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Mechwarrior: Royale I'm sorry
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# ? Sep 15, 2020 17:04 |
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# ? Apr 26, 2024 09:26 |
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I mean I would be fine starting over because I think Mechwarrior is fun.
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# ? Sep 15, 2020 17:07 |
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Those are not bad ideas for the mech side of things, but the real problem is the game itself. They need new gameplay ideas that are good and fun. The ones they have are either slight variations on quickplay skirmish (super basic, repetitive), or are not generally well received (Solaris), or didn't catch on the way they were supposed to (faction play, or slow quickplay), or just flat out don't work (escort, incursion). If the next games's big new feature is just even more mech mods, it'll be a total waste. I don't know if PGI can pull anything more than that off. They also need to be able to regularly add new maps for the love of god, because how old are all these same maps we've been using? Also, how many years has this game existed, even beyond profitability, and they only just tried to make a sensible ranking system for quickplay?
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# ? Sep 15, 2020 17:13 |
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Side track. I'm super impressed with the VGL-A. I'm not great with it yet but wow does it gently caress up anything you run into, even if you die in the attempt. Mediums and lights might as well give up if you get the jump.
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# ? Sep 15, 2020 17:16 |
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TheKingslayer posted:Side track. I'm super impressed with the VGL-A. I'm not great with it yet but wow does it gently caress up anything you run into, even if you die in the attempt. Mediums and lights might as well give up if you get the jump. yeah like back in the day the Menturion with 3 SRM6A, 2 CT MLs, and a complete deadside was a pretty great brawler but I have no idea how it would even begin to compete with a VGL-A the VGLs in general are just really good https://mech.nav-alpha.com/#9f211663_VGL-1 (dual gauss) https://mech.nav-alpha.com/#cd4f98d0_VGL-1 (what if a Warhawk but 30 tons lighter) https://mech.nav-alpha.com/#e502adba_VGL-2(5 UAC/2 with a deadside) https://mech.nav-alpha.com/#e2ba8813_VGL-3 (108-point alpha below 300 m, will utterly annihilate lights and take off torsos of anything if you it from the side)
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# ? Sep 15, 2020 21:04 |
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I had a PPC VGL-1 and it's crazy fun, but the feeling of really hitting a light or shredding the armor off anything else with VGL-A is incredible imo. I realize I suck rear end with lasers and should just brawl constantly.
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# ? Sep 15, 2020 21:06 |
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TheKingslayer posted:I had a PPC VGL-1 and it's crazy fun, but the feeling of really hitting a light or shredding the armor off anything else with VGL-A is incredible imo. I realize I suck rear end with lasers and should just brawl constantly. a true goon seriously people are TERRIFIED of the VGL-A and with good reason. other ace brawlers: https://mech.nav-alpha.com/#01faf6da_QKD-IV4 https://mech.nav-alpha.com/#ce24f3b3_LBK-C https://mech.nav-alpha.com/#f5bd8117_ON1-IIC-A https://mech.nav-alpha.com/#2a7e6c46_ASN-21 https://mech.nav-alpha.com/#0d32ab31_HBK-IIC (UAC/20s are bad EXCEPT when you can double tap two of them with no ghost heat. which this one can) https://mech.nav-alpha.com/#0aec4350_ASN-23 https://mech.nav-alpha.com/#b8c9ecfc_ACW-1 https://mech.nav-alpha.com/#61b6c011_MAD-4HP https://mech.nav-alpha.com/#47c817d0_VTR-9S (how this is still good in 2020 I'll never know, but it is)
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# ? Sep 15, 2020 21:18 |
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I have an ASN-21 but I have wanted a Linebacker for a while...
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# ? Sep 15, 2020 22:35 |
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TheKingslayer posted:I have an ASN-21 but I have wanted a Linebacker for a while... Linebackers are very good, you can also do 5 SRM6A on one of them. They carry just enough firepower to be scary, can chase a lot of mechs down, and the hitboxes are forgiving
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# ? Sep 15, 2020 22:36 |
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Are all the Goons still in Legman's Losers or whatever or is there another discord? I need to stop playing with these crummy pubs
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# ? Sep 15, 2020 23:34 |
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aniviron posted:MWO2 is a nightmare. Either you don't keep your mechs from MWO, which would be awful and lovely and nobody would want, or you do keep them and PGI has nothing to sell and can't make the game. I was thinking more like Diablo 2/PoE style seasons. Yeah you can bring over your old mechs, they're good for season 1, then they get pushed to the legacy league. But it doesn't matter, I don't mind starting all over again if that's what pgi wants to do. Lorem ipsum posted:Mechwarrior: Royale more like Mechwarrior: Fall Guys sorry not sorry
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# ? Sep 16, 2020 02:01 |
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Just rip off living legends and have an escalation phase based on time. Start off in lights, if someone dies they have a limited deck they can use, but can't pull heavies or assaults out until the end. Make is a base attack game.
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# ? Sep 16, 2020 02:11 |
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A lance of 4 6 MPL linebackers are terrifying. I recommend the 6 MPL linebacker to anyone and everyone.
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# ? Sep 16, 2020 19:38 |
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Getting back in to this game and I think all my old mechs are pretty whack (jenner small laser spam, centurian with just 1 AC/10, Catafract double gauss). Are any of these mechs worthwhile or should I try to farm up enough cbills to pick up one of the many recommend mechs I've seen over the past few pages like the Vapor Eagle? I saw a MPL Atlas last night just wrecking anything that came near it so it seems like laser alphas are still fairly viable?
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# ? Sep 16, 2020 20:31 |
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i will never get tired of my stealth cataphract with an UAC20
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# ? Sep 16, 2020 20:38 |
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withoutclass posted:Getting back in to this game and I think all my old mechs are pretty whack (jenner small laser spam, centurian with just 1 AC/10, Catafract double gauss). Are any of these mechs worthwhile or should I try to farm up enough cbills to pick up one of the many recommend mechs I've seen over the past few pages like the Vapor Eagle? I saw a MPL Atlas last night just wrecking anything that came near it so it seems like laser alphas are still fairly viable? Unfortunately your cataphract may be your best mech, and it is middling at best. Laser alphas are still viable but MPL Atlases are somewhat difficult to work with because brawling assaults are in a rough spot at the moment, but other weight class brawlers are still pretty ok.
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# ? Sep 16, 2020 21:05 |
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Artificer posted:A lance of 4 6 MPL linebackers are terrifying. I recommend the 6 MPL linebacker to anyone and everyone. I only recently started playing with this mech and I second this, I've been enjoying the hell out of it. It feels really fast for a heavy.
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# ? Sep 16, 2020 21:06 |
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abrosheen posted:I only recently started playing with this mech and I second this, I've been enjoying the hell out of it. It feels really fast for a heavy. That's because it IS very fast for a heavy mech, clan and especially IS.
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# ? Sep 16, 2020 21:11 |
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Linebackers are also fun for heavy medium laser spam, it's probably less effective than MPL spam but a 1-2 alpha of 4+4 heavy medium lasers really hurts and the Linebacker is one of the only mechs with the combination of armor and speed to make it work.
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# ? Sep 17, 2020 03:49 |
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yeah normally a 65-tonner that's as fast as the Linebacker would be insanely over-engined but clantech plus juuust enough tonnage for a bunch of MPLs or SRM6s plus good hitboxes make it ace and cool
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# ? Sep 17, 2020 05:36 |
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Love running around lasing it up in the linebacker. I regularly switch between the 6MPL and the 4HML+4HML builds, but I prefer the hit and run tactics of the HML build. However, be wary of close combat with agile lights: the high heat of HMLs can leave the mech in hot water if you aren't able to reliably land the entire burn duration on target. Best to have a back-up chain fire grouping or 2HML fire groups for those slick targets.
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# ? Sep 17, 2020 23:45 |
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Be careful about the parts you use when making your linebacker: some of the omni parts have truly massive health quirks, and some do not. Sometimes I shoot at people who clearly did not pay attention to this when building their Linebackers, and I can always tell right away.
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# ? Sep 18, 2020 02:14 |
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Guess I need to check mine, I just followed whatever was posted on grimmechs
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# ? Sep 18, 2020 02:55 |
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aniviron posted:Be careful about the parts you use when making your linebacker: some of the omni parts have truly massive health quirks, and some do not. Sometimes I shoot at people who clearly did not pay attention to this when building their Linebackers, and I can always tell right away. while i'm sure some of them have been around for a while, iirc some of the last balancing passes split off a lot of omnimech quirks in general to individual pods rather than sets of 8 so on any omni build it's worth checking out what kind of quirks you can get from making the same loadout with alternative pods.
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# ? Sep 18, 2020 04:18 |
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I decided to create a fresh MWO account so I could use the cadet bonuses to build a dumb mech with no consequences. I wanted to try screwing around with stealth armor, which I've never used before, and I figured I'd make a light mech, which I suck with. I knew I would have enough money to absolutely pimp out an IS light mech and also could use the GXP to skill it right away, and not have to feel like I wasted my money/skill points on my main account when it goes badly. I ended up buying a JVN-11B, which I'm guessing is a bad mech since I didn't find a lot of build discussion googling it. My first thought was MRMs, so I don't have to get right on top of people, and a rocket launcher so maybe I can kill at least one mech in a match. With this build I basically ended up either support firing around my team-mates or harassing (but almost never killing) LRM boats, and even with the rockets I was hardly ever getting a killing blow and ending the match without much damage done. Bear in mind I'm not the best at this game. https://mech.nav-alpha.com/#831c2c86_JVN-11B So I decided to try streaks, another weapon I've never used before, and came up with this second version; I just set the streaks to chain fire and hold the mouse button down until heat makes me stop. This is like the polar opposite of the MRM version as far as kills. As long as I stay with teammates I can get 2-3 killing blows in a match, but I'm not really sure how much I'm helping the team. My damage is still very low at the end of the match. https://mech.nav-alpha.com/#be47d0c8_JVN-11B Do the velocity and missile spread skill nodes apply for streaks, and if so do they have any meaningful impact? Any ideas on these builds or anything else fun to try with this mech? I might drop stealth armor and make an LRM boat before I call it quits, a third weapon I've never tried playing with. But not being able to equip tag is probably bad. Edit: A couple of other thoughts. Unlock arms for streak locking, run circles around people and hold locks. Not having jump jets just totally sucks. I'll probably try this LRM "boat": https://mech.nav-alpha.com/#3a93693e_JVN-11B Toalpaz posted:will narcing someone while stealthed allow your team to target them folx? Good question, I'd also like to know. BigShasta fucked around with this message at 21:48 on Sep 20, 2020 |
# ? Sep 20, 2020 20:52 |
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will narcing someone while stealthed allow your team to target them folx? I dont think velocity helps streaks that much, it matters much more for ac's mrm and lrm who have long travel times. make sure you skill survival first because its a big deal and every mech gets ike 30% tougher or something.
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# ? Sep 20, 2020 20:57 |
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Narcs don't care if you are stealth or not. The narc is applied and works. What may affect it is if someone shoots the target with an EMP or who ever is trying to lock on is in stealth. I know as a stealth narc raven, the narc does seem to help with the range I can lock on to the target, but not at any real amount that matters.
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# ? Sep 20, 2020 21:31 |
I don't know why I never played MWO before now. First day playing today and it's amazing. Loving playing with the Timber Wolf even if I suck. Laser Vomit owns. bought the HBR Prime that was suggested in the OP and in my one match with it I did as much damage as I was doing in 5 matches before that. The frontal armor especially seems to make a difference since for some reason the default puts a LOT of armor on the back. The no using a mic for your first 25 matches is such a stupid rule though. In such a teamwork based game, not being able to speak really sucks.
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# ? Sep 21, 2020 02:49 |
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Yeah, MWO really is a unique and fun experience to dip into once in a while. I am obsessed with watching missiles fly up then down, and my question is: Are clan lrm's really much worse than the IS equivalent in boat numbers? Like IS 95 vs Clan 95. I know they're half the weight but come out slowly in a stream, but I like how my fits look in mech db better.... it's such a tough choice on paper when theory crafting.
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# ? Sep 21, 2020 04:45 |
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Toalpaz posted:Yeah, MWO really is a unique and fun experience to dip into once in a while. ehhh, that doesn't end up making that much of a difference. IS LRMs might be better at getting a few more hits before someone gets into cover but LRMs are either amazing (5% of the time, although you would probably win that 5% anyway) or garbage (95% of the time) and the clan/IS split isn't significant enough to affect that
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# ? Sep 21, 2020 05:04 |
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wilderthanmild posted:The no using a mic for your first 25 matches is such a stupid rule though. In such a teamwork based game, not being able to speak really sucks. It's a direct result of a few shitheels who screamed slurs, got banned, made new accounts, and continued to do this for months on end. It does suck, though.
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# ? Sep 21, 2020 05:09 |
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Toalpaz posted:I am obsessed with watching missiles fly up then down, and my question is: Are clan lrm's really much worse than the IS equivalent in boat numbers? Like IS 95 vs Clan 95. I know they're half the weight but come out slowly in a stream, but I like how my fits look in mech db better.... it's such a tough choice on paper when theory crafting. To the extent that LRMs can be worthwhile the IS version—like most things Inner Sphere—is heavily tied to quirks. Mechs tooled to take advantage like the AWS-8R can make decent use of them. Beyond that the Clan LRM builds are generically better because they have the tonnage to pack in an absurd number of launchers. It doesn't matter as much that your missiles are trickling in when you're lobbing three times as many with each volley.
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# ? Sep 21, 2020 09:53 |
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Skippy McPants posted:To the extent that LRMs can be worthwhile the IS version—like most things Inner Sphere—is heavily tied to quirks. Mechs tooled to take advantage like the AWS-8R can make decent use of them. From back when I played, I remember hearing great things about the clan LRM10+artemis: It may come out in a stream, but its a really tight grouping, and especially with tag can focus components down in ways other LRM groupings don't really have. Also, the tonnage-to-damage ratio because clan tech. Before the Great Assault Fattening, someone in group liked to run a close support lrm10x4 spirit bear. You had to lean on the LPLs to get work in,but it was actually able to dunk on people in the midrange real well: All the missiles leaving from one torso and having tight streams seemes to do the trick. Not sure how to replicate this feat on another chassis. Look for omnipod cluster quirks and neighboring launcher locations?
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# ? Sep 22, 2020 04:20 |
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What hero should I get out of the on sale ones?
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# ? Sep 22, 2020 04:26 |
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TheKingslayer posted:What hero should I get out of the on sale ones? Lights: Mist Lynx Ebon Dragoon if you like the machine gun Mist Lynx Mediums: Nova Breaker if you like laser brawl Novas Huntsman Pakhet if you want the unique srm bomber omnipods Heavies: Linebacker Redline if you like fast MPL heavies Quickdraw IV-4 if you like MRMs and JJs Maybe Night Gyr Jade Kite if you like Night Gyrs in general. Assaults: Mad Cat MkII Deathstrike is my favorite. 6 mpl 2 uac10 or lbx20. 6 erml and 2 gauss rifles. 4 erml 2 LLs and 2 gauss rifles. JJ if you'd like. Maybe Marauder IIC Scorch if you like brawling or uhhhh ATM boating. Maybe Dire Wolf Ultraviolet if you like being slow and maneuvering like a 3 legged hippo and having a poo poo ton of guns and doing a lot of damage.
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# ? Sep 22, 2020 06:13 |
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Trying to get back into this and long ago tried the goon build of a Jenner troll build with 6 light lasers, and I still have it. Is this still viable (likely not)? Otherwise building up my c-bills with the trial mechs and remaining cadet bonuses to try out that hell bringer build.
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# ? Sep 22, 2020 21:35 |
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Richter Scabies posted:Trying to get back into this and long ago tried the goon build of a Jenner troll build with 6 light lasers, and I still have it. Is this still viable (likely not)? Otherwise building up my c-bills with the trial mechs and remaining cadet bonuses to try out that hell bringer build. Jenners are not great now unfortunately, they're just too big. If you have a Jenner-F you can still pull off a six-ML build but it's not what it once was
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# ? Sep 22, 2020 21:38 |
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I still love my dumb chicken legged xwing, but it's mid tier at best.
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# ? Sep 22, 2020 22:00 |
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Richter Scabies posted:Trying to get back into this and long ago tried the goon build of a Jenner troll build with 6 light lasers, and I still have it. Is this still viable (likely not)? Otherwise building up my c-bills with the trial mechs and remaining cadet bonuses to try out that hell bringer build. If you want to make people hate you, buy a FLE-20 and run around with 5 SLs, MASC, and stealth armor.
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# ? Sep 22, 2020 22:54 |
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# ? Apr 26, 2024 09:26 |
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b0lt posted:If you want to make people hate you, buy a FLE-20 and run around with 5 SLs, MASC, and stealth armor. When I played, my favorite jerk light was a pirate's bane with 3 MPL, ecm and stealth. Most people run 4spl+machineguns or 4 medium lasers; I found the 3mpl was worth it because its about the same damage but the exposure window/duration and range made it easy to poke people who really didn't expect to get back shots at 200 meters.
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# ? Sep 23, 2020 00:27 |