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All I want out of that series is the impression that the person who made it actually played the games, instead of just looking at wikipedia articles and youtube footage.
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# ? Aug 27, 2020 16:58 |
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# ? Apr 23, 2024 16:04 |
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DanielCross posted:Who decided "New Raccoon City" was a good idea? That feels like if Ukraine named a new city "New Chernobyl." Of course, on the hand, nobody really survived Raccoon City, so...
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# ? Aug 27, 2020 17:02 |
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It’s way cheaper to film in abandoned warehouses and quarries.
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# ? Aug 27, 2020 17:59 |
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Kibayasu posted:It’s way cheaper to film in abandoned warehouses and quarries.
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# ? Aug 27, 2020 18:43 |
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Neo Raccoon City
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# ? Aug 27, 2020 19:27 |
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Fingerless Gloves posted:Neo Raccoon City “Neo” is for cities in cyberpunk future dystopias. Not zombie apocalypses.
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# ? Aug 27, 2020 20:07 |
"New Raccoon City" makes perfect sense for a Capcom-associated project. They rebuilt Willamette in the Dead Rising games.
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# ? Aug 27, 2020 21:56 |
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Resident Evil has been and always will be pants on head stupid and cheesy. This still sounds like poo poo though.
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# ? Aug 27, 2020 21:58 |
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I just remembered I haven't watched the Witcher yet
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# ? Aug 27, 2020 22:12 |
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The story lines and continuity of the RE series have always been the dumbest and least interesting thing about the games. I couldn't really tell you the first loving thing about how all these games connect and don't care.
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# ? Aug 27, 2020 22:16 |
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Gnoman posted:"New Raccoon City" makes perfect sense for a Capcom-associated project. They rebuilt Willamette in the Dead Rising games. Which one did they do that in? 3 and 4? I didn’t play them since they looked poo poo. Especially 4.
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# ? Aug 28, 2020 01:11 |
4 takes place in the rebuilt Willamette - which is almost immediately overrun by zombies.
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# ? Aug 28, 2020 01:40 |
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I'm kind of surprised after 4/5 they didn't just lean more into Lovecraft horrors since they were parasitic based. I barely remember any plot beats to 6 other than everything has turned to poo poo but it felt mostly science or regular zombie-based. 7 was bioweapon inspired again except with mold but also had psychic ghost poo poo, 8 is apparently full of werewolves or something. None of Resident Evil's story is going to make sense and there's so many soft reboots so gently caress it, give me dinosaurs, eldritch horrors, and ghosts if Dino Crisis, Silent Hill and Fatal Frame aren't going to continue making games
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# ? Aug 28, 2020 01:51 |
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Lovecraft didn't really write much of anything about parasites, so I'm not sure where they could really go with that. The only real overlap I can really see there is the tentacles. If Resident Evil as a series has an overarching theme, it's "bad people make bioweapons that turn people into monsters," and I'd say they've been sticking to that very closely. Werewolves don't necessarily fall outside of that pattern, it's not like Bloodborne isn't an entire game about a plague through contact with infected blood turning people into wolf creatures.
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# ? Aug 28, 2020 01:57 |
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RealFoxy posted:if Dino Crisis, Silent Hill and Fatal Frame aren't going to continue making games I really wish Konami would just sell the goddam Silent Hill license. Nothing but pachinko machines since Silent Hills got cancelled. Clearly there's a market for remakes, I actually heard a rumour the PS5 stream would reveal a new game and thought the VIII trailer was it.... While I'm happy it looks good, I was still angry. Even had a drat air raid siren.
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# ? Aug 28, 2020 02:03 |
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Gnoman posted:4 takes place in the rebuilt Willamette - which is almost immediately overrun by zombies. It almost made sense there, because Willamette was destroyed by a terrorist attack rather than corporate or government fuckery (as far as the public at large knows), and it would fit with the series's grim outlook on American culture to do "Freedom Tower but its a shopping mall". If 4 was any good at all, they could've made it work. That Netflix description sounds worse than bad, it sounds really dull and by-the-numbers.
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# ? Aug 28, 2020 02:16 |
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None of this crazy stuff is going to happen in a Netflix series starring the never heard of children of Albert Wesker which will mostly take place in warehouses, quarries, and meadows. It will be zombies, zombies, and more zombies followed by a probably passable at best CGI monster in the final episode.
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# ? Aug 28, 2020 02:25 |
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I'm sure we'll get an obligatory Nemesis in there somewhere.
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# ? Aug 28, 2020 02:33 |
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Raxivace posted:I'm sure we'll get an obligatory Nemesis in there somewhere. The season finale will have one ominous shot of a container with NT-1 printed on it and they'll never follow up on it because they got canceled a month after release
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# ? Aug 28, 2020 02:40 |
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So I've made the (probably foolish) decision to try and play through the Resident Evil series in order, for (or at least in lead up to) October and Halloween. I've bought a few of the games on Steam. The one that I started and then dropped about a year ago was RE1Make. I didn't get very far (last thing I remember doing was trying to deal with some dogs out on the balcony in some scripted sequence, and dying to Crimson Heads). I decided to try and play the original PS1 version of RE1 (more specifically, the Dual Shock version, on the 'Original' campaign). I ran through part of the right side of the starting areas, getting the cutscenes with the shotgun trap, and Barry giving you the acid rounds. I ran out of ammo, though, and then died to the zombies on the upper level of the dining room. I decided to start a new game, and see if I can get back to that point again. I also got the crest on the first floor of the dining room, so that might help me open doors I couldn't open previously. I'm using an emulator, so I can make use of save states, but my big concern is figuring out where to go and whether I should kill enemies or not. My thought was to shoot every zombie I ran across, but I ran out of ammo quickly, so now I'm trying to slip past them. However, there are some areas where I know I'll have to take them out to get through without getting injured. As such, I worry about what enemies to shoot, and whether or not I should save if I screw up too badly, either by losing health or missing shots.
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# ? Aug 30, 2020 04:30 |
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Honestly, applying some common sense will see you through. If you don't think you can get through safely without taking out the zombie, take it out. As long as you're not going hog wild with your shots you'll probably have plenty of ammo to go around. Save in multiple slots if you're worried.
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# ? Aug 30, 2020 05:22 |
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I mean that’s the crux of survival horror. Resource management and how it ties in to fight or flight. You should not be killing everything you come across, but weigh your options.
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# ? Aug 30, 2020 07:26 |
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Resident Evil games are pretty cleverly designed that there's usually just enough ammo take out enemies that are too hard to avoid while ignoring enemies that are too slow to get to you. That said you need to scavenge all the ammo you can find if you are new to the game.
WaltherFeng fucked around with this message at 07:33 on Aug 30, 2020 |
# ? Aug 30, 2020 07:31 |
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Medullah posted:I really wish Konami would just sell the goddam Silent Hill license. Nothing but pachinko machines since Silent Hills got cancelled. Clearly there's a market for remakes, I actually heard a rumour the PS5 stream would reveal a new game and thought the VIII trailer was it.... While I'm happy it looks good, I was still angry. Even had a drat air raid siren. Konami are basically out of the video game business. They've done some mobile games and the Contra / Castlevania collections, but other than that the only series they're maintaining is Pro Evo, and the latest version of that is just a content patch to last year's release. That last one is at least partially due to Covid / console cycles, but Konami really don't want to develop new console games these days
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# ? Aug 30, 2020 10:13 |
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Well they released a new Contra game recently.....
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# ? Aug 30, 2020 12:02 |
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Party Boat posted:Konami are basically out of the video game business. They've done some mobile games and the Contra / Castlevania collections, but other than that the only series they're maintaining is Pro Evo, and the latest version of that is just a content patch to last year's release. That last one is at least partially due to Covid / console cycles, but Konami really don't want to develop new console games these days I also doubt they'd ever completely give up the licenses to any games they own because they can still make tons of money just plopping them into those machines. Would be sweet if Nintendo or Sony could buyout the licenses to them Max Wilco posted:So I've made the (probably foolish) decision to try and play through the Resident Evil series in order, for (or at least in lead up to) October and Halloween.
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# ? Aug 30, 2020 12:09 |
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RealFoxy posted:There's a lot of high-traffic areas you'll constantly be walking through and want to clear out zombies, and others that you'll be through often but the rooms are big enough you can duck around the zombies and that's just how the first 4 (1-3 + Code Veronica) games are; if you're really struggling with ammo there's probably guides on which areas are the best to clear out for every game, or you could watch an LP of someone who knows what they're doing in the early parts of the mansion to get a general idea of which routes to take when you've got to loop back around. Once you make it to 4/5/6 + Revalations 1/2 you'll usually have enough ammo to kill everything along the way and the Knife becomes a pretty effective way to kill enemies. 7 Turns into Survival Horror again, and Remakes 2/3 you'll have plenty of ammo again, but probably won't have ammo to kill EVERY zombie in your path again. My only other hands-on experience with RE was RE4 on the Wii, but that was years ago. I do remember the knife being pretty useful. Playing RE1, my thought was to use the knife to try and take out enemies on the ground when they go down, but that didn't really seem to pan out as I hoped. I ended up stashing the knife in the storage container, but maybe that's a bad move. A big part of why I'm playing the older RE games is because I want to see how they compare to the remakes. RE1Make seems to be a mostly 1:1 conversion (save for the new content, which from what I read, was stuff that was meant to be in the original version), but RE2Make and RE3Make seem like pretty drastic overhauls, but I'm also not real familiar with the content of the original games. man nurse posted:I mean thats the crux of survival horror. Resource management and how it ties in to fight or flight. You should not be killing everything you come across, but weigh your options. If you're just starting out, though, you might think you have to take out every enemy that crosses your path, and that'll lead you to running out of ammo. Trying to run past them (at least in RE1 where the areas seem pretty constrained) always seemed more like a speed-running tactic rather than something you use for normal play. Still, leaving enemies alive is wise, especially with the zombies in RE1Make. I knew about the Crimson Heads, and I figured out how to use the gas to burn them so they wouldn't come back, but then I realized the gas is limited, and I wouldn't have enough for all of them. WaltherFeng posted:Resident Evil games are pretty cleverly designed that there's usually just enough ammo take out enemies that are too hard to avoid while ignoring enemies that are too slow to get to you. That said you need to scavenge all the ammo you can find if you are new to the game. I'll probably take a look at a guide, then, because while think I've identified a couple of areas where I need to take out enemies, I'm still not certain, because I don't know if it's better to save that ammo for later. I guess that that's the nerve-wracking part; even in places where combat seems necessary, I'm still uncertain, because I wonder if I'll need it later on for boss fights or whatnot. I also haven't run across any ammo pickups as of yet. Max Wilco fucked around with this message at 20:18 on Aug 30, 2020 |
# ? Aug 30, 2020 20:15 |
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apparently the guy who leaked the ghosts of tsushima dlc has leaked that silent hills is back on. i won't bother with too many details since this guy only has one leak and this has been rumored a lot but, i mean, i guess there's still hope for a new silent hill game. this time konami is allegedly allowing them to use the IP for an 8% cut, which i guess is a pretty good deal if you have absolutely no interest in actually making games.
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# ? Aug 31, 2020 20:59 |
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yeah its been on for awhile, we were supposed to see it in the ps5 event but got held back, then it was sometime in august and now its whenever i guess. ps5 exclusive. dunno if its still two silent hill games but i know the kojima one deal fell through.
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# ? Aug 31, 2020 21:24 |
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I think I'd rather see HD remakes of Silent Hill 1-3 than a new game at this point, to be honest. 1-4 are four of my favorite games of all time, but the ones after that are all just...meh. I dunno, something is better than nothing, as long as that something isn't pachinko.
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# ? Aug 31, 2020 23:10 |
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Medullah posted:I think I'd rather see HD remakes of Silent Hill 1-3 than a new game at this point, to be honest. 1-4 are four of my favorite games of all time, but the ones after that are all just...meh. Silent hill 1-3 is pretty expensive these days (well I guess if you can put up with it, the HD remasters from last generation would do in a pinch) oh and I think silent hill 1 is digitally available for psp/vita/ps3. Still a remake Ala demons souls/shadow of the colossus with new graphics on the old game would be awesome.
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# ? Aug 31, 2020 23:22 |
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Ineffiable posted:Silent hill 1-3 is pretty expensive these days (well I guess if you can put up with it, the HD remasters from last generation would do in a pinch) oh and I think silent hill 1 is digitally available for psp/vita/ps3. Oh I have them all physically still. I just played through the SH2 Enhanced Edition on PC, which I can't recommend enough. It's a fan project but looks super professional.
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# ? Aug 31, 2020 23:28 |
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silent hills being "back on" has been leaked so frequently that if it actually does happen at this point it will not be a leak and mostly just a function of constantly predicting the same thing for years on end
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# ? Aug 31, 2020 23:29 |
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Konami did just announce that the Dead by Daylight expansion for Silent Hill is getting a physical release.
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# ? Aug 31, 2020 23:34 |
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WAs the Silent Hill series really that big a commercial success? I know people like us enjoy it in the RE thread but I seem to recall it being kind of a middle tier seller.
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# ? Aug 31, 2020 23:50 |
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It was so long ago that it's hard to really say it for sure when compared to today's market. It was always really more critically well-received than widely popular, though.
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# ? Aug 31, 2020 23:52 |
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It was never a blockbuster but Silent Hill was successful enough to get eight games and two movies. At this point though I'd be more excited for a new Fatal Frame or Siren.
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# ? Aug 31, 2020 23:59 |
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I loved the Silent Hill movie personally, but that was the beginning of the end. It was too mainstream after that, it lost whatever spark it had
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# ? Sep 1, 2020 00:00 |
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Eh it was already heading down from 4 onwards, yeesh the mid game switch to escort mission
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# ? Sep 1, 2020 01:03 |
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# ? Apr 23, 2024 16:04 |
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Sakurazuka posted:Eh it was already heading down from 4 onwards, yeesh the mid game switch to escort mission It took me forever to finish it because of that part but honestly, it's still the only one that I consider genuinely scary.
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# ? Sep 1, 2020 01:06 |