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RealFoxy posted:"Different ways to tackle the castle" Finding keys, or having Chris punch through the doors
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# ? Sep 27, 2020 00:39 |
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# ? Apr 24, 2024 12:31 |
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If it's the freedom to tackle three different key parts in any order you choose then I'll be satisfied with it. I don't expect Resident Evil games to be great and unguided open-world experiences and I think anyone who does is being a bit unrealistic.
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# ? Sep 27, 2020 00:40 |
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Literally none of that matters. The only real change the remakes did was changing the controls but in the end the feeling was exactly the same so unless you are married to the idea of tank controls it doesn’t really matter
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# ? Sep 27, 2020 00:44 |
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Weren't you just saying that it does matter? Because otherwise, it shouldn't have affected the RE3 remake so negatively.
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# ? Sep 27, 2020 00:46 |
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Doomykins posted:RE7 expands on it in a more grounded way as RE6 is rather out there in almost all aspects, to say the least. I will always be baffled that they decided the plot to RE6, their big crossover game, would be that a creepy politician makes one of his evil scientists a copy of Ada Wong because he's horny and so the evil scientist is so insane with rage over it she decides to murder the world. That's it, that's their big crossover game.
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# ? Sep 27, 2020 01:03 |
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Raxivace posted:Is Silent Hill Homecoming any good? It's on sale through Humble Bundle for ten bucks. I loved it but most people disagree with me. I'd say it's easily worth 10 bucks though.
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# ? Sep 27, 2020 01:06 |
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Mulva posted:I will always be baffled that they decided the plot to RE6, their big crossover game, would be that a creepy politician makes one of his evil scientists a copy of Ada Wong because he's horny and so the evil scientist is so insane with rage over it she decides to murder the world. I was thinking earlier that I remember literally nothing about 6's plot, that's far better than anything I was trying to dredge up from my mind
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# ? Sep 27, 2020 01:09 |
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Mulva posted:I will always be baffled that they decided the plot to RE6, their big crossover game, would be that a creepy politician makes one of his evil scientists a copy of Ada Wong because he's horny and so the evil scientist is so insane with rage over it she decides to murder the world. Also, for some reason a lot of guys are willing to help her do it.
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# ? Sep 27, 2020 01:11 |
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Degeneration was better than it had any right to be because of those two so I can give this a chance.
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# ? Sep 27, 2020 04:46 |
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Raxivace posted:Is Silent Hill Homecoming any good? It's on sale through Humble Bundle for ten bucks. Watch the shesellsseashells LP instead, IMO. Best LP ever.
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# ? Sep 27, 2020 08:43 |
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Anonymous Robot posted:I would definitely appreciate seeing some CYOA/branching paths return to future RE games. More stuff like the split path in the village portion of RE4. I completed the RE3 remake the other day and kind of appreciated it being short enough to just replay at will. I will say that I kind of appreciate the branching stuff being gone, because with it goes the anxiety about missing some arcane poo poo five areas back and now everyone will die.
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# ? Sep 27, 2020 10:44 |
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Discendo Vox posted:Watch the shesellsseashells LP instead, IMO. Best LP ever.
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# ? Sep 27, 2020 10:51 |
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I was going to give CharlestheHammer a new avatar with Jill and Nemesis and the subtitle "The Fault in our S.T.A.R.S.". But that wouldn't stop embalming-fluid spewing from his mouth and I don't want to give Lowtax money. Block. It's a shame that pretty much every active side-character in RE vanishes into the ether, because I wouldn't mind seeing Carlos' fabulous hair again.
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# ? Sep 27, 2020 11:00 |
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Cardiovorax posted:Weren't you just saying that it does matter? Because otherwise, it shouldn't have affected the RE3 remake so negatively. Huh? No the game brought it flaws to the next gen. In the original game it’s messy and Nemesis is a neat concept that is kind of underutilized. In the remake it’s messy and Nemesis is also underutilized. All three remakes are functionally the exact same in accuracy. 1 and 2 add a little bit to the story but since the argument is one is an accurate remake that obviously doesn’t matter If being faithful to the original is all you care about, it doesn’t get much better than the remakes CharlestheHammer fucked around with this message at 13:11 on Sep 27, 2020 |
# ? Sep 27, 2020 13:03 |
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There wasn't much different you could've done with Nemesis or Mr X. In ReM2, he would stomp around the police station but he couldn't go in save rooms and in ReM3, having Nemesis come at you constantly would've been miserable because it's such a linear path through most of the game with the exception of the plaza wear the cafe is that loops around. IMO the only reason ReM3 didn't hold up is because it WAS too linear, you only really had one route to go and you could pick up pretty much every item without backtracking because you'd be back in that same area eventually anyway. On top of that there really was little reason to keep playing over and over because the rewards you unlocked were just more weapons. It didn't get old in ReM2 because you could keep improving your routes and Claire/Leon were slightly different stories
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# ? Sep 27, 2020 13:20 |
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I wgree which is why I think the fact they were so faithful hurt that game. Which is why I’m surprised people are complaining they weren’t faithful enough. Out of all the rebuilds that have released over the years, the remakes might be up there at the top for faithfulness
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# ? Sep 27, 2020 13:47 |
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Beat Madhouse mode in RE7, you guys were right, it wasn't that bad. I died a bunch, sure, but it really encouraged you to use everything the game gives you - in my initial playthrough on easy I very rarely blocked, and never used the separating agent to get chem fluid. That attic fight with Mia though....good god. And now I have to do it again since I didn't notice there's an achievement for getting all the coins in a single Madhouse run (especially infuriating since I ended with 29/33, but forgot to get the Sewer Gators one in the very beginning so I can't just grab an old save.
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# ? Sep 27, 2020 14:11 |
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I missed this post until right now. Hyped af. Canon baby! Still need to watch the last movir but glad we're getting a canon series instead of just the other one.
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# ? Sep 27, 2020 15:19 |
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CharlestheHammer posted:Huh? No the game brought it flaws to the next gen. In the original game it’s messy and Nemesis is a neat concept that is kind of underutilized. In the remake it’s messy and Nemesis is also underutilized.
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# ? Sep 27, 2020 15:25 |
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Cardiovorax posted:Well, alright then. It's just kind of a strange statement to me since they're very obviously and noticeably different in a lot of ways, from gameplay to design to overall game structure. Like, I would say they get most of the salient points right, especialle RE2make, but I would in no way call RE3make faithful to the original. Whether it's an improvement on the original is a completely different question, of course. I guess we will just have to disagree then, as I see no real differences in how they play and that is kind of Remake 3s biggest issue Sometimes being to faithful can be a bad thing
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# ? Sep 27, 2020 15:30 |
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No argument there. Slavish imitation of a bad thing is never going to give you anything except a new and differently bad take on that thing.
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# ? Sep 27, 2020 15:34 |
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I liked RE3 and the remake but it's biggest problem is simply the lack of an addiction factor. I enjoyed feeling more powerful and having environmental things to use in 3 but it just doesn't call to you to replay it the way 2 did. When 2 came out, I couldn't wait to get home from work and fire that bitch up. When I completed a run, I couldn't wait to immediately start a new one. With 3, I think I played it twice and then never really got back to it. All RE3make had to do was create a few alternate routes, add some crossover with Jill and Carlos in terms of items and weapons, maybe randomize some item placement and have it jam you up a little with a maze like structure to block progress in ways that made you plan. It's been said to death but it really IS too linear and all it offers for replays are items and weapons that just speed up the EXACT SAME run. There's no real thought given to how you can change up your strategy on a replay in terms of what to do first, carry/drop or what to avoid to save ammo since ammo is everywhere. The shop is interesting and I had fun loving poo poo up on run #2 but after that, the only thing baiting you to play again is just more poo poo from the store. You're still looking at basically the same path minus the areas that need the bolt cutters and lockpick. Conversely, with RE2 I did two complete A/B, B/A runs with each character (so that's 8 runs, not counting the DLC) and really felt like I was learning more every time I played.
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# ? Sep 27, 2020 17:16 |
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CharlestheHammer posted:I wgree which is why I think the fact they were so faithful hurt that game. Damning with faint praise. The clear aspirational point is doing the same as REmake, which is something functionally identical basically with graphic and QoL updates and a handful of new surprises, mechanica, and game modes. Compared to REmake, the idea they're faithful is just totally out the window. Or, if the scales are so skewed as to what faithful means because of other game remakes (I don't know which you mean though), then replace the terms with whatever best expresses "do the exact same thing for 2&3 that you did for 1" When I want to play resident evil now, I'll always just play the REmake because thats the definitive ultimate edition offering of all plus some. But if I'm itching for Re2/3 it'll take the originals still because there's far too much there missing rather than extra added. The new games are only the same when it comes to big structural beats. The meat is from a completely different beast. That said, both nu-makes are still very fun and all that, and there's a place for them, especially over a void where nothing exists, but they just aren't the obvious PLEASEMAKETHIS we've craved for over a decade now after seeing what they did for Re1.
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# ? Sep 27, 2020 17:28 |
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EvilTobaccoExec posted:That said, both nu-makes are still very fun and all that, and there's a place for them, especially over a void where nothing exists, but they just aren't the obvious PLEASEMAKETHIS we've craved for over a decade now after seeing what they did for Re1. Who is this "we"
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# ? Sep 27, 2020 19:17 |
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Good soup! posted:Who is this "we" The usual varied assortment of people who've expressed the same sentiments over the years. I'd estimate the numbers range from more than myself to less than everyone. Roughly. We don't have a newsletter or a clubhouse if thats what youre asking. But you can pay membership dues to me.
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# ? Sep 27, 2020 21:26 |
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I wouldn't mind seeing a new Resident Evil game in the classic style, personally. Maybe it's nostalgia goggles, but there was just something special about it that the other Remakes don't quite capture, as much as I love RE2make dearly and think it is the best game of the year.
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# ? Sep 27, 2020 21:29 |
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I'm glad they went the way they did with the remakes because I'd have zero interest in one that stick to the original structure a la RE1, but it'd be pretty wild (in a good way) if they somehow had branching franchise directions that allowed for both. In a world with infinite developer time and money, I guess.
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# ? Sep 27, 2020 21:30 |
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Tbh I could lived without the Lisa Trevor stuff in REmake.
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# ? Sep 27, 2020 21:32 |
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Yeah, I completely admit that it's a niche interest and that it's a good thing they went with the structure that they did. RE2make wouldn't have been a fraction as successful as it was if they hadn't.
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# ? Sep 27, 2020 21:34 |
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Cardiovorax posted:I wouldn't mind seeing a new Resident Evil game in the classic style, personally. Maybe it's nostalgia goggles, but there was just something special about it that the other Remakes don't quite capture, as much as I love RE2make dearly and think it is the best game of the year. I just played through 7 and it really gave me the nostalgia vibes from the first two. I was turned off it for a while because of the first person but yeah, I started it a month or so ago and am on my fifth play through trying to get the Platinum trophy for it (goddam coins, should have looked for them in my original Madhouse run)
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# ? Sep 27, 2020 22:35 |
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It's definitely closer to it than any of the three games that came before it! That played a large part in why I liked RE7 so much. It has great atmosphere and sense of place.
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# ? Sep 27, 2020 22:38 |
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EvilTobaccoExec posted:Damning with faint praise. The clear aspirational point is doing the same as REmake, which is something functionally identical basically with graphic and QoL updates and a handful of new surprises, mechanica, and game modes. Remake 2 is exactly as faithful as remake 1. To say they are somehow different is frankly silly.
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# ? Sep 27, 2020 22:42 |
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I think you might need to explain to us what you mean when you say "faithful," because they're very clearly and very visibly different games that diverge from each other quite substantially. I mean, I think RE2make is a really great game that captures the things that were best about Resident Evil 2, but I'm just not really sure what you're trying to get at here.
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# ? Sep 27, 2020 22:53 |
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If I've learned anything about the revival of MetroidVania games like Bloodstained and Hollow Knight, it's that a third party indie dev is going to do a much better game in the spirit of the original Resident Evil than Capcom will ever manage to do. I just don't know how many people are clamoring for the return of tank controls
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# ? Sep 27, 2020 22:54 |
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The tank controls I am first to admit I can really do without.
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# ? Sep 27, 2020 22:56 |
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Cardiovorax posted:I think you might need to explain to us what you mean when you say "faithful," because they're very clearly and very visibly different games that diverge from each other quite substantially. Would you please actually read CharlestheHammer's avatar text and stop feeding him?
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# ? Sep 28, 2020 02:21 |
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https://twitter.com/cvxfreak/status/1310237864194535424?s=19
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# ? Sep 28, 2020 03:22 |
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I just bought RE3 from digital sale and played a bit of the first proper area. The game looks really good and the controls are maybe even better than 2 thanks to the sweet dodge move. Or maybe I'm just excited because I tried to play Left Alive on weekend on holy poo poo that made me depressed.
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# ? Sep 28, 2020 12:18 |
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i mean, its all downhill after the first area...
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# ? Sep 28, 2020 16:02 |
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# ? Apr 24, 2024 12:31 |
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The Spencer Mansion bit of RE3 is kind of shorter, though oddly most of the slow-paced areas are at the back. I want an RE game that starts with you waking up in a Lab and ends in civilization, in reverse of the formula. Big QTE chase, Downtown exploration, Nemesis Chase, Sewer Exploration, Nemesis Fight, Nemesis Chase, RPD Exploration, Nemesis Fight, Hospital Exploration, Hold the Line, NEST 2, Final Nemesis Fights If anything RE3 is too faithful to the linearity and brevity of the original. I haven't played anything of the RE5-RE6 era. What's the kindest thing to say about those two? Inspector Gesicht fucked around with this message at 16:25 on Sep 28, 2020 |
# ? Sep 28, 2020 16:23 |