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Manatee Cannon
Aug 26, 2010



Sakurazuka posted:

No such thing as KH side games

the main games are the numbered ones. chain of memories wasn't kh2 for a reason

like yea everything advances the plot but you can't tell me that it's not understandable people don't look at a gba card game or this new rhythm one and think "I need to play that to understand the plot"

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Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


Chain of Memories was understandable because it was the first sequel title and confused people. At this point there’s no excuse. They have actively previewed and emphasized Kairi’s story happening in MoM and how it relates to KHIII.

Funky Valentine
Feb 26, 2014

Dojyaa~an

Admiral H. Curtiss posted:

The PSP was a *really* popular handheld in Japan, much more popular than the PS3 at the time. Plus, y'know, cheaper to develop for, especially at a time where everyone was struggling with HD.

Probably for the best, if it was released on PS3 it would probably have ended up as one of the many PS3-exclusives that can't be rereleased on any other console because Cell Processor(tm).

ImpAtom
May 24, 2007

Kingdom Hearts COM ended with what seemed to be a pretty comfortable reset button so it could both happen and not happen and then it turned out to be insanely important despite that.

SyntheticPolygon
Dec 20, 2013

ImpAtom posted:

Kingdom Hearts COM ended with what seemed to be a pretty comfortable reset button so it could both happen and not happen and then it turned out to be insanely important despite that.

You love to see it.

Anyway Coded was a KH game that didn't seem matter at all and while I don't think that's going to be the case with MoM I doubt the story will be as big a deal as like BBS or even 3D. Considering the framing is supposed to be Kairi jumping into Sora's memories or whatever to figure out what's going on with him it will probably have some important setup for KH4 though.

TheLoneStar
Feb 9, 2017

Even if most of the games, or a movie version of them, wasn't available on one console it still wouldn't be an excuse. YouTube exists and there's thousands of playthroughs of each game, including KHUX, so literally zero excuse for anyone with an internet connection to be unable to catch up to the story.

Larryb
Oct 5, 2010

TheLoneStar posted:

Even if most of the games, or a movie version of them, wasn't available on one console it still wouldn't be an excuse. YouTube exists and there's thousands of playthroughs of each game, including KHUX, so literally zero excuse for anyone with an internet connection to be unable to catch up to the story.

Hell, or just read a Wikipedia article or something (also both DDD and KH3 has some optional in-game recaps but they’re not that great from what I remember).

Point is, it’s really easy to get yourself caught up on the story even if you don’t play the non numbered games. As mentioned, there really is no excuse at this point

Larryb fucked around with this message at 22:34 on Oct 24, 2020

aegof
Mar 2, 2011

I feel like most of the sequels I've played outside of KH have had "Previousy On..." catch-ups or went out of their way to make the story first-time friendly. KH doesn't really do either, but does do entire games of "Previously On and also New Stuff." But it's fun to say stuff like "you need to play eight other games to understand Kingdom Hearts 3," so I probably won't ever stop.

Sakurazuka
Jan 24, 2004

NANI?

Most of those 'previously on' segments only make sense if you've already played the game and need a reminder or are for games that don't have such a strong continuous story.
In fact it's incredibly rare for games other than KH to do that, the only other things I can think of are the Trails of games and those are more like multiple stories in the same world with recurring characters even if the stories sometimes end up being four games long lol. And I guess Soul Reaver back in the day?

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


Team nobody cares from Dreemu Dropu Disutansu

https://twitter.com/kingdomhearts/status/1320727129869279236?s=21

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Wrong the Dream are my friends and cool

Burkion
May 10, 2012

by Fluffdaddy
I am shocked those guys are still arround and I *don't know why*

SyntheticPolygon
Dec 20, 2013

If you don't think playable Meow Wow is funny and good then I pity you heavily.

ImpAtom
May 24, 2007

Dream Eaters are important to the plot.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


The best part of DDD is when Leonard Nimoy takes like twenty minutes to explain the entire plot of the Kingdom Hearts series

MorningMoon
Dec 29, 2013

He's been tapping into Aunt May's bank account!
Didn't I kill him with a HELICOPTER?
The best part is when I am within four feet of Ansem and blow him to high hell with balloons. YOUR CUM GUARDIAN CAN'T STOP THE POP

Funky Valentine
Feb 26, 2014

Dojyaa~an

Blackbelt Bobman posted:

The best part of DDD is when Leonard Nimoy takes like twenty minutes to explain the entire plot of the Kingdom Hearts series

The real best part is that Xigbar did the exact same thing not fifteen minutes before that.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

MorningMoon posted:

The best part is when I am within four feet of Ansem and blow him to high hell with balloons. YOUR CUM GUARDIAN CAN'T STOP THE POP

I know the mainlines have to be very boring with spells but god I really wish they kept the character flavor DDD game sora and Riku when it came to what magic they were good at.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


Funky Valentine posted:

The real best part is that Xigbar did the exact same thing not fifteen minutes before that.

A plot so nice they explained it twice

But seriously if they hadn’t explained it twice we probably would have been even more confused.

THE AWESOME GHOST
Oct 21, 2005

I played KH 1 > COM > KH 2 then started to lose track, I don't think that's unfair at all. I played BBS and loved it on PSP and had 0 trouble following it, I heard the DS games were kinda pointless and skipped them, and I just never got around to DDD which really confused me by the time KH3 was out.

That said I honestly did not like KH3 very much, I felt like BBS was a much much better game in pretty much every aspect. They took all the interesting spell fusion/different character fighting styles and just kinda threw it out the window for some reason. BBS also felt like it had a much tighter story since it was sorta self contained as a prequel (MGS3 syndrome)

I actually dunno if the music game is made for me :v: But I'm guessing the soundtracks of the DS/3DS games will not be as heavily featured? I played the demo and I remembered how much I actually like both Theatrythm and Yoko Shimomura.

SyntheticPolygon
Dec 20, 2013

Well even if they every game has an equal amount of songs that's still the majority of tracks you'll be familiar with if you've only missed Days and 3D. And speaking as someone who played theatrythym without having played all the games it drew from all that means is you'll be introduced to some cool new tracks you haven't heard before.

Last Celebration
Mar 30, 2010
Yeah, I’m familiar with like, the first twelve Final Fantasies and Tactics, but that’s like seven or eight full games of banging tracks I never played and it was a cool surprise to experience them, plus I guess the NES/Famicom versions of 1-3 since I only know their remade tracks (tbh both should have been put in the game, at least for 1/2 but I digress). Going in mostly blind on the series’ iconic tracks is probably a plus.

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


THE AWESOME GHOST posted:

I played KH 1 > COM > KH 2 then started to lose track, I don't think that's unfair at all. I played BBS and loved it on PSP and had 0 trouble following it, I heard the DS games were kinda pointless and skipped them, and I just never got around to DDD which really confused me by the time KH3 was out.

That said I honestly did not like KH3 very much, I felt like BBS was a much much better game in pretty much every aspect. They took all the interesting spell fusion/different character fighting styles and just kinda threw it out the window for some reason. BBS also felt like it had a much tighter story since it was sorta self contained as a prequel (MGS3 syndrome)

I actually dunno if the music game is made for me :v: But I'm guessing the soundtracks of the DS/3DS games will not be as heavily featured? I played the demo and I remembered how much I actually like both Theatrythm and Yoko Shimomura.

The basic philosophy of the series was that the numbered titles used a similar combat system which evolved over time, whereas they tended to try out different things in the non-numbered titles hence the card system in Chain of Memories, the panel/gear system in 358/2 Days, the Dream Eaters in DDD and the command system in BBS. That system is still present in Re:coded which I thought was pretty fun to play although kind of repetitive.

Zonko_T.M.
Jul 1, 2007

I'm not here to fuck spiders!

Re:Coded had some neat gameplay ideas, but the inside-the-code areas all looked the same and that got old real quick, and the majority of the gameplay is in those areas. They do some gimmicks to switch things up a bit with different bosses but I was sick to the teeth of the debug areas by the halfway mark.

Larryb
Oct 5, 2010

I did sort of like how Coded had different gameplay styles for different levels (though they only did it three times) and it brought back the ability to meld commands from BBS (or vice versa, I forget if the original mobile game came before or after BBS).

In fact, I sort of wish it had gotten the Final Mix treatment as opposed to just being remade as a movie. Same goes for 358 actually as the movie version cuts out a lot of stuff (like the Disney worlds and the fight with Saix just prior to Roxas leaving the Organization).

Augus
Mar 9, 2015


Coded has by far the most fun and polished implementation of the Command Deck system which is pretty lol

Funky Valentine
Feb 26, 2014

Dojyaa~an

Larryb posted:

In fact, I sort of wish it had gotten the Final Mix treatment as opposed to just being remade as a movie. Same goes for 358 actually as the movie version cuts out a lot of stuff (like the Disney worlds and the fight with Saix just prior to Roxas leaving the Organization).
Days remake would probably be a tall order because it has very very different systems and combat from the rest of the series.

Would be entirely worth it to get "Roxas, that's a stick" and "Why do you look at me like I just killed your goldfish?" voice acted.

Larryb
Oct 5, 2010

Funky Valentine posted:

Days remake would probably be a tall order because it has very very different systems and combat from the rest of the series.

Would be entirely worth it to get "Roxas, that's a stick" and "Why do you look at me like I just killed your goldfish?" voice acted.

Yeah, you’d probably have to overhaul the gameplay a bit to make it work but honestly a lot of the best moments in the game are in the scenes the movie cut out (for example, the part where Roxas fights Xion in Halloween Town after being tricked into thinking she’s a Heartless really should have been a full cutscene as opposed to a still frame with narration).

At the very least they could potentially release the DS games digitally or something as right now the only way to play them is to either track down a cartridge or resort to emulation.

Larryb fucked around with this message at 17:30 on Oct 27, 2020

The REAL Goobusters
Apr 25, 2008

THE AWESOME GHOST posted:

I played KH 1 > COM > KH 2 then started to lose track, I don't think that's unfair at all. I played BBS and loved it on PSP and had 0 trouble following it, I heard the DS games were kinda pointless and skipped them, and I just never got around to DDD which really confused me by the time KH3 was out.

That said I honestly did not like KH3 very much, I felt like BBS was a much much better game in pretty much every aspect. They took all the interesting spell fusion/different character fighting styles and just kinda threw it out the window for some reason. BBS also felt like it had a much tighter story since it was sorta self contained as a prequel (MGS3 syndrome)

I actually dunno if the music game is made for me :v: But I'm guessing the soundtracks of the DS/3DS games will not be as heavily featured? I played the demo and I remembered how much I actually like both Theatrythm and Yoko Shimomura.

That was everyone's mistake. Every single game in KH is canon lmao

Larryb
Oct 5, 2010

358 turned out to be pretty important to KH3 but as far as I remember the only important parts of Coded are the secret ending and a scene added to the movie version about Maleficent and Pete searching for the Book of Prophecies (both of which I believe are restated in DDD).

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


Re:coded is already a “Final Mix” of coded, a Japan-only mobile game. That’s why the areas are rather repetitive and there are kind of silly gimmick areas for the bosses of each world. The RPG part of Olympus wasn’t bad, but like the side scroller in Traverse Town was bad and I remember hating the Space Harrier boss part in Wonderland. I don’t even remember what the other bosses were lol

Edit: In DDD they wanted Jiminy’s Journal because reasons. I always forget like five seconds after finishing Re:coded what the big secret hidden in the journal was.

Trojan Kaiju
Feb 13, 2012


Larryb posted:

358 turned out to be pretty important to KH3 but as far as I remember the only important parts of Coded are the secret ending and a scene added to the movie version about Maleficent and Pete searching for the Book of Prophecies (both of which I believe are restated in DDD).

My favorite moment in KH3 comes out of characters developed in Days, but at least I didn't have to play it to get there. Between BB's LP and the 1.5 movie I was all prepped.

Larryb
Oct 5, 2010

Blackbelt Bobman posted:

Re:coded is already a “Final Mix” of coded, a Japan-only mobile game. That’s why the areas are rather repetitive and there are kind of silly gimmick areas for the bosses of each world. The RPG part of Olympus wasn’t bad, but like the side scroller in Traverse Town was bad and I remember hating the Space Harrier boss part in Wonderland. I don’t even remember what the other bosses were lol

Edit: In DDD they wanted Jiminy’s Journal because reasons. I always forget like five seconds after finishing Re:coded what the big secret hidden in the journal was.

Those are the only three gimmick bosses as far as I remember (though there is another side scrolling section later where you fight Maleficent), everything else was normal KH style combat.

DanielCross
Aug 16, 2013
Coded is honestly a really interesting character study on Sora, in my opinion. In a complete vacuum, devoid of knowledge, context, and experience, what would a fresh-off-the-island Sora do if people he didn't know were in peril and he was able to help, even if it was dangerous?

The answer, though perhaps somewhat simple and obvious to most, is that he'd do the right goddamn thing. No hesitation shown, no Riku or Kairi in danger to spur him into action, just a weird little mouse dude going "Hey, my friends are in trouble, can you help me?" and Sora's right on the case.

Electric Phantasm
Apr 7, 2011

YOSPOS

Don't read the rest of the twitter thread if you care about spoilers since it's someone datamining the demo

https://twitter.com/orcastraw/status/1320981945501843456

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I'm permabanned KH Player RobitussanDrinker98

Funky Valentine
Feb 26, 2014

Dojyaa~an

Fojar38 posted:

I'm permabanned KH Player RobitussanDrinker98

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3

Fojar38 posted:

I'm permabanned KH Player RobitussanDrinker98

Blackbelt Bobman
Jul 17, 2004

I don't need friends! I've been
manipulatin' you since the start!
All so I can something,
something X-Blade!


I’m HitlersHonkers

Edit: I’m laughing so hard I’m choking, help

Blackbelt Bobman fucked around with this message at 01:42 on Oct 28, 2020

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Trojan Kaiju
Feb 13, 2012


It's too bad this is another one of those character memory-based games because a Kingdom Hearts rhythm game would be an ideal point to do a Drakengard world.

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