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fun hater posted:its so weird to think of dark souls as turbo-edgy. i think you are the first human i've encountered to ever say or think that its main aesthetic inspirations are Berserk and Beksinski paintings, i'm not sure it's exactly the right phrase but you probably get my point (especially in comparison to Zelda which is cartoony as poo poo) Alaois posted:Street Fighter 3: Third Strike is just Rock Band but with martial arts instead of musical instruments street fighter 3: third strike and rock band are in entirely different genres. meanwhile, dark souls and OOT have almost the exact same structure, core gameplay loop, and combat system, and the former just bolts a bunch of poo poo on top and changes up the aesthetic elements, to the point where guitar hero vs. rock band is probably a fairer comparison (the latter is similarly standing on the former's shoulders even if it does a decent amount of new poo poo).
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# ? Oct 1, 2020 21:13 |
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# ? Apr 25, 2024 23:29 |
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Need for Speed is just Halo: Combat Evolved but with cars instead of guns
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# ? Oct 1, 2020 21:14 |
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WeedlordGoku69 posted:meanwhile, dark souls and OOT have almost the exact same structure, core gameplay loop, and combat system, and the former just bolts a bunch of poo poo on top and changes up the aesthetic elements no they don't and no it doesn't
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# ? Oct 1, 2020 21:16 |
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since this is about internet personalities, before i talk any more of my insane defenses of fromsoft im going to link to lance mcdonald's channel, he's a fellow who dives into cut content in the soulsborne games (and some p.t. and sekiro stuff) and tries to restore it just to figure out what it was or what it was supposed to do. there is some infuriatingly cool poo poo that was left on the cutting room floor in both bloodborne and ds3; the ds3 stuff is understandable as it seems more ambitious and was a lot of mechanics and really new gameplay stuff but the bloodborne things are bosses and lost lore that gives you way more to hold onto when it comes to the plot. if theres one thing i like about the series its the thought put into the use of videogame death as narrative death. uhhh like: in sekiro, you cannot be killed and keep coming back over and over again not just because its a videogame and thats how they work, but because you're cursed with dragon's blood that made you immortal. the dark souls protagonist is undead. your repeated deaths aren't really punishments if you can manage to get your souls back (deaths are only truly punitive in sekiro, where the death mechanic is a little bit more forgiving), they're just an expected part of the game. in a game series built on trial and error, they usually try to account for it while weaving it into the story as a major concept. i dunno! the fromsoft model of videogame creation and storytelling is really cool to me. i think to 99% of humanity one or both things are probably horrible on some level WeedlordGoku69 posted:street fighter 3: third strike and rock band are in entirely different genres. meanwhile, dark souls and OOT have almost the exact same structure, core gameplay loop, and combat system, and the former just bolts a bunch of poo poo on top and changes up the aesthetic elements, to the point where guitar hero vs. rock band is probably a fairer comparison (the latter is similarly standing on the former's shoulders even if it does a decent amount of new poo poo). i don't think this is true at all and i think the concepts you're trying to say they share are found so frequently in most rpgs that this conversation is teetering on being one of those "is a pizza an open faced sandwich" arguments
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# ? Oct 1, 2020 21:21 |
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fun hater posted:i dunno! the fromsoft model of videogame creation and storytelling is really cool to me. i think to 99% of humanity one or both things are probably horrible on some level It took me four or five tries to get into Dark Souls but FromSoft pretty much ruined most games for me because of how well they integrate gameplay/environment/storytelling. Show us Elden Ring you cowards!
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# ? Oct 1, 2020 21:23 |
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Games templated off of Dark Souls and Zelda games have similar in-game progression paths of navigating a "dungeon" of lesser enemies and sometimes environmental hazards until you hit a boss and clear that zone, but they go about the progression in very different ways, to different ends, and with dozens of systems and mechanics that don't overlap at all beyond the broadest "3D real time combat sometimes with swords" sense. I know it's a meme to call everything where you navigate a 3D world and hit other things with a melee object "a dark souls" but that's not actually true Nuns with Guns fucked around with this message at 21:27 on Oct 1, 2020 |
# ? Oct 1, 2020 21:24 |
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Groovelord Neato posted:
hello.jpg
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# ? Oct 1, 2020 21:26 |
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Alaois posted:Need for Speed is just Halo: Combat Evolved but with cars instead of guns Its Pokemon all the way down
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# ? Oct 1, 2020 21:29 |
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i will say having recently 100% completed sekiro i hated playing it more than ive hated playing any fromsoft game and im kind of shocked at how lazy parts of the game are compared to the weirdly lush and loving care given to the world building and environmental storytelling of ds3 and bloodborne. i cannot believe there are 5 copy pasted minibosses that are literally horrible to fight that turn out to be 5 different people. why were they all the same!! fromsoft, come on!! why was there a blazing bull clone in the end game!! come on!!! COME ON!!!
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# ? Oct 1, 2020 21:34 |
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It really grinds my gears when people call souls games metroidvanias. You don't get abilities or items that change how you traverse or interact with the world. Okay, in the barest technical sense you do, and bad metroidvanias have abilities that are just glorified keys. But dark souls only gives you the same ways to interact with the environment as doom: you can open one way doors or find keys, barely jump to adjacent or lower platforms, or get the ability to walk on damage floors. If you're generous it's like hexen with worse jumping.
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# ? Oct 1, 2020 21:41 |
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fun hater posted:i will say having recently 100% completed sekiro i hated playing it more than ive hated playing any fromsoft game and im kind of shocked at how lazy parts of the game are compared to the weirdly lush and loving care given to the world building and environmental storytelling of ds3 and bloodborne. i cannot believe there are 5 copy pasted minibosses that are literally horrible to fight that turn out to be 5 different people. why were they all the same!! fromsoft, come on!! why was there a blazing bull clone in the end game!! come on!!! COME ON!!! all FROM games have this to some degree. Bloodborne had a Cleric Beast clone and DS3 had an Ornstein clone clone
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# ? Oct 1, 2020 21:42 |
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Speaking as someone who hasn't played a Castlevania game since 1989 and a Metroid game since 1995. I will never understand what the two have in common.
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# ? Oct 1, 2020 21:43 |
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Katt posted:Speaking as someone who hasn't played a Castlevania game since 1989 and a Metroid game since 1995. I will never understand what the two have in common. there's this game called Symphony of the Night
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# ? Oct 1, 2020 21:46 |
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Augus posted:all FROM games have this to some degree. Bloodborne had a Cleric Beast clone and DS3 had an Ornstein clone clone Ya'll motherfuckers should check out Armored Core then. From made the same game 10 times over the course of a decade, including one game that they literally threw together from scraps and bits as a stop gap because they game they originally meant to be it's 9th title--a number that incredible significance to the series--and general finale to the franchise up to that point was talking too long to make and they didn't want to miss their "One New Armored Core Every Year" self-imposed metric.
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# ? Oct 1, 2020 21:47 |
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Augus posted:all FROM games have this to some degree. Bloodborne had a Cleric Beast clone and DS3 had an Ornstein clone clone laurence was the absolute worst part of that dlc for that reason!! grr
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# ? Oct 1, 2020 21:51 |
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fun hater posted:i will say having recently 100% completed sekiro i hated playing it more than ive hated playing any fromsoft game and im kind of shocked at how lazy parts of the game are compared to the weirdly lush and loving care given to the world building and environmental storytelling of ds3 and bloodborne. i cannot believe there are 5 copy pasted minibosses that are literally horrible to fight that turn out to be 5 different people. why were they all the same!! fromsoft, come on!! why was there a blazing bull clone in the end game!! come on!!! COME ON!!! The Sakura Bull at least has a cool creepy cow skull face. Not sure which identical sets of minibosses bugged you, but it was kind of weird how those armored samurai dudes were everywhere and there's even one who's just a basic re-spawning enemy hanging around on top of it all.
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# ? Oct 1, 2020 21:52 |
nine-gear crow posted:Ya'll motherfuckers should check out Armored Core then. From made the same game 10 times over the course of a decade, including one game that they literally threw together from scraps and bits as a stop gap because they game they originally meant to be it's 9th title--a number that incredible significance to the series--and general finale to the franchise up to that point was talking too long to make and they didn't want to miss their "One New Armored Core Every Year" self-imposed metric. And it all owns owns owns
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# ? Oct 1, 2020 21:58 |
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Nuns with Guns posted:The Sakura Bull at least has a cool creepy cow skull face. Not sure which identical sets of minibosses bugged you, but it was kind of weird how those armored samurai dudes were everywhere and there's even one who's just a basic re-spawning enemy hanging around on top of it all. the headless i think are the worst fromsoft creations ever created under the guise of being "fun" the sakura bull is cute but its a very boring fight. she deserves better
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# ? Oct 1, 2020 21:59 |
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The headless should've just taken a buff and been very tanky, not movement hampering and all that other unfun poo poo.
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# ? Oct 1, 2020 22:06 |
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Katt posted:Speaking as someone who hasn't played a Castlevania game since 1989 and a Metroid game since 1995. I will never understand what the two have in common. Yeah as Alaois alludes to the games eventually became sorta-Metroid in a haunted house. fun hater posted:laurence was the absolute worst part of that dlc for that reason!! grr I loving hate when they do clone bosses.
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# ? Oct 1, 2020 22:37 |
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I wouldnt mind the headless if they werent such a drain on my Confetti. Still had a lot of fun with Sekiro though.
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# ? Oct 1, 2020 22:55 |
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Sekiro is my favorite From game because when you get good at the combat, it feels cool. Ghost of Tsushima wanted to be a cool swordfighting game, but flopped on that, because your main character becomes a whirlwind of death fourteen seconds into the game on every difficulty setting, and every fight with enemies is over in seconds, no matter what, and then you're left standing in an empty camp. The other From games flopped on that because being good at the combat in Dark Souls or Bloodborne doesn't feel cool at all, you just win fights with less damage. CYBEReris posted:in persona the huge poisonous swamp is called "queerphobia" they removed the homophobic scenes from Persona 5's new version only in Western markets. A brilliant move, sure to please queer Japanese people who still have to watch that poo poo and queer westerners who know that they are being pandered to for commercial reasons. Casey Finnigan fucked around with this message at 23:32 on Oct 1, 2020 |
# ? Oct 1, 2020 23:25 |
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TheGamingBritShow drops a hot take about Jungle Beat fitting Donkey Kong's personality more than the DKC games: https://www.youtube.com/watch?v=c0Kalcys24U
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# ? Oct 1, 2020 23:38 |
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The Jungle Beat video caused this to show up in my tab. https://www.youtube.com/watch?v=er4zU20y8kg This show was weird.
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# ? Oct 1, 2020 23:46 |
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A song that's playing over a crocodile pirate's half-assed attempt to convince a dumb gorilla that he, too, is a crocodile pirate should not slap as hard as that did.
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# ? Oct 1, 2020 23:51 |
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Casey Finnigan posted:Sekiro is my favorite From game because when you get good at the combat, it feels cool. Bloodborne has the best combat in video games...
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# ? Oct 1, 2020 23:52 |
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It is fun to pull out a pistol and just shoot some decaying dude as he's in the middle of trying to smack you with a brick. But it's more fun to use a katana to deflect a hundred attacks in a row or catch lightning and throw it back. You walk into a dojo and a guy revs up his secret special technique and you swat it out of the way and kill him in a second... good stuff!!
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# ? Oct 2, 2020 00:05 |
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Supersonic Shine posted:A song that's playing over a crocodile pirate's half-assed attempt to convince a dumb gorilla that he, too, is a crocodile pirate should not slap as hard as that did. A lot of the music from that show is unreasonably catchy.
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# ? Oct 2, 2020 00:37 |
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Arcsquad12 posted:The Jungle Beat video caused this to show up in my tab. The best episode is the one where K. Rool uses a robotic Candy Kong to shave off DK’s hair because he operates on Samson rules and not only does it make DK a complete wuss, we also find out that DK’s head is shaped like his hair.
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# ? Oct 2, 2020 00:47 |
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nine-gear crow posted:The best episode is the one where K. Rool uses a robotic Candy Kong to shave off DK’s hair because he operates on Samson rules and not only does it make DK a complete wuss, we also find out that DK’s head is shaped like his hair. Its a trip to be sure. Also upon rediscovering this show its French and Canadian parts stick out a lot. Just a weird, weird show.
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# ? Oct 2, 2020 01:00 |
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Groovelord Neato posted:Bloodborne has the best combat in video games... Flock off, featherface.
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# ? Oct 2, 2020 01:02 |
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Katt posted:Speaking as someone who hasn't played a Castlevania game since 1989 and a Metroid game since 1995. I will never understand what the two have in common. https://www.youtube.com/watch?v=a1hHOVIkrcc GMTK did two Boss Keys series about level design: one on the various Zelda games, one on the Metroidvanias, with bonus episodes on Hollow Knight and Dark Souls.
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# ? Oct 2, 2020 01:36 |
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Didn't Miyazaki literally say somewhere that one of the inspirations for Dark Souls was Zelda.End boss Of SGaG* posted:It really grinds my gears when people call souls games metroidvanias. You don't get abilities or items that change how you traverse or interact with the world. Okay, in the barest technical sense you do, and bad metroidvanias have abilities that are just glorified keys. But dark souls only gives you the same ways to interact with the environment as doom: you can open one way doors or find keys, barely jump to adjacent or lower platforms, or get the ability to walk on damage floors. If you're generous it's like hexen with worse jumping. Oh hey, somebody else that feels this way. There's a single meaningful example of something approximating Metroidyness: The Wood Grain Ring is hidden away in a totally different area and finding it makes Blighttown a little less harrowing. And ultimately, as is inevitably mentioned in the same breath as one or the other every single time, it's completely optional and trudging through the swamp without it isn't even that hard anyway. The lava walk ring is hilarious because 99.9% of what you need it for is placed immediately after the boss that drops it. The all of 2~ lava-bound items that precede it don't even strictly require it. And its one additional effect is little more than a cute easter egg.
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# ? Oct 2, 2020 02:25 |
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Yhara zayd-"An Unnecessary Trailer Review: The Craft - Legacy" https://www.youtube.com/watch?v=AS1zpJOENUU Implicitly Pretentious-"The Weird Ways to Adapt Mary Jane | Video Essay" https://www.youtube.com/watch?v=mJUztLHLnlM ReignBot- "Stories From Our Disturbing World | Episode 5" https://www.youtube.com/watch?v=3QQlBtyxP18
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# ? Oct 2, 2020 02:53 |
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If you live outside of Canada, you seriously have no idea how much they played that god drat DKC cartoon over here, Canadian TV channels have an obligation to air like 50% Canadian made programming per day which lead to a lot of really bad trash playing nonstop, Donkey Kong cartoon included
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# ? Oct 2, 2020 02:58 |
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Maggie Mae Fish - American Desert: Breaking Bad & Punishment Park [EDITED] https://www.youtube.com/watch?v=aFEoyFTxnVM Maggie's first version got age restricted by YouTube because of "violence"
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# ? Oct 2, 2020 03:16 |
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Iambic Pentameter posted:If you live outside of Canada, you seriously have no idea how much they played that god drat DKC cartoon over here, Canadian TV channels have an obligation to air like 50% Canadian made programming per day which lead to a lot of really bad trash playing nonstop, Donkey Kong cartoon included I remember seeing it on Teletoon in the 00s and thought it was still being made only to learn much later that it was made in the mid to late 90s. That's how much and for how long they reran it on Canadian TV.
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# ? Oct 2, 2020 03:17 |
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The animation looked really bad, even at the time. I remember renting The Legend of the Crystal Coconut from Blockbuster at age 6 or whatever, and DK looked so weird I couldn't even watch the thing.
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# ? Oct 2, 2020 03:24 |
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Arcsquad12 posted:A lot of the music from that show is unreasonably catchy. Pirate's Scorn is burned into my brain until the day I die. I'm pretty sure some of them were even made into music videos separate from the show, they would play them on Teletoon between commercial breaks sometimes.
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# ? Oct 2, 2020 03:26 |
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# ? Apr 25, 2024 23:29 |
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https://twitter.com/Hbomberguy/status/1311831929235427338
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# ? Oct 2, 2020 03:27 |