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Sakurazuka posted:Eh it was already heading down from 4 onwards, yeesh the mid game switch to escort mission At least they were trying new things and attempting to be creative.
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# ? Sep 1, 2020 01:11 |
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# ? Apr 25, 2024 05:39 |
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I never finished it, I took the doll from Walter, ran out of healing items because it wasn't a big deal until my room starting trying to kill me, hated the ghosts, hated the limited inventory, had to escort a woman while some rear end in a top hat was shooting at me, I left Eileen in a 'safe' room once came back and she was almost dead so I said gently caress it and never played it again lol
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# ? Sep 1, 2020 01:13 |
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SolidSnakesBandana posted:At least they were trying new things and attempting to be creative. Amounts to nothing of the game ends up poo poo to play
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# ? Sep 1, 2020 01:14 |
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"Creativity isn't worth anything if the game isn't good" is how you end up with corporations like Ubisoft basically remaking the game over and over dozens of times, though. It's the safe option, no matter how much it stifles the genre.
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# ? Sep 1, 2020 01:19 |
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The first Silent Hill can still be pretty creepy, but wear headphones when you play. There's a lot of little noises I never heard until I had a pair on; the sewers, especially, were just packed full of little creepy noises.
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# ? Sep 1, 2020 01:20 |
Silent Hill 4 did everything perfect except the actual game. Atmosphere, theming, story, environment, music - all superb. It just wasn't that much fun to play.
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# ? Sep 1, 2020 01:21 |
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Games can be creative and also good, being creative has merit but if it's not fun to play I'm not going to bother.
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# ? Sep 1, 2020 01:21 |
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Cardiovorax posted:"Creativity isn't worth anything if the game isn't good" is how you end up with corporations like Ubisoft basically remaking the game over and over dozens of times, though. It's the safe option, no matter how much it stifles the genre. Ironically their games also stopped being good a long time ago so damned if you do damned if you don't I suppose
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# ? Sep 1, 2020 01:21 |
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Good Lord Fisher! posted:Ironically their games also stopped being good a long time ago so damned if you do damned if you don't I suppose
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# ? Sep 1, 2020 01:30 |
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Ineffiable posted:Silent hill 1-3 is pretty expensive these days (well I guess if you can put up with it, the HD remasters from last generation would do in a pinch) oh and I think silent hill 1 is digitally available for psp/vita/ps3. the HD remasters from last gen will not do in a pinch because they're so broken that you literally cannot buy them anymore unless you can find a physical used copy, and, based on that information, i'll let you derive how well they run edit: also silent hill 4 wasn't even developed as a silent hill game, konami predates the netflix special of "acquire a spec script and rebrand it to something else" by just taking some totally unrelated horror game and slapping the silent hill sticker on it.
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# ? Sep 1, 2020 01:41 |
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i thought that was disproven a long time ago and they were in early pre-production when it was decided to make it a silent hill game
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# ? Sep 1, 2020 02:06 |
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BiggerBoat posted:WAs the Silent Hill series really that big a commercial success? I know people like us enjoy it in the RE thread but I seem to recall it being kind of a middle tier seller. Apparently Konami has never disclosed the actual sales figures outside of Japanese shareholders' meetings, but the first two games got Greatest Hits reprintings, so they both sold at least a quarter of a million units new. Both the live-action movies made money, too. It wouldn't surprise me if the constant critical and fan adulation over the series, at least until 3, made them all sell fairly steadily over time, and there's some value in that. Konami's a weird and unique story among the big Japanese third-party studios, and I've been wondering for a while what was happening there behind the scenes. It's not unusual for any Japanese studio to have suffered a talent drain during the seventh console generation, which is part of why the eighth generation had such a notoriously rough start, but Konami's was big and abrupt enough that the whole company apparently decided to just gently caress off. You'd expect Konami to at least be publishing old arcade ports on Switch, since that's basically free money for them, but instead it's almost totally divorced from the market. I really want to know the story here.
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# ? Sep 1, 2020 02:11 |
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In 2015 the CEO of Konami's digital entertainment division said they'd be shifting their focus to mobile games as that's where the future lies - which in Japan at least is kind of true. Games are also a relatively small and risky part of their total revenue, they make far more from pachinko / casinos / health clubs. It's just a shame that they're sitting on the licenses for so many iconic games.
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# ? Sep 1, 2020 04:29 |
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Sakurazuka posted:Games can be creative and also good, being creative has merit but if it's not fun to play I'm not going to bother. Enjoy your Madden 21.
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# ? Sep 1, 2020 05:43 |
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MGS had a good run but it's loving shame that Konami holds all the publishing rights. You could still squeeze a fortune by remastering all the games for PS4 and 5. Hopefully they'll at least do the latter.
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# ? Sep 1, 2020 06:07 |
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Games\Resident Evil Megathread: So anyway what Konami should do is
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# ? Sep 1, 2020 11:55 |
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DeadButDelicious posted:It should've been Arklay. It's amazing how not one person was smart enough to try to ride the coattails of the true crime/detective/murder mystery renaissance with some sort of prequel about murders and zombies pre-Mansion, Arklay loving spelled it out for everyone right loving there lol I'd imagine it would have been a lot loving cheaper than whatever post-apocalyptic weird poo poo this is going for, at least
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# ? Sep 1, 2020 14:35 |
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Well, I've made some considerable progress in RE1: Director's Cut. The guardhouse portion was a little nervewracking at first, but I really started enjoying it. I am finding, though, that I do need to clear out enemies in most of the rooms, because trying to dodge past them isn't really viable because of how little space there is. Even in the rec room, which is relatively large, I ended up getting cornered behind the pool table by the giant spiders, and had to shoot my way out. Still, it seemed like I was relatively flush with ammo, healing items, and ink ribbons. Two big annoyances: first is the inventory system. I'm playing as Jill, so I get an extra two spaces, but having to juggle items gets a little tedious. I know you can combine herbs, but I've tried to keep them separate for the most part, because I don't know if I'll need them for when I reach the endgame. The second was the V-Jolt puzzle; not because of the puzzle itself (which is pretty easy to figure out), but rather the execution of it. Even if you figure out from the wall clues how to proceed, you can't interact with the chemicals until you find the V-Jolt report. I kind of fumbled the Plant 42 fight. I figured the boss was dead after using the V-Jolt, so I ended up shotgunning it to death, nearly dying in the process. I'm back in the mansion now and I'm...concerned. At this point, the Hunters replace the zombies, and my first attempt at fighting the Hunter ended with me dead (though my health was in the moderate range, so that might have been a contributing factor.) The guide I was looking at said to use the bazooka, and it works as a one-hit kill, but I have to check to see how much ammo I have for it. I remember picking up a few regular rounds for it, but it seems like most of what I have are the specialty rounds (acid and flame), which I don't think I should waste on them.
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# ? Sep 6, 2020 00:15 |
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so were STARS members issued a grinder to use on all the herbs or did they have to provide their own
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# ? Sep 6, 2020 00:21 |
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Max Wilco posted:Well, I've made some considerable progress in RE1: Director's Cut. The guardhouse portion was a little nervewracking at first, but I really started enjoying it. I am finding, though, that I do need to clear out enemies in most of the rooms, because trying to dodge past them isn't really viable because of how little space there is. Even in the rec room, which is relatively large, I ended up getting cornered behind the pool table by the giant spiders, and had to shoot my way out. Still, it seemed like I was relatively flush with ammo, healing items, and ink ribbons. The only thing I wouldn't do is combine green herbs together (unless you're out of options). If you have a Green, Red and Blue herb there's almost no reason not to combine them to get the best healing/protection item. (One thing I had forgotten when I played RE2 and didn't remember until halfway through REmake was that adding the blue in not only removes poison but protects you from damage for a while) Of course, you're not playing the game right if you don't hoard everything only to have a full item box at the end of the game
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# ? Sep 6, 2020 00:31 |
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Relax Or DIE posted:so were STARS members issued a grinder to use on all the herbs or did they have to provide their own Do they eat the herbs, or what?
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# ? Sep 6, 2020 00:33 |
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OldMemes posted:Do they eat the herbs, or what? Based on what we see in multiple games they are apparently some form of spray. Honestly based off what we know it seems like the most logical assumption is that First-Aid Sprays are just pre-mixed G+R Herbs sold for mass consumption and when you mix them yourself you're just do-it-yourselfing a remedy.
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# ? Sep 6, 2020 00:45 |
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Max Wilco posted:Well, I've made some considerable progress in RE1: Director's Cut. The guardhouse portion was a little nervewracking at first, but I really started enjoying it. I am finding, though, that I do need to clear out enemies in most of the rooms, because trying to dodge past them isn't really viable because of how little space there is. Even in the rec room, which is relatively large, I ended up getting cornered behind the pool table by the giant spiders, and had to shoot my way out. Still, it seemed like I was relatively flush with ammo, healing items, and ink ribbons. tbh this sounds like a typical 1st run of RE1, assuming you're going in blind. Only thing I'd say is always combine the herbs. There's zero reason not to unless it's green and green and sometimes even then.
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# ? Sep 6, 2020 01:04 |
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ImpAtom posted:Based on what we see in multiple games they are apparently some form of spray. Lots of plants like aloe vera and such get used in ointments. I'm guessing the in-game logic is that you don't inhale the ground-up plant (as the joke goes), but rather apply it to your wounds like a salve or an ointment. Medullah posted:The only thing I wouldn't do is combine green herbs together (unless you're out of options). If you have a Green, Red and Blue herb there's almost no reason not to combine them to get the best healing/protection item. (One thing I had forgotten when I played RE2 and didn't remember until halfway through REmake was that adding the blue in not only removes poison but protects you from damage for a while) Well then I must be playing the game right, because the item box is getting pretty full. I just wasn't sure if combining everything was a good idea. I thought maybe it was better to have a great quantity of healing items to patch my self up when it was critical, rather than consolidating them into a handful of super-items and potentially waste healing resources when I just need to patch myself up a little to make sure I survive a tough encounter. Then again, I got poisoned by one of those spiders, and once I used the blue plant, I was still at low health, so I guess it makes more sense to combine them. I was also curious about what Red+Blue would do together (sort of wondered if it was temporary immunity) What sucks, though, is I wish I had done it sooner, because at this point, I'd have to double back through the courtyard to get a bunch of the herbs I couldn't carry. Most of them were at the start of the courtyard, but there were a couple left in the corridor leading to the guardhouse. At this point, I'm more worried about going through the mansions again and dealing with the hunters. Loading up the game and looking at my total inventory, I've got 16 regular bazooka shots left, 12 acid rounds, and 6 flame rounds. I dunno if that's enough to deal with all the hunters. I imagine you can bypass some of them, but they move quick.
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# ? Sep 6, 2020 01:37 |
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Herbs get turned into pills in RE6. That’s somehow even sillier.
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# ? Sep 6, 2020 02:24 |
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green herbs are weed, yellow herbs are lemon flavored weed blue herbs are the same as blue mountain dew and the only one that arent weed and red herbs are pizza weed. its very simple
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# ? Sep 6, 2020 02:27 |
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You mash 'em up and put 'em on that paper
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# ? Sep 6, 2020 02:33 |
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Silent Hill suffers from fans liking different aspects of the franchise because the story of 1 and 2 were so different. I really like the cult stuff but there are a lot of fans that don't.
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# ? Sep 6, 2020 06:21 |
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Max Wilco posted:At this point, I'm more worried about going through the mansions again and dealing with the hunters. Loading up the game and looking at my total inventory, I've got 16 regular bazooka shots left, 12 acid rounds, and 6 flame rounds. I dunno if that's enough to deal with all the hunters. I imagine you can bypass some of them, but they move quick. I played the original release of RE1 (before it had lock-on aiming) and the prospect of manually aiming at a hunter was so miserable that I only killed one in the entire game. If you know where you're going you can usually catch them flat-footed, iirc they don't grab like the zombies so you can just bump past them and keep going.
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# ? Sep 6, 2020 07:59 |
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Amusingly enough the Japanese version of RE1 always has auto-aim, it got removed in the western version of the original.
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# ? Sep 6, 2020 16:44 |
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Sakurazuka posted:Amusingly enough the Japanese version of RE1 always has auto-aim, it got removed in the western version of the original. Their revenge for Hiroshima was a long time coming
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# ? Sep 6, 2020 16:53 |
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codo27 posted:Their revenge for Hiroshima was a long time coming It was a request by Capcom America to make the game harder to complete on a rental, the original dev team thought it was too hard
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# ? Sep 6, 2020 16:54 |
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Sakurazuka posted:Amusingly enough the Japanese version of RE1 always has auto-aim, it got removed in the western version of the original. Sakurazuka posted:It was a request by Capcom America to make the game harder to complete on a rental, the original dev team thought it was too hard I've read about this, but I was surprised to find that the Director's Cut has what seems to be auto-aim (I'll pivot towards an enemy when aiming). I can't seem to find any footage of the original Japanese release of RE1, but I remember from a magazine screencap that the auto-aim would give you a reticle or something over the enemy. Then again, I might be mixing that up with Resident Evil: Deadly Silence for DS. Speaking of which, how is Resident Evil: Deadly Silence? I don't recall how it fared critically, but it sounds like it added a lot of bonus stuff.
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# ? Sep 6, 2020 22:11 |
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Sakurazuka posted:It was a request by Capcom America to make the game harder to complete on a rental, the original dev team thought it was too hard I read this as Captain America and was imagining Cap playing the game and finding it too easy
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# ? Sep 6, 2020 23:42 |
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Max Wilco posted:I've read about this, but I was surprised to find that the Director's Cut has what seems to be auto-aim (I'll pivot towards an enemy when aiming). I can't seem to find any footage of the original Japanese release of RE1, but I remember from a magazine screencap that the auto-aim would give you a reticle or something over the enemy. Then again, I might be mixing that up with Resident Evil: Deadly Silence for DS. All I remember about that version was being forced into a first person knife section against the giant snake.
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# ? Sep 6, 2020 23:48 |
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Re herb-chat: There's an old wives tale/home remedy in the UK that rubbing the sap of a dock leaf where you've been stung by a nettle will counteract the itching. Apparently there's no science to it but I've always just thought the herbs were rubbed against the wound/into the wound.Max Wilco posted:Speaking of which, how is Resident Evil: Deadly Silence? I don't recall how it fared critically, but it sounds like it added a lot of bonus stuff. I enjoyed it enough, although the DS gimmicks ("Blow into the mic to give Richard CPR!") feel very forced. Thankfully there's an arrange mode of sorts on there that plays pretty authentically to the original experience without all the gimmicks, at which point it's just portable RE1 which is fine by me. Some of the knife stuff ends up rewarding you with item drops if you get a very high score which I guess takes a bit out of the difficulty curve?
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# ? Sep 7, 2020 00:22 |
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DeadButDelicious posted:I enjoyed it enough, although the DS gimmicks ("Blow into the mic to give Richard CPR!") feel very forced. Thankfully there's an arrange mode of sorts on there that plays pretty authentically to the original experience without all the gimmicks, at which point it's just portable RE1 which is fine by me. Some of the knife stuff ends up rewarding you with item drops if you get a very high score which I guess takes a bit out of the difficulty curve? Does it emulate well? I've not tried DS emulation, though I've always wondered how things like the microphone stuff work through emulation.
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# ? Sep 7, 2020 00:38 |
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If they just patched in a "50% chance to work" input button, it'd be pretty true to life.
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# ? Sep 7, 2020 00:40 |
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Gotta be honest I played it on original hardware and ended up trading it in a long time ago. Really wish I hadn't because it's expensive af to get a copy now.
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# ? Sep 7, 2020 00:46 |
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# ? Apr 25, 2024 05:39 |
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Max Wilco posted:Does it emulate well? I've not tried DS emulation, though I've always wondered how things like the microphone stuff work through emulation. You basically just hit a button and it activates the microphone stuff
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# ? Sep 7, 2020 09:59 |