech: B. The early industrial techs tend to be cheap 20% increases to existing capacity. Those are Big Deals. Once that's done, speed is king, of course.

Kodos666
Dec 17, 2013
Industry - A
currently we are operating at the edge of our industrial capacity. We need to increase our production capabilities and have a robust economy ready to take the strain of a sudden crisis. Any future expansion of our armed forces will require a well-developed logistical network to support production and operations.

Colonies - B
Our Colonies must support our overall goal of being able to defend the union. Having a large number of unproductive planets draining our wealth will not support this goal.

Exploration - C
We are currently encircled by hostile or at best potentially hostile alien powers. We need to characterize the extent of these powers and find a way to break this encirclement without gaining new enemies.

Fleet - B
Without the ability to replace these vessels in a timely manner, we should hang on these ships. I propose a series of upgrades and the formation of a fleet reserve. A new FAC-complex, consisting of command and strike craft and possibly a civilian support ship will serve our future defense needs well.

Technology - B
As mentioned earlier, our industrial base is perilously thin, we need to long to construct ships, up to the point where newly commissioned units are already obsolete. Rectifyinf this situation will allow a rapid future expansion of our armed forces.

Foxfire_
Nov 8, 2010

Virtual Russian posted:

+++++++++++++ Policy Vote for the 2120s +++++++++++++
Industrial Focus
A. Exo-operation – Continue to pursue industrial production that can be utilized in off-world mining and colonization efforts. Infrastructure will be mass-produced, mass-drivers made and deployed alongside automated mines. Terraforming Stations will at last be produced and tugged into place. We will design a new high capacity colony ship to vastly increase colony growth.

Off World Colonies
B. Improvement – We must make our current colonies larger and more functional. We need to develop their native industries, or at least get them exporting vital TN minerals. Freeshire should become self sufficient and be able to host a fleet.

Exploration – Recent years have seen exploration continually cause us problem, should we continue?
C. Balanced Approach – Continue to explore slowly with the craft available to us. We will avoid taking exploration vessels past Juno Bug space.

The Fleet - The Gladius, Zeus, and Artemis class vessels are all 20 years old, what should be done about them?
B. Refit – With some smart refits we can squeeze another decade of life from these ships, they may not be ideal, but at least they function. An economical refit won’t produce the best vessels, but it will be far cheaper than commissioning brand new ships. The FACs will still likely need simple replacement.

Tech Focus – what should be the focus of a major technological push?
D. Sensors – We will focus on increasing the power of our shipboard and planetary sensors.

+++++++++++++ End of Policy Vote +++++++++++++

What I'd really want for industrial focus is building up Earth (research facilities, fuel refineries, production factories, etc...), but that isn't an option. Improving mineral income and population (=wealth) is also good. We should get maintenance going on both colonies, but that isn't a huge amount of construction of movement of stuff.

For exploration, we don't need to invest harder in it with new ships since we won't be doing anything with whatever we find for a long time, but we might as well let the existing ones keep going instead of calling them back. Even if they bump into hostile aliens, the aliens would need to do a whole bunch of surveying to find the wormhole path back.

Refitting to modern capabilities will be more expensive than building new ships, but it preserves the crews and training. Those early vessels all have years of training and millions of liters of fuel invested in training them up. It's worth paying the extra refit cost to gut them and convert them to the closest modern warship design.

We haven't done any sensor research or built any dedicated scouts yet. Research will be relatively fast and give us a bigger capability bump than a small incremental improvement to things we've already updated recently.



Retirements is one of the things C# Aurora changed. Retirement age is now dependent on rank. Basically a junior officer that's been around for a few years is someone who joined up to pay for education, does a tour or two, then quits to go get a civilian job. Upper ranks will be career officers.

Foxfire_ fucked around with this message at 20:55 on Aug 28, 2020

Flamester
Dec 30, 2012

Virtual Russian posted:

+++++++++++++ Policy Vote for the 2120s +++++++++++++

Industrial Focus
A. Exo-operation – Continue to pursue industrial production that can be utilized in off-world mining and colonization efforts. Infrastructure will be mass-produced, mass-drivers made and deployed alongside automated mines. Terraforming Stations will at last be produced and tugged into place. We will design a new high capacity colony ship to vastly increase colony growth.

Off World Colonies
B. Improvement – We must make our current colonies larger and more functional. We need to develop their native industries, or at least get them exporting vital TN minerals. Freeshire should become self sufficient and be able to host a fleet.

Exploration – Recent years have seen exploration continually cause us problem, should we continue?
B. Isolationism – Exploration has only brought us new foes, we should cease all exploration and focus on the situation in front of us. Let’s not make this any worse than it already is.

The Fleet - The Gladius, Zeus, and Artemis class vessels are all 20 years old, what should be done about them?
B. Refit – With some smart refits we can squeeze another decade of life from these ships, they may not be ideal, but at least they function. An economical refit won’t produce the best vessels, but it will be far cheaper than commissioning brand new ships. The FACs will still likely need simple replacement.

Tech Focus – what should be the focus of a major technological push?
B. Industrial Capacity – We will research tech that increases our construction, mining, shipyard maintenance, and fuel refining.

+++++++++++++ End of Policy Vote +++++++++++++


Redorf me, the glory of battle is better these fancy vineyards the retirement department keeps giving away.

LLSix
Jan 20, 2010

The real power behind countless overlords

Innocent_Bystander posted:

Industry: A. We can't afford to find our industrial engine running on fumes at the worst moment. Logistics win wars.
Colonies: B. Improvement. Big colonies produce things, small colonies mostly just need protection.
Exploration: C: Knowledge is power. New threats don't stop happening because we can't see them (Not in-universe, anyway), but we should focus on what's in front of us.
Fleet: C. The enemy doesn't have to know we're flying scrap. Use the old vessels to make our fleets seem more intimidating than they are
Tech: B. The early industrial techs tend to be cheap 20% increases to existing capacity. Those are Big Deals. Once that's done, speed is king, of course.

Do this please. I have been convinced.

If there was a big red button I could push to blow stuff up or prepare to blow stuff up I would vote for that instead.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Foxfire_ posted:

Retirements is one of the things C# Aurora changed. Retirement age is now dependent on rank. Basically a junior officer that's been around for a few years is someone who joined up to pay for education, does a tour or two, then quits to go get a civilian job. Upper ranks will be career officers.

Can we not just conscript them?

MuteAllison
Nov 16, 2013

Virtual Russian posted:

A. Exo-operation – Continue to pursue industrial production that can be utilized in off-world mining and colonization efforts. Infrastructure will be mass-produced, mass-drivers made and deployed alongside automated mines. Terraforming Stations will at last be produced and tugged into place. We will design a new high capacity colony ship to vastly increase colony growth.
B. Improvement – We must make our current colonies larger and more functional. We need to develop their native industries, or at least get them exporting vital TN minerals. Freeshire should become self sufficient and be able to host a fleet.
C. Balanced Approach – Continue to explore slowly with the craft available to us. We will avoid taking exploration vessels past Juno Bug space.
B. Refit – With some smart refits we can squeeze another decade of life from these ships, they may not be ideal, but at least they function. An economical refit won’t produce the best vessels, but it will be far cheaper than commissioning brand new ships. The FACs will still likely need simple replacement.
B. Industrial Capacity – We will research tech that increases our construction, mining, shipyard maintenance, and fuel refining.


Okay, I'd like another crack at serving the fleet- this time, with feeling!

Virtual Russian
Sep 15, 2008

I'm getting the sense the majority want to push a war with the Kookens? We are not really in a position to fight them in their system yet. However, we could do a armed reconnaissance, paint a bunch of ships, fire some weapons and then bug out. WIth any luck this could provoke a force invading Accatran, where we would be in a good position to fight. Some Kooken hulks could do wonders for our research...

Rotekian
Jan 1, 2013
Industrial Focus: A. Exo-operation
Off World Colonies: B. Improvement
Exploration: C. Balanced Approach
The Fleet: A. Scrap and replace
Tech Focus: B. Industrial Capacity

Please add me as a scientist of some description.

Foxfire_
Nov 8, 2010

Virtual Russian posted:

I'm getting the sense the majority want to push a war with the Kookens? We are not really in a position to fight them in their system yet. However, we could do a armed reconnaissance, paint a bunch of ships, fire some weapons and then bug out. WIth any luck this could provoke a force invading Accatran, where we would be in a good position to fight. Some Kooken hulks could do wonders for our research...

When we did our initial investigations into Voss, did we ever see shipyards? Those would be good targets for a raid.

Virtual Russian
Sep 15, 2008

I think shipyards are now integral to the planet. Firing missiles at the planet has a high chance of hitting a shipyard though I think.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Virtual Russian posted:

I think shipyards are now integral to the planet. Firing missiles at the planet has a high chance of hitting a shipyard though I think.

You can definitely see and target shipyards separately from the planet they're orbiting in C#. They're tough as balls, though. It takes a ton of damage to destroy a single slipway.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Virtual Russian posted:

I think shipyards are now integral to the planet. Firing missiles at the planet has a high chance of hitting a shipyard though I think.

do the kooks share habitable world preferences with us? like, is their homeworld a cost 0 colony or whatever?
because if we can't use the planet anyway... :getin:

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Virtual Russian posted:

I'm getting the sense the majority want to push a war with the Kookens? We are not really in a position to fight them in their system yet. However, we could do a armed reconnaissance, paint a bunch of ships, fire some weapons and then bug out. WIth any luck this could provoke a force invading Accatran, where we would be in a good position to fight. Some Kooken hulks could do wonders for our research...

I am thoroughly in favor of this plan. We'll goad the bastards out of their home system, and crush them with our waiting forces! It is then that our enemies shall see humanity as the master baiters we are! :hellyeah:

Gnoman
Feb 12, 2014

Come, all you fair and tender maids
Who flourish in your pri-ime
Beware, take care, keep your garden fair
Let Gnoman steal your thy-y-me
Le-et Gnoman steal your thyme




If nothing else, we'd finally have the data we need to start extrapolating some of their tech levels. I vote for the agressive probing.


Radio Free Kobold posted:

do the kooks share habitable world preferences with us? like, is their homeworld a cost 0 colony or whatever?
because if we can't use the planet anyway... :getin:

If they were significantly different in environment, that would be a boon if we were to successfully conquer them - we could use them to colonize planets that are poor for us. Pretty sure they're very similar, though.

LLSix
Jan 20, 2010

The real power behind countless overlords

Virtual Russian posted:

I'm getting the sense the majority want to push a war with the Kookens? We are not really in a position to fight them in their system yet. However, we could do a armed reconnaissance, paint a bunch of ships, fire some weapons and then bug out. WIth any luck this could provoke a force invading Accatran, where we would be in a good position to fight. Some Kooken hulks could do wonders for our research...

I'm in favor. Obviously.

Telsa Cola
Aug 19, 2011

No... this is all wrong... this whole operation has just gone completely sidewaysface
Significant difference in environment is also going to make it an absolute bitch to fight them on the ground though, unless we basically research and design and build troops for that environment.

Vote Stuff
A
B
B
B
B


Lets not stick our collective space dicks in a blender until we absolutely need to.

Telsa Cola fucked around with this message at 01:54 on Aug 29, 2020

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Telsa Cola posted:

Significant difference in environment is also going to make it an absolute bitch to fight them on the ground though, unless we basically research and design and build troops for that environment.

Are our mechs not environmentally sealed? We should make our mechs environmentally sealed.

Telsa Cola
Aug 19, 2011

No... this is all wrong... this whole operation has just gone completely sidewaysface

EclecticTastes posted:

Are our mechs not environmentally sealed? We should make our mechs environmentally sealed.

I think you could stack all the capabilities on, but in addition to the upfront resesearch cost every unit would cost roughly 3.25 times as much as a standard one.

I don't really math well though so yeah.

If I remember the formula correctly, terrian and environmentally factors are factored in at different steps, so fighting locals in an area we haven't prepared to fight in will mean we get absolutely shot to poo poo. That's not even factoring in entrenching.

Telsa Cola fucked around with this message at 02:10 on Aug 29, 2020

Demiurge4
Aug 10, 2011

Hey no genocide drat it.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
I'm all for showing force when they freely tour around our star systems with no regard to our sovereignty, but trying for the exact thing that people mistook that Kooken-related policy vote for option B is way too much IMO.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Demiurge4 posted:

Hey no genocide drat it.

It's not genocide. Whoever survives our destruction of their military, government, and way of life can live on as a puppet/vassal state under our absolute, unquestioned control! Given that they shot first, it's downright merciful.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Virtual Russian posted:

+++++++++++++ Policy Vote for the 2120s +++++++++++++
Industrial Focus
A. Exo-operation – Continue to pursue industrial production that can be utilized in off-world mining and colonization efforts. Infrastructure will be mass-produced, mass-drivers made and deployed alongside automated mines. Terraforming Stations will at last be produced and tugged into place. We will design a new high capacity colony ship to vastly increase colony growth.

Off World Colonies
B. Improvement – We must make our current colonies larger and more functional. We need to develop their native industries, or at least get them exporting vital TN minerals. Freeshire should become self sufficient and be able to host a fleet.

Exploration – Recent years have seen exploration continually cause us problem, should we continue?
A. To Boldly Go – We cannot allow our series of disappointments and reversals to stymie our efforts. We must double our efforts. We will continue to aggressively explore the galaxy. The commissioning of exploration cruisers is to be considered, no longer will our explorers fall prey so easily to hostile aliens.

The Fleet - The Gladius, Zeus, and Artemis class vessels are all 20 years old, what should be done about them?
B. Refit – With some smart refits we can squeeze another decade of life from these ships, they may not be ideal, but at least they function. An economical refit won’t produce the best vessels, but it will be far cheaper than commissioning brand new ships. The FACs will still likely need simple replacement.

Tech Focus – what should be the focus of a major technological push?
B. Industrial Capacity – We will research tech that increases our construction, mining, shipyard maintenance, and fuel refining.
+++++++++++++ End of Policy Vote +++++++++++++
No probing attack

I definitely want to stick our dick in the beehive at some point but we need to play industrial catch-up before we can afford the expense and absorb losses

Servetus
Apr 1, 2010

Crazycryodude posted:

No probing attack

I definitely want to stick our dick in the beehive at some point but we need to play industrial catch-up before we can afford the expense and absorb losses

This is my feeling on the attack. If we can expand our operations on Makho's Folly and get fleet maintenance going there, and modernize more of our ships, we might be ready in a couple of years. Right now we need to play defense and focus on building up our civilian presence in space.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
BAAAB.

Has my posting changed?

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Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

EclecticTastes posted:

It's not genocide. Whoever survives our destruction of their military, government, and way of life can live on as a puppet/vassal state under our absolute, unquestioned control! Given that they shot first, it's downright merciful.

That is literally genocide though.

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