Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Black August
Sep 28, 2003

Horror game where all evidence IMMEDIATELY points to you having been the killer all along, and you spend the game denying it and running from it and then it turns out no, you were not the killer, you were framed for it and everyone wants to believe that because you're much easier to blame than the real killer, and the game is about the horrors of gaslighting, misdirection, social lying, and convenient condemnation

Adbot
ADBOT LOVES YOU

Sentinel Red
Nov 13, 2007
Style > Content.

The_Doctor posted:

What if we took Alien Isolation, set it in Jurassic Park, and then made it look terrible?

https://www.youtube.com/watch?v=d7vYKq4o17k

Alternatively, as Lifeglug mentioned a while back, there's an unlicensed game by a bunch of the team who actually made Alien: Isolation which is doing much the same thing.

https://www.youtube.com/watch?v=vw5dnleNi5s

FirstAidKite
Nov 8, 2009
What's the dumbest horror game twist you can think of? Off the top of my head there was this one rpgmaker horror game called Dead Dreams where the twist ends up being you and your friends are trapped in VR because some virtual spirit wants its friends back or something and wants to turn you and your friends into crystals to help replace the existing crystal gem souls that have broken and like... idk, it just felt really stupid and needlessly overcomplicated by adding all this extra poo poo in there when up until that point it could have just been left as "spooky supernatural" stuff instead of what it ended up doing.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


The Vanishing of Ethan Carter combines my two most hated video game plot twists: you were the killer all along, AND it was all in your head.

Black August
Sep 28, 2003

That sounds like the start of a cool idea. There should be more room in horror for the pseudo-supernatural... like that scenario, but instead of ghosts you find out that humans with VR installed in their brains can end up developing neurons that are completely beyond what's possible naturally, leading to surreal VR experiences and real-life weirdness.

al-azad
May 28, 2009



Everybody has their own subversion of SH2's "you were the killer but not really" and I'm sorry none of your ideas were better executed than Resident Evil Survivor where in the span of like 1 hour the protagonist gets amnesia, thinks he is a mass murderer because he read some scattered notes, and after a 10yo kid calls him an idiot he suddenly remembers that he was a private eye sent to investigate by rookie cop and best friend Leon S Kennedy.

Black August
Sep 28, 2003

Hey, we're just trying to innovate here, nobody is saying they're going to create the next legend like Survivor.

FirstAidKite
Nov 8, 2009

Black August posted:

That sounds like the start of a cool idea. There should be more room in horror for the pseudo-supernatural... like that scenario, but instead of ghosts you find out that humans with VR installed in their brains can end up developing neurons that are completely beyond what's possible naturally, leading to surreal VR experiences and real-life weirdness.

Yeah, but the way the game handles it is just... odd? Like, there's effort put into it, but I just feel like it doesn't really work in the end. I wish I could remember more because I feel like the only memorable thing about the game was how it incorporated its dumb twist into the game itself. As it is, I can only remember it as that game where some people go urbexing and then everything gets spooky but then the whole thing gets dumb. Even the dev himself acknowledged this sorta on the steam forums for it in a thread about the story being overly confusing and poorly handled.

quote:

I mean, you're right. The story is all over the place and requires a lot form the player. It's my first game and sometimes it shows. I might end up adding more details\vusial storytelling elements that could clarify some of your doughts. Let me know if you have any ideas for how it could be fixed :) Fixing is great, but I am trying to concentrate more on my new games.

SardonicTyrant
Feb 26, 2016

BTICH IM A NEWT
熱くなれ夢みた明日を
必ずいつかつかまえる
走り出せ振り向くことなく
&



The Saddest Rhino posted:

What'd be one of your ideal horror game?
Alien Isolation, but also you can kill the monster (at least the one in that area) through a combination of traps and sheer brutality. By the time you kill the monster (in that area) it's more a greasy smear than a creature. If you keep doing this, it is you who is the monster.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


A first-person horror game where everybody is mean to you, because they all think you did something bad and blame you, and say mean words. But over the course of the story we see more of your own perspective and realize that you're not such a bad guy, just misunderstood, and all those bad things were made up. But then at the very end you look in the mirror and you are Adolph Hitler.

SardonicTyrant
Feb 26, 2016

BTICH IM A NEWT
熱くなれ夢みた明日を
必ずいつかつかまえる
走り出せ振り向くことなく
&



exquisite tea posted:

A first-person horror game where everybody is mean to you, because they all think you did something bad and blame you, and say mean words. But over the course of the story we see more of your own perspective and realize that you're not such a bad guy, just misunderstood, and all those bad things were made up. But then at the very end you look in the mirror and you are Adolph Hitler.
Layers of Fear 3 looking good.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

SardonicTyrant posted:

Alien Isolation, but also you can kill the monster (at least the one in that area) through a combination of traps and sheer brutality. By the time you kill the monster (in that area) it's more a greasy smear than a creature. If you keep doing this, it is you who is the monster.
Thinking about these things makes me wonder if anybody has tried to tackle a walking simulator themed around being the Unkillable Monster You Hide In Closets From, instead of the more action/puzzle oriented monster sprees.

Like, you don't actually take damage to conventional weapons, but there is a panic system that blurs your screen and causes scary music when humans shoot at you or knock a desk lamp over.

It all culminates in the dramatic climax where after countless close calls, the dastardly human finally launches you out the airlock... And you're perfectly fine because you can breath in space, and just crawl back into the ship. From there it is procgen spooky ship hallways until the player realizes nothing is stopping you from just walking up and killing the human no matter how much they fire their freeze ray at you.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
That sounds like the kind of one-off gimmick game I can see a dev like Puppet Combo make, and I mean that in the best of ways. They already made a game where you're the slasher villain of a classic horror movie and have to collect bodies for the monster that lives in your closet.

Meallan
Feb 3, 2017

The Saddest Rhino posted:

What'd be one of your ideal horror game?

My ideal horror games have somewhat already been made with Kuon and the Fatal Frames. I just have a big inclination towards horror with a focus on folklore and slowly uncovering the stories and lives of a long abandoned place.

Kuon I would like for it to have better gameplay. Fatal Frame (the second especially) already have probably my favorite gameplay style in horror. There's something about their brand of desempowerment/tension, having to not only face the ghosts but also wait for the moment you are most in danger to take a photo. It's genius tbh.

Claeaus
Mar 29, 2010

The Chad Jihad posted:

Is it because it's VR that they went that route? Man that stinks, especially because there's already a super effective JP tech demo thing thats much better looking

https://www.youtube.com/watch?v=BKorEhne4jA

drat, I got nervous just watching this!

Dreadwroth2
Feb 28, 2019

by Cyrano4747
I really hope the new Amnesia is good, I generally enjoy Frictional's work for the most part.

Manager Hoyden
Mar 5, 2020

I'm trying to come up with some examples of horror games that evoke actual sustained horror. By that I mean the player experiencing sustained fear for at least a few seconds outside of sudden shocks (jumpscares) or anxiety (running away from whatever). The thing the player is supposed to be scared of is presented plainly, and through the successful building of expectations or dread, it makes the player feel terror at what they are experiencing in the moment.

I can think of several examples in movies - the ending of Hereditary. Brundlefly. A bunch of scenes in The Thing.

But I can't think of many in games. The scenes ends in Anatomy by Kitty Horror Show would be examples. Maybe a few parts of the Silent Hill series, like Lisa turning.

Can anyone think of a few more? Indy or major games.

tight aspirations
Jul 13, 2009

Dunno if it counts as a jumpscare, but Sayori's ending in Doki Doki Literature Club?

E: Jenny's death scene in The Darkness, maybe.

E2: The bad ending in STALKER was pretty decent too, with an ominous, indecipherable Russian voice egging you on through the deserted broken remnants of the CNPP to the end of your quest and ironic death.

tight aspirations fucked around with this message at 21:43 on Sep 22, 2020

Oxxidation
Jul 22, 2007
sh2 maintains a constant atmosphere of claustrophobic misery and that's probably what made it remembered more than any of the psychological subtext (which was still very good, don't get me wrong)

i'm not actually a claustrophobe but the labyrinth near the end of the game still had my chest feeling tight

Manager Hoyden
Mar 5, 2020

tight aspirations posted:

Dunno if it counts as a jumpscare, but Sayori's ending in Doki Doki Literature Club?

Yeah definitely! It still counts if it's a surprise,as long as that's not all it is.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Outer Wilds isn't even a horror game. And yet:

You will walk out of spaceship, forget your spacesuit, and quickly suffocate.

You will scramble through a dark labyrinth that is slowly but surely filling with dense sand.

You will accidently jet too hard and find yourself free from the pull of the planet's weak gravity. Free to drift aimlessly in space until your air and fuel are exhausted.

You will jump across a broken bridge with nothing but the boiling sun a mile below.

You will descend from a stormy sea down to a pitch-black ocean floor.

You will lose your footing and fall into a black hole.

You will get lost trying to track a signal in a foggy maze. Make a sound and you will be eaten alive.

You will be hard at work, minding your own business, when you notice the music has changed into an impending countdown. Look up at the sun and you will realize your time has run out.

Piss Witch
Oct 23, 2005

Inspector Gesicht posted:

Outer Wilds isn't even a horror game. And yet:

You will walk out of spaceship, forget your spacesuit, and quickly suffocate.

You will scramble through a dark labyrinth that is slowly but surely filling with dense sand.

You will accidently jet too hard and find yourself free from the pull of the planet's weak gravity. Free to drift aimlessly in space until your air and fuel are exhausted.

You will jump across a broken bridge with nothing but the boiling sun a mile below.

You will descend from a stormy sea down to a pitch-black ocean floor.

You will lose your footing and fall into a black hole.

You will get lost trying to track a signal in a foggy maze. Make a sound and you will be eaten alive.

You will be hard at work, minding your own business, when you notice the music has changed into an impending countdown. Look up at the sun and you will realize your time has run out.

Both the dark bramble and beneath the surface of giants deep scared the poo poo out of me at first.

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."
I’ve been replaying Thief 2 for the first time in ages, and the creepy atmosphere in some of the sections is amazing. Not even horror, just... “I don’t want to go into the crypt”.

Morpheus
Apr 18, 2008

My favourite little monsters

Lifeglug posted:

Both the dark bramble and beneath the surface of giants deep scared the poo poo out of me at first.

I've beaten the game - Dark Bramble still unnerves me, I tense up with fear whenever breaching the atmosphere of Giant's Deep and absolutely freeze up whenever going beneath the surface.

Bonaventure
Jun 23, 2005

by sebmojo

exquisite tea posted:

A first-person horror game where everybody is mean to you, because they all think you did something bad and blame you, and say mean words. But over the course of the story we see more of your own perspective and realize that you're not such a bad guy, just misunderstood, and all those bad things were made up. But then at the very end you look in the mirror and you are Adolph Hitler.

https://www.youtube.com/watch?v=OmkoX78aN_4&t=37s

al-azad
May 28, 2009



Amnesia is now open source :o

DrSnakeLaser
Sep 6, 2011


I've always wanted to see a horror game use something like this sequence from Fear(s) of the Dark- https://www.youtube.com/watch?v=QyWKEZ8CKYw&t=682s

Specifically playing on the innate trait of seeing faces where there are none, or how different things look in the dark. It probably ties back to seeing a kids tv show about faces appearing in the concrete of someone's kitchen floor but it's left an impression on me.

Kite Pride Worldwide
Apr 20, 2009


DrSnakeLaser posted:

I've always wanted to see a horror game use something like this sequence from Fear(s) of the Dark- https://www.youtube.com/watch?v=QyWKEZ8CKYw&t=682s

Specifically playing on the innate trait of seeing faces where there are none, or how different things look in the dark. It probably ties back to seeing a kids tv show about faces appearing in the concrete of someone's kitchen floor but it's left an impression on me.

There's a fun part like that in Alien Isolation, where you go aboard the other ship and there are pipes that just happen to look exactly like the alien from the side :v:

CommunityEdition
May 1, 2009

The Saddest Rhino posted:

What'd be one of your ideal horror game?

Something along the lines of if Mass Effect 2 could only ever end in, at best, a near-total wipe. Spend maybe the first 90% or more of the game getting me invested in the cast, then spend all of that in a climax where, at best, I choose who dies fighting, who dies miserably, and maybe (if I played everything great) one or two last survivors, possibly minus a limb. I’m pointing to Mass Effect and not Dirty Dozen or whatnot, because this absolutely needs the sort of shameless fan-baiting that BioWare uses to have the best chance of making the players actually distressed by what’s going to happen to their buddies and waifus at the end.

Bert of the Forest
Apr 27, 2013

Shucks folks, I'm speechless. Hawf Hawf Hawf!
Honestly with so many indies chasing the tail of silent hill I’d live to see more horror games that dig up the goofier fun side of horror. More Evil Dead/Killer Klowns in tone, just a monster fest that feels like a Halloween hayride or something. Resident Evil usually hems closer to that side of things but I don’t see it prop up a lot outside of them. I could have some blind spots of course.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Well, you can always play ILLBLEED.

Manager Hoyden
Mar 5, 2020

Or Shadows of the Damned I suppose.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

ILLBLEED is one of those 'best worst games' for me, it's such an oddity and the novelty makes up for gameplay stiffness.

Shadows of the Damned is also a lot of fun yeah if you can deal with an entire game of dick jokes and spicy boners.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
The first time I heard Hotblack Desiato (or whatever the guy's name was) shout "TASTE MY BIG BONER" was the moment I decided I was done with that game.

thebardyspoon
Jun 30, 2005
Something like Condemned would really hit the spot for me, pretty decent, satisfying and fun combat in a variety of grimy as gently caress locations with a completely bonkers story that is just an excuse to go to aforementioned locations.

al-azad
May 28, 2009



It's criminal that there's no demand for Zombies Ate My Neighbors. I'm just going to argue that because MST3K was more or less a deep nerdy cut for 20 years, younger Millennials and Gen Z have little love for garbage schlocky horror. The 2000s in horror was largely dominated by torture porn, found footage supernatural horror, and giant monster/animal slashers.

SardonicTyrant
Feb 26, 2016

BTICH IM A NEWT
熱くなれ夢みた明日を
必ずいつかつかまえる
走り出せ振り向くことなく
&



Manager Hoyden posted:

I'm trying to come up with some examples of horror games that evoke actual sustained horror. By that I mean the player experiencing sustained fear for at least a few seconds outside of sudden shocks (jumpscares) or anxiety (running away from whatever). The thing the player is supposed to be scared of is presented plainly, and through the successful building of expectations or dread, it makes the player feel terror at what they are experiencing in the moment.

I can think of several examples in movies - the ending of Hereditary. Brundlefly. A bunch of scenes in The Thing.

But I can't think of many in games. The scenes ends in Anatomy by Kitty Horror Show would be examples. Maybe a few parts of the Silent Hill series, like Lisa turning.

Can anyone think of a few more? Indy or major games.
Verde Station

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

al-azad posted:

The 2000s in horror was largely dominated by torture porn, found footage supernatural horror, and giant monster/animal slashers.
Yeah, the popularity of the Saw series kind of ruined horror as a movie genre for a while. Still doesn't really quite seem to have recovered.

Black August
Sep 28, 2003

People don't want schlock horror because the world has become incredibly worse since those days. People want catharsis from nonstop real life terror through more hardcore kinds of personal horror.

Adbot
ADBOT LOVES YOU

SkeletonHero
Sep 7, 2010

:dehumanize:
:killing:
:dehumanize:
It is time for Devolver to untangle the rights to CarnEvil and give it a home release.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply