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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Considering the bit about how Lesser Outer Gods are genuinely mindless and can be exploited and controlled by understanding what autonomous response they have to stimuli, the fact that Cthulhutech had you piloting boring mecha and not riding goddamn Lesser Outer Gods was sign 1 that it wasn't going to do anything cool.

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GimpInBlack
Sep 27, 2012

That's right, kids, take lots of drugs, leave the universe behind, and pilot Enlightenment Voltron out into the cosmos to meet Alien Jesus.

Ghost Leviathan posted:

The Whisperer In Darkness outright has the protagonist say that he's pretty sure the US Army could wipe out the Mi-Go in their mountain settlement with some effort, but they are just a tiny outpost and who knows what retaliation that might invite from Pluto or elsewhere.

Of course, you could easily imagine skipping ahead a bit and once the Mi-Go get into their weird heads ideas like 'informed consent' and 'signposted boundaries' they might get along alright with humanity.

Eldritch Skies was a Unisystem-based sci-fi game that started from the premise "what if the Cthulhu mythos was deeply alien and strange but not intrinsically horrific?" It's been ages since I've read it, and I have no idea how well it holds up, but I remember it being pretty much this. Humans and mi-go et al were all trying to have normalized diplomatic relations, but even before you get into mutually-exclusive political objectives it was drat hard because just getting a carbon-based ape biped and a flying mushroom-shrimp to even be able to think on similar terms was a huge challenge.

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

Of the three mostly incompatible games in the Cthulhutech core book the Evangelion game was somehow the weakest.

Also it was hilarious just how opposed the devs were to anyone actually doing the EVA thing and having teen Mech pilots. (or Gyver pilots but I don't remember anything from the Ctech chat about them throwing as big a fit about that.)

Ithle01
May 28, 2013
I think Cthulhutech could be described as the devs having exactly one good idea and then doing literally everything possible to make the worst game possible out of that idea. I honestly would not be surprised to find out that the game is in fact an elaborate troll on anime fans, but let's be honest, it's pretty much the exact game that you should expect it to be.

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

GimpInBlack posted:

Eldritch Skies was a Unisystem-based sci-fi game that started from the premise "what if the Cthulhu mythos was deeply alien and strange but not intrinsically horrific?" It's been ages since I've read it, and I have no idea how well it holds up, but I remember it being pretty much this. Humans and mi-go et al were all trying to have normalized diplomatic relations, but even before you get into mutually-exclusive political objectives it was drat hard because just getting a carbon-based ape biped and a flying mushroom-shrimp to even be able to think on similar terms was a huge challenge.
Yeah the thrust of Eldritch Skies is that Nyarly shows up in the dreams of a Black woman working on theoretical physics and rocket engines and is like "your coworkers are racist chumps, let's blow these fuckers out of the water" and coaches her on the basics of hypergeometry so she ends up building drives that move through hyperspace to shorten distances so mankind ends up making first forays into the stars in the 2030s. The game is more an emphasis on hopeful science fiction with a Lovecraftian backdrop and set dressing; Nyarly truly believes in the potential of mankind as a species so they've put us in a position where we can rise to become galactic citizens (or be destroyed in the process because either-or is what happens to species in our position) and while various other eldritch species are alien and unpleasant most can still be talked to and negotiated with. Also half of the truth of all things is recognized globally while geopolitics work on keeping certain truths at bay; being half Deep One and having the genes for a full transformation is considered a genetic condition that people can choose to have treated, certain hypergeometric practices and abilities are adapted into hyperspatial super-tech and it's known that there's a gigantic abandoned city beneath Antarctica, but summoning magic is withheld as is knowledge about the Yithians because of the panic that could cause.

Terrible Opinions
Oct 18, 2013



TBH in Shadow of Innsmouth itself, going full deep one seems pretty nice. Yeah there is the "oh the madness is taking hold" framing, but it''s immortality and a family of unconditional love. Even willing to forgive accidentally getting some of your cousins killed. The downside is what, having to live underwater, getting scales?

90s Cringe Rock
Nov 29, 2006
:gay:

8one6 posted:

Of the three mostly incompatible games in the Cthulhutech core book the Evangelion game was somehow the weakest.

Also it was hilarious just how opposed the devs were to anyone actually doing the EVA thing and having teen Mech pilots. (or Gyver pilots but I don't remember anything from the Ctech chat about them throwing as big a fit about that.)
Pretty sure guyver pilots was just "the eva goes berserk and eats you, you loving idiot, of course you can't be one, it's too cool."

Actually now that I write that I feel like the actual reason given was "you have to have an x point loyalty for the military to make you an eva pilot and also a y point loyalty to the guyver group to be one of them and you aren't allowed that many points, you loving idiot, you utter moron."

Terrible Opinions
Oct 18, 2013



Imagine actually wanting to facilitate characters interacting with all three parts of your game.

Everyone
Sep 6, 2019

by sebmojo

Libertad! posted:

Real talk, what Lovecraftian monsters among the Independent races have the most incentives to help humans fight the Great Old Ones in CthulhuTech ?

Any of them, conditionally. Hastur and Cthulhu hate each as understand it. Each of them would gleefully use us hairless moneys to wrongfoot the p[ans of the other. Remember how back during the Cold War the CIA and KGB would sponser coups or rebel movements in Third World countries? We're the Third World country to them.

Hostile V posted:

Yeah the thrust of Eldritch Skies is that Nyarly shows up in the dreams of a Black woman working on theoretical physics and rocket engines and is like "your coworkers are racist chumps, let's blow these fuckers out of the water" and coaches her on the basics of hypergeometry so she ends up building drives that move through hyperspace to shorten distances so mankind ends up making first forays into the stars in the 2030s.

So a Lovecraft spin on Hidden Figures?

Everyone fucked around with this message at 16:47 on Sep 24, 2020

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

Pretty much, yes.

Dallbun
Apr 21, 2010
The “Skills and Powers” ruleset allowed any Dwarf to pay 10 CP to gain access to

The Deck of Encounters Set Two Part 78: The Deck of Dwarves and Genies

394: Hi-Ho, Hi-Ho -- Oh, No!
Very deep underground, the PCs run into a rough barracks carved from stone, but nobody is home right now. It’s got a stocked larder, beds, 3,200 gp worth of gemstones, and even a stone of controlling earth elementals - all the comforts of home. If they stick around, through, nine duergar miners will come home, singing a mining song. The youngest “forgot to lock the door,” and the others will be very annoyed with them. (I assume “locking the door” involved summoning an earth elemental to guard the place.) The dwarves will pursue the PCs, but not back to the surface, which is nearly half-an-hour run away.

Now, this being a random encounter, the surface might not actually be that close; really, there are more interesting tensions and plot threads at play if the PCs are many days’ travel deep into the underdark. Keep.


395: The Only Thing to Feyr
The PCs are in some kind of (bardic or magic) college town. They hear rumors that someone at the school was found dead with an expression of terror on their face. The card assumes that the PCs decide to make this their problem.

There are bad vibes emanating from the library. It was the site of a “violently confrontational meeting of wizards recently.” (Shockingly, the library is still standing.) “The bad dreams started that very night.” What bad dreams?

Then they find two more dead librarians, then the great feyr.

Not much of a mystery, but I guess it’s a quest.


396: Humongous Fungus Amungus
It’s a dungeon, the walls “scarred by energy discharges and blasts (typical of a beholder).” What beholder stalks produce “discharges and blasts?” Disintegrate? Maybe?

Anyway the PCs have also heard rumors that a beholder are in the dungeon, and “that’s part of the reason they’re there; they hope to retrieve beholder eyes to collect an alchemist’s bounty on the things.” Sigh.

Whatever, it’s all just a setup to trick the players into making a gas spore explode. At least the card is kind enough to place a corpse with nascent gas spore fungus growths on it in the room as an extra hint. Still, I’m not gonna go out of my way for the dubious payoff of pointing at the players and letting out a Nelson Muntz “haw haw.” Pass.


397: The Efreeti Laughs Last
The PCs find a strange brazier at a desert oasis. It’s got vaguely magical but unfamiliar symbols, and if they light it an efreeti appears, offering its new masters a limited wish! The brazier isn’t actually magical and the genie isn’t actually bound, though; it’s just messing around and is planning on ignoring their orders at some inopportune, and hilarious, point in the future. Or whenever the PCs’ requests start to be a pain.

Could be fun. Keep.


398: In the Home of the Dao
An encounter for when the PCs are deposited on a random plane by a “dimension-hopping spell [gone] awry.” Finally, a specific set-up that I can get behind! Of course some or all PCs are going to gently caress around with planar portals, hit by a prismatic spray, or whatever.

Anyway they’re on the plane of Earth, in the home of a “sadistic” dao named F’hul. The PCs had better not make puns about his name, because at the moment he’s the guy shaping the stone to provide them with pockets of air to breathe. At least, he will if they agree to… serve him! He even has a magic item that can return them to the Prime Material Plane.

However, he’s got no gameplan, he’s just seeing how much he can gently caress with them. That’s okay, but it would still be cool if he implanted a gemstone in their hand or something as a mark of the favor that they owe him.

Not the greatest encounter, but I appreciate the “lost in the planes” premise. Keep.

Gatto Grigio
Feb 9, 2020

Oh wow, I forgot about the feyr!

Never actually used it in my 2e games but I always liked the art as great bit of grotesque psychedelia.

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Libertad! posted:

Real talk, what Lovecraftian monsters among the Independent races have the most incentives to help humans fight the Great Old Ones in CthulhuTech ?

Others have pointed out the Elder Things and the Great Race, and even theorized on Deep Ones, but let's not forget the Ghouls. Ghouls are of human intellect and human outlook and would therefore generally be not much pleased if the world ended. And they can bring a lot to the table for helping mankind: Ghoul warrens are vast and possibly extradimensional allowing for excellent covert infiltration/exfiltration, even besides that they know many secret places and things across the globe, and they have connections with the Dreamlands (which good Cthulhutech wouldn't have blown up, morons) which would be another place to go for potential allies. Yes they eat corpses, but this is theoretically a war for survival so there are a lot of those running around.

You might also get the Serpent People. They're also in the elven "We used to rule and we're better than you" camp, but if Earth goes down in flames it'll suck for them as well because Earth is their home too you know. They're also good as wiz-biz and poisons and biological sciences have a long history which might help you dig up cool and dangerous stuff that might help you win a war. Traditionally many of them worship Tsathoggua and Yig, but of the various Great Old Ones those are some of the better ones to be cultists of, Tsathoggua because he can't usually be arsed to get up and be malicious and Yig because Yig generally seems to care about the well being of his cult. Again, war for survival, when the greater evil is extinction then you can understand taking the lesser evil of working with jerky snakes. Plus it reminds of the Pulp Cthulhu adventure where a 30s Fire and Brimstone preacher starts syncretizing Christianity with the worship of Yig, and examining how religion changes in the mythos world would be a nifty setting feature.

And let's not forget Shoggoths! Political Agitator Egalitarian Abolitionist Biological Processor Blobs sounds like a good group to have on your side. Of course getting them to work with the Elder Things would be difficult and require a lot of work and there's always a chance whoever the antagonist is will try and sabotage efforts to mend those fences, but hey that sounds like a job for a group of 4-6 highly capable problem solving murder hobos.

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!


Part 3: Knave



Knave: You may be wondering what’s so big about this class that it has an entry of its own in this Let’s Read. Well it’s because it is effectively four classes in one. The Knave is basically a scoundrel who lives life on the edge, but what separates them from other garden-variety roguish ne'er-do-wells is that they worship a pantheon of deities known as the Arcana. Said pantheon lives in a castle at the end of time, warring among themselves as well as their enemies, and their wild whims are divined through games of chance. Such prophecies can take the form of card and dice games to doing any uncertain activity with an element of risk.

The core Knave hews close to the Thief, with a d6 hit die, a similar array of weapon proficiencies, and can burn and spend Luck like the aforementioned class but can also be used to reduce the die results of foes on a 1 for 1 basis. However, your thief skills are slightly different: you cannot cast spells from scrolls and instead must burn such documents as sacrifices to your patron in exchange for unlocking Major Arcana. Furthermore, not all Knaves can use all Thief skills. There are four subclasses known as Suites which give one or more bonus Thief skills in addition to other boons, which is why the Knave has its own entry for this Let’s Read. You also have a potentially annoying role-play restriction where you’re a compulsive liar, and must be dishonest about the identity and intentions of yourself and your allies whenever meeting a new NPC or group of NPCs. If you are truthful “too often or too easily,” you risk punishment from the Arcana pantheon via deity disapproval.

The class’ universal features are known as Major and Minor Arcana respectively, reflecting your magical connection to the gods of chance. Major Arcana can only be invoked with the sacrifice of a spell scroll, and you either roll a Trump Die (whose value increases in level and which you add your Luck modifier to) or draw from a deck of real tarot cards whose deck is ‘filled to completion’ in a similar manner to see which god’s attention you bring. There are 22 results with appropriately miraculous effects albeit usually with a limited duration. For example, the Magician can let you counter a spell and enter a spell duel, the Hierophant sends a living chess piece to act as a long-term servant for you with its own stats based on the piece in question, Justice deals a Trump Die worth of damage to any successful attacker (on both sides) in the Knave’s presence, and the Star summons falling stars as an AoE attack which can grant 1 temporary Luck or even a wish to those able to avoid them.

Minor Arcana are more reliable yet not as powerful, and depend on a Knaves’ suite. You start out with a basic ability that all Knaves of your suite automatically know, but in order to learn others you need to complete quests or tasks with rather open definitions. Said Minor Arcana have 3 sample quests which tend to be a challenge thematic from myth and legend (steal a legendary food or beverage, climb an impassable mountain), or has a simpler task but requires performing a cruel or otherwise anti-social action such as serving poison to a trusted friend or ally or executing an innocent person at the request of the law. This is obviously plot fodder for the GM to draw upon, although some tasks have more immediate results than others. Minor Arcana do not have a per-day limit, although you risk deity disapproval if you get a low result (and on spells too if your suite grants them), with more failed checks increasing the chance. Everyone’s luck runs out sometime!

Knaves of Clubs are an oxymoron: they are lazy and want the finer things in life, but prefer to live away from people in the great outdoors. They loathe the idea of labor, but have few qualms in planning heists of guarded estates upon hearing the rumor of a rare morsel being served in the lord’s hall. You not only know how to disarm traps as a Thief skill, you can create your own traps and set them for others. Your free Minor Arcana is the ability to spontaneously set a target on fire, while the two learnable ones teach you to cause nearby targets to critically Fumble (and even open a pit under them if they ever roll a natural 20) and the ability to conjure a swarm of blackbirds to fight on your behalf and who can remove small digits and disfigure foes on a critical hit. Furthermore, you also gain minor spellcasting capabilities, with spells related to nature and subterfuge.

The ability to craft and set traps is a pretty cool spin on the traditional Thief, and although subject a bit to GM Fiat it can play well into the scout concept of a PC mapping out routes to confound unaware opponents. The spells further enhance this playstyle, too. The Minor Arcana feel a bit meh to me; being able to set opponents on fire doesn’t feel all that impressive when most adventurers have torches. You can summon a lot of blackbirds (20+ depending on Trump Die result), but they’re individually weak. The ability to provoke Critical Fumbles in opponents is perhaps the most versatile and useful Arcana of the suite.

Knaves of Diamonds are greed incarnate. They seek to take from others, be it in games of chance or more droll forms of theft and white-collar crime. Their risky lives mean that they spend lavishly, and thus continually throw themselves into the next big score instead of settling down for an early retirement. You can Backstab like a Thief, but cannot use Luck to increase your own rolls, although you have a greater chance of inflicting misfortune upon others via rolling Trump Die per Luck burnt as a penalty to a target’s roll as opposed to a 1 for 1 basis. Your free Minor Arcana lets you toss coins in the air which can enlarge and fall down upon opponents to inflict damage (ones which miss a target cannot be recovered as currency). Your two learnable ones include the ability to summon a giant floating slot machine with thrown coins entering them, which deals a wider range of area and damage depending on the Slot Die representing the reel results (higher trump die results allow you to have more Slot Die to pick the best rolls). The other Minor Arcana allows you to bet thrown coins which can transform enemies into coins of varying value, meaning that not only do you effectively kill your target, you may lose or gain more money for your trouble!

You’re basically a Final Fantasy/JRPG Gambler, and I love this. Your Minor Arcana are a bit samey in that while the learnable ones are clearly better the one with the slot machine more or less does the same thing as the coin toss albeit with much greater damage potential. The ability to inflict massive penalties on an enemy roll via Luck expenditure is also pretty powerful, and a PC with a high enough score will almost certainly find opportunities to use it frequently. Given that it’s not a spell or minor arcana, there’s no worry about deity disapproval.



Knaves of Hearts are in it for the pizzazz and the flair. They are the most sociable knaves, enjoying good company and the reputation earned from their deeds more than the rewards themselves. Your Thief skill includes the ability to read and decipher languages and codes, and your free Minor Arcana allows you to steal an item from an enemy when you hit them with a weapon attack. Said items can include small tools, pouches, and the like, but higher results on the Trump Die can steal larger weapons, armor, and even an animal companion or wizard’s familiar who is effectively muzzled and taken out of combat unless directly attacked. The two learnable arcana includes the ability to inflict a stun attack upon enemies when making a bludgeoning attack. This can make them act last in initiative, be unable to act for one round, or even falling unconscious based on the Trump Die results. The other learnable Arcana gives you the ability to enter a blind rage as you attack a plant or plantlike creature, dealing anywhere from 3 to 7 dice worth of bonus damage with your weapon attacks against them. Furthermore, you have spellcasting capability similar to the Knave of Clubs, although your spells are more classically “Illusionist/Enchantment” albeit with a few transmutation-related faire at higher levels.

The Knave of Hearts leaves me with mixed feelings, in that its free Minor Arcana looks the most useful to me. The bonus damage against plant creatures is highly situational, and the stun attack seems more appropriate to the following Knave of Spades. The spells are broadly useful and perhaps the most optimized for a Thief-type character, which helps save the subclass.

Knaves of Spades do not care for the subtle manipulations of Hearts nor the earthly pleasures of Clubs and Diamonds. They are thugs, tyrants, and sadists whose greatest treasure is the power to bend others to their will. They are the most martial of the subclasses, receiving a better base attack bonus progression and increased critical threat range as they gain levels. They are unable to forge documents, but they can deal backstab damage and find, disable, and reset traps. Their free Minor Arcana includes the ability to cause bleeding with a bladed weapon that deals damage over time until properly treated, while their two learnable abilities include being able to to perform acrobatic flips and charges to damage multiple enemies with a single Action Die, and a beheading attack which can instantly slay an opponent anywhere from 3 to 7 Hit Die depending on the Trump Die result.

The Knave of Spades gains quite a bit more Thief abilities than the other subclasses, although they are more of a one-trick pony in that all of their Minor Arcana revolves around violence. They don’t have the staying power of a proper Warrior or other martial class, given their low Hit Die and that armor imposes penalties on their Thief skills, so they’re more of a gimmicky martial who can either do death by a thousand cuts or do a single risky attack to instantly take out an enemy.

Thoughts so far: The Knave has a very “Video Game Thief” feel to its subclasses, which may not be to everyone’s taste but to a 90s kid like me I love it. The Tarot card theme is a rather cool one, and while it may be the Savage Worlds fan in me, the idea of using a card deck as an optional mechanic seems quite flavorful. The sacrificing of spell scrolls for Major Arcana results is not a huge loss in and of itself, as like in typical D&D they’re single-use items anyway. The knave subclasses and their Minor Arcana are perhaps the most controversial aspect of the class for me. While Knaves overall play quite similarly, each suite reflects a different aspect of a Thief archetype, and some of their abilities feel more situational than others. Perhaps the more problematic aspects are the knaves’ role-playing mandates in the sense that they’re sort of a “reverse Paladin:” the compulsive lying and some of the “evil” Minor Arcana requirements require a bit of group in-put ahead of time to avoid inter-party conflict.

Join us next time as we get back into the multi-class format, from the pulpy Lemurian to the creepy Puppet Master!

Libertad! fucked around with this message at 20:48 on Sep 26, 2020

Ithle01
May 28, 2013
I love the classes from the list so far, but I'm a bit 'meh' on the Knave. Also, what's with hearts and diamonds? Surely they meant cups and rings (or coins. Or acorns. Or bells).

Although I do enjoy the deed related unlocks for their spells.

LongDarkNight
Oct 25, 2010

It's like watching the collapse of Western civilization in fast forward.
Oven Wrangler

Dallbun posted:

386: Don’t Try This at Home
Smokedark the Alchemist is paying handsomely for a live pyrolisk, for reasons that are hard to understand in his stream of technobabble alchemybabble. The PCs, following rumors, track down a pyrolisk at a volcano, with a steel box in tow. They can try to bait it out with food, such as eggs. It’ll come out on the third day and attack them. An acceptable quest.

I really enjoy these reviews and want say alchemybabble is brilliant.

PoontifexMacksimus
Feb 14, 2012

Night10194 posted:

Considering the bit about how Lesser Outer Gods are genuinely mindless and can be exploited and controlled by understanding what autonomous response they have to stimuli, the fact that Cthulhutech had you piloting boring mecha and not riding goddamn Lesser Outer Gods was sign 1 that it wasn't going to do anything cool.

Would be closer to the Eva source material as well.

Everyone
Sep 6, 2019

by sebmojo

Ithle01 posted:

I love the classes from the list so far, but I'm a bit 'meh' on the Knave. Also, what's with hearts and diamonds? Surely they meant cups and rings (or coins. Or acorns. Or bells).

Although I do enjoy the deed related unlocks for their spells.

A typical deck of playing cards for gambling has as its suites Clubs, Diamonds, Hearts and Spades.

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!

Ithle01 posted:

I love the classes from the list so far, but I'm a bit 'meh' on the Knave. Also, what's with hearts and diamonds? Surely they meant cups and rings (or coins. Or acorns. Or bells).

Although I do enjoy the deed related unlocks for their spells.

Those things you listed are offered as alternatives for differently-themed settings, although I didn't cover that for the sake of brevity.

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!

Terrible Opinions posted:

Elder Things and Yithians would be my guess. Both are immigrants to earth who have a vested interest in keeping it around, and don't have any real connection to things that man was not meant to know, beyond advanced science. Both also have interesting social dynamics that would make them difficult but not impossible partners. The Elder Things have the fantasy elf thing going on where they were in charge in the past, but have long since mostly died off and now would likely have difficulty adjusting to a world run by someone else. Even if that someone else is on their side. Then the Yithians have an impossibly long view of what is important and would cause conflict by always prioritizing the long term good over immediate goals, even if the immediate goals are more important to the humans and Elder Things involved.

Then you also have all the old necromancers and evil wizards running around Lovecraft's earth. Yeah they're evil but they still want to live in their horrible old castles and rule the world, not destroy it. Randolph Carter is a similarly powerful dimension wizard who is willing to do anything he can up to any including dooming another full sapient species to extinction to get back to living a as a normal human, so he also works as a human ally. With the Case of Charles Dexter Ward you even have the implication that Merlin of all people is real, a good guy, and running around as a super powered zombie. It seems weird that zombie Merlin as quest giver isn't more common in Cthulhu RPGs.

GimpInBlack posted:

Eldritch Skies was a Unisystem-based sci-fi game that started from the premise "what if the Cthulhu mythos was deeply alien and strange but not intrinsically horrific?" It's been ages since I've read it, and I have no idea how well it holds up, but I remember it being pretty much this. Humans and mi-go et al were all trying to have normalized diplomatic relations, but even before you get into mutually-exclusive political objectives it was drat hard because just getting a carbon-based ape biped and a flying mushroom-shrimp to even be able to think on similar terms was a huge challenge.

Everyone posted:

Any of them, conditionally. Hastur and Cthulhu hate each as understand it. Each of them would gleefully use us hairless moneys to wrongfoot the p[ans of the other. Remember how back during the Cold War the CIA and KGB would sponser coups or rebel movements in Third World countries? We're the Third World country to them.

Omnicrom posted:

Others have pointed out the Elder Things and the Great Race, and even theorized on Deep Ones, but let's not forget the Ghouls. Ghouls are of human intellect and human outlook and would therefore generally be not much pleased if the world ended. And they can bring a lot to the table for helping mankind: Ghoul warrens are vast and possibly extradimensional allowing for excellent covert infiltration/exfiltration, even besides that they know many secret places and things across the globe, and they have connections with the Dreamlands (which good Cthulhutech wouldn't have blown up, morons) which would be another place to go for potential allies. Yes they eat corpses, but this is theoretically a war for survival so there are a lot of those running around.

You might also get the Serpent People. They're also in the elven "We used to rule and we're better than you" camp, but if Earth goes down in flames it'll suck for them as well because Earth is their home too you know. They're also good as wiz-biz and poisons and biological sciences have a long history which might help you dig up cool and dangerous stuff that might help you win a war. Traditionally many of them worship Tsathoggua and Yig, but of the various Great Old Ones those are some of the better ones to be cultists of, Tsathoggua because he can't usually be arsed to get up and be malicious and Yig because Yig generally seems to care about the well being of his cult. Again, war for survival, when the greater evil is extinction then you can understand taking the lesser evil of working with jerky snakes. Plus it reminds of the Pulp Cthulhu adventure where a 30s Fire and Brimstone preacher starts syncretizing Christianity with the worship of Yig, and examining how religion changes in the mythos world would be a nifty setting feature.

And let's not forget Shoggoths! Political Agitator Egalitarian Abolitionist Biological Processor Blobs sounds like a good group to have on your side. Of course getting them to work with the Elder Things would be difficult and require a lot of work and there's always a chance whoever the antagonist is will try and sabotage efforts to mend those fences, but hey that sounds like a job for a group of 4-6 highly capable problem solving murder hobos.

Thank you all for all of your suggestions. I'm compiling these into a single multi-quote in case I ever try to do CthulhuTech But Better or something.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Omnicrom posted:


And let's not forget Shoggoths! Political Agitator Egalitarian Abolitionist Biological Processor Blobs sounds like a good group to have on your side. Of course getting them to work with the Elder Things would be difficult and require a lot of work and there's always a chance whoever the antagonist is will try and sabotage efforts to mend those fences, but hey that sounds like a job for a group of 4-6 highly capable problem solving murder hobos.

I would play this diplomatic game so god drat hard.

Everyone
Sep 6, 2019

by sebmojo

Xiahou Dun posted:

I would play this diplomatic game so god drat hard.

Hells yes, me too. Cthulhu-tech re-written as a diplomacy-spy game. I am so there.

Ultiville
Jan 14, 2005

The law protects no one unless it binds everyone, binds no one unless it protects everyone.

Everyone posted:

Hells yes, me too. Cthulhu-tech re-written as a diplomacy-spy game. I am so there.

I don't think I could write "get these disparate aliens with long histories to work together against a threat of far greater magnitude" as anything other than a thinly-veiled analogy to organizing resistance to an ascendant totalitarian regime.

I'm also not sure I'd want to. Both because it sounds cool and correct, but also because why fix just CthuhluTech when you could simultaneously fix Sigmata as well.

Speleothing
May 6, 2008

Spare batteries are pretty key.
I'm just over here lol'ing at AD&D's ideas about wilderness travel.

A mining camp that's only half an hour from the surface would be a regular trading post that every surface dweller in a ten mile radius could tell you about.

Half an hour? That's like walking to the grocery store and back.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
A lot of CthulhuTech's problems are the authors having 00s edgelord brain at the expense of everything else, and the adversarial GM idea that there's only one way to play and straying from that path should be smacked down with 'You should know better'.

The Lone Badger
Sep 24, 2007

They were also strongly against the idea of psychics piloting mecha, in a strange genre-anti-emulation.

Ithle01
May 28, 2013

Libertad! posted:

Those things you listed are offered as alternatives for differently-themed settings, although I didn't cover that for the sake of brevity.

Huh, I'll have to pick up the book some time.

Everyone posted:

A typical deck of playing cards for gambling has as its suites Clubs, Diamonds, Hearts and Spades.

Yeah, so why are they using the gambling ones when this is a Tarocchi deck? American decks don't have a knave in them either, nor a trump suite.

Ithle01 fucked around with this message at 07:22 on Sep 25, 2020

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Don't forget the dumb Pokemon master class that only gets like, what, two Pokemons to choose from?

Omnicrom
Aug 3, 2007
Snorlax Afficionado


JcDent posted:

Don't forget the dumb Pokemon master class that only gets like, what, two Pokemons to choose from?

Among all of Cthulhutech's aborted stuff that's maybe the most aborted. I'd literally forgotten it existed until this very moment. Shoutouts also to the needlessly complex melee combo system they dropped into one of the books for whatever reason, though at least I remember that one for leafing through it going "What is this for?".

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.

8one6 posted:

Of the three mostly incompatible games in the Cthulhutech core book the Evangelion game was somehow the weakest.

Also it was hilarious just how opposed the devs were to anyone actually doing the EVA thing and having teen Mech pilots. (or Gyver pilots but I don't remember anything from the Ctech chat about them throwing as big a fit about that.)

Teen mech pilots might result in very nasty questions being asked about why exactly there's so much rape happening to them. Also they clearly wanted the players to be (literally as well as metaphorically) hosed all the time with no hope. Having the players be powerful and possessing agency, in the form of giant robots winning fights, would have gotten in the way of the nihilism.

Terrible Opinions
Oct 18, 2013



Libertad! posted:

Thank you all for all of your suggestions. I'm compiling these into a single multi-quote in case I ever try to do CthulhuTech But Better or something.
Something else I was reminded of by the serpent people is that Yig REALLY cares about his kids. Not just serpent people but normal snakes, and snakes are a terrestrial creature. He tricked a woman into murdering her husband and then transformed her into a half-snake monster for killing one nest of baby snakes. I imagine the potential extinction of all snakes on earth might motivate him to be protecting earth even in absence of people working with him. Could lead to adventure ideas involving finding and protecting endangered species of snake from extinction in return for divine boons.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Terrible Opinions posted:

Something else I was reminded of by the serpent people is that Yig REALLY cares about his kids. Not just serpent people but normal snakes, and snakes are a terrestrial creature. He tricked a woman into murdering her husband and then transformed her into a half-snake monster for killing one nest of baby snakes. I imagine the potential extinction of all snakes on earth might motivate him to be protecting earth even in absence of people working with him. Could lead to adventure ideas involving finding and protecting endangered species of snake from extinction in return for divine boons.

You're starting to convince me that Yig is a pretty okay dude.

Everyone
Sep 6, 2019

by sebmojo

PurpleXVI posted:

You're starting to convince me that Yig is a pretty okay dude.

Yig is a pretty okay dude - if you're a Serpent Person or a snake. Yig would be perfectly fine wiping out all of humanity since we're one of the bigger dangers to snakes. It might be possible for humanity to form occasional, conditional alliances with various Cthulhuoid creatures and dieties, but none of them are anthropocentric in their outlook. Every alliance would be some example of "The enemy of my enemy is my (temporary) ally."

Terrible Opinions
Oct 18, 2013



Hey buddy I like snakes and feed mine quite well.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Humanity slowly waking up to realize we are all right in the middle of a galactic/eldrich cold war and planet Earth is as likely a flashpoint as Berlin in 1952 would make for a terrific espionage/xcom fusion campaign.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



By popular demand posted:

Humanity slowly waking up to realize we are all right in the middle of a galactic/eldrich cold war and planet Earth is as likely a flashpoint as Berlin in 1952 would make for a terrific espionage/xcom fusion campaign.
Though it's not the thing these days, likely justly so, the GURPS books always had some kind of off hand recommendation in the back couple pages like, "oh, well, you know, this GURPS Espionage game... wouldn't it be funny if - yanno - it turned out, 12 sessions in, to be..."

Rarely did they use the White Wolf products, preventing them from advocating from inQuest's greatest crossover scenario: James Bond vs. the Wyrm.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




I really don't want to think what that settings equivalent of the 1960's would be after having watched some Cold War documentaries.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Cooked Auto posted:

I really don't want to think what that settings equivalent of the 1960's would be after having watched some Cold War documentaries.

Operation Weird Fish Gladio :P

E: CIA framing communist sympathizers as the best possible sacrifices to the Black Goat/etc.

A conspiracy to inset copies of King in Yellow in every library in Budapest

And, to be even handed, USSR sacrificing an entire Afghani village to Gal'dga-Doth and then thermobaric-bombing it to cover it up as a regular warcrime.

JcDent fucked around with this message at 11:35 on Sep 25, 2020

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


That strange game Hot War (sequel to Cold City) is a definite possibility: Nukes go flying, government degenerates to competing bureaucracies that may well collapse anytime and the countryside is crawling with horrible bioengineered things.

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Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Cooked Auto posted:

I really don't want to think what that settings equivalent of the 1960's would be after having watched some Cold War documentaries.
You ever read that Jack Chick big comic about the two tough dudes with the extremely good haircuts sneaking the Bible on Microfilm into Communist Romania?

Well: It wouldn't be the Bible.

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