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So uh... For some reason I do not have to pay to build defense platforms and I GET PAID to upgrade my starports
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# ? Oct 7, 2020 03:58 |
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# ? Apr 19, 2024 11:58 |
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PittTheElder posted:Bombarding a planet being colonized will roll it back and eventually de-colonize it for you. arrrrrrrrrrrrrrrrrrrrgh in all other contexts bombarding a planet is a dumb loving waste of time because no garrison can stop an invasion worth the name i never even bother gently caress
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# ? Oct 7, 2020 04:27 |
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Leal posted:So uh... On a scale of 1-10, how modded up is your game
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# ? Oct 7, 2020 05:57 |
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I got about 15ish mods installed. Think I'm gonna call this run done though, I've hegemonized 3/4ths of the galaxy but uh... I can't loving do anything else cause these assholes in the federation keep voting no when I try to attack the awaked fallen empire. Hell some other faction has some sectors in my area and I figured I'd take it all to make everything even and I can't do that cause someone in the federation gave association status to that faction. And I can't loving boot them cause THAT needs to be voted on! Why can't I use favors to make these people vote yes?
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# ? Oct 7, 2020 07:51 |
Leal posted:I got about 15ish mods installed. Think I'm gonna call this run done though, I've hegemonized 3/4ths of the galaxy but uh... I can't loving do anything else cause these assholes in the federation keep voting no when I try to attack the awaked fallen empire. Hell some other faction has some sectors in my area and I figured I'd take it all to make everything even and I can't do that cause someone in the federation gave association status to that faction. And I can't loving boot them cause THAT needs to be voted on! unfortunately federations exist mostly to create AI alliance blocs that you have to fight, and to let you play tall halfway effectively without getting blasted by somebody too strong for you. they are not good if you are just in full space rear end in a top hat player mode where you pillage the AI for its stuff
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# ? Oct 7, 2020 07:59 |
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Is there a mod that adds a "gently caress ya'll and your 5k armies" and let you declare war independently from the federation?
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# ? Oct 7, 2020 08:00 |
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Just leave the federation? That's more or less what happens irl.
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# ? Oct 7, 2020 09:21 |
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Leal posted:So uh... Usually gaining resources on upgrade means that whatever you’re upgrading to is cheaper than the upgrade from. That doesn’t mean it’s worse necessarily - for example, the +hp armor panels are much cheaper in terms of resources than armor but can be situationally much better depending on what you’re fighting. Dunno about free platforms tho, that’s kinda weird.
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# ? Oct 7, 2020 16:23 |
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Leal posted:I got about 15ish mods installed. Think I'm gonna call this run done though, I've hegemonized 3/4ths of the galaxy but uh... I can't loving do anything else cause these assholes in the federation keep voting no when I try to attack the awaked fallen empire. Hell some other faction has some sectors in my area and I figured I'd take it all to make everything even and I can't do that cause someone in the federation gave association status to that faction. And I can't loving boot them cause THAT needs to be voted on! Check the federation laws. If your federation is at a high enough level, then you can probably pass a law to make it so that only the federation president decides when war is declared (as well as basically force yourself to always be president).
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# ? Oct 7, 2020 16:32 |
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Between the different Federation types, I feel like Martial Alliance and Hegemony are the only good ones. Those ones are also fairly easy to be the ones where you get established as the One True Leader and have a no upkeep 600 doomstack fleet running around.
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# ? Oct 7, 2020 16:41 |
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HelloSailorSign posted:Between the different Federation types, I feel like Martial Alliance and Hegemony are the only good ones. Those ones are also fairly easy to be the ones where you get established as the One True Leader and have a no upkeep 600 doomstack fleet running around. Research Coop and Trade League are also quite good. Research gives you +1 megastructure build and Trade league makes trade... actually good. Doubly so if you're actually a megacorp, I suppose.
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# ? Oct 7, 2020 16:43 |
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Leal posted:I got about 15ish mods installed. Think I'm gonna call this run done though, I've hegemonized 3/4ths of the galaxy but uh... I can't loving do anything else cause these assholes in the federation keep voting no when I try to attack the awaked fallen empire. Hell some other faction has some sectors in my area and I figured I'd take it all to make everything even and I can't do that cause someone in the federation gave association status to that faction. And I can't loving boot them cause THAT needs to be voted on! Open console, type 'yesmen'
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# ? Oct 7, 2020 16:51 |
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HelloSailorSign posted:Between the different Federation types, I feel like Martial Alliance and Hegemony are the only good ones. Those ones are also fairly easy to be the ones where you get established as the One True Leader and have a no upkeep 600 doomstack fleet running around. The research one is good but hard to get early when it would really matter. The trade one is cool too, but it’s usefulness drops over time as unity becomes less valuable.
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# ? Oct 7, 2020 16:54 |
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Lightning Knight posted:The research one is good but hard to get early when it would really matter. Eh even lategame trade league is good as you can easily cost on having next to no unity buildings and even lowering the amount of consumer good factories/districts, which gives you more building slots for other stuff. Like, say, alloys or research.
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# ? Oct 7, 2020 16:57 |
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Yami Fenrir posted:Eh even lategame trade league is good as you can easily cost on having next to no unity buildings and even lowering the amount of consumer good factories/districts, which gives you more building slots for other stuff. That’s true but you can make your trade policy give you consumer goods + money without the trade league. Likewise, it’s very easy to generate sufficient unity with minimal investment in most cases, especially if you’re playing one of the gimmick civics that generates it for you. I don’t think trade league is bad, but federations in general as a mechanic suffer from the AI being fickle and that being tied into a federation you don’t control kind of sucks. The fact that trade is a weak mechanic unless you really lean into it doesn’t help.
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# ? Oct 7, 2020 17:03 |
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Leal posted:Is there a mod that adds a "gently caress ya'll and your 5k armies" and let you declare war independently from the federation? You can just change the federation laws to make the voting easier for you to win
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# ? Oct 7, 2020 17:07 |
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Lightning Knight posted:That’s true but you can make your trade policy give you consumer goods + money without the trade league. Likewise, it’s very easy to generate sufficient unity with minimal investment in most cases, especially if you’re playing one of the gimmick civics that generates it for you. True, I suppose. *Hugs Research Admins* I think the thing a lot of people forget is that 10% goes to EVERYONE in your federation. So strictly speaking, in a big MP federation, you could get ridiculous value out of it. Practically, the game doesn't really allow it due to all of the other plates you have to juggle.
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# ? Oct 7, 2020 17:13 |
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Gort posted:You can just change the federation laws to make the voting easier for you to win Yeah it's pretty easy to game the new federation system to just make yourself eternal president and also give the president absolute dictatorial powers. Especially if there's a crisis active so everybody is going to be more inclined to like you. All you really need is to be the biggest empire, change the voting rules to be proportional to size rather than one vote per empire, and then use that to pass all the other laws you want. I feel like the federation type should change when you do this because it's absolutely not a "federation" anymore at that point, it's a superpower and a bunch of client states.
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# ? Oct 7, 2020 18:09 |
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The Cheshire Cat posted:Yeah it's pretty easy to game the new federation system to just make yourself eternal president and also give the president absolute dictatorial powers. And if your federation isn't named The Senate I don't know what to tell you
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# ? Oct 7, 2020 18:16 |
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The Cheshire Cat posted:Yeah it's pretty easy to game the new federation system to just make yourself eternal president and also give the president absolute dictatorial powers. Especially if there's a crisis active so everybody is going to be more inclined to like you. All you really need is to be the biggest empire, change the voting rules to be proportional to size rather than one vote per empire, and then use that to pass all the other laws you want. I wish there were way more Federation events. The Hegemony ethics encouragement/monument building and the Military Alliance fleet exercises are kinda interesting, but I'd love to see loads more events based on the particular Federation. Research Federations getting events to pool resources or share techs in a certain tree, Trade Federations identifying new resource nodes, Military Federations holding not just fleet but army exercises and maybe even decreeing barren worlds as weapons testing sites, Hegemonies being able to have more, "proclaim me your overload, again, just for my benefit" events would be hilarious, especially if doing too many could lead to everyone rebelling against you. Maybe then it should be a Hegemony Federation type, but rather Hegemony and Federation are two major types and you can have research/military/trade flavor variants of each.
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# ? Oct 7, 2020 18:19 |
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Well, that extra dimensional invasion lasted for all of the two months it took to get four of my fleets into the portal system. Don’t think I can be hosed be hosed sitting this playthrough out until 2500 though.
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# ? Oct 7, 2020 21:32 |
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DoctorTristan posted:Well, that extra dimensional invasion lasted for all of the two months it took to get four of my fleets into the portal system. Don’t think I can be hosed be hosed sitting this playthrough out until 2500 though. The playthrough's over when you say it's over
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# ? Oct 7, 2020 22:11 |
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MrL_JaKiri posted:The playthrough's over when you say it's over Guess we all decide our own victory conditions
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# ? Oct 7, 2020 22:56 |
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DoctorTristan posted:Well, that extra dimensional invasion lasted for all of the two months it took to get four of my fleets into the portal system. Don’t think I can be hosed be hosed sitting this playthrough out until 2500 though. Remember to crank up crisis strength to something silly to keep endgame interesting.
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# ? Oct 7, 2020 23:10 |
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Dev Diary 187 with a bit more info on the necroids. Also Jeff(?) makes a partial appearance.
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# ? Oct 9, 2020 04:00 |
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So there will be armies unaffected by morale loss, because spiritual ascension isn't lame enough for Paradox yet. Edit: quoting this so I can find it later: Jazerus posted:expanded stellaris traditions is the closest you'll get. i generally find that they are slightly weaker than the really good vanilla trees like expansion, discovery, diplo, & supremacy, but better than the bad ones like harmony, so i think that means they're in a good place. the companion mod, expanded stellaris perks, is a bit less balanced but it does add some fun stuff.
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# ? Oct 9, 2020 09:28 |
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The origin seems nice but it also sounds micromanag-ey. As if we didn't have enough of that to deal with...
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# ? Oct 9, 2020 09:40 |
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Torrannor posted:So there will be armies unaffected by morale loss, because spiritual ascension isn't lame enough for Paradox yet. Pretty sure these already existed in robots and xeno swarm armies This origin kinda feels like a worse Driven Assimilator. Halved food consumption is nice, but it would take a LOT to make up for -75% pop growth speed, and I don't think that's enough.
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# ? Oct 9, 2020 10:14 |
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And Tyler Too! posted:Remember to crank up crisis strength to something silly to keep endgame interesting. Questions on this - the crisis strength multiplier makes the individual crisis ships stronger, doesn’t it? Does it do this by giving them a shitload of the endgame +5% techs? So is it better to build fleets around weapons that ignore shields/armour to negate part of that advantage?
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# ? Oct 9, 2020 11:16 |
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I don't think it uses techs to do it, but yeah, you should always be building your ships to negate the strengths of the crisis you're fighting.
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# ? Oct 9, 2020 11:51 |
Gort posted:Pretty sure these already existed in robots and xeno swarm armies You're probably going to want to have another species grow the vast majority of the time. The -20% from pop controls isn't the end of the world. The primitives in your guaranteed planets seem very nice, since conquering them is faster than colonizing and much cheaper. Culture shock will be a problem of course, but it's only 10 years. Past that the extra pops should be a very nice boost to your early game. DoctorTristan posted:Questions on this - the crisis strength multiplier makes the individual crisis ships stronger, doesnt it? Does it do this by giving them a shitload of the endgame +5% techs? So is it better to build fleets around weapons that ignore shields/armour to negate part of that advantage? Pretty sure they get the same modifier to shields, armor, hull, and weapon damage. But e.g. unbidden have no armor and significantly more shields than hull.
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# ? Oct 9, 2020 12:03 |
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Gort posted:Pretty sure these already existed in robots and xeno swarm armies Also: AnEdgelord posted:as far as the future of content for stellaris goes though, I would rather they put out these small species and story packs while they put more work into the technical side of the game and/or stellaris 2, mostly because I worry that any big expansion with a bunch of new features is only going to make the game worse by shoving a bunch more systems that don't interact with each other into the game Splicer fucked around with this message at 12:14 on Oct 9, 2020 |
# ? Oct 9, 2020 12:12 |
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Kinda surprised nobody mentioned this yet: Zombie Rocks...? Also wouldn't those guys have basically negative growth speed? lol
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# ? Oct 9, 2020 12:40 |
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Yami Fenrir posted:Kinda surprised nobody mentioned this yet:
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# ? Oct 9, 2020 12:48 |
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Splicer posted:Assuming a negative growth rate means you will never be picked as a growable pop that kind of makes them the pro choice Fairly sure it doesn't, after all your Void Dwellers just LOVE growing on relic worlds and ecumenopolis. It's likely habitability based.
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# ? Oct 9, 2020 12:50 |
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Yami Fenrir posted:Fairly sure it doesn't, after all your Void Dwellers just LOVE growing on relic worlds and ecumenopolis. It's likely habitability based.
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# ? Oct 9, 2020 12:52 |
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Gort posted:Pretty sure these already existed in robots and xeno swarm armies
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# ? Oct 9, 2020 12:52 |
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Kinda bullshit that the "turn other species into your own" origin is unavailable to Hive Minds imo.Torrannor posted:So there will be armies unaffected by morale loss, because spiritual ascension isn't lame enough for Paradox yet. This could be offset by psi ascension enabling the recruitment of paladin armies with Turn Undead
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# ? Oct 9, 2020 12:57 |
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Splicer posted:Negative as in less than 0, like -125% Oh, right. Well, I would not be surprised whatsoever if they still attempted to grow. Because Paradox.
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# ? Oct 9, 2020 12:57 |
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# ? Apr 19, 2024 11:58 |
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GunnerJ posted:Kinda bullshit that the "turn other species into your own" origin is unavailable to Hive Minds imo. Funnily enough, if you think about it this is just a way worse version of the stuff that hivemind mod (Forgotten queens or something) adds.
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# ? Oct 9, 2020 12:59 |