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mellonbread
Dec 20, 2017
Is everyone talking about the same game?

I thought it was 3rd edition and prior that had the time consuming hacking minigame, and 4th was when they started to streamline it.

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wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


megane posted:

You listed two options there and then described one of them. Yes, if every hack must be done while physically in the room with the server, and there is a firefight going on while the hack is in progress, then we go around the table and it’s fine. But unless you insist that literally every single bit of valuable data is airgapped (which you can, but it’s clearly not what the setting says) and the PCs never, ever manage to get to a server room without attracting attention, then there are going to be times when Alice wants to hack a server while everyone else is not in combat. That’s the problem. That is not one roll, it’s dozens; it takes multiple rolls just to get into a server, and she might have to hide from or fight ICE and Spiders and poo poo.

If the stuff you want is slaved to a Host, then yes, you really do need to go and have your Face get you in the building (the Face rolls, and is good at lying) so you can access a device directly (no roll), mark the Host through it (easy roll), enter it (no roll), and look around (easy roll.) Maybe you'll have to hide once from a patrol IC, because the matrix is just like real life and has guards and poo poo. That's 3 or 4 rolls that are no trouble if you have decent stats. That, or actually hack the Host straight-on, which is deliberately extremely hard for anyone to do. A more likely scenario is that the matrix search turns up a list of people who work in the same area as the crime scene, and you hack one of their commlinks to look through their recent files because people are lazy and keep data where they shouldn't.

Other ways to get the info would be to use a contact with access (the slightly corrupt cop, a reporter, etc.) or actually go to the crime scene yourself as was suggested in the prior example. Those would be a couple of rolls too.

Where are you getting "dozens of rolls" from? That's nuts.

LGD
Sep 25, 2004

mellonbread posted:

Is everyone talking about the same game?

I thought it was 3rd edition and prior that had the time consuming hacking minigame, and 4th was when they started to streamline it.

Correct

4th edition (and its derivatives) still has time consuming and fiddly matrix rules, but actually provides reasons for hackers to be on site and interacting in the same timeframe as the other players, rather than having them essentially run a solo dungeon under an entirely different rule set from a separate location

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
SHADOWRUN 5E
Hacking actions, programs

Hacking gets a lot of different Actions, even compared to Combat or whatever. This isn’t too crazy, since a lot of them are tied into different sorts of subsystemy things and you won’t be considering them all at once. It also says you can just do stuff as skill checks if it all falls outside.

There’s a couple universal things to remember. Every action has it’s own test and an amount of Marks you need on the system to be able to control it. Often both of those are zero. Failing Attack-based checks causes Matrix damage to your device, and failing Sleaze puts a mark on your system. Sometimes checks call for Mental Attributes: This always comes from the Owner of the system, even if they aren’t directly controlling it. The justification is that it represents general care and setup. Fair enough.

Now that this is all out of the way, we get the big list of things you can do with hacking. I’ll cover these in useful categories, rather than alphabetically like the book, so you can easily tell what’s going on.

TAKE OVER SYSTEMS

We can use hacking to take over anything wireless that we can access (So we have to be in the host, or detect the signature with matrix protection). We have a couple actions that give us Marks: One rolling Cybercombat+Logic against Willpower+Firewall, limited by Attack, and the other on Sleaze with Hacking+Logic versus Intuition+Firewall. Alternatively we can get given the mark by the owner of the system. Once we get marks, we get a lot of access. Generally once we get that, we’ll use the Control Device action. This lets us take control over the device and make it do things, and the more marks, the more control. We can make something do a Free Action with a single mark, A simple Action with 2, and a Complex action with 3. It also takes that amount of time in your turn. The actual check to do the thing is either what you’d need to roll, or Electronic Warfare-based against the electronic defenses if there’s no roll. This does get odd, like if you take over a car you’re probably better off trying to drive successfully and do it badly rather than swerve into a wall, but I really like it overall. RPGs often really struggle with statuses being off or on, this is a fairly elegant grading of access that gives a pretty fair level of control.

CYBERCOMBAT
gently caress taking over stuff, we’re just going to break people’s decks with Raw Data. The main one of these is Dataspike, which is basically the digital version of an attack, and deals damage to people’s Matrix health, so it can brick devices rather than take over. There’s a couple defense equivalents and one for targeting specific programs somebody’s bringing.

DEALING WITH DATA
A lot of the actions are formalised analogues of what we’d imagine with hacking. We can eavesdrop on things, edit, copy and interfere with data, impersonate other online presences and cover your tracks. There’s some infosec stuff going on as well: you can set file protection on files, either just what you’d expect or the bizarre and nasty Databomb, which somewhere between downloading Linkin Park.EXE from Limewire, and putting a trap on a treasure chest.

VR SPECIFIC STUFF
There’s a couple things for handling VR functions: Swapping from AR to VR, emergency logouts and swapping what grid your on. These are sorta just formalisations of what you’d expect, probably there for action economy reasons. Fine, really

The final thing to go over for Deckers is Programs. Your cyberdeck has room for some customisation, because of course it does, so you can get apps that help out with doing matrix stuff. These are divided into Common Programs, which are legal, and Hacking Programs, which are not. Most of these are minor bonuses, but they’re a lot simpler than everything else. Some of these are really loving good, like the Biofeedback mod that makes all your matrix attacks also hurt the guy behind the screen, or being able to target 2 things at once for no cost. You can shuffle these around as a free action on your turn as well

You can also get Agents, which are AI programs that can do stuff on their own. They take up a program slot and have a rating for their stats, and share HP with the device. It should probably not cost 8000 nuyen to have another round, even if they’re only rolling 8 dice for things. It can be a vulnerability for the device, but thats a huge advantage, especially when you can just swap them out after burning out the IT guy’s brain and have them run rampant. My instinct is they share marks since they’re part of the device, but it’s not clear.

And that’s pretty much everything for Deckers, excluding stuff I glossed over. I know deckers have a reputation for being solo characters, but I think they’ve done a solid job reining that in, with how incentivized you are to be close to the action. I really like the way things work overall, even if it has the General Shadowrun issues where it needs an edit and a simplification of things. I’d really love to play a decker one day, and I think the design has a lot to consider, especially Marks. I'm still surprised, myself.

Next Time: Technomancers.

Fidel Cuckstro
Jul 2, 2007

mllaneza posted:

And there are a couple of FitD and PbtA Shadowrun hacks. Forged in the Dark seems tailor made for anything cyberpunk-related, especially the heist/caper setup that SR is built around.

What's PbtA?

Fidel Cuckstro
Jul 2, 2007

Wrestlepig posted:

SHADOWRUN 5E
Daily Life and Shadowruns.

There’s also 3d immersive video and TV called Trideo for some reason,


Maybe-fun aside, if you dig in to the old 1st/2nd edition sourcebooks (Shadowbeat), the Trid in Trideo was a reference to a 3-d projector and the 3 functions of the futuristic TV system- broadcasts, cable, AND phone service :)

Also most Trideos had a basic Matrix access point, so they could have been Quadrios.

Cooked Auto
Aug 4, 2007

If you will not serve in combat, you will serve on the firing line!





Powered by the Apocalypse (World).

Everyone
Sep 6, 2019

by sebmojo

Wrestlepig posted:

SHADOWRUN 5E
Hacking actions, programs

For TORG:Eternity, the Godnet is treated a little like an alternate dimension. When you hack in you appear with the equipment your had in the real world and can use all your various skills normally. Further, while a dedicated hacker (Nodder in this case) is needed to get in, non-Hackers can still use their various skills and equipment to aid her, fight jackpriest and tech constructs and other things. You even cast spells and miracles within the Godnet.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
SHADOWRUN 5e
Technomancers.

The matrix is weird. Nobody really has any full idea of how it works, and it’s more emergent than fully designed, and is honestly halfway to another plane of existence instead of just being a bunch of data. One of the main manifestations of this is Technomancers: People who, for reason nobody knows, can interact with the Matrix naturally. They don’t need a machine to go into VR and just Do stuff, rather than operate explicit programs with a computer. It’s not magical, but its not explicable by Science either. A lot of people, especially the megacorps, would love to dissect one and figure out what makes them tick. Most technomancers either keep their head down, or start work as a shadowrunner to pay the bills with their weird internet magic.

I don’t really like these guys. I respect making the matrix mysterious but it feels weird somehow and just less cool than a Decker. Its good to see more attempts to meld cyberpunk and fantasy together conceptually beyond the hard mashup of stuff from each genre, but eh. They also used to be called Otakus.

Mechanically, they’re not that interesting either. Most of their stuff is the same as the magic system, but with Resonance instead of Magic, Complex Forms instead of Spells and Sprites instead of Spirits. None of the sample Complex Forms are really that interesting or really any good. One lets you force people to do specific Matrix actions, but generally it’s less interesting and there’s not so much a tie to real stuff*. Sprites are, as mentioned before, Internet Spirits, and Spirit Summoning seems incredibly breakable, so this probably is as well, but that’s all something for the Magic Section.

The unique schtick of the Technomancers is their Living Persona. They don’t have a Deck: They are the Deck. Its like having a deck, but the attributes are derived from your attributes: The device Rating is your Resonance Stat, it’s Attack is your Charisma, and so on. You don’t take matrix damage, it just goes through to you as Stun, and can’t set up Personal Area Networks. This probably is worse than an actual deck really. You need to invest heavily in attributes and a deck is probably going to be better, and can switch around if it needs to. You don’t have to pay the deck’s hefty price, but you’ve got to spend priority at chargen to get Resonance and you’ve got even more Skills to consider, so you’re probably just going to end up in a similar spot, and can’t just rob a bank to get more. You also lose Resonance from Cyberware, so that way’s not an option for you. There’s also one thing that might be a huge disadvantage, and I’m putting a big qualifier on this possibly being me missing something or just an editing fuckup: You don’t have any way to directly connect to things, as far as I can tell, since you don’t have any physical cables like a datatap or universal connector would need, so you can’t get around network security. That means you have no way to sneak into a Host without kicking down the incredibly secure door. If you can’t do that, you’re useless on a run.

That’s pretty much it. You can advance like a wizard with their special initiation where you get deeper online into something called Resonance Realms, which are in some supplement. Not my problem then. I can’t really imagine playing as one of these over a decker unless I was in a dumb game where I was a Dril character kind of guy, and if I was in a dumb game I wouldn’t play Shadowrun where I’d have to put in so much effort for everything.

Next Time: I get baffled by Riggers

*I had pointed out about the Puppeteer Power is it effectively lets you get around the Mark system by forcing the Owner or device itself to do stuff. This includes the Control Device option so you can make cars crash, etc. That's actually very good as an option. The implementation/writing is kinda messy so I missed it, but it is a legit option.

Wrestlepig fucked around with this message at 05:33 on Oct 31, 2020

Everyone
Sep 6, 2019

by sebmojo

Wrestlepig posted:

SHADOWRUN 5e
Technomancers.

I think you're missing something. If the idea of Technomancers is that they "deck without decks" then presumably they also "connect without connections" somehow. Because otherwise, yeah, they're pretty much useless if they can't do that.

I can see how a lot of stuff in the Cyberpapacy was inspired by stuff in Shadowrun. There's potentially more crossover between Hacker/Rigger/Cyberdude in the CP, but given the way that Perks work in TORG, you're pretty much going to be mostly one with maybe a little of something else at best.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

Everyone posted:

I think you're missing something. If the idea of Technomancers is that they "deck without decks" then presumably they also "connect without connections" somehow. Because otherwise, yeah, they're pretty much useless if they can't do that.

If you know what I’ve missed specifically, let me know, but as far as I can tell the section on direct connections exclusively refers to a physical cable as part of the device getting plugged in, and the technomancer section doesn’t refer to it at all.

Tulul
Oct 23, 2013

THAT SOUND WILL FOLLOW ME TO HELL.

Wrestlepig posted:

If you know what I’ve missed specifically, let me know, but as far as I can tell the section on direct connections exclusively refers to a physical cable as part of the device getting plugged in, and the technomancer section doesn’t refer to it at all.

At least in 4e, Technomancers just did that sort of thing through a commlink (or spooky Resonance powers). You plug it in and use it as your starting point for hacking. Technomancers also need a commlink for storage, because the human brain can't store mp3s in Shadowrun.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


If a technomancer wants to get a direct connection, they have to use the Skinlink echo (sort of like a specialized levelup choice) which lets them establish a direct connection with a touch - but a decker would just run a cable from their deck or a datajack. It's aggravating, but RAW you can't run a cable from your commlink or a set of trodes, because they don't interface with your essence the way your living persona does. Some games give skinlink for free, because not being able to direct connect reduces your options until you buy your first submersion. There is, however, some stiff competition for karma when you're a technomancer.

Technomancers get around this by getting half a dozen sprites to help them out when they hack, or by using their complex forms to ignore the need to hack something altogether - one of the things you can Puppeteer a target into doing is inviting your marks.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
I thought Skinkink was the ability to connect to any computer by touch, including computers without ports or wifi.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Rockopolis posted:

I thought Skinkink was the ability to connect to any computer by touch, including computers without ports or wifi.

Yes, any device at all, but it's an echo in 5th edition.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
SHADOWRUN 5e
Riggers

Riggers are probably the most unusual character concept in Shadowrun, since they aren’t very DND and I don’t remember them from a william gibson book. They’re Hardware specialists and sorta combat engineers who use a special bit of cybernetics to effectively possess vehicles, drones and other devices to control them with human precision. They also typically manage a few drones for combat and surveillance. Regular society has them as distant operators, emergency services and high-risk drivers, but Shadowrunners love them for getaway drivers, fire support and scouting. They’re an interesting mix of archetypes: a little bit decker while focused on meatspace, and fight in an unorthodox way. They’re also notorious for being hard to manage game-wise as their action economy is absurd and they have piles of gear, but we’ll get to that.

Riggers require some specialized gear to fit in the archetype. Theoretically you can just take part of it, but it all works together pretty well.
>THE RIG: Specifically a Control Rig Interface. This is an implant directly into your brainstem that allows mental function to translate into direct control of vehicles and machines. The better your Rig, the more advantage it gives when piloting stuff.
>RIGGER COMMAND CONSOLE: a special commlink designed to work with a network of Drones. It does all the standard Commlink stuff, but also has slightly better stats, inbuilt noise reduction and can host programs for the different Drones. You’ll want to get this some Trodes so you can enter VR as well, or a Datajack Implant.
>VEHICLES AND DRONES: You’ll need something to pilot. If you want to hop into something, it needs to be Rigger Compatible, which all drones are but civilian vehicles generally aren’t, and you need to be either the owner or have hacked into it super heavily. You’ll probably have a lot of Drones.

You’ll want to have a good Reaction stat, since that defines Driving, and some pilot skills. The game does have multiple different driving skills, but it’s only just Ground Vehicles, Water Vehicles, Walkers and Aircraft. You shoot from vehicles with a special skill called Gunnery, which is normally for Turrets, and you use Logic instead of Agility like everyone else does. Other than that you can diversify, probably with combat or decking. A lot of shadowrun people recommend a cyberarm to compensate for low combat attributes in the flesh.

The first bit to talk about is direct control via the rig, as it’s a lot more sensible than the other part. Being connected via the rig is considered a Matrix connection like being in VR, which gives a lot of advantages and risks. You operate at Matrix level initiative, which is super fast, and get any bonuses to Matrix actions on your piloting. Your Rig also adds its rating to the vehicle’s stats, and you can swap around to other devices on the network super easily. The disadvantages are that you’re vulnerable to attacks on the Matrix, so watch out for Deckers, and damage to your vehicle flows through to you. Matrix damage just goes to whatever you plugged yourself into. You’ll be at a distance pretty frequently, so noise is something to consider unlike Deckers who generally want to plug in if it's important. This part’s pretty simple overall: You get matrix advantages and disadvantages for vehicle stuff.

The other side of Rigging is your Drone Network, managed through your RCC. This is where it gets messy. We’ll first start with drones and then talk about connecting them, and at some point you’re going to realize the issue.

A drone is a catchall term for any unmanned vehicle designed to be autonomous or piloted by a Rigger. There’s a bunch of different models, ranging from insect-sized spy drones to small vehicles. There’s no major customizations available beyond picking autosoft programs and gun mountings either Standard ones with a single weapon, or Heavy mounts with either 2 weapons or 1 big one, the latter of which is unavailable at standard chargen. Individually, they have a very basic AI roughly at dog-level intelligence (Shadowrun hasn’t mentioned any true AI, at least in this book). This is represented by a stat called the Pilot Rating, which substitutes for any mental stat if a test brings it up, and if there’s any sort of complex conundrum, used as a quick check to see if it can figure out what to do. The Pilot Rating is incredibly difficult to actually identify: The book says it’s equal to the device rating, and also that the Device Rating is equal to the Pilot rating. There’s a Pilot Rating stat in the vehicle statblock, and the device rating is never mentioned anywhere. Drones also have programs called Autosofts, which are basically their Skills and you pick these. There’s actually not many: There’s an equivalent for Stealth and Perception, Matrix Defense Stuff, and device specific movement and attack skills. For some reason you can’t just copy/paste these, but you can install these onto the Command Console and it’ll share them. Because some skills are weapon or Drone Model specific you’ll probably keep to similar models if you can. You need to give them commands as an action that they then follow on their turn, and they get a speedy initiative of their Pilot Rating times 2 plus 4d6, but otherwise fight like people. You’ll also have sensors you can use to make it easier to hit. Overall you can get drones to be pretty good, though nowhere near an expert in the subject. The Pilot’s always 3 and you can get 6 in an autosoft for cheap. I don't know if they benefit from Smartguns, which would help since it's all wireless anyway. Not a great dicepool, but they’re expendable and cheap compared to player characters, so you can take risks to avoid the penalties that anyone that doesn’t want to die would take.

You’ll probably have your drones linked on a Command Console to control them all together, as well as share in the electronic defense measures with a PAN like I mentioned ages ago. You can host three times the Device Rating in devices to the command console. The RCC also gives noise reduction and can host Autosofts that all drones on the network can use. It can also host programs like a Cyberdeck, so you can up your defense, stealth and stats. Since the drones are all wireless unless you’ve got one plugged into your body on the ground, you’ll want to protect yourself with as much as you can.

You’ve probably realized the issue with this by now.
>You can have a lot of drones at once. Around 15 or so is easy for a starting character.
>These Drones are relatively autonomous and linked in a way where you give orders to multiple drones at once.
>They are probably going to go first, and act multiple times each combat turn.
>They are in a system that has a very crunchy standard attack that took me about 3 updates to cover, and has multiple rolls for defence, as well as multi-attack rules.

I have absolutely no idea why this is in the book, as it’s practically unplayable. It wouldn’t be hard to tone down, but even if you did this character concept is going to make the game incredibly unpleasant. And it’s not hard to dabble in using an RCC. If you skip the rest of the rigger stuff, anyone can just grab a cheap RCC, some drones and strap shotguns to them for relatively cheap. When I first realised what you could do, I whipped up a sample gimmick character that had 15 quadcopter drones, all equipped with Ares Alpha rifles to use their underslung grenade launchers. If each of the drones did an attack, it'd involve a total of 135 dice on my side, minus whatever the modifiers were. And they'd probably attack more than once a turn, plus the one to two rolls the enemy needed to do for defense every time they got shot at. It’s probably going to end up getting hacked, but in a fight it lets you have a lot more going on.

Overall I think the direct piloting stuff is neat, but Shadowrun is not a system that can handle a swarm of extra actions. It’s not something that works unless abstracted out or something gets heavily simplified. The idea of a guy with a drone as fire support and scouting is pretty cool, and hopping around devices is really neat, but the action economy is just hosed and it all needs a heavy rework of the fundamentals to work. At least limit the number of drones available per network or single order to like 3.

Next time: Magic

Wrestlepig fucked around with this message at 10:22 on Oct 31, 2020

Zereth
Jul 9, 2003



Wrestlepig posted:

SHADOWRUN 5e
Riggers

Riggers are probably the most unusual character concept in Shadowrun, since they aren’t very DND and I don’t remember them from a william gibson book.
They are however extremely Cowboy from the book Hardwired. (Novel from 1986, Shadowrun 1e is 1989.)

LatwPIAT
Jun 6, 2011

Zereth posted:

They are however extremely Cowboy from the book Hardwired. (Novel from 1986, Shadowrun 1e is 1989.)

It's also the character concept that's seen the most development since 1989, since they were initially based entirely on driving tuned-up cars (or building security systems). The drones came later to make the Rigger actually interesting to play when you were somewhere a vehicle couldn't go.

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

After the rigger book came out the best way to play one (imo) was to focus on a few high quality drones instead of just swarms of trash.

Tsilkani
Jul 28, 2013

Yeah, I've never actually seen someone do the swarm of drones, rather just having a few different go-tos they swap between different situations. I can't strongly recall if prior edition rules didn't support the swarm option as well as 5e seems to.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

8one6 posted:

After the rigger book came out the best way to play one (imo) was to focus on a few high quality drones instead of just swarms of trash.

Tsilkani posted:

Yeah, I've never actually seen someone do the swarm of drones, rather just having a few different go-tos they swap between different situations. I can't strongly recall if prior edition rules didn't support the swarm option as well as 5e seems to.

I can definitely see that, the power level of a drone is pretty flat since there's no major customisation and the only obstacle is practicality, stealth and nuyen, so pushing that design is a good idea. Having 3ish drones at once still has issues, but smoothed out combat would solve that more than anything really. I do think the swarm stuff is intentional, seeing as the pregen has 18 different drones, but if they're going for that they course corrected pretty well. It's super wierd theres not much drone customising in Core though.

Latwpiat mentioned the drones are a new thing to the later editions, and as far as I can tell from a quick matrix search check they're in 3rd edition.

Wrestlepig fucked around with this message at 22:42 on Oct 31, 2020

Tsilkani
Jul 28, 2013

Wrestlepig posted:

I can definitely see that, the power level of a drone is pretty flat since there's no major customisation and the only obstacle is practicality, stealth and nuyen, so pushing that design is a good idea. Having 3ish drones at once still has issues, but smoothed out combat would solve that more than anything really. I do think the swarm stuff is intentional, seeing as the pregen has 18 different drones, but if they're going for that they course corrected pretty well.

Latwpiat mentioned the drones are a new thing to the later editions, and as far as I can tell from a quick matrix search check they're in 3rd edition.

I went back and looked at 3rd, and the Drone Rigger archetype in the book has a grand total of 3 drones and one remote controllable car, and only one of the drones is armed.

4th edition, the Drone Rigger has two VTOL recon drones, 4 micro spider recon drones, 4 ball-shaped minidrones with smoke and flashbangs built in, 2 medium crawler drones equipped with explosive ammo LMGs, and two rotor-wing drones with exploding ammo SMGs, as well as a van. So, a lot more drones, but most of them are just different flavors of recon drone.

5th edition, the Drone Rigger is no longer a Dwarf, breaking the streak. Booo! They also have 11 drones, as well as an SUV. The SUV and 4 of the drones are armed, leaving the other 7 drones to serve as various levels of recon. The armed drones range from a roto-drone with a taser, up to a wheeled drone with a MMG with explosive ammo. Also, in true Shadowrun fashion, the weapons listed in the weapons section don't properly match up to all the drones, at least in the copy I'm looking at.

So Riggers have definitely gone on to have a lot more drones at their disposal, but not as many armed drones as you'd expect, and they do at least give them a mix of guns to be useful in different situations.

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

Get yourself a steel lynx and the biggest gun you can afford to mount on it at the time.

I had to rebuild the drat thing three or four times that campaign but none of the other players ever regretted me sending "Goodbye Kitty" on a run.

EthanSteele
Nov 18, 2007

I can hear you

Tsilkani posted:

So Riggers have definitely gone on to have a lot more drones at their disposal, but not as many armed drones as you'd expect, and they do at least give them a mix of guns to be useful in different situations.

That's cos drones are expensive so if you're gonna have a fighting one you want it to be a good one so a few great ones beats a swarm of nonsense. Rotodrone with a sniper rifle is a classic too.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

8one6 posted:

Get yourself a steel lynx and the biggest gun you can afford to mount on it at the time.

I had to rebuild the drat thing three or four times that campaign but none of the other players ever regretted me sending "Goodbye Kitty" on a run.

The steel lynx is great. I decided to skip going over drone models individually but having something that comes with a heavy weapon mount is a very good deal.

Zereth
Jul 9, 2003



Wrestlepig posted:

I can definitely see that, the power level of a drone is pretty flat since there's no major customisation

ohhh man was there in previous editions. Does 5e not have a rigger book out?

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal

Zereth posted:

ohhh man was there in previous editions. Does 5e not have a rigger book out?

It does but I'm just sticking to the core. I don't really have the drive to go through the supplement stuff, the more modern stuff tends to be well-written enough to not be interesting for a writeup, and I dont know enough about the game to analyze everything.

E: It could probably do with something, really. I know its a sourcebook thing but Riggers are relatively limited in their advancement if they're stuck with the Steel Lynx. Not that the steel lynx is weak or anything, of course, it just has upper limits other things don't have.

Wrestlepig fucked around with this message at 07:35 on Nov 3, 2020

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
I remember flipping through the 1E Rigger's Black Book and thinking, "How cute, it wants to be Car Wars." Both used CF as a measurement, but RBB swore up and down that it meant 'Construction Factor' and not 'cubic feet'.

Tangentially, my Shadowrun GM put a pintle mount on a motorcycle, thanks to that book.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Bieeanshee posted:

I remember, once upon a time, when SJG had a warehouse out in... Alberta, I think it was.

At the time I thought it was a lovely idea, since I'd ordered books straight from them in the past.

It didn't last very long, and in retrospect I have to wonder who thought it was a good idea.

That's odd. I live in Edmonton and I can't fathom why an RPG company would keep a warehouse out here. BC or Ontario I could understand, but Alberta?

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Bieeanshee posted:


Tangentially, my Shadowrun GM put a pintle mount on a motorcycle, thanks to that book.

Not having read the book, but this seems like a good addition to any RPG. Or really any game. Or thing. gently caress yeah let's have pintle-mounted machine gun motorcycles in Sense and Sensibility. That'll loving show you, Mr Willoughby, you cad, leaving Marianne like that. *kapew kapew kapew VROOM*

Then Colonel Brandon puts on aviators, lights a cigarette and drives off while mariachi music plays.

90s Cringe Rock
Nov 29, 2006
:gay:

Xiahou Dun posted:

Not having read the book, but this seems like a good addition to any RPG. Or really any game. Or thing. gently caress yeah let's have pintle-mounted machine gun motorcycles in Sense and Sensibility. That'll loving show you, Mr Willoughby, you cad, leaving Marianne like that. *kapew kapew kapew VROOM*

Then Colonel Brandon puts on aviators, lights a cigarette and drives off while mariachi music plays.
Thinking too small.

https://youtu.be/7x6h96zs0Xc

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Lister done up as Reverend Collins makes my head hurt.

Tsilkani
Jul 28, 2013

Bieeanshee posted:

I remember flipping through the 1E Rigger's Black Book and thinking, "How cute, it wants to be Car Wars." Both used CF as a measurement, but RBB swore up and down that it meant 'Construction Factor' and not 'cubic feet'.

Tangentially, my Shadowrun GM put a pintle mount on a motorcycle, thanks to that book.

That's what sidecars are for!

I got into Shadowrun in 3rd edition, and I remember the Rigger book being glorious nonsense. Make your own Space Shuttle!

bbcisdabomb
Jan 15, 2008

SHEESH
Riggers are always hilarious bullshit, I love it.

Tsilkani posted:

I got into Shadowrun in 3rd edition, and I remember the Rigger book being glorious nonsense. Make your own Space Shuttle!

I'm still mad the rest of the crew didn't go for my "strap a bigass rocket to a submarine, it's now a space shuttle" plan. Our actual plan was much, much worse, if you can believe it.
"75% of the earth is water, we'll be fine for reentry" is a totally valid splashdown option. It worked for the Apollo missions!

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Age of Sigmar Lore Chat: Ossiarch Bonereapers
Big Boned



The Petrifex Elite are also called the Bleak Exhumers, the Stone Colossi and the Archaeossians. Unlike most of the Bonereapers, they aren't made from conventional body parts. Every member of the Petrifex is made from fossilized or petrified bone, as tough as rock itself. They tend to be extremely large, extremely hard to damage, and armed with blades over a meter long. They exist for one reason alone: total devastation. They are not like the other legions. They do not build. They do not create infrastructure. They do not shape the land. They pillage. They slaughter and they tear the ancient bones of dead civilizations from the ground, making more of themselves to continue their onslaught. It's said that when their legion first formed, the Petrifex Elite were only 20 members, and the Mortisans that run the Legion now were among them.

When the Petrifex were first created, they were given only one command by Nagash - a command that the other legions believe was only one sentence long. It's not clear what that was - "Crush the hopes and dreams of all that would stand against me" is a favorite, but so is "strike terror in the hearts of mortals" and "take the finest bodily remains for me, that no other necromancer could ever reach my level." It was never written down, and the Petrifex are not communicative sorts. Their leaders, the Necrosian Cabal, reject the concept of individual identity, or so they claim. Their leader is the Grand Necromystic, and he is always surrounded by Gothizzar Harvesters, called the Bleak Guardians, who tear apart anyone that gets in their way and leave the meager bones for less focused legions.

The Grand Necromystic teaches that identity is a distraction, a suboptimal use of proper resources, and all officers are known only bt their titles. No names. The Thrice-Sculptor is famous for the quality of his work in fashioning new Bonereapers from the bones of ancient nobles and decorating them with precious metals. The Sinistral Master, leader of the Bone Goliaths, is noted for making soldiers of nearly black bone and deep red armoring that blends into the dark. He and the Goliaths have a favorite ambush tactic: figure out the enemy's path, then stand in it, appearing to be statues until they can massacre the entire enemy troop.



The Stalliarch Lords are known as the Once-Noble, the Merciless Riders and the Equumortoi. As a legion, they originate from the underworld Equuis Main, devoted to the horseman's arts and pleasures. They see themselves as honorable warriors, but even their honor has been corrupted by Nagash. They are mockeries of it, who never truly intend to let their victims survive. They are amazing cavalry who adore the kill. They maintain their march by always using the freshest bones in their construction, which leaves them with a frequently blood-stained and red-flecked appearance. Their armor is gray-green, and always stinks of blood and corpses. They set arbitrary and strict laws on their subjects, and once those laws are broken, they slaughter mercilessly. Once the battle ends, they perform the resculpting of bone on the field itself.;

Whenever they come upon a target in their path, the Stalliarchs give an ultimatum. One rider comes in the dead of night with a message, or a champion delivers a challenge. The challenge is intended to be impossible. It must always be fulfilled by the next dawn. "Provide a ton of exhumed bone per capita." "Detail the full lineage of every citizen in your city all the way back to its inception, and the condition of every bone in their bodies." "Defeat our Liege-Kavalos in single mounted combat." (That last one proved impossible even the Blood Knight Tolurion, ruler of the Crimson Keep until the Stalliarchs decided his resources would be better used by them.) As long as the challenge is given to a living person in the target city, the Stalliarchs consider their honor satisfied - they have given their prey a way out, however difficult it may be. If they can't do it, too bad.

On the very rare occasion that a Stalliarch target manages to pull off the challenge, the Stalliarchs are good to their word - they leave, hurting no one among their foes. But if the challenge is failed for any reason or is at all less than perfectly pulled off, every living soul in the city will be slaughtered and used solely as a resource. If the enemy refuses to fight, they are ridden down and murdered like dogs, and if they do fight, the Stalliarchs engage their actual military genius. They are expert cavalry soldiers, regardless of how psychopathically insane they are.

Next time: The Null Myriad and the Crematorians

Omnicrom
Aug 3, 2007
Snorlax Afficionado


bbcisdabomb posted:

I'm still mad the rest of the crew didn't go for my "strap a bigass rocket to a submarine, it's now a space shuttle" plan. Our actual plan was much, much worse, if you can believe it.
"75% of the earth is water, we'll be fine for reentry" is a totally valid splashdown option. It worked for the Apollo missions!

If it's any consolation Super Robot Wars started doing exactly this so you could keep using your kickass combat submarine into the endgame when you go into space.

Young Freud
Nov 26, 2006

Xiahou Dun posted:

Not having read the book, but this seems like a good addition to any RPG. Or really any game. Or thing. gently caress yeah let's have pintle-mounted machine gun motorcycles in Sense and Sensibility. That'll loving show you, Mr Willoughby, you cad, leaving Marianne like that. *kapew kapew kapew VROOM*

Then Colonel Brandon puts on aviators, lights a cigarette and drives off while mariachi music plays.

More likely than you think...

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Not what my dude intended, but drat.

Wrestlepig
Feb 25, 2011

my mum says im cool

Toilet Rascal
You can do this in Shadowrun 5e. The way weapon mounts work is you can put the Body Divided by 3 (rounded down) in weapon mounts, and a heavy weapon mount takes 2 spots. The Harley Davidson Scorpion bike has space for a heavy weapon, so you can fit a rocket launcher or a heavy machinegun on it. You can't get Heavy mounts at the start unless the vehicle comes with them though, and there's not much point to it when you can just get a drone, but it's an option.

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mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Shadowrun hacks of better games:

PBTA
Sixth World, https://swse.neocities.org/
Pink Mohawk, http://darkwormcolt.blogspot.com/2018/08/download-now-pink-mohawk-v2.html
Shadowrun in the Sprawl, https://stuh42l.itch.io/shadowrun-in-the-sprawl

FitD
Runners in the Shadows, https://drive.google.com/drive/folders/0BwzNN7yL3u8NdjBhX1Zzdlhfd3M

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