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It’s gonna be awesome when Weapon Durability returns and we get another 10,000,000,000 meltdowns about how frustrating and unfun it is, as the game goes on to be the highest selling Zelda of all time.
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# ? Oct 12, 2020 15:38 |
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# ? Apr 25, 2024 21:16 |
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isn’t Michael Pachter that guy who is always wrong about everything, BOTW2 might be in trouble here
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# ? Oct 12, 2020 15:39 |
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Weapon durability was annoying at first in BoTW then I learned to deal with it and found the fun in it. Eh, whatever. I don't care about differences btween old and new versions of MM because I never played the first one.
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# ? Oct 12, 2020 15:50 |
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Yeah durability means nothing when even a casual player like myself has more trouble with a full inventory of top tier weapons and deciding which barely used poo poo goes on the floor of a guardian shrine.
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# ? Oct 12, 2020 15:53 |
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BaldDwarfOnPCP posted:Yeah durability means nothing when even a casual player like myself has more trouble with a full inventory of top tier weapons and deciding which barely used poo poo goes on the floor of a guardian shrine. Seriously, I can't break my weapons fast enough anymore, I'm tripping over dozens of Royal and Lynel weapons.
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# ? Oct 12, 2020 15:54 |
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Throwing a low durability weapon at a monster and watching it smash on its face for critical damage was loving great.
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# ? Oct 12, 2020 15:55 |
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I think the main thing to remember is that nostalgia for a game is fine but series like Zelda have zero need for hard canon and just use the skeletal framework of 'our hero and the princess must defeat the ancient evil' and therefore each game is pretty much a self-encapsulated version of this story that is made for the current generation of players. Updating a game's mechanics for more recent hardware can be bad from a historical point of view but current players won't know the difference anyway. If you want to play the originals there is always using old hardware or emulation which is pretty good nowadays. I dunno man, we can't be expecting people who weren't even born at a thing's original release to give a gently caress or even know about a popular thing from our older era. Like recently I saw a bunch of old farts like me getting up in arms about kids not knowing who the band KISS was. Why the gently caress should they know who those lovely idiots are? Just enjoy what you like and let other people enjoy what they like. It's not difficult. edit: I have almost no nostalgia for N64 games because I found most of them to be barely playable. The SNES era was preferable to me because the artwork was much better. It wasn't until the GameCube that I felt that Nintendo games became aesthetically pleasing enough to play much of again, so there were a lot of N64 titles I just gave up on or never played. vv GATOS Y VATOS fucked around with this message at 16:04 on Oct 12, 2020 |
# ? Oct 12, 2020 16:00 |
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Botw2 selling well seems like the most insanely obvious take possible. Don’t that’s the joke me. even as a scrub I’ve got an inventory full of elemental and high power weapons by early midgame. Durability is only annoying on the plateau and immediately thereafter, and only if you’re not careful at all. I hope it comes back.
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# ? Oct 12, 2020 16:25 |
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I'm past hating on the durability and onto hating on the indirect annoyance it causes, so much wasted time with every weapons chest because your inventory is constantly full of expendable weapons. Just give me a darn 'discard weapon?' option in the chest dialogue
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# ? Oct 12, 2020 16:28 |
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Happy Noodle Boy posted:Throwing a low durability weapon at a monster and watching it smash on its face for critical damage was loving great. the weapon durability system becomes a lot more fun when you break free of the hoarder mentality and realize you should be throwing your weapons as soon as they show the warning that they're about to break
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# ? Oct 12, 2020 16:39 |
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Captain Hygiene posted:I'm past hating on the durability and onto hating on the indirect annoyance it causes, so much wasted time with every weapons chest because your inventory is constantly full of expendable weapons. Just give me a darn 'discard weapon?' option in the chest dialogue
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# ? Oct 12, 2020 16:44 |
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Amppelix posted:this is just part of the larger problem BotW has with most of its menus being unnecessarily cumbersome to navigate. seems like something they could easily improve for the sequel (and they should!!!) Yeah, that's very Nintendo general, it's just the example that bugs me the most because it comes up so consistently. I feel like they must've intentionally ignored feedback because I can't imagine playtesters didn't complain.
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# ? Oct 12, 2020 16:48 |
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Amppelix posted:this is just part of the larger problem BotW has with most of its menus being unnecessarily cumbersome to navigate. seems like something they could easily improve for the sequel (and they should!!!) I feel like this stuff might partially stem from how they planned to use the Wii U tablet as the primary menu interface and e.g. it would've made it faster to quickly pop in and drop an item, maybe even do it on the fly when the dialog box is telling you your inventory is full. And so, when the second screen functionality was dropped, this sort of clumsiness remained as a bit of an artifact. Of course, I'm talking out of my rear end and don't know if this had anything to do with it.
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# ? Oct 12, 2020 16:58 |
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romanowski posted:the weapon durability system becomes a lot more fun when you break free of the hoarder mentality and realize you should be throwing your weapons as soon as they show the warning that they're about to break
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# ? Oct 12, 2020 17:04 |
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Screenrant is loving trash. They pushed an article spitballing about Black Panther 2 the moment it was announced Chadwick Boseman passed away.
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# ? Oct 12, 2020 17:11 |
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Zat posted:I feel like this stuff might partially stem from how they planned to use the Wii U tablet as the primary menu interface and e.g. it would've made it faster to quickly pop in and drop an item, maybe even do it on the fly when the dialog box is telling you your inventory is full. And so, when the second screen functionality was dropped, this sort of clumsiness remained as a bit of an artifact. drat, now I'm sad at remembering how perfect it was when games made good use of a constant second screen for maps/inventory but everybody still hated in the Wii U. I wish the Switch could somehow have that kind of functionality too, since it technically has its own screen.
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# ? Oct 12, 2020 17:11 |
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Skrill.exe posted:You can do exactly that. https://github.com/leoetlino/project-restoration No it isn't. That and wild wild rolling around Termina Field and hopping around Great Bay as a Deku (when ice arrows froze any water LIKE THEY SHOULD) were great ways of pillocking around in-game when you didn't feel like doing anything useful.
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# ? Oct 12, 2020 17:27 |
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GATOS Y VATOS posted:I think the main thing to remember is that nostalgia for a game is fine but series like Zelda have zero need for hard canon and just use the skeletal framework of 'our hero and the princess must defeat the ancient evil' and therefore each game is pretty much a self-encapsulated version of this story that is made for the current generation of players. Updating a game's mechanics for more recent hardware can be bad from a historical point of view but current players won't know the difference anyway. If you want to play the originals there is always using old hardware or emulation which is pretty good nowadays. the 3ds version is a fine way to play the game for the first time with a stable 30 fps and extra item buttons it just has a bunch of obvious issues and it's really silly how some posters get so defensive about them to the point that they're just pre-emptively like "Ugh you mentioned MM3D now THOSE PEOPLE are gonna come by and try to preach to us about how getting stuck on twinmold for twenty minutes isn't the best thing in the world and an objective improvement to the game experience" Augus fucked around with this message at 17:40 on Oct 12, 2020 |
# ? Oct 12, 2020 17:37 |
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none of the dumb changes in the 3DS version take away from what makes MM the best game ever made, except for maybe the boss fights (in particular gyorg and twinmold). ultimately imo I think the sane save system, better graphix, gyro aiming, and having more control over forwarding time makes the 3DS version the better version overall
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# ? Oct 12, 2020 18:11 |
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Runcible Cat posted:No it isn't. Instead of adding magic to swimming, they should have removed magic from rolling.
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# ? Oct 12, 2020 21:59 |
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SMH if you don't start every cycle with a nice cold refreshing chateau romani by the time you're going to great bay. The limitation on ice arrows and deku spin slowdown are much more significant issues than the changes to swimming. Also, in Breath of the Wild, I think it would benefit significantly from increasing the durability of earlygame weapons (like, the traveler's series especially) and decreasing the durability of lategame ones (especially the royal series).
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# ? Oct 12, 2020 22:05 |
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BaldDwarfOnPCP posted:Yeah durability means nothing when even a casual player like myself has more trouble with a full inventory of top tier weapons and deciding which barely used poo poo goes on the floor of a guardian shrine. What's the difference between this and having weapons that don't break? Also, it sucks that a lot of the lower tier weapons don't have higher level versions of them because drat it I want a top tier wooden sword and shield. Or give me allow me to find a stick that does the damage of a Lynel weapon.
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# ? Oct 12, 2020 23:28 |
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I kind of want them to lean into the weapons-as-ammo thing for the sequel, just dressed up in a way that's palatable for the folks who can't help but hoard usables. Like maybe you can have the equivalent of normal arrows, shock arrows, and bomb arrows, but can be used for every weapon category rather than just bows.
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# ? Oct 12, 2020 23:34 |
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sigher posted:What's the difference between this and having weapons that don't break? the forest dweller sword and shield are pretty decent, too bad there are only like four of the sword in the entire game. but yeah it's a shame that there are some weapon types and styles that basically get completely outmoded by endgame.
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# ? Oct 13, 2020 00:20 |
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Weapon breaking would be no issue whatsoever if they just added NPCs across Hyrule that could make the rarer weapons. A master Zora weaponsmith that you bring Iron and gems too to make elemental spears. A goron smith for Greatswords. A Gerudo for swords. A historian to make Hylian gear. They already have the framework with Robbie making Ancient gear and the weapons of the champions. You'd be able to stockpile or replenish the weapons you want, making it much easier to use 'em till they break.
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# ? Oct 13, 2020 01:33 |
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akkristor posted:Weapon breaking would be no issue whatsoever if they just added NPCs across Hyrule that could make the rarer weapons. A master Zora weaponsmith that you bring Iron and gems too to make elemental spears. A goron smith for Greatswords. A Gerudo for swords. A historian to make Hylian gear. Piggybacking on this, maybe add a full on system to craft or repair gear from monster parts. That way people are forced to actually engage with combat, and you don't have to run to specific places in the world to replenish specific weapons (as long as you have the ingredients).
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# ? Oct 13, 2020 07:10 |
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Going to the Koroks for Wooden weapons would own so hard.
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# ? Oct 13, 2020 07:49 |
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akkristor posted:Weapon breaking would be no issue whatsoever if they just added NPCs across Hyrule that could make the rarer weapons. A master Zora weaponsmith that you bring Iron and gems too to make elemental spears. A goron smith for Greatswords. A Gerudo for swords. A historian to make Hylian gear. I think that would make things worse because it would add a mental "Oh poo poo if this breaks I have a craft a new one, better save it for when I need it" hurdle.
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# ? Oct 13, 2020 10:43 |
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I 4 1 would miss the MM experience of playing the gamecube special-ed, my game grinding to a framerate halt, crashing and upon re-starting realising I must do snowhead again.
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# ? Oct 13, 2020 12:21 |
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akkristor posted:Weapon breaking would be no issue whatsoever if they just added NPCs across Hyrule that could make the rarer weapons. A master Zora weaponsmith that you bring Iron and gems too to make elemental spears. A goron smith for Greatswords. A Gerudo for swords. A historian to make Hylian gear. Rare/Elemental weapons respawn at Blood Moons, if you find places that have those weapons, like the Thunder Greatsword on top of the mountain right by the bird people tower, you can just mark it on your map. This is basically what you’re suggesting but with fewer steps.
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# ? Oct 13, 2020 12:49 |
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The Golux posted:the forest dweller sword and shield are pretty decent, too bad there are only like four of the sword in the entire game. You can always pick new ones up at that Korok trial, can't you?
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# ? Oct 13, 2020 13:28 |
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RickRogers posted:gamecube special-ed I realize what you meant but I definitely read this differently at first
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# ? Oct 13, 2020 13:33 |
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For weapon durability in Age of Calamity, regular weapons don’t have durability but iirc one of the clips showed someone picking up a Moblin’s weapon after defeating them and that weapon had durability. You also can’t keep them after the battle I think.
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# ? Oct 13, 2020 14:12 |
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Just Andi Now posted:Piggybacking on this, maybe add a full on system to craft or repair gear from monster parts. skyward sword had this and it was the most tedious poo poo in the world pretty telling that every single suggestion for "fixing" weapon durability is some cockwit nonsense that would make the game much worse
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# ? Oct 13, 2020 14:25 |
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Ultimately I think a lot of people just want to have unique weapons/items as a part of their Zelda experience. I think a good compromise is to have that sort of stuff in there (like the Hyrule shield which is for all intents and purposes unbreakable) for people that want it, while still having durability for people who want to have that extra layer of flexibility. So yeah, maybe just have 1-2 unbreakable swords that you can find. That would make everyone ha...pp...y...?
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# ? Oct 13, 2020 14:49 |
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Ok so the way the game works now: I find a weapon I like I use it It breaks I go back to where I found it and pick it up again And this is somehow worse than: I find a weapon I like I use it It breaks I bring my broken weapon (which I assume is still taking up an inventory slot) to a repairman I go hunt down 10 snails and 3 frogs and a sapphire I go back to a repairman and they fix my weapon... Like... don’t you see how much worse that is than what we have?
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# ? Oct 13, 2020 14:51 |
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Bust Rodd posted:Ok so the way the game works now: Your solution adds a bunch of unnecessary steps vs just going back and picking up the thing you like. Now if I could repair my weapon with your suggestion before it breaks that would be dope.
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# ? Oct 13, 2020 15:04 |
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New Hyrule Warriors stuff https://twitter.com/nintendoamerica/status/1316017181293867015?s=21
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# ? Oct 13, 2020 15:13 |
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Blackbelt Bobman posted:New Hyrule Warriors stuff who the gently caress, agahnim? edit: wait, is it vaati!??!?!????!!?!?!?! the orb in the head oh my god nintendo what are you doing
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# ? Oct 13, 2020 15:30 |
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# ? Apr 25, 2024 21:16 |
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is that motherfucking vaati EDIT: wait nah vaati has red eyes Augus fucked around with this message at 15:37 on Oct 13, 2020 |
# ? Oct 13, 2020 15:33 |