(Thread IKs:
Captain Foo)
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Mathil just did ice crash inquis Harvest tho We should probably just forget harvest builds
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# ? Sep 17, 2020 01:24 |
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# ? Apr 19, 2024 12:57 |
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That summary is fantastic
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# ? Sep 17, 2020 01:25 |
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J posted:Everybody go on reddit and twitch and yell really loud about assassin being super nerfed unplayable garbage so I can get a nice and cheap badge of the brotherhood for my assassin this league thank you all and god bless. Blight is a Zana mod so Badge of the Brotherhood should be comparatively cheaper since there's a subset of people who like to blight nonstop.
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# ? Sep 17, 2020 01:27 |
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Blazing Salvo doesn't have very high damage effectiveness but has a long cast time. It seems purpose made to be triggered. Hexblast looks *really* good. As does Crackling Lance.
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# ? Sep 17, 2020 01:31 |
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Well it's a little hard for me to understand right off the bat how good the curse stuff is, but the more mods that scale with Doom make me feel pretty good. Added flat damage should scale very well on Hexblast, and Impending Doom should help with clear. I do still want to know how these work with Profane Bloom. And Elemental Penetration is just listed as a gem, so that's nice! It's 5% less than the individual pen gems at level 20.
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# ? Sep 17, 2020 01:32 |
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Hexblast removes hex when triggers so it would work badly with profame bloom unless your casts 2 curses on each target. Or maybe it works perfectly if they die right after damaging and before the hex is removed, I have no idea how they organize these events to happen.
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# ? Sep 17, 2020 01:36 |
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I think I'll try to work in sigil of power with Akane's BL miner.
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# ? Sep 17, 2020 01:37 |
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Tenzarin posted:Hexblast removes hex when triggers so it would work badly with profame bloom unless your casts 2 curses on each target. It removes the hex after damaging, so order of operations matters - does the removal or the bloom explosion occur first. Also you could probably use Vixen's to automate a second hex pretty easily but I'd rather not be locked into that.
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# ? Sep 17, 2020 01:39 |
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I take it your gonna take withering presence also? You could have a blashemy curse on you also so that triggers the profane bloom but it costs your 50% mana and full range and you would be diving in the groups. You would want the -20 chaos resist on them anyway. Could run enfeeble and dispair as auras, and curse from a distance with temp chains. Tenzarin fucked around with this message at 01:48 on Sep 17, 2020 |
# ? Sep 17, 2020 01:45 |
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So did they not go through with the BL aoe nerf?
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# ? Sep 17, 2020 01:48 |
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Ball Lightning Now has a base radius of 18 (from 22). Now deals 3 to 48 lightning damage at gem level 1 (from 3 to 57), up to 22 to 426 lightning damage at gem level 20 (from 28 to 533).
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# ? Sep 17, 2020 01:49 |
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The preview video for hexblast and impending doom had enemies exploding into purple, and they were wielding a staff, so it wasn't Obliteration. Profane Bloom should work.
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# ? Sep 17, 2020 01:52 |
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Awesome! posted:Ball Lightning Yeah but it's not mentioned in this gem info. Maybe it's just because radius isn't a stat listed on gems
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# ? Sep 17, 2020 01:53 |
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Blazing Salvo is going to depend on how effectively you can overlap it which I think we already knew. Flamewall's burning effect being 1850 DPS and scaling off spell damage seems Very Good for Ignite builds, plus another 450 if they actually stand in the wall. I'm really not sure how you scale Hexblast. It looks like only the detonation is AoE damage so it's just Spell or Chaos. From my quick math Crackling Lance looks like it does about 3% more damage than Arc does for single target at max Intensity (vs. Arc with full chains remaining) but the numbers are otherwise similar.
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# ? Sep 17, 2020 01:56 |
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RPZip posted:From my quick math Crackling Lance looks like it does about 3% more damage than Arc does for single target at max Intensity (vs. Arc with full chains remaining) but the numbers are otherwise similar. The big thing you're missing there is the availability of +1 intensity stacks on the tree which is a huge amount more damage, even a +1 chain helm on Arc doesn't come close.
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# ? Sep 17, 2020 01:59 |
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Arc is one of those gems that might be a big winner with alt quality tho as the current quality is often ignored.
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# ? Sep 17, 2020 02:04 |
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quote:Shattering Steel Add in point blank because why wouldn't you and this is almost 500% damage at peak. I guess it's going to boil down to what shard sustain looks like for single target but that's pretty monstrous on top of the flat phys and impale effect.
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# ? Sep 17, 2020 02:04 |
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I'm guessing your can use the steel skills without shards, right? You just don't get their bonus without them.
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# ? Sep 17, 2020 02:07 |
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Hexblast seems strong but I'm not sure how one would go about skill tree wise. Somehow I'm temped by Trickster Ignite Fireball build again after seeing firewall but I've been burnt badly by that skill with boss damage
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# ? Sep 17, 2020 02:09 |
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Cinara posted:The big thing you're missing there is the availability of +1 intensity stacks on the tree which is a huge amount more damage, even a +1 chain helm on Arc doesn't come close. True, that's 15% more which is nice. The question is though, how else do you scale it? Intensity doesn't play well with stuff like Spell Echo/GSE or Unleash, which similarly means that Crackling Lance doesn't play well with those mechanics - and thus doesn't play well with Archmage.
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# ? Sep 17, 2020 02:10 |
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Pretty sure Flame Wall will basically solve that. Put one on the boss, and one in between you.
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# ? Sep 17, 2020 02:13 |
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Tenzarin posted:I'm guessing your can use the steel skills without shards, right? You just don't get their bonus without them. Yeah. Each skill has specific limitations when you use them without a shard. Since call of steel is a secondary skill there's no gem and we still don't have all the info on it. The cooldown on it is going to be pretty critical for figuring out how feasible the steel skills are for boss fights.
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# ? Sep 17, 2020 02:13 |
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poo poo, Crackling Lance actually has decent numbers, really considering starting with it e: 2 sec cooldown on Discharge, huh? Wonder what the numbers are on that threshold jewel now. e2: Crackling Lance totems...hm. theshim fucked around with this message at 02:23 on Sep 17, 2020 |
# ? Sep 17, 2020 02:19 |
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Yup gonna force lightning some dudes this league. I really liked last league with SSF, gonna see if I can do it again this time around.
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# ? Sep 17, 2020 02:23 |
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theshim posted:e2: Crackling Lance totems...hm. Totems likely cannot can intensity stacks, they are blocked from using Intensify and Pinpoint so it would only make sense.
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# ? Sep 17, 2020 02:28 |
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Options after the gem reveal: CA/TR Pathfinder - Safe choice, haven't done a Pathfinder in ages and CA/TR in even longer Hexblast Occultist - Shiny and new, probably gonna run this during the league regardless Crackling Lance Archmage Scion - Probably character #2 if I don't start with it I could go with any of these really. We'll see.
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# ? Sep 17, 2020 02:31 |
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quote:Lancing Steel This is basically the barrage of melee skills except way stronger. Assuming just one shard per attack on average, it comes out to 187% + 51% per extra projectile. That already beats barrage before accounting for the fact that it's auto-targeting, adds a ton of flat damage, and 20% impale effect. I can actually see this being a pretty big deal if someone can figure out how to make it clear decently.
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# ? Sep 17, 2020 02:37 |
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Do we know what the default max doom is?
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# ? Sep 17, 2020 02:38 |
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Jinnigan posted:Do we know what the default max doom is? 30, it was in the JSON information. e: quote:Crackling Lance Archmage Scion - Probably character #2 if I don't start with it This is pretty much what I'm planning on too, just not sure how to best make use of Intensify/Archmage combo (read: cheese the mana cost). Foreboding doesn't seem like it'd keep up with actually spamming the spell. RPZip fucked around with this message at 03:00 on Sep 17, 2020 |
# ? Sep 17, 2020 02:49 |
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Call of steel doesn't look like it has a cooldown from their video of it. https://www.youtube.com/watch?v=KUcy3O7-f0A&t=95s
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# ? Sep 17, 2020 02:51 |
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search engine posted:This is basically the barrage of melee skills except way stronger. Assuming just one shard per attack on average, it comes out to 187% + 51% per extra projectile. That already beats barrage before accounting for the fact that it's auto-targeting, adds a ton of flat damage, and 20% impale effect. I can actually see this being a pretty big deal if someone can figure out how to make it clear decently. You might just be able to run splitting steel or whichever one is best for clearing, then swap in lancing steel for bosses instead of trying to bend over backwards to make lancing steel have good clear.
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# ? Sep 17, 2020 02:59 |
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Or two six-links. A lot of their recent design seems to push in that direction, which makes sense given the changes that PoE2 will bring to the gem system.
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# ? Sep 17, 2020 03:00 |
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Ive set up a provisional non crit elementalist salvo build that I can transition to crit or use cluster jewels if I get some good ones. No idea if it'll work but thats what I like about league starting new spells!
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# ? Sep 17, 2020 03:02 |
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Can they roll that part out a bit faster then? 6-linking is my least favorite part of any given season.
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# ? Sep 17, 2020 03:03 |
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Just wait until you need to do it 8 times.
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# ? Sep 17, 2020 03:04 |
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Didn't see this posted
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# ? Sep 17, 2020 03:05 |
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They've said that they roll out changes when they're ready - PoE2 is the new campaign and ascendancies, leading into the shared endgame, not a new game entirely. So it's possible that the gem changes will come in an earlier patch, though I think it's unlikely given their magnitude.
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# ? Sep 17, 2020 03:06 |
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hex rambling: https://www.reddit.com/r/pathofexile/comments/iu922s/what_the_hex_even_more_investigations_on_hexblast/ my head hurts
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# ? Sep 17, 2020 03:29 |
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pork never goes bad posted:Or two six-links. A lot of their recent design seems to push in that direction, which makes sense given the changes that PoE2 will bring to the gem system. Yeah that's a good point. There might be some options for a 2hand build to run lancing steel and something generic like bladestorm or cyclone while the shards recharge. A little bit tricky to scale both melee and projectile attack damage but it can probably be done. I do like the idea of cycloning around with a barrage of shards blasting everywhere. Pair it with uul-netol's embrace for bullet hell.
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# ? Sep 17, 2020 03:31 |
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# ? Apr 19, 2024 12:57 |
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Vasudus posted:Blazing Salvo doesn't have very high damage effectiveness but has a long cast time. It seems purpose made to be triggered. Here me out with my shiny brain idea for a starter: CoC Deadeye salvo! It will definitely work out very very well.
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# ? Sep 17, 2020 03:34 |