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Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Is there no way to get enough ability points to fill out the tree other than finding every hidden area?

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haveblue
Aug 15, 2005



Toilet Rascal
I don't think you need *every* hidden area but yes, you do not earn enough points without at least some.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I have 1 extra ability point having maxed out everything else with both DLCs so I can say that you do not need to find every area. But you do need most of them.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch
i generally did side quests as im doing the main game, besides like talk to the plants and stuff which i finished off before starting awe, but i think main game -> awe -> foundation kinda feels right as the route youre supposed to take story wise

Kibayasu
Mar 28, 2010

Unless you really care about max melee damage you don’t really need all of them. Unless there’s an achievement for that.

Smirking_Serpent
Aug 27, 2009

i think there was an achievement for maxing out all the base skills, but I don't think you need to get all the highest tiers added by the DLC/updates.

Zushio
May 8, 2008
I had 10 spare at the end of the base game having gotten the Plat and found all secret areas. I ended Foundation with 10 spare having bought the new skills immediately. I bought the new skills in AWE immediately as well and finished that with 10 spare points as well.

So, I feel pretty safe in saying you have 10 points of wiggle room of you don't want to do absolutely everything.

Polaron
Oct 13, 2010

The Oncoming Storm

John Murdoch posted:

Again, this is literally 100% not how launch works in my copy of the game. When I launch something, I will never, ever be able to prime and fire a second throw before the first one has even connected. The first launch is either way faster or the second grab is way slower than that.

If I really just jam on the button that's what's most likely to just make the object do an underpowered tug in my general direction or just weakly shunt in a weird direction. (IME, the game doesn't seem to necessarily care for the purposes of damage, so if it still somehow hits an enemy they'll usually blow right the hell up anyway, but that's not likely to happen with hovering enemies.)

You don't need to wait for your first throw to connect. Fling something and then immediately fling something else. Don't even wait for the second object to reach Jesse, just hit the button and throw. It will do the same amount of damage and speed regardless.

John Murdoch
May 19, 2009

I can tune a fish.

Polaron posted:

You don't need to wait for your first throw to connect. Fling something and then immediately fling something else. Don't even wait for the second object to reach Jesse, just hit the button and throw. It will do the same amount of damage and speed regardless.

Please read the post you quoted again.

John Murdoch fucked around with this message at 03:31 on Sep 29, 2020

CJacobs
Apr 17, 2011

Reach for the moon!
You definitely have to wait a split second between the pickup and the throw for the game to 'recognize' you're locked onto a target. Double tapping too fast just picks the object up and fires it straight backward. My personal cue for when you're good to toss is when the object starts physically moving through the air.

Jerusalem
May 20, 2004

Would you be my new best friends?

My mindset with the airborne rangers was to throw a shitload of things at them, can't dodge if the air is made out of debris :smug:

The service weapon upgrade that lets you remote explode grenades (Charge?) was helpful too, because you could catch them in the blastwave if they tried to dodge.

Triarii
Jun 14, 2003

Jerusalem posted:

My mindset with the airborne rangers was to throw a shitload of things at them, can't dodge if the air is made out of debris :smug:

The service weapon upgrade that lets you remote explode grenades (Charge?) was helpful too, because you could catch them in the blastwave if they tried to dodge.

That's Surge - Charge is the rocket-launcher-like one. Though a cool thing you can do with Charge is to shoot it at a flier, and when they dodge it, grab the shot out of the air and launch it at them.

https://i.imgur.com/Asd9R4D.mp4

Jerusalem
May 20, 2004

Would you be my new best friends?

One dynamite lady :hellyeah:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Unfair, Jesse OP

haveblue
Aug 15, 2005



Toilet Rascal
Surge with a blast radius mod works great against fliers, but then you lose all your health because you accidentally stuck one on a wall 30 feet away

Jerusalem
May 20, 2004

Would you be my new best friends?

Seize was also great against airborne enemies, because now they were working for you and using their dodge bullshit against other Hiss.

John Murdoch
May 19, 2009

I can tune a fish.

CJacobs posted:

You definitely have to wait a split second between the pickup and the throw for the game to 'recognize' you're locked onto a target. Double tapping too fast just picks the object up and fires it straight backward. My personal cue for when you're good to toss is when the object starts physically moving through the air.

Given that whatever I'm grabbing to throw at a flyer is usually coming from off-screen (or I'm simply not focusing on it, since I'm more worried about the very dangerous enemy and not whether or not the filing cabinet has been airborne for exactly 0.27 seconds), that could certainly be a part of the problem.

All I can say is that the "just throw two things at them :smug:" schtick is really obnoxious because I've tried doing that from the first five seconds of the Tomassi fight and then all the way through the entire rest of the base game and not once did it work as predictably and reliably as I've seen people claim it should. Even if I try the alternate method of firing a gun at them and then launching, the overwhelming majority of the time their dodge will already be off cooldown by the time the object gets there.

I know it's not literally impossible to hit them with launch, but every single time I've pulled it off it has felt like an accident. :shrug: Maybe I should try recording myself fighting Tomassi some time so I can show ya'll what I'm talking about.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Man, I dunno what the deal is, because that's a very basic thing that literally works fine for everybody else :shrug:

Bust Rodd
Oct 21, 2008

by VideoGames
It’s ok if they can’t do it, but it’s definitely a player issue and not a game issue. If 10 people in the thread are all saying the same thing and explaining it in the same basic way... which is more likely: their game is bugged in this specific way that effects Launch mechanics... or they just keep beefing the timing.

I honestly tried to make a little video showing the timing, but if you snap the launch object off before it floats to Jesse, if the Elevated Hiss is looking at Jesse it won’t dodge the object, and I accidentally one shot all the flying enemies that spawned trying to get them to juke it. I was simply too smooth and powerful
:negative:

Evil Kit
May 29, 2013

I'm viable ladies.

Am I the odd one out for finding Tommasi to be a joke? After watching the first bits of the LP which convinced me to pick up the game and play it myself finally, I psyched myself up hella hard because the LPer struggled with it a bit too even with having beaten the game before.

Got there myself, discovered literally just shooting Grip at him caused him to dodge and Launched him to death in no time flat. I was kind of disappointed at how much easier it was in comparison to my expectations. Tbf I use m+kb on a pc rather than a ps controller but I dunno if that makes much more of a difference?

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I feel like it's very much based on how well the system clicks with you. It was a huge stumbling block my first time through, and still not fun the second time around, but going back any more it's hardly more than a tough mook.

John Murdoch
May 19, 2009

I can tune a fish.

Captain Hygiene posted:

Man, I dunno what the deal is, because that's a very basic thing that literally works fine for everybody else :shrug:

Bust Rodd posted:

If 10 people in the thread are all saying the same thing and explaining it in the same basic way... which is more likely: their game is bugged in this specific way that effects Launch mechanics... or they just keep beefing the timing.

Imagine how frustrating that must be.

CJacobs
Apr 17, 2011

Reach for the moon!

John Murdoch posted:

Given that whatever I'm grabbing to throw at a flyer is usually coming from off-screen (or I'm simply not focusing on it, since I'm more worried about the very dangerous enemy and not whether or not the filing cabinet has been airborne for exactly 0.27 seconds), that could certainly be a part of the problem.

All I can say is that the "just throw two things at them :smug:" schtick is really obnoxious because I've tried doing that from the first five seconds of the Tomassi fight and then all the way through the entire rest of the base game and not once did it work as predictably and reliably as I've seen people claim it should. Even if I try the alternate method of firing a gun at them and then launching, the overwhelming majority of the time their dodge will already be off cooldown by the time the object gets there.

I know it's not literally impossible to hit them with launch, but every single time I've pulled it off it has felt like an accident. :shrug: Maybe I should try recording myself fighting Tomassi some time so I can show ya'll what I'm talking about.

Were you aiming directly at what you wanted to pick up, then hitting the grab button, then returning your aim to the enemy? It's a sort of flicking motion. If you were just hitting the button without aiming at anything first then the problem could have been that Jesse was trying to hoover up an object that didn't have direct line of sight to the enemy.

John Murdoch
May 19, 2009

I can tune a fish.

CJacobs posted:

Were you aiming directly at what you wanted to pick up, then hitting the grab button, then returning your aim to the enemy? It's a sort of flicking motion. If you were just hitting the button without aiming at anything first then the problem could have been that Jesse was trying to hoover up an object that didn't have direct line of sight to the enemy.

Now we're getting somewhere. No, usually when I grab for something to throw at an enemy I keep my camera locked on to the enemy and let the game pick the object automatically. (I'm a little more discerning if there's an obvious big prop lying around to play with, but forex in the Tomassi fight there really aren't any of those around...not that you could use them without the launch upgrade anyway.)

This is what I've been talking about - if a flying enemy is hovering above me, then I'm probably looking upwards towards the ceiling the entire time, which means whatever the object auto-targeting defaults to is likely to be some random debris a mile away, off-camera, which may or may not have line of sight to my target. (Presumably because it's trying to find the closest valid object within camera view and because of simple geometry the distant background is technically "closer" than the vending machine right in front of Jesse at ground level or whatever.)

I have also tried deliberately and robotically aiming at the ground, grabbing a bunch of the floor, launching it, then quickly repeating that a second time. ...That still tends to not work.

However, I have felt a certain "slop factor" sometimes in hectic fights where if enemies overlap at a distance or I'm switching between targets rapidly then I might start to launch an object at one enemy, and then I guess because it technically hasn't finished going off when I slide my camera towards a different enemy I'll see the object suddenly explode towards the second enemy sideways or from behind (clearly surprising both of us :v:). So if intentionally invoking that, presumably via the flicking motion your describe, is what I'm missing then there we go. Less of an object rigidly pinging in and then out, creating a clear V shape, more smudging or swiping or flicking around like, I dunno, the stroke of a paintbrush? That sound right?

Mymla
Aug 12, 2010

SaffronKit posted:

Am I the odd one out for finding Tommasi to be a joke? After watching the first bits of the LP which convinced me to pick up the game and play it myself finally, I psyched myself up hella hard because the LPer struggled with it a bit too even with having beaten the game before.

Got there myself, discovered literally just shooting Grip at him caused him to dodge and Launched him to death in no time flat. I was kind of disappointed at how much easier it was in comparison to my expectations. Tbf I use m+kb on a pc rather than a ps controller but I dunno if that makes much more of a difference?

Tbh I don't really understand how people can have trouble with the combat in this game in general. I think I died maybe 5 or 6 times total, and two of those were backpedaling into a bottomless pit I couldn't see.
Control scheme definitely could be a contributing factor, since all shooters are a pain to play with a gamepad.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Control isn't the easiest game, but it's definitely the easiest game I've played that some people appear to have monumental trouble with. *cracks knuckles* Heh, guess I'm just that good. :smugdog:

weekly font
Dec 1, 2004


Everytime I try to fly I fall
Without my wings
I feel so small
Guess I need you baby...



I don’t even know how you’d beat The Former without the ability to fire off rapid launches semi-accurately.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



weekly font posted:

I don’t even know how you’d beat The Former without the ability to fire off rapid launches semi-accurately.

You temporarily turn on one-hit kills earlier, then forget to turn it back off

Bust Rodd
Oct 21, 2008

by VideoGames

Mymla posted:

Tbh I don't really understand how people can have trouble with the combat in this game in general. I think I died maybe 5 or 6 times total, and two of those were backpedaling into a bottomless pit I couldn't see.
Control scheme definitely could be a contributing factor, since all shooters are a pain to play with a gamepad.

I found this game utterly unplayable on mouse and keyboard

Oxyclean
Sep 23, 2007


I honestly just didnt like the combat much. The guns felt kind of poopy, or at least as someone who plays a bunch of shooters, it felt strangely hard to land headshots? Combat kinda just started to feel like a nuisance after awhile, particularly with the semi-random respawns/encounters I'd get while back-tracking or hunting for junk.

Combat in most situations kinda just turned into "spam launch" - while I managed to get launches against some of those airborne enemies, it always kinda felt random? Like I remember trying to do things like "wait for them to dodge, then launch" or "shoot at them, the launch" but it never felt consistent?

Isn't Former just "launch the ball back at them" and "press dodge when they swing"?

hobbesmaster
Jan 28, 2008

Oxyclean posted:

Isn't Former just "launch the ball back at them" and "press dodge when they swing"?

You missed the critical part of "not dodging into a hole in the floor"

haveblue
Aug 15, 2005



Toilet Rascal
Also you have to move a bit to the side or up so the ball doesn't hit the next ball on the way out

Evil Kit
May 29, 2013

I'm viable ladies.

Mymla posted:

Tbh I don't really understand how people can have trouble with the combat in this game in general. I think I died maybe 5 or 6 times total, and two of those were backpedaling into a bottomless pit I couldn't see.
Control scheme definitely could be a contributing factor, since all shooters are a pain to play with a gamepad.

From my amount of gaming while watching other friends playing the same games as me and having wildly different results and skill levels based on the same amount of time put into a game, it's all relative really. I would label Control combat as pretty brutal and fast which can get frustrating for some people, but Remedy at the very least did a good job of making is satisfying and not too hard to click into the gameplay loop of Launch things at enemies, shoot with weapon when not able to Launch, repeat. Hell, the hardest time I had in the game early on was the first enemy arena due to my overconfidence and the lack of anything but Grip to defend yourself. After that is was some of the big side bosses Former, Mold-1, the Anchor that killed me a lot because those fights have A) Bottomless pits or the equivalent and B) phase changes with unexpected bullshit to catch you off guard that deals shitloads of damage.



Bust Rodd posted:

I found this game utterly unplayable on mouse and keyboard

I found this game utterly unplayable on controller, but I also have a distinct lack of controller use for the past decade+ of my gaming life.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch
is there a memo i missed that even glances upon what is stored in A.I. containment in the panopticon

BobTheJanitor
Jun 28, 2003

Captain Hygiene posted:

You temporarily turn on one-hit kills earlier, then forget to turn it back off

I think you mean try it repeatedly and die to the floor falling out from under you so many times that you turn on one hit kills and laugh as that bastard falls over to one bullet in the eye.

Polaron
Oct 13, 2010

The Oncoming Storm
Wait, you can throw Former's energy balls back at him?! :psyduck:

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Yes, and they take off a good 25-30% of his health.

haveblue
Aug 15, 2005



Toilet Rascal
I wouldn't say that much, unless you're running a lot more launch damage mods than me, or unless the SHUM version has a lot more health

Bayham Badger
Jan 19, 2007

Secretly force socialism, communism and imperialism types of government onto the people of the United States of America.

In the Fridge fight with Former I relied on hitting him with his own attacks, because it did massive amounts of damage (25-30%). edit: You gotta hit it when its eye is rotated into Orb-Firing position though, I think. In the Flamingo fight, I clowned on him with multi-launch. I don't think I had launch damage mods in either fight.

Bayham Badger fucked around with this message at 00:04 on Sep 30, 2020

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John Murdoch
May 19, 2009

I can tune a fish.
I would occasionally throw an orb back but usually I just dodged them (or maybe destroyed them? I think you can destroy them too) and just kept firing bullets into its eye until it died. I think I almost fell into a pit all of once between both fights.

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