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PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

canada jezus posted:

Is there a consensus best duchy building? Or at least, are there ones that should be avoided? Right now i figure i'll get a military academy and a leisure palace.

Blacksmiths, they harmonize to an insane degree with the barracks line.

I suspect Archery Grounds are also a contender (+15/30/45% damage? :eyepop:), but I haven't been able to get a good archer based army comp going. That said, looking at the buildings on the wiki it seems like it should be possible once you get to crossbowmen.

PittTheElder fucked around with this message at 22:09 on Oct 5, 2020

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Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

Consensus seems to be two of your MaA buildings but I've heard people argue for (and have found useful myself) the leisure palace, military academy (especially with other bonuses to knights) and the tax office.

This is a question I'm finding it weird I don't already know the answer to but uh, is there anyway to make a theocracy outside of being the temporal head of your religion? I'm specifically thinking of how like, Catholicism has prince-bishops and the like. Seems like I can either have lay clergy, who act exactly like secular rulers, or theocratic clergy, which just means leasing things out to your court chaplin. Is there really no way to make like, a priest own a holding who reports to your court chaplin or head of faith instead of to you?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Digital Osmosis posted:

Consensus seems to be two of your MaA buildings but I've heard people argue for (and have found useful myself) the leisure palace, military academy (especially with other bonuses to knights) and the tax office.

I will argue against these. Leisure Palace maybe (the bonuses to stress loss and schemes are very difficult to compare to military bonuses directly), but the Knight building is really bad because you will never had enough knights to compare with a unit of MAA, and the tax building feels kinda pointless as by the time you have access to duchy buildings taxes should not be your limiting factor.

e: Actually I just read that the tax office gives you +20% holding taxes from all of your holdings? That might be worth it then.

It's kind of a shame and I hope they balance it out, but being able to wipe an army 6x your own size is just so strong that you almost have to pick it. Same problem as with congenital traits.

e: hmm so apparently Wandering characters can spend gold to improve their stats? Spotted this over on reddit:

PittTheElder fucked around with this message at 22:26 on Oct 5, 2020

Magil Zeal
Nov 24, 2008

I'm not quite sure, early on it seems like the bonuses from a blacksmith are small enough such that they could, in theory, be avoided if you want something else (and I am personally a fan of leisure palaces, plus knights are pretty good early on), and later on my barracks-buffed doomstacks are wiping armies 5x their size even without 2x blacksmiths. There is a point where I think it might be just kind of excessive. Still, once you get to that point I'm not sure a decision that small makes too big of an impact.

Trevor Hale
Dec 8, 2008

What have I become, my Swedish friend?

canada jezus posted:

Is there a consensus best duchy building? Or at least, are there ones that should be avoided? Right now i figure i'll get a military academy and a leisure palace.

This is what I did and became a rich murder machine. I’ve got one century left in the game and gave one of my duchies to my heir and grabbed a just conquered one for myself since I had maxed out my first one and wanted something new to spend money on.

BrainMeats
Aug 20, 2000

We have evolved beyond the need for posting.

Soiled Meat
+1 to the Mother of us All crew. The last 2 rulers spent their entire reigns on fastest speed clicking through nonstop feasts while the continent slowly converted. I screwed up not reforming into a more zealous proselytizing type religion. Thankfully it turns out you don't need to convert all the old religion provinces because there were still a couple Old Bori followers from the constant heresies.



While I would love to keep dunking on Mega Byzantium with my teleporting super soldiers that may be enough Crusader Kings for a little while. Even with occasionally looting their capital, slaughtering their entire standing army, putting them thousands into debt and assassinating their emperors Byzantium just refuses to crumble.

PancakeTransmission
May 27, 2007

You gotta improvise, Lisa: cloves, Tom Collins mix, frozen pie crust...


Plaster Town Cop

PittTheElder posted:

I will argue against these. Leisure Palace maybe (the bonuses to stress loss and schemes are very difficult to compare to military bonuses directly), but the Knight building is really bad because you will never had enough knights to compare with a unit of MAA, and the tax building feels kinda pointless as by the time you have access to duchy buildings taxes should not be your limiting factor.

e: Actually I just read that the tax office gives you +20% holding taxes from all of your holdings? That might be worth it then.

It's kind of a shame and I hope they balance it out, but being able to wipe an army 6x your own size is just so strong that you almost have to pick it. Same problem as with congenital traits.

e: hmm so apparently Wandering characters can spend gold to improve their stats? Spotted this over on reddit:


230k prestige? :thunk:

BrainMeats posted:

+1 to the Mother of us All crew. The last 2 rulers spent their entire reigns on fastest speed clicking through nonstop feasts while the continent slowly converted. I screwed up not reforming into a more zealous proselytizing type religion. Thankfully it turns out you don't need to convert all the old religion provinces because there were still a couple Old Bori followers from the constant heresies.


I assume you need Primogeniture to actually get to this? Or very careful baby making. I'm much earlier in this game and stuck at the "can't expand enough to make a second empire yet" stage.

BrainMeats
Aug 20, 2000

We have evolved beyond the need for posting.

Soiled Meat

PancakeTransmission posted:

I assume you need Primogeniture to actually get to this? Or very careful baby making. I'm much earlier in this game and stuck at the "can't expand enough to make a second empire yet" stage.

I tried to be careful and not push too far into a second empire title but my vassals expanded without me and I had a minor schism where my sister got her own Empire of Abyssinia. I was able to invade and take it back and destroy the title and by that time I had switched from Confederate Partition to just Partition, meaning no new titles created for heirs. As long as I never specifically created a second empire level title I was free to finish off the rest of the continent.

By the time I had run out of spare kingdom level titles for sisters I had enacted High Partition which kept my core duchy safe from splitting even though I had stopped expanding. I never did go for primogeniture.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

PancakeTransmission posted:

I assume you need Primogeniture to actually get to this? Or very careful baby making. I'm much earlier in this game and stuck at the "can't expand enough to make a second empire yet" stage.

Nah you can do it just fine before primogeniture, you just have to fight a war to reclaim each top level title after succession. Technically you don't even need to win those wars, a white peace will make a pressed claim that you can pass down the inheritance line.

People really fixate on trying not to lose anything with partition succession, but this is the wrong idea if you really want to get swole. It'll be much easier to take those titles back than it was to get them in the first place.

Magil Zeal
Nov 24, 2008

As BrainMeats, if you get to Partition succession, it's fine as long as you don't create multiple Empire titles. You don't need to wait until Primo. Only Confederate Partition creates new top-tier titles. One empire + Partition/High Partition can conquer just as well, as long as you take the normal steps to manage partition.

Magil Zeal fucked around with this message at 00:05 on Oct 6, 2020

Broken Cog
Dec 29, 2009

We're all friends here
Hæsteinn triggering crusades for Catholics super early by invading random catholic kingdoms is kinda annoying.
Got the crusade popup in 872 in my latest game.

Edit: I miss the "Present Debutante" decision from CK2, some religions and cultures are so small that you really want a way to spawn a random mediocre courtier.

Broken Cog fucked around with this message at 00:27 on Oct 6, 2020

Hellioning
Jun 27, 2008

Man, having a lot of children is annoying. Either you intentionally do not marry for alliances, you're constantly in wars you don't care about, or you constantly lose a bunch of fame from declining.

GoodluckJonathan
Oct 31, 2003

Pope in my current game has some major darth helmet vibes:



Anyone have any positive experiences with any of the total conversion mods?

Dareon
Apr 6, 2009

by vyelkin

Excelzior posted:

you mean some people don't play "Top to Bottom on succession" every time?

(every time you die, swap to the weakest character on the map)

now THAT is gratifying.

Gonna have to try this, that sounds more fun than my typical "struggle to gain land, struggle to keep it" style, because gaining the land is fun but after that it feels like work.

Broken Cog
Dec 29, 2009

We're all friends here
Is there any way to spawn courtiers of your culture? I'm trying again as the Han Taoists in the 867 start, but there's like 30 Han characters around in total.

corn haver
Mar 28, 2020

Broken Cog posted:

Is there any way to spawn courtiers of your culture? I'm trying again as the Han Taoists in the 867 start, but there's like 30 Han characters around in total.
The Train Commanders marshal task does this but it doesn't fire super often.

Broken Cog
Dec 29, 2009

We're all friends here

i think of demons posted:

The Train Commanders marshal task does this but it doesn't fire super often.

That's actually a decent idea, cheers.

strong bird
May 12, 2009

convert provinces (a random character spawned in a province is always the culture and 'ethnicity' (random DNA table) of that culture)
have as many courts to fill as possible (each court is apportioneed an amount of characters. they'll fill it from wanderers if possible but theyll end up generating characters too)

basically just expand as normal. the only way ive found to create a bunch of same-culture characters quickly is through inviting knights, but you might end up inviting some tibetans or whatever since taoists don't consider buddhists, jains OR hindus evil

strong bird fucked around with this message at 02:02 on Oct 6, 2020

Broken Cog
Dec 29, 2009

We're all friends here
Yeah I figured that expanding would make more courtiers show up naturally, but I was wondering if there was a way to spawn more courtier directly, because I legitimately had some issues finding enough decent courtiers of my culture to land.

Magil Zeal
Nov 24, 2008

Hellioning posted:

Man, having a lot of children is annoying. Either you intentionally do not marry for alliances, you're constantly in wars you don't care about, or you constantly lose a bunch of fame from declining.

One reason I swapped away from consorts/concubines to monogamy was that having too many children was more trouble than it was worth.

bobsmyuncle
Feb 21, 2006

aw yiss

GoodluckJonathan posted:

Anyone have any positive experiences with any of the total conversion mods?

I play with the Vampire: the Masquerade total conversion (Princes of Darkness), which is fun if you like that sort of thing. It seems like every clan/religion has something to do. I've done the Tremere goal of acquiring an empire title and destroying the Tzimisce, next I'm working on the Malkavian "prank" and then I'm going to wake up Baba Yaga for the Nossies. It's impressive how much they have in there already, and they still have more they want to add (ghouls, vampire hunters in the near future, eventually they want to add other WoD splats like mages, werewolves, etc).

Moreau
Jul 26, 2009

For the Mother of Us All achievement, what would be the best religion set-up to convert the African counties?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

I'm not sure what's all valid for down there, but I'd suggest getting Pursuit of Power or Warmonger so you can keep doing Kingdom level invasions every ruler.

e: oh, convert, I dunno

Hellioning posted:

Man, having a lot of children is annoying. Either you intentionally do not marry for alliances, you're constantly in wars you don't care about, or you constantly lose a bunch of fame from declining.

Does it actually cost fame? I just mash that decline button unless it's some dynasty member I actually care about.

corn haver
Mar 28, 2020

Moreau posted:

For the Mother of Us All achievement, what would be the best religion set-up to convert the African counties?
mendicant preachers is a big one. fundamentalist-righteous-pluralist is interesting because while fundamentalism gives the bonus to county conversion, you might be so held up by revolts and angry neighbors that you're not coming out ahead. sacred lies was previously useful because you could just kidnap-convert rulers in the area to get conversion started before your conquest, but it might be harder in the latest patch.

Broken Cog
Dec 29, 2009

We're all friends here

PittTheElder posted:


Does it actually cost fame? I just mash that decline button unless it's some dynasty member I actually care about.

Yep, you can see how much if you click on the "If you decline" tab.
Declining offensive wars is usually pretty cheap, while declining calls to defensive wars can get pretty expensive.

A God Damn Ghost
Nov 25, 2007

booyah!

Broken Cog posted:

Yep, you can see how much if you click on the "If you decline" tab.
Declining offensive wars is usually pretty cheap, while declining calls to defensive wars can get pretty expensive.

Yeah I had five daughters when the patch came out and basically immediately lost a huge amount of prestige from ignoring their stupid husband's wars. I almost never join aggressive wars, but often join defensive ones since my whole goal was to have my daughter on whatever throne. I can help make sure she isn't married to some wandering nobody after all my effort to get her a sweet matrilineal marriage to a third in line heir and kill off the elder brothers, don't want that all wasted.

Magil Zeal
Nov 24, 2008

One thing I'm finding kind of annoying is vassals forcing themselves onto my council. At first I thought it was hooks they got on my heir before I took over, but no, actually what is happening is I'm acquiring vassals that had council rights guaranteed. Naturally I never gave them such rights, but apparently their previous liege did, and for some reason that means I now have to. The feudal contracts are kind of a strange system that seems interesting at first glance but in play I'm not sure how much I really care about it. Part of the problem is that vassal contributions are pretty slim for a long portion of the game; I think I need to see the tribal to feudal transition in action once more with the new random buildings system in place to see if vassals get enough income to actually build new holdings, because I know that it's ~1420 in my game and I've noticed maybe two or three new holdings in my vassals' territory that I myself did not construct (I built them some temples when I had over 100k gold and very little to spend it on).

On the other hand I recommend trying to get your heir on your council if you can, it gives them bonus lifestyle EXP which seems to carry over for when you start playing as them.

strong bird
May 12, 2009

if youre feudalizing a new territory you definitely need to build some stuff yourself to help your vassals out at the start. i usually just put some pastures (+ levies + tax) in castles and theyll start building on their own pretty soon, assuming they have halfway decent stewardship. i also give them lowest possible tax contracts for a while

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Yeah the way feudal contracts and realm authority get preserved when you move up the feudal ladder is just strange.

Plus the vassal screen does a terrible job of showing you who has somehow acquired weird privileges, and the only way know is to click through every. single. one.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

canada jezus posted:

Is there a consensus best duchy building? Or at least, are there ones that should be avoided? Right now i figure i'll get a military academy and a leisure palace.
1. The one that boosts your chosen MAA type.
2. Leisure palace.

Not necessarily in that order.

toasterwarrior
Nov 11, 2011
Do you guys reckon double-stacking your MAA-relevant duchy building is overkill? A pleasure palace does sound nice.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



toasterwarrior posted:

Do you guys reckon double-stacking your MAA-relevant duchy building is overkill? A pleasure palace does sound nice.

If the difference between 2 MAA buildings and 1 MAA building is "you start leaving casualties that can run away" then it's probably not overkill

ilitarist
Apr 26, 2016

illiterate and militarist

Edgar Allen Ho posted:

For such a character-driven game I'd like there to be a lot more reasons for fighting than just "more land more titles" eventually. CK2 never really got that either.

I expect them to make some sort of adjustments to higher prestige/renown levels for characters/dynasties. Like Victoria 2 sometimes forced you to act carelessly to get some prestige to remain a great power. Something like that would make sense for characters, your old king having to show he still got this and his legendary status is well earned. Not sure how to do that, something like making higher level of fame requiring yearly prestige spending to maintain?..

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Edgar Allen Ho posted:

For such a character-driven game I'd like there to be a lot more reasons for fighting than just "more land more titles" eventually. CK2 never really got that either.

Investiture would help drive conflicts but hopefully there'd be distinct benefits too. Currently Matilda of Tuscany has absolutely no reason to stick her neck out for the Pope when she could be a loyal HRE vassal and just gobble up loser covassals left and right until she unilaterally declares herself Queen of Italy.

(also, it'd be neat if titling yourself past duke as an organized religion required some shenanigans beyond taking land and money, especially in religions with separate religious heads)

e: actually, even compared to 2, in CK3 fabricating claims is so easy that even as a feudal catholic in the smack dab middle of feudal catholicism it feels way too easy and obvious to just attack and eat people instead of dealing with intrigue and diplomacy. Marriage is for breeding supermen now, and maybe occasionally inheriting a king claim.

There are some reasons, and CK2 had even more of them towards the end, but they're almost entirely tied to religious tenets such as warmongering or human sacrifice, where you gain huge other rewards (or avoid penalties) by going to war against whomever for whatever reason. The Flower War CB in CK2 was another one of those: no real gain of territory or titles - just a huge blow to the defender's military might (and then someone else could sweep in and make a mess of things).

The question (and problem) is if and how that kind of mechanic can be tied to some other macro-level dynamic or driving force rather than just religion, since those tenets tend to limit those motivations and behaviours to very small groups.

Tippis fucked around with this message at 13:23 on Oct 6, 2020

ilitarist
Apr 26, 2016

illiterate and militarist

Tippis posted:

The question (and problem) is if and how that kind of mechanic can be tied to some other macro-level dynamic or driving force rather than just religion, since those tenets tend to limit those motivations and behaviours to very small groups.

Raiding is obvious but it's an early game entertainment. Maybe inevitable Hordes expansion will make it so that hordes can just burn cities for fun and glory and wealth. Inevitable Artifacts expansion would probably allow you to steal precious things like relics of saints or ancient crowns but it probably won't be a Casus Belli on itself. Maybe some religions/character perks would give you CB for stealing something but it shouldn't be a norm.

Slave hunting is also quite obvious but it would require rework of the economy. Also would be relatively situational as most of the world of CK3 has complicated relations with slavery.

My vision for CK3 has more pro-active characters. CK2 had character ambitions, and I remember fondly EU Rome characters having ambitions like "ally Macedonia" or "declare war on Carthage". So maybe inevitable Council DLC will have something like that. If you're tribal your council just doesn't understand why aren't we doing any raiding right now. If you have a more advanced society you need hooks on your court to justify any personal war of yours while your council wants you to do all kinds of stuff that would be moral, just or beneficial to the nobles.

Vagabong
Mar 2, 2019
I think one good way to expand CB's would be to link them more into the character system.

You could have some based on character interactions; declaring war to fight your rival, to free imprisoned family members and friends, or avenge the death of a loved one.

On the other side, certain traits could unlocks certain CBs; wrathful or brave characters might fight to prove their prowess, while being zealous could unlock event chains that push you towards inadvisable wars with neighbouring heathens. You could even add a stress coping trait that let's you lose stress from fighting wars.

Making war a broader option for character expression would open up a lot of opportunities.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

ilitarist posted:

My vision for CK3 has more pro-active characters. CK2 had character ambitions, and I remember fondly EU Rome characters having ambitions like "ally Macedonia" or "declare war on Carthage". So maybe inevitable Council DLC will have something like that. If you're tribal your council just doesn't understand why aren't we doing any raiding right now. If you have a more advanced society you need hooks on your court to justify any personal war of yours while your council wants you to do all kinds of stuff that would be moral, just or beneficial to the nobles.

That could also go more towards the previous discussion of the overly stable game state that CK3 suffers from: have vassals or a council that make more internal demands on the ruler as far as preserving the peace nobles' interests. They're being good subjects, so why isn't the king doing more to protect the realm's roads from robbers or knocking some sense into that uppety peasantry? After all, why are they even paying taxes if the king doesn't secure their interests in return? (And no, they obviously can't use their own troops for that because as loyal subjects they keep those in reserve for the king, yessireebob.) Or something.

Put another way, give more opportunities and demands for fighting that aren't necessarily about defending titles or even defending the realm, but rather to give more satisfaction bonuses among the vassals. And if those demands aren't met, factionalism and a fractioned society ensues. The ally system already provides this (but then also demonstrates how annoying it can be if overdone) and that system could conceivably be expanded on to add more instances where you want to get involved for one reason or another. As it is, it's often far easier to find conflicts where you'd like to get involved but aren't allowed to -- maybe softening up those restrictions alone could give rise to more story or RP reasons to fight.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
For the first time Spain in my game was being conquered by christians - Galicia, Navarre and Asturias really kicking down into the centre of Iberia.
Then they did a war for the kingdom and took loads of territory! I was so impressed.

And then the king of Galicia (who had absorbed the other two) converted to islam.

The religion stuff really needs sorting. Catholics collapsing every single game is just sorta bizarre at this point.

ilitarist
Apr 26, 2016

illiterate and militarist

JustaDamnFool posted:

You could have some based on character interactions; declaring war to fight your rival, to free imprisoned family members and friends, or avenge the death of a loved one.

The issue with all of those ideas is that we are choosing Casus Belli. Historically of course people fought wars just to prove themselves or to punish their rivals or to destroy trade competitor or to redirect country attention to some sort of external cause. But we're choosing Casus Belli and the name suggest it's a good reason for war. No one had said "I'm starting this war cause I'm a young king and no one will listen to me until I get some respect on the field of battle". You say "I'm defending the rights of my vassal in owning Fokenowhere village" or "We are defending our traders and emissaries who were robbed and disrespected". Imperator Rome has War Goals as additions to CB, but here we don't have anything like that. And it's in the spirit of a game that we obey the proclaimed rules while trying to achieve our own goals.

So I doubt we'll have a lot of CBs added (vague diplomatic insult seems the only one you might need. Diplomats can forge it, you get it from events and rivals, winning just gives you prestige and gold), more like a lot of incentives to use old ones.

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Blimpkin
Dec 28, 2003
Yeah religion needs to be sorted, but I am really starting to hate the "smallpox over the walls" event.



I get it, he threw it first, but at the same time, I can only choose to infect him (and my court), just my court, or my realm capital.

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