Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



I forgot to mention, there is one relatively easy method to getting a tourism victory: Pick Kupe on a Terra map, settle and build out on the continent with all the city states. You'll be so far ahead in envoys, and you effectively won't have to worry about war ever allowing you to fully focus on infrastructure and your win condition. You could probably do this on any difficulty as long as you can avoid pissing anyone off early, which isn't hard since you won't be settling near them.

Edit: One caveat to this strategy is that you will have to generate additional tourism because it's all but guaranteed at least one civ will be taken out, since the rest of them are scrunched onto one continent.

Shooting Blanks fucked around with this message at 22:30 on Aug 26, 2020

Adbot
ADBOT LOVES YOU

mandatory lesbian
Dec 18, 2012
I think the main problem I have with culture victories is that my science suffers and someone goes to war with me and oops I'm like 5 techs behind

Madmarker
Jan 7, 2007

mandatory lesbian posted:

I think the main problem I have with culture victories is that my science suffers and someone goes to war with me and oops I'm like 5 techs behind

Actively court the guy with the biggest military and the second someone declares war on you, drag your friend with the big army into your joint war. Typically, the guy attacking you will get so beat up by the big army guy you can peace them out in ten turns with minimum damage to your empire.

Also, try and have an alliance with every AI possible, especially your neighbors. This will typically leave you with 1 or 2 AIs who can go to war with you, and even then they'll usually have to trek through another AI's territory to get there, which gives you plenty of time to drag your big military friend in and get peace.

Madmarker fucked around with this message at 13:41 on Aug 27, 2020

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



I just ran through a culture win with Kupe on Terra and it was ridiculous. I didn't do it on Immortal but there's no reason you couldn't. You get such a ridiculous head start on building out infrastructure it's not even funny - barbs are all you have to really worry about for a long time, and even then the CSs will fight them as well.

QuickbreathFinisher
Sep 28, 2008

by reading this post you have agreed to form a gay socialist micronation.
`
They should add a "Request to move unit" button or something for city states. They love to plunk down a random swordsman or catapult in the spot I want to put my next city, or at a crucial bottleneck.

There's no obvious way I'm missing to deal with that other than Declare War or Become Suzerain And Levy Military, right?

BaronVonVaderham
Jul 31, 2011

All hail the queen!

QuickbreathFinisher posted:

They should add a "Request to move unit" button or something for city states. They love to plunk down a random swordsman or catapult in the spot I want to put my next city, or at a crucial bottleneck.

There's no obvious way I'm missing to deal with that other than Declare War or Become Suzerain And Levy Military, right?

Yeah it's really annoying.

I've also noticed some bugs with unit pathing recently. I'll hold my right mouse button and see a nice big 1 in a circle, let go....and my unit will follow a completely different path, often going some weird roundabout way, and end up 3 tiles short of where he should have gone rather than being in position and being able to do a ranged attack or something.

The only solution I've found is to manually move each unit one tile at a time, but that gets really tedious.....

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

I've had a lot of issues where the predictor says I can move somewhere in the fog of war but then tries to and can't due to another unit there so just goes crazy and runs a random direction, but never in an area where I can see everything.

Zulily Zoetrope
Jun 1, 2011

Muldoon

QuickbreathFinisher posted:

They should add a "Request to move unit" button or something for city states. They love to plunk down a random swordsman or catapult in the spot I want to put my next city, or at a crucial bottleneck.

There's no obvious way I'm missing to deal with that other than Declare War or Become Suzerain And Levy Military, right?

The AI is scripted to move every single unit it has every single turn to avoid this, but the script often conks out for whatever reason.

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!
Game just updated! Starting a game with Washington in Shuffle mode! Let's Go!

Here's a link to the start location I went with. No spoilers. Post your victory and turn when done. Setting are default+secret societies+shuffle. Diety level.

PaybackJack fucked around with this message at 21:51 on Aug 27, 2020

Eimi
Nov 23, 2013

I will never log offshut up.


Since shuffle mode has anyone tried multiplayer? A friend and I are trying to play a game, but we are getting constant desynchs when before this patch it was totally fine.

ellspurs
Sep 12, 2007
Kappa :o
There're messages on the steam boards saying that cross play between pc and Mac has been switched off as they're dealing with an issue.

On shuffle mode on single player, I've hit points where you get stuff waiting for the computer players to end their turn, soft locking. A restart from the auto save fixed that one but it'll be annoying if it is persistent.

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
I built a catapult for a city-state quest, and since I had no use for it I almost deleted it, but then I remembered that I have no scouts so I set it to auto-explore. I've reached the Modern Era and every so often I catch a glimpse of it, still roaming the oceans.

Ragnar34
Oct 10, 2007

Lipstick Apathy
The story of your game from the perspective of the catapult is probably way more interesting than it would be from any of the civ leaders'. Your king or queen commissions a catapult to be built for the amusement of a distant nation, then sends you off the chart the world because they don't want to dismantle the 'pult for some reason. Thus starts the story of a siege engine being pushed around the world like Sisyphus' boulder by generations of crewmembers, across oceans and through lands unknown, right up into the 20th century.

I think after a while you'd consider your nationality to be "catapulter." At some point the catapult should have turned itself into a city-state. Maybe a nomadic one! This game should have nomadic city-states.

Stefan Prodan
Jan 7, 2002

I deeply respect you as a human being... Some day I'm gonna make you *Mrs* Buck Turgidson!


Grimey Drawer

Dick Trauma posted:

I built a catapult for a city-state quest, and since I had no use for it I almost deleted it, but then I remembered that I have no scouts so I set it to auto-explore. I've reached the Modern Era and every so often I catch a glimpse of it, still roaming the oceans.

actually one of the best things I started doing in my recent games was to, instead of letting a scout explore forever, build at least one heavy cavalry that you set to explore fairly early on, and then have allies or whatever that you can upgrade it at, because it will definitely find a few goody huts after you get the ability to cross oceans, and you want some unit that can both go on land and potentially defeat random barbarians as long as it's at current tech

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Ragnar34 posted:

I think after a while you'd consider your nationality to be "catapulter." At some point the catapult should have turned itself into a city-state. Maybe a nomadic one! This game should have nomadic city-states.

you could probably treat a nomadic city state like an old school civ 1 diplomat unit, except give like 50% of the defenses of a city. you can engage in diplomacy with them by moving any civilian unit adjacent to them. you can also capture it for ransom/1 pop/a worker etc. but for the most part their bonuses would be more worth. maybe they provide an aura of tile bonuses and work them without monopolizing the tile, so it's to your benefit to identify their migration route so you can build cities near it to reap the rewards of the aura. but you must be careful not to block it as they're passing through a tile, because that would cause them to modify their route or leave for another region entirely

bedouin cs would be baller

Ainsley McTree
Feb 19, 2004


Trying to think of a unit less suited for scout duty than a catapult and coming up short, that's very fun to imagine.

Zulily Zoetrope
Jun 1, 2011

Muldoon
One of my favorite little civ-isms is that you can send a galley to scout the coast of the arctic wastes to the north, have it get sunk by barbarians without ever reporting back, and somehow still obtain enough geographic information to pinpoint where exactly along that coast you can drill for oil or uranium 3000 years later.

World Famous W
May 25, 2007

BAAAAAAAAAAAA
My favorite is we are drilling for tha oil right under the pyramids we built ages ago. Just imagining the oil wells deep within the catacombs

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

The moment you discover what oil is everyone’s like “oh I guess Pharoah isn’t mad at us and sending the black defiler’s blood to poison our crops he likes us!”

Chamale
Jul 11, 2010

I'm helping!



Those big four-legged animals that wander around our campus all day? Turns out you can ride them. Send some to the military.

showbiz_liz
Jun 2, 2008
"And here is our lovely amphitheater, perched directly atop an active uranium mine"

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

"Hey this is awkward but... it turns out we met these guys who say you built your campus on top of some sort of mythical cosmic leyline... I know you're making +1 science from being next to that mountain but could you maybe move a tile over so we can work this tile, which will provide +4 sciences +10 gold +3 culture and +3 production?"

"gently caress you we've got tenure."

jojoinnit
Dec 13, 2010

Strength and speed, that's why you're a special agent.

The White Dragon posted:

you could probably treat a nomadic city state like an old school civ 1 diplomat unit, except give like 50% of the defenses of a city. you can engage in diplomacy with them by moving any civilian unit adjacent to them. you can also capture it for ransom/1 pop/a worker etc. but for the most part their bonuses would be more worth. maybe they provide an aura of tile bonuses and work them without monopolizing the tile, so it's to your benefit to identify their migration route so you can build cities near it to reap the rewards of the aura. but you must be careful not to block it as they're passing through a tile, because that would cause them to modify their route or leave for another region entirely

bedouin cs would be baller

Now I really want to see a Mortal Engines-style mod.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Ainsley McTree posted:

Trying to think of a unit less suited for scout duty than a catapult and coming up short, that's very fun to imagine.

Military Engineer?

Chamale
Jul 11, 2010

I'm helping!



Missionaries are surprisingly good scouts, especially if you're already going for a religious victory. But does anyone else find religious victory to be the most boring by far? It's like fighting a war, except there are only four unit types and nothing particularly unexpected ever happens.

showbiz_liz
Jun 2, 2008

Chamale posted:

Missionaries are surprisingly good scouts, especially if you're already going for a religious victory. But does anyone else find religious victory to be the most boring by far? It's like fighting a war, except there are only four unit types and nothing particularly unexpected ever happens.

Religious victory is more interesting when you're at war with the person you're converting. Then you get massive era score from converting their cities and you can kill their religious units with military ones, which spreads your religion further.

Zulily Zoetrope
Jun 1, 2011

Muldoon

Chamale posted:

Missionaries are surprisingly good scouts, especially if you're already going for a religious victory. But does anyone else find religious victory to be the most boring by far? It's like fighting a war, except there are only four unit types and nothing particularly unexpected ever happens.

I think it's very much preferable to a military victory; you only need to conquer the civs making an active bid at a religion, you haven't obviously won the game by the time you've beaten two-three civs and your base unit movement is 4 instead of 2.

I like to play dense maps (at least 25% more civs than the default setting), and I never even try to go for a domination victory because I know the tail end will be a long slog to take out civs that won't stand a chance against me.

Zulily Zoetrope fucked around with this message at 02:32 on Sep 1, 2020

QuickbreathFinisher
Sep 28, 2008

by reading this post you have agreed to form a gay socialist micronation.
`
Yeah, I actually enjoy religious victory and have gotten most of the way there almost by accident. The AI is annoying with it but they also seem to not know how to deal with you going aggro on their holy city.

That said, I feel like I'm not great at choosing the bonuses... I usually go Monument to the Gods if Religious settlements gets snapped up, unless I'm a civ that has a vested interest in one of the other pantheons. Then I usually go for work ethic, meeting houses, scripture, and usually a monetary one like tithe from what's left. I love production :confuoot:

a_gelatinous_cube
Feb 13, 2005

My new strategy I've been trying out has been beelining Flight and then rage quitting when I don't have any oil or aluminum.

Organic Lube User
Apr 15, 2005

Been having to save the game before signing up with Hermetic Order cause loving zero ley lines pop up anymore.

But Egypt on Apoc mode is fun, I don't even bother with farms, I just let the rivers flood. I tried using a Soothsayer to boost this effect but apparently Soothsayer floods don't produce tile bonuses.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Organic Lube User posted:

Been having to save the game before signing up with Hermetic Order cause loving zero ley lines pop up anymore.

Was there a patch I missed? My game is pretty packed with them and they're good enough to convince me to settle on the arctic coast to scoop up three ley lines for a massive tech boost.

Chad Sexington
May 26, 2005

I think he made a beautiful post and did a great job and he is good.

Zulily Zoetrope posted:

I think it's very much preferable to a military victory; you only need to conquer the civs making an active bid at a religion, you haven't obviously won the game by the time you've beaten two-three civs and your base unit movement is 4 instead of 2.

I like to play dense maps (at least 25% more civs than the default setting), and I never even try to go for a domination victory because I know the tail end will be a long slog to take out civs that won't stand a chance against me.

I enjoy that tail end part. Positioning simultaneous surgical strikes on 2-3 capitals at once so you don't have to fight the loyalty battle after taking just one capital.

Chamale
Jul 11, 2010

I'm helping!



If you get a real big science lead you can drop the nukes on everyone simultaneously and take over the world in a single decisive turn.

jojoinnit
Dec 13, 2010

Strength and speed, that's why you're a special agent.
Sigh, it's truly impossible to please everyone.



And as an aside I hate that they never fixed the bad grammar:

jojoinnit fucked around with this message at 19:07 on Sep 2, 2020

mandatory lesbian
Dec 18, 2012
Grammer isnt real, kill all prescriptivists

Stefan Prodan
Jan 7, 2002

I deeply respect you as a human being... Some day I'm gonna make you *Mrs* Buck Turgidson!


Grimey Drawer

mandatory lesbian posted:

Grammer isnt real, kill all prescriptivists

i mean, generally I would agree with you, but plurality agreement is actual grammar that exists

syntax is a real thing lol

it's not like he's complaining that the game used the word "ain't" or something

I think purely descriptively you can say that as English currently exists, saying "I built a renaissance walls" is ungrammatical

Stefan Prodan fucked around with this message at 22:58 on Sep 2, 2020

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
I enjoy seeing another civ's settler heading toward my region, pumping out a quick settler of my own to rush over and grab that spot, and then watching the enemy civ turn around and trudge back home, defeated.

jojoinnit
Dec 13, 2010

Strength and speed, that's why you're a special agent.

mandatory lesbian posted:

Grammer isnt real, kill all prescriptivists

Meet me by the red death in 20 mins if you want a nuking :colbert:

Dick Trauma posted:

I enjoy seeing another civ's settler heading toward my region, pumping out a quick settler of my own to rush over and grab that spot, and then watching the enemy civ turn around and trudge back home, defeated.

:same:

In my game earlier I saw the settler got grabbed by barbarians who then got killed by a city state who then have a settler kicking around for the rest of the game being useless.

showbiz_liz
Jun 2, 2008

jojoinnit posted:

In my game earlier I saw the settler got grabbed by barbarians who then got killed by a city state who then have a settler kicking around for the rest of the game being useless.

One time I lost a settler to barbarians and then it was immediately captured by one of my own city-states. I was sooooo mad.

Adbot
ADBOT LOVES YOU

a_gelatinous_cube
Feb 13, 2005

I remember a couple games I resorted to building a human wall of lovely warriors and scouts to block the other civs from getting to the other side of my continent.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply