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The White Dragon posted:oh, have they changed strike craft since i started playing in june? they were really broken then, and not in the good way. can you replace a corvette picket with a dozen carriers or smth Strike Craft are no longer the comedy option. They're much stronger and have an engagement range of 150. Used en masse they shred poo poo (as long as that poo poo does not have picket guns).
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# ? Oct 17, 2020 04:23 |
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# ? Apr 25, 2024 23:16 |
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how do carrier-fit ships regenerate fighters? over time in space or when healing at a star base?
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# ? Oct 17, 2020 07:00 |
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Over time, at all times.
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# ? Oct 17, 2020 07:20 |
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HelloSailorSign posted:Hangar/PD battleships seem to be particularly suited for Fallen Empire (particularly Spiritualist) and Scourge fights, as the fighters are just constantly going after enemy fighters and missiles while they can actually take a few hits and not immediately die/ewarp out. That makes me curious, is there a recommended build against the tempest? I've seen the recommendation to favor PD and shields on your own ships for defense, but how do you inflict the most damage to them?
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# ? Oct 17, 2020 09:45 |
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The White Dragon posted:oh, have they changed strike craft since i started playing in june? they were really broken then, and not in the good way. can you replace a corvette picket with a dozen carriers or smth They're insane when you put hanger defense on your starbases at chokepoints. They give the highest fleet power number for your starbase and you can dissuade overwhelming fleets from entering your star system. They are my go-to for surviving the early game on Grand Admiral ever since they also knackered a lot of the edicts and policies for population growth.
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# ? Oct 17, 2020 10:53 |
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HelloSailorSign posted:Hangar/PD battleships seem to be particularly suited for Fallen Empire (particularly Spiritualist) and Scourge fights, as the fighters are just constantly going after enemy fighters and missiles while they can actually take a few hits and not immediately die/ewarp out. Oh... That's actually really disappointing. I guess I was hoping for some civil war or a kind of end game crisis where everyone sees you for the dictator you are and unites against you. That kind of thing. That sucks.
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# ? Oct 17, 2020 12:05 |
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Thrasophius posted:Oh... That's actually really disappointing. I guess I was hoping for some civil war or a kind of end game crisis where everyone sees you for the dictator you are and unites against you. That kind of thing. That sucks. Disappointment is a recurring theme in Stellaris. I 100% agree with the civil war thing being a missed opportunity. Heck I would be happy with just more story and political stuff instead of new half-baked game mechanics being put into the game. At the very least I was happy to see a few more political events with other races being put into the game with Federations (like pissing off a spiritualist empire for building a dyson sphere around their holy star, or opening the space coffin during a survey mission) but they are still too few and far between. Entorwellian fucked around with this message at 15:42 on Oct 17, 2020 |
# ? Oct 17, 2020 15:35 |
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do strike fighters themselves create a swarm, or will ships still advance through them? edit - oh heck, I should just go test this Potato Salad fucked around with this message at 15:48 on Oct 17, 2020 |
# ? Oct 17, 2020 15:45 |
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Chikimiki posted:That makes me curious, is there a recommended build against the tempest? I've seen the recommendation to favor PD and shields on your own ships for defense, but how do you inflict the most damage to them? The Tempest are glass cannons, they can dish out tons of damage but they can't take it. They use tons of strike craft and weapons that ignore shields so build your ships for strike craft/missiles and forego your own shields for armor/hull. Build lots of picket destroyers to neutralize their swarms of strike craft.
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# ? Oct 17, 2020 16:11 |
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And Tyler Too! posted:-Install a mod that halves the amount of time it takes the senate to vote on poo poo and halves the recess. Why is the base time so long?! Especially because there's so little you can do other than spend favors, which just takes a second. I don't know why the voting phase needs to be longer than a year at most.
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# ? Oct 17, 2020 16:32 |
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I've been having fun trying out different origins. The best so far is playing the long game as orbital habitat dwellers with the habitable worlds setting way down, then grabbing as much land as possible and outpacing everyone in growth as they fight over the four planets available while you put orbitals in every system.
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# ? Oct 17, 2020 19:26 |
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Electro-Boogie Jack posted:Why is the base time so long?! Especially because there's so little you can do other than spend favors, which just takes a second. I don't know why the voting phase needs to be longer than a year at most. I think it’s solely to keep everyone from immediately getting to the end of the council law tracks.
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# ? Oct 17, 2020 19:41 |
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And it's so fun to sit through every AI empire voting through all the yellow and red decisions before you can get anywhere close to the purple for the useful edict. Urgh....
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# ? Oct 17, 2020 19:44 |
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frogge posted:I've been having fun trying out different origins. The best so far is playing the long game as orbital habitat dwellers with the habitable worlds setting way down, then grabbing as much land as possible and outpacing everyone in growth as they fight over the four planets available while you put orbitals in every system. Nah. 10 habs in one system. Also my god troubleshooting a crash with modded Stellaris is a pain in the rear end. Sure okay let me just disable half of my mods and play for 100 years to see if a crash happens.
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# ? Oct 17, 2020 23:52 |
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Poil posted:And it's so fun to sit through every AI empire voting through all the yellow and red decisions before you can get anywhere close to the purple for the useful edict. Urgh.... The edict never should have been a community thing, ever.
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# ? Oct 18, 2020 00:07 |
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Yami Fenrir posted:The edict never should have been a community thing, ever. It's just yet another baffling decision.
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# ? Oct 18, 2020 00:20 |
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Xarbala posted:It's just yet another baffling decision. I still remember how they showcased this thing like it's the salvation of Stellaris gameplay... and then they make the AI never vote for it.
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# ? Oct 18, 2020 00:26 |
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Xarbala posted:It's just yet another baffling decision. Splicer fucked around with this message at 01:04 on Oct 18, 2020 |
# ? Oct 18, 2020 01:01 |
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What’s sad to me is that there are easily any number of “no duh” events in Federations that would and could make things interesting. I can’t believe that their own system for creating events is so difficult to make at least a few. Research Federation has a member that embraces psionics - events around the embracing of psionics as an intellectual pursuit vs not? Have the Research Federation be a group of psionics studiers? Martial Alliance with one stand out member - benefits for the switch to a Hegemony Alliance for the leader, negatives for the followers? A hegemony that decides to switch to a Galactic Union and recognizes it’s fellows? A Galactic Union that works to remove xenophobia ethos from members?
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# ? Oct 18, 2020 01:49 |
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Stellairs/Common/Edicts/00_edicts.txt Delete the highlighted part, Greater than Ourselves is now baseline. (Strongly recommend making a local mod otherwise any future updates will revert your changes.)
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# ? Oct 18, 2020 05:48 |
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Loaded up Stellaris again. Last time I played was just after they changed how planets are managed. Things look similar, but there's the new galactic community thing which I don't quite understand, and combat feels different again. I'm letting the game handled ship design and am still in the corvette stage so I don't think it matters yet.
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# ? Oct 18, 2020 12:21 |
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Entorwellian posted:Disappointment is a recurring theme in Stellaris. I really enjoyed stellaris but stopped playing after they forced everyone to use hyperlanes by default. I've kept my eye on things but it's been like you've said, just disappointment after disappointment. I just wanted EU4/CK2 in space with better battles.
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# ? Oct 18, 2020 12:48 |
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Thrasophius posted:I really enjoyed stellaris but stopped playing after they forced everyone to use hyperlanes by default. I've kept my eye on things but it's been like you've said, just disappointment after disappointment. I just wanted EU4/CK2 in space with better battles. That was like one the best changes they did tho?
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# ? Oct 18, 2020 12:49 |
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Yami Fenrir posted:That was like one the best changes they did tho? Yeh it was good because it solved a lot of issues but I guess I liked the tactical aspect of how each method worked. Like WH being able to slip behind a hyperspace and they take time to catch up. I loved choke pointing hyperspace civs or making a fast strike fleet to cripple a WH network. There were problems, certainly but I feel a lot of fun was lost that outweighed the problems.
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# ? Oct 18, 2020 12:57 |
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Thrasophius posted:Yeh it was good because it solved a lot of issues but I guess I liked the tactical aspect of how each method worked. Like WH being able to slip behind a hyperspace and they take time to catch up. I loved choke pointing hyperspace civs or making a fast strike fleet to cripple a WH network. There were problems, certainly but I feel a lot of fun was lost that outweighed the problems. Well yeah I was a big fan of wormholes too, but it made space terrain entirely meaningless so I'm kinda glad it's gone. Chasing down fleeing hyper jump or even just hyperlane fleets was a pain in the rear end. If nothing else I love making huge fuckoff bastions and turtling up to research rush.
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# ? Oct 18, 2020 13:00 |
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Thrasophius posted:Yeh it was good because it solved a lot of issues but I guess I liked the tactical aspect of how each method worked. Like WH being able to slip behind a hyperspace and they take time to catch up. I loved choke pointing hyperspace civs or making a fast strike fleet to cripple a WH network. There were problems, certainly but I feel a lot of fun was lost that outweighed the problems. The fun things you are pointing out are all still possible in the game though? In fact they're even better now because you can always choke point instead of only occasionally, and you can use wormholes, jump drives and gateways to instantly jump past a choke point. The issue was that warp was better by far than any other option and so they removed it specifically to encourage the stuff you like.
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# ? Oct 18, 2020 13:19 |
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Warp was trash, Wormhole was by far the superior option because it was fast.
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# ? Oct 18, 2020 16:51 |
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The only game I ever played that I feel did a good job with different propulsion options was Sword of the Stars. excellent game, balanced travel types by changing the efficiency of different races ships. strong recommend pretending the second game never existed.
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# ? Oct 18, 2020 17:15 |
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stopgap1 posted:The only game I ever played that I feel did a good job with different propulsion options was Sword of the Stars. excellent game, balanced travel types by changing the efficiency of different races ships. strong recommend pretending the second game never existed. Yeah the SotS system did a great job of asymmetricality but I think a big part of that was that each race was defined. It'd be tricky to balance that system if you could pick and choose traits.
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# ? Oct 18, 2020 17:37 |
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I feel like wormhole stations could be brought back if they tweaked them a bit - rather than being able to just warp between the station and anywhere in the station's range, it could be a one-way trip, so ships in the system where the wormhole station is located would be able to jump out a big distance, but would have to take the long way back via hyperlanes (unless of course the place they traveled to also had a wormhole station). It could be an interesting mid-game tech, where it sort of works like a combination of jump drive and gateways, but with enough drawbacks that those late game techs are still superior choices.
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# ? Oct 18, 2020 23:20 |
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It's a poor substitute but setting your galaxy to max wormholes keeps the game real interesting around midgame if you feel like declaring a few wars and suddenly that enemy federation is coming at you through tons of angles.
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# ? Oct 19, 2020 00:45 |
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Stellaris is the game that made me understand I am just a terrible consumer with no judgement at all. Every DLC release I was like "Hmm, maybe this one will make the game fun?". Then I bought it and 10 hours later shelved the game again with no real enjoyment. Why did I keep doing that? I have no clue.
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# ? Oct 19, 2020 19:55 |
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If you find out tell me, my wallet will thank you
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# ? Oct 19, 2020 20:02 |
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Hryme posted:Stellaris is the game that made me understand I am just a terrible consumer with no judgement at all. Every DLC release I was like "Hmm, maybe this one will make the game fun?". Then I bought it and 10 hours later shelved the game again with no real enjoyment. Why did I keep doing that? I have no clue. Same. Except stacking a ton of mods on top of it to try and make it more enjoyable but realize that the base skeleton is the part that's broken and something mods can't fix for the most part.
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# ? Oct 19, 2020 20:05 |
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I'm even worse, I actually play the game a ton. Steam tells me I have put something ridiculous like 1700 hours into this game.
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# ? Oct 19, 2020 20:38 |
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Hryme posted:Stellaris is the game that made me understand I am just a terrible consumer with no judgement at all. Every DLC release I was like "Hmm, maybe this one will make the game fun?". Then I bought it and 10 hours later shelved the game again with no real enjoyment. Why did I keep doing that? I have no clue. Federations DLC All about diplomacy, creates envoys for doing diplomacy better, builds federations into something more than a loose alliance, even makes a galactic UN Can't combine federations, can't pull somebody from one federation into another, can't break up federations, federations are still the end of diplomacy and the beginning of total war as the only relationship between power blocs sighhhhhhh
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# ? Oct 19, 2020 20:42 |
Hryme posted:Stellaris is the game that made me understand I am just a terrible consumer with no judgement at all. Every DLC release I was like "Hmm, maybe this one will make the game fun?". Then I bought it and 10 hours later shelved the game again with no real enjoyment. Why did I keep doing that? I have no clue. feel empty, spend money, dopamine hit, hit fades, feel empty... THANKS STEAM
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# ? Oct 19, 2020 20:55 |
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I may be on the way to being more aware now though. I have stopped myself from buying Frontier Pass for Civ 6 by starting the game and playing it a bit to remind myself that I am tired of that game.
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# ? Oct 19, 2020 21:00 |
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Complications posted:Federations DLC It's like they got halfway through adding the basics and then hit the publish button with the other 50% still missing. After they've created envoys and made some functions for them, how hard would it be to also let them improve or damage relations between other empires? How hard would it be to assign them to mediation in a war? Everyone asked about this stuff in the Federations Q&A and they just replied with "huh, hadn't thought of that" and that's it. If they ever get around to filling in the missing 50% of each expansion, this game would rule.
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# ? Oct 19, 2020 21:01 |
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# ? Apr 25, 2024 23:16 |
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If this game didn't have mod support I'd have bailed forever ago. It's near-Bethesda levels of relying on the players to actually finish developing the game.
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# ? Oct 19, 2020 21:13 |