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Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

8one6 posted:

For the discerning Shadowrunner might I recommend the Victorinox Memory blade concealed in the lining of a belt.

There’s really not many fun melee weapons in this, it’s just the medieval set and a couple cyberpunk classics. Not even vibroblades even though they’re in an example. You also don’t get any customisations outside of being a cool wizard/adept and making a weapon focus.

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LGD
Sep 25, 2004

yeah, the melee stuff is pretty boring (and the rules as written pretty heavily disadvantage melee combat) - probably worth pointing out the degree to which the Monofilament Whip is an outlier though

it requires an exotic melee skill, but delivers performance equal/superior to an extremely strong dwarf/troll with a massive and obvious combat axe (the most damaging strength-based weapon) in an extremely concealable package that lets you more-or-less ignore strength (which is a bad stat for most builds - shock baton/gloves are also good choices for this reason, as well as keying off more broadly useful skills)

you're not to cyberware yet, but it's also worth pointing out that unarmed is better than it may first appear even for non-adepts, since fairly inexpensive bone lacing/density augmentation 'ware lets you hit as hard as anything that isn't a monowhip/combat axe (potentially losing out in reach/pen, but likely with higher accuracy)

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

LGD posted:

yeah, the melee stuff is pretty boring (and the rules as written pretty heavily disadvantage melee combat) - probably worth pointing out the degree to which the Monofilament Whip is an outlier though

it requires an exotic melee skill, but delivers performance equal/superior to an extremely strong dwarf/troll with a massive and obvious combat axe (the most damaging strength-based weapon) in an extremely concealable package that lets you more-or-less ignore strength (which is a bad stat for most builds - shock baton/gloves are also good choices for this reason, as well as keying off more broadly useful skills)

you're not to cyberware yet, but it's also worth pointing out that unarmed is better than it may first appear even for non-adepts, since fairly inexpensive bone lacing/density augmentation 'ware lets you hit as hard as anything that isn't a monowhip/combat axe (potentially losing out in reach/pen, but likely with higher accuracy)

I'm not really experienced enough with the system to really gauge balance beyond going "Wait what the gently caress that can't be right" but melee does come off worse than guns if you give them a look. Here's a quick comparison

a katana's a very good example, since it's typical for a runner. It has 7 Accuracy, which is the highest for a melee weapon, and does Strength plus 3 damage, plus any net successes after you hit. It's got a pretty solid armor penetration of -3, which reduces the dice pool for absorbing the hit.

To compare, we can grab an AK-97, a pretty basic gun. It has only 5 accuracy, but deals a flat 8 damage on a hit. It's only got -2 armor penetration, but you'll considering that it doesn't care about a stat, you're probably coming out ahead. For cheap, we can just make it a smartgun and bring the accuracy up to 7 for relatively little in Essence/Nuyen, as well as getting 2 extra dice to roll. That's not even factoring in rapid fire, or suppressive fire, or even better guns. You're vulnerable to hackers, but you can turn off the wireless part with a thought.

Melee has a couple edge cases, like if the other guy sucks at melee you might want to charge, or you're a wizard with a weapon focus to cover low stats and stab spirits, or the Monowhip (12 damage, -8 to armor). Guns are better nearly all the time: Less stat investment, probably more damage.

I always shy away from Exotic Weapon stuff, personally. It feels limiting. It's also boring design to not let people play with the toy.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
Another thing I wanted to mention is that every time you look at the gear section you'll find something new and fascinating. For instance, monofilament wire is 50 nuyen for a hundred meters, and does 8 damage with -8 Armor penetration if you touch it without proper protection. Just string up monofilament wire everywhere you don't want people walking through. This is the magic of shadowrun and gear porn: It stimulates the imagination. Of course once the dice start rolling who knows how long that'll last.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


are there rules for monofilament wired filled shotgun shells? because that seems like a highly armour penetrating (and flesh shredding) and relatively low tech thing for street gangs to use.

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost

By popular demand posted:

are there rules for monofilament wired filled shotgun shells? because that seems like a highly armour penetrating (and flesh shredding) and relatively low tech thing for street gangs to use.

I couldn't find that in the 5th edition gear catalogs (there are 3 books if I count the one that includes 5th and 6th edition stats), but I DID find monofilament bolas (and grenade bolas). Sadly I can't find stats for the venerable "Street Sweeper", which was essentially a blunderbuss that fired random scrap at people.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Yeah, on one hand, you have games like... that space song empire game, which does away with gear by saying "your Merc armor gives +5 to Merc stuff rolls" and it feels very elegant, but it's the obscene gear catalog that gets the juices flowing.

Shame about the rest of the system though.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Come to think it trolls and cybernetics mean that gangers could probably just field small black powder cannons loaded with primitive explosive shells:gibs:

90s Cringe Rock
Nov 29, 2006
:gay:

By popular demand posted:

Come to think it trolls and cybernetics mean that gangers could probably just field small black powder cannons loaded with primitive explosive shells:gibs:
Small?

Serious (Street) Sam.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




By popular demand posted:

Come to think it trolls and cybernetics mean that gangers could probably just field small black powder cannons loaded with primitive explosive shells:gibs:

Pretty sure that's a Krime weapon in SR5. I could be wrong but it's definitely up that company's alley.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


When it comes to gear after character creation, you almost always go to a Contact (and you usually pick contacts who can supply the kind of gear/magic/programs/services your character will want.)

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost

Cooked Auto posted:

Pretty sure that's a Krime weapon in SR5. I could be wrong but it's definitely up that company's alley.

They make a hammer where the head is a shotgun for "breaking locks". I would not put anything past Krime.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Nemo2342 posted:

They make a hammer where the head is a shotgun for "breaking locks". I would not put anything past Krime.

The Krime Katalog is possibly one of the best and most tongue in cheek books CGL has released in a while. It's a great read. :allears:

neonchameleon
Nov 14, 2012



LatwPIAT posted:

And, lethe, that scene changes so much from when I first read it, in those halcyon days I did not know what snuff meant

I'm trying to remember if it's the same book where I knew exactly what that word meant - snorting tobacco. It made for a surreal scene.

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost

Cooked Auto posted:

The Krime Katalog is possibly one of the best and most tongue in cheek books CGL has released in a while. It's a great read. :allears:

The Krime Loudener is my favorite firearm accessory.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
In honour of Buck Rodgers coverage and this outstanding series of three tweets,

https://twitter.com/MementoMiri/status/1317758535195856897?s=20

https://twitter.com/MementoMiri/status/1317758675478548482?s=20

https://twitter.com/MementoMiri/status/1317759305660116992?s=20

what is the least appropriate-to-the-system DnD hack/adaptation you can remember?

Tibalt
May 14, 2017

What, drawn, and talk of peace! I hate the word, As I hate hell, all Montagues, and thee

JcDent posted:

what is the least appropriate-to-the-system DnD hack/adaptation you can remember?
I mean, I would probably make a very ernest and convincing argument that Spelljammer is the worst...

Except D20 version of World of Darkness exists, with Mages.

Ultiville
Jan 14, 2005

The law protects no one unless it binds everyone, binds no one unless it protects everyone.

Tibalt posted:

I mean, I would probably make a very ernest and convincing argument that Spelljammer is the worst...

Except D20 version of World of Darkness exists, with Mages.

To be fair, I give things like Spelljammer more credit than a lot of the contemporary stuff. The alternative systems really weren't a lot better, Spelljammer was actually written to be a D&D-based take on space, so the genre fit, and the rules themselves weren't much worse for it than anything else they were likely to write. They got into trouble, as they usually did, in trying to make it fit with all of the sourcebooks ever, so you had nonsense things like your gods not being able to talk to you if you left your sphere so your Cleric features sucked if you did, but I wouldn't say it's particularly shameful as an idea.

Like, I feel like d20 modern is obviously a much worse fit. They sort of rescued it with Urban Arcana, but even then, all the good ideas are things independent of D&D, and the way they managed the class system and rest of the core of the game was extremely silly. In general I think the 3rd edition OGL era has to be home of the worst attempts to shoehorn D&D into everything.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
My biggest issues with Spelljammer were the stock helms, and the sheer number of anime in-jokes.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

JcDent posted:



what is the least appropriate-to-the-system DnD hack/adaptation you can remember?

I seem to recall a megaman d20 system. Wonder if I could find it again.

Dawgstar
Jul 15, 2017

I remember somebody went to great, great effort to do a Naruto d20 system that... certainly had a lot of words.

Angrymog
Jan 30, 2012

Really Madcats

Bieeanshee posted:

My biggest issues with Spelljammer were the stock helms, and the sheer number of anime in-jokes.

Anime in-jokes?

Epicurius
Apr 10, 2010
College Slice
Spelljammer had Victorian mercenary hippos who wore monocles and carried dueling pistols, so, in my mind, it's the best D&D adaptation ever.

Kaza42
Oct 3, 2013

Blood and Souls and all that
Most recently: the Hellboy 5e D&D hack. It's just.... such a bad idea

FMguru
Sep 10, 2003

peed on;
sexually
I think I saw a Kickstarter for a James Bond-ish spy/espionage game...using the 5E ruleset.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

Kaza42 posted:

Most recently: the Hellboy 5e D&D hack. It's just.... such a bad idea

oh gently caress I am suddenly reminded of the wendy's 5e hack; forget the megaman game, which was just someone's labor of love, this is the real worst

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.
There's a blaxploitation d20 Modern hack.



Yes, all four of the credited authors are white guys, why do you ask?

Snorb
Nov 19, 2010

JcDent posted:


what is the least appropriate-to-the-system DnD hack/adaptation you can remember?

Big Eyes Small Mouth d20.

Yes, this was real.

I consider it tied with Cyberpunk 2030 as the worst purchase I've ever made at DexCon.

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!

FMguru posted:

I think I saw a Kickstarter for a James Bond-ish spy/espionage game...using the 5E ruleset.

Is this the book? Because it looks like it's already released.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

Dragonball Z for D&D 5e, and surprisingly it wasn't the Sayians that broke the game, but a Bulma-like gadgeteer character.

And yes, the creators of the hack threw tantrums when people pointed out there's far better systems for the dynamics and power scale of the franchise.

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!

Robindaybird posted:

Dragonball Z for D&D 5e, and surprisingly it wasn't the Sayians that broke the game, but a Bulma-like gadgeteer character.

And yes, the creators of the hack threw tantrums when people pointed out there's far better systems for the dynamics and power scale of the franchise.

By chance is this it? https://www.reddit.com/r/DnDHomebrew/comments/4zyvt5/5e_dragon_ball_z_campaign/

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Angrymog posted:

Anime in-jokes?

There was a Zentraedi battlecruiser in the Lost Ships book, Gamera turtles got snuck in (which is cool, actually), the elves bred Guyvers...

Fivemarks
Feb 21, 2015

Bieeanshee posted:

There was a Zentraedi battlecruiser in the Lost Ships book, Gamera turtles got snuck in (which is cool, actually), the elves bred Guyvers...

I don't understand why any of this is bad.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.


Yes. They advertised it on Imgur and basically threw shitfits at everyone critiquing it.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
SHADOWRUN 5e

CYBERWARE

Cutting Edge tech

Enhancing your body with tech to make yourself cutting edge was an effective metaphor for capitalism in the eighties, back when we believed corporate culture had any sort of cutthroat meritocracy or infighting. It’s also an insanely badass thing to do, so Cyberpunk games give us a nice catalogue.

To get enhanced, cyberware costs Essence as you replace your metahuman bits. This is mostly a budgeting tool, there’s no cybertherapy or empathy boosting like in Cyberpunk 2020. It only directly interacts with Magic and a little bit of social stats, so it’s not a huge deal to invest in. Replacement bits and extensive cyberware tends to come with a specific Capacity for further enhancements that can use it as an alternative cost. If you get cybereyes, you aren’t less human if you make them better, but there’s only so much you can fit in. Most cyberware has a rating that shows general levels of quality and their inherent firewall, and better is more expensive and often more invasive. Some cyberware gives an attribute bonus which is capped at +4 per stat, outside of a couple edge cases. I can’t find the reference on that though.

As well as level of quality, you can get different grades of cyberware that increase the price but cost less Essence, or the other way around if it’s Used. Also covered in the category is Bioware, which is a separate set of genetic/biological grafts that costs a lot of nuyen but is far better for essence. I also lump stuff like optical and audio wearables in the same category since it works in the same way. It’s no essence cost to wear glasses, but it tends to be worse than the implant version.

Getting cybersurgery does three times the essence cost in damage but can’t start killing you, mostly to enforce downtime.

Headware is a major category: it has a lot of the classics with a low essence cost. If you’re a rigger, you’ll want the best Control Rig you can get to directly interface with vehicles and drones, and the classic Skilljack lets you buy ratings in skills, though you’ll need to get Skillwires seperately if you want more than knowledge. All the general cyberpunk bits are here: data plugs, the Johnny Mnemonic thing, a bomb in your head, VR enhancers and implanted computers, and sensory boosts that don’t have their own housing, like smell and taste boosters, or sonar vision. Considering what I’ve heard about Shadowrun campaigns, spending change on a weird tool isn’t that bad an idea, even the crustiest gm isn’t going to expect getting tracked by scent.

Eyewareis a solid investment for a low essence and cash cost. It comes with cosmetic options, a camera and streaming capacity, as well as more slots than you’d ever need. It’s got the standard tools like night-vision and defence against a few things, but mainly you’ll want vision enhancement for better perception tests and a smartlink to shoot better. For spicier options you can get a Drone option that lets you take it out and send it around, or retinal duplicators that can replicate other eyes for scanners.*

You know, I’ve never actually seen any cyberpunk game mention getting big reflective lenses like Molly Millions instead of just robot eyes. They take everything else from Neuromancer but I’ve never seen that.

Earware is pretty boring, mostly minor benefits outside of a perception boost and flashbang protection. Probably an afterthought or something you’d get with headphones, unless your runner is trying to become a catboy or elf poser.

Bodyware is where we get spicier. You can lace your bones and skin with metal or graft more muscles for raw stat boosts. Bone Lacing makes unarmed combat a very powerful option, and gives a boost to survivability everyone’s going to want. You can replace a fingertip with a smuggling compartment that can fit a monofilament whip inside for extreme melee power that’s almost impossible to detect. There’s a couple other utility things like replacing a lung with an oxygen tank, smuggling compartment or internal grappling hook for some reason, but the spiciest option is Wired Reflexes. It’s pricy in both Essence and Nuyen, and narratively is extremely invasive surgery that rewires your nervous system to be faster and warps your perception of reality to make everything slower, and it gives you a boost to your Reaction stat and more dice at initiative rolls. This means you get more turns and shoot first. If you’re a street samurai, you probably want this.

Full on limb replacements, including the skull and torso and partial limb replacements, have a lot of detail. Every cybernetic limb gives an extra hit point and lets you deal physical damage rather than stun for unarmed combat, and has capacity for more upgrades. One very big deal with cyberlimbs is they have their own Strength and Agility settings, and if you use it, that outright replaces the usual one. This either means you probably don’t want a replacement on a street samurai, since they’re probably already good for that, but it makes it a really good choice for a rigger or decker so they can dump combat stats safely. Make sure it’s in the budget since upgrades cost money and you can’t upgrade the stats later without a whole new limb. The baselines are the same as your physical stats and can’t go higher than your natural maximums. You also need to pick whether to make it an obvious or synthetic cyberlimb. Synthetics look real, obvious ones cost a bit less nuyen and have more space.


just gently caress me up, fam

Once you’ve picked what part of your body you don’t like, whether it’s obvious or not and what stats you want enhanced (probably agility and armor, maybe strength) you’ll have some capacity to fill. Implanted weapons are the most common. They tend to be a bit weaker than the handheld versions, but are heavily concealed and come with inbuilt smartguns to make up for it. Cyber Melee Weapons are very effective since they’re tied to a physical limit rather than weapon stats: Going with the classic razor nails, wolverine claws or an inbuilt tazer hand for comedy handshakes. You can also pack an inbuilt gyro-stabiliser and storage spaces. You might want to implant your Commlink or Cyberdeck in as well, because that’s a cyberpunk thing to do.

Biowareis cheaper on the essence: it tends to work with the body enhancing natural features, but it costs a lot more. A lot of it is just attribute or skill increases or boosters to recovery things. Some things are more exotic, an adrenaline gland that pumps up stats for a short time before crashing down, a skin pocket and super pheremones. The latter is fortunately non-sexual: It boosts acting and influence rolls, and increases your social limit, making it essential for Faces. There’s a special category of Cultured Bioware, which is the more complex and powerful stuff, but tends to be extremely expensive in nuyen. You can get Logic-boosting brain grafts, a sleep regulator and a biological version of Wired Reflexes.

That’s pretty much it for the gear: there’s magical foci, drugs, vehicles and drones, but that’s best discussed in other sections. There’s already too much going on here. There's a reason for everything, but it needs an editor.

Next time: Actually sorting out gear instead of pure abstraction.

*Correction: There's very little benefit to having cybereyes over glasses since the difference in wireless smartguns is minor: everyone gets the accuracy boost, no matter if its wired or in glasses. The only real advantages are capacity, ability to stack vision enhancement and the ocular drone

Wrestlepig fucked around with this message at 23:13 on Oct 23, 2020

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
SHADOWRUN 5e
Starting Equipment.

https://www.youtube.com/watch?v=Ii-_EtWBVSM
this post is long and has no pictures, so you'll need something to break this up. Here's a japanese rap mixtape with a slightly racist presentation. It is good vibes for chill street samurai chat

I’ve been going over the list of stuff, processing it at a pretty raw level, and from the perspective of a dork with lots of general rpg knowledge and time. But so far it’s been abstract, and we’re technically in the character creation part: So lets look at setting up starting gear for a character.

For this, lets imagine I’ve bothered making a basic character: Jenny Spade, a human Street Samurai. We’re going to assume they're generic but optimised to a basic level, with max combat stats and skill in a specific weapon type, and that their GM is playing in line with the book. They grab the B priority starting cash and get 275000 nuyen to spend.

The first thing to consider is getting what’s essential for everyone. Everyone is going to want a commlink to protect anything wireless, access AR and VR and do a huge amount of data work. There’s different commlinks listed as a product, each with a different rating. The better the rating, the more protection from hacking it gives to networked gear, so unless you’re on an extreme budget get the best one available for 5000 nuyen.

We’ll also want a SIN: essentially a fake id. This costs 2500 nuyen for every level of device rating, and the better the rating the better quality fake. ID checks are run as a roll for the GM of 2 times the device rating of the testing program, with the rating as a target number. If that roll gets any extra successes, the SIN’s been flagged as fake and is effectively useless. That’s what the rules say, at least, I don’t know how much anyone is gonna care, even hardcore Shadowrun Gms. The rules say get at least 2. We’ll get one at 4, our maximum, and a burner for handling the illegal stuff at 1. That’s an extra $12500, bringing us to 175000.

We also might want fake licenses for our gear, which works in a pretty similar way but more infuriating. Its kind of vague about exactly what it covers, but the main pain in the rear end is you need a license to cover having a restricted item, and you’ll have a shitton of those. It’s seperate from the SIN, and you’ll want a decent amount of your stuff covered if your GM is sticking to the book. You’re going to need a weapon. Probably more than one. The other essential thing is a lifestyle: a monthly upkeep that’s mostly flavour, especially since anything above an apartment is beyond the standard Runner incomes. You also want a credstick to hold money in an untraceable fashion.

We then want to get what’s required for our archetype. Mages and Adepts don’t really want much: They’ll want to set up a magic lodge and some reagents, but generally they don’t spend much. On the other end, Deckers and Riggers are all about the gear. Deckers are going to want the best deck they can find, and almost certainly a direct Neural Interface to connect in. Deckers are also going to want to really customise their deck with programs and AI helpers because it can get real difficult. Riggers are going to go wild shopping: You need a Rigger interface, a Rigger Command Console, programs for that as well, at least 1 vehicle, and a lot of drones. Anyone doing more technical skills will want gear for that, and a workshop or lab to help out. You can either get a proper facility or convert the back of a van for that.

We’re a Street Samurai, so what we want to go ham on the weapons, armor and cyberware. First we’ll get enhanced, because the best weapon for us is determined by our stats, and our stats get boosted by augments. We grab 2 levels of Wired Reflexes, 2 levels of muscle toner for that sweet sweet agility and aluminium bone lacing for more body, armor and punching damage. We also get a smartlink, directly implanted rather than in a cybereye because we can get goggles for cheaper later. This all costs 249000 nuyen and about 2 thirds of our soul, but we’re a certified killing machine with room for cutesy enhancements later. If we wanted something cheaper (and we probably do, tbh) we can swap out the bioware for a cybernetic version for more essence but less nuyen, or get the smartlink on some goggles with less benefit. Right now though, we’ve spent $266,500 on ourselves, leaving us with 8500 nuyen left. That’s probably enough.

We then need a gun. We’ve got 8 agility, maxing out at 6 from character creation with an extra 2 points from our enhancements. We also have automatic weapons at 6, and we can probably get 4 extra dice from a wireless smartgun and a specialisation we’ll set later. Our attack roll’s adding all that together, so we can expect to be rolling 18 dice to hit. Since a third of those will hit on average, 6 is a good target to shoot for our accuracy so we aren’t wasting too much of those. This is a pretty easy choice: We grab an Ares Alpha. It comes with a smartgun and grenade launcher, and has 7 accuracy and 11 damage for only 2650 nuyen. We may want to replace this if we advance, but it’ll do us for ages. We can screw around a little here, so we grab a backup Ares Crusader machine pistol if we need something smaller, or our other gun gets hacked and a silencer, as well as 100 bullets for each gun. This all brings our remaining budget to 6770 nuyen. We give ourselves a poor lifestyle, bringing us to 4770, which is plenty of loving-around money to buy toys with.

Grenades are absurdly cheap, so we grab 5 high explosives, 3 smoke grenades and 2 rather cheap gas grenades, which we load with a relatively harmless nausea gas that makes people throw up on breathing it in. You can also just put regular drugs into them if you’re going to a party or want to ruin a board meeting. This all costs 750 nuyen. We grab an armor jacket and helmet for 14 points of defense for just 1100 nuyen. We’ve got $2920 dollars left in the budget, so lets just start loving around.

We buy some dynamite, because I just read the explosive rules and they’re loving stupid and I want to talk about them.

To use an explosive, first do a Demolitions + Logic roll, capped by your Mental Limit. Each hit adds 1 to the destructive rating of the explosive. To figure out how much damage it does to a barrier, take the damage value of the explosive and multiply it by 2. Then roll the barrier’s Structure and Armor. Any damage remaining after that , divide the net damage by the Structure of the object and you have the amount of square meters of hole. That’s already too much, but if you use it on people, the damage is the rating of the item plus the hits on the role, multiplied by the square root of the number of kilograms used, and then reduced by 2 every meter away from the source of the blast. That’s not even factoring in the blast rebounding rules if it’s in a confined space. And there’s no actual rules about how much things weigh. The best thing I can say is that it was made badly to stop people from using dynamite. It only costs $100 a pop, plus 75 for a plunger, so we buy 3 sticks as anti-gm collateral.

With our remaining $2545 (presumably, I may have lost track and so did you probably) we keep loving around. We grab a jammer, which lets us apply a dice penalty to electronic devices, 3 aerosol superglues, a gas mask to protect against the Ares Alpha’s underslung party starter, and a crowbar. To cap it off, we grab some goggles and headphones and get an image link to keep us in AR, along with room for upgrades later. We’ll probably want vision and hearing enhancements at some point, but we’ll be fine.

After all this, we have 600 nuyen kicking around, plus 3d6 times 60 nuyen from her generally impoverished lifestyle. You can’t keep more than 5000 nuyen at the start, and you can up your budget with Karma at 2000 nuyen a pop, at a max of 20000 nuyen. There’s probably better things to spend it on, unless you decided to start with the minimum of 6000 nuyen for some reason (you were an adept and couldn’t be bothered, maybe). Money rewards from Mr Johnson tend to be dogshit, but with a side hustle (constantly robbing everyone mid-run, basically starting organised crime, just stealing things for yourself instead of using a megacorp middleman and just harvesting organs and cyberware from the many, many people who will die near you), you can get enough for more later.

Now that Jenny’s completely rewired her mind, body and spirit, she goes out to the local Stuffer Shack, buys two TofuRitos and crashes on the couch with her girlfriend and smokes some bliss while loving around in VR until Mr Johnson calls up and asks her to rob an armoured car or something.

Download a program called Chummer if you get anywhere near shadowrun, for your own good. Especially if you want to play as a Rigger.

Next Time: Final Touches and character advancement.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
How far are we from System Totally And Demonstrably Shits Itself? Because gear and cyber talk makes want to play Shadowrun and I understand that it's a bad idea.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

JcDent posted:

How far are we from System Totally And Demonstrably Shits Itself? Because gear and cyber talk makes want to play Shadowrun and I understand that it's a bad idea.

In an update or two I’m going to get in depth with mechanics and it’s not going to be pretty.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!




Yeah, just wait until you see the rules and feel the urge to play seep out your body.

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By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


It's the dice, so many dice, with sharp point and you have to walk on them with bleeding feet.




And then you wait for the next combat round to begin.

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