Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker


Hand:
(using)
Accolades: 3 > 6

Spläg tried to go after the Flight of Fancies' power of friendship, through outright lies backed up by misleading statistical analyses whispered into the right ears as they tried to make progress. Social engineering at its finest.

Social Engineering to impede the underventurers: 1d100+9 35

What was a Sanctum without a little misdirection? Build a false wall, pin a note to it like so:



That'd keep their baths a secret.

Fröman Baths

Adbot
ADBOT LOVES YOU

dmboogie
Oct 4, 2013


Wörm
Deck 4/7
Accolades 1 -> 4
(there was an error with my cards, I had Engineering last round but it got changed to Tactics or The Extreme - by mod rule, I was able to pick the set I preferred.)

Wörm enjoyed woodworking. It was a solitary hobby, and it was easier for him to remember that he existed when he was able to leave little wooden proofs of his presence around the house. Sure, they always mysteriously wound up in the weekly family trash bonfire, but that was alright. The world would run out of Wörm long before he ran out of trees. Today, he was simply proud to contribute a little extra bit of security to the Sanctum.



Sure, it wasn't much. It wouldn't actually stop any invaders. But - but but but - it'd make them question themselves, just for a few fatal seconds. Had they taken a wrong turn? Were they somehow breaking any rules? What if every base now had a designated 'rude free' safe zone they hadn't heard about? Not to mention it'd probably take them a precious moment just to decipher his awful handwriting.

Honestly he really just didn't want the enemy team to interrupt his bathtime. Bathtime was sacred.

Anyways it was probably a good idea to stop the enemies before it came to that, and, oh. Oho. The Flights of Fancy had really screwed up this time. They were in his element, now. They were in the deep. They were in the dark. They couldn't see the faces of the teammates next to them. Wörm could be a shadow, harrying them and nipping at their ankles every step of the way, but he had an even better idea. He would summon every single ounce of his social invisibility and sneak right into the midst of the enemies, like a will-ö'-the-wisp burning bright in the middle of a noxious swamp, like the friendly antenna of an anglerfish. Subtle as an ant.

"Hey guys, I think I see a hidden doorway at the bottom of that really deep pit!"

A) Infiltrate the scouts and sow chaos and confusion among their ranks by offering really bad advice: 1d100+18 65 (The Extreme spent.)

(Voting for Bömba's Fröman Baths.)

dmboogie fucked around with this message at 06:57 on Nov 2, 2020

super sweet best pal
Nov 18, 2009


4->5

"Oh, we were talking about how we should decorate the base? I say we just leave it empty, but if you insist, the Fröman baths sound cool.

The Lord of Hats
Aug 22, 2010

Hello, yes! Is being very good day for posting, no?

Winnie - Schemin'
Accolades: 3>6
Deck: 4/7

Winnie hastily bricked up a tunnel, using the bricks blocking another tunnel as material. It was only scouts in here so far, and the longer it took them to get their bearings, the longer it would stay that way. An opening here where there wasn't one before, a wall mysteriously appearing there... it had taken everyone a lot of work to commit the extra tunnels to memory, and it still wasn't always easy to find a new route when they'd been changed, but oh, it was worth it. Especially if--there a pair of scouts coming up the way... and another duo from the other direction. Time to drop the lights and...

"Defenders! Get them! They're going to try and stop us from getting back out!" Winnie shouted.

As the scuffle ensued, Winnie grinned--not that that was anything new. But there was a tint of desperation to it. Wait a second--had she just walled herself in with these guys?

Earlier...

"Okay, the baths sound great. And so does having open lava in the middle of our storage area, Trini. All great ideas. And we're going to do them! But we need... an edge. A proper bamboozle. A defense that's continuously shifting, where the Fancies are going to get lost inside and never find their way out and starve to dea--uh, to being really hungry. And I know just the thing, I found the book in the Forbidden Section. We should use the designs drawn up by General MacTönald. Did you know the Queen rejected them for being intömane? Something about that not being what her prefab designs were for. That's how you know they're good.



Voting Plan Trinique
Using Engineering
Maze Rerouting: 1d100+9 30

The Lord of Hats fucked around with this message at 14:35 on Nov 2, 2020

sheep-dodger
Feb 21, 2013


Aptitude: Tailoring (Defensive)
Accolades: 3 -> 6
Cards:


Änna steepled her fingers as she heard that the enemy was advancing through the tunnels. An avid reader she was intimately familiar with the tactics of the last war, and in particular one of Tö's greatest hordes, the Unexpectables.
One seldomly repeated part of that history was that of Grumbus, definitely the model soldier of the pre-war armies, if your image of a soldier was that of an unwashed lout, festering with disease.
Among his arsenal was a bag so foul and filled with hungry slinkers that it had reached a sort of infamy of its own.

While it had been hard work, Änna had been busy preparing knockoffs of this weapon prior to the game and was now starting to make the rounds, passing them out to everyone who planned on entering the tunnels to stop the enemy advance. In the tight and dark environs these bags and their horrifying payload would be most effective indeed.

Flashback: Equip Underventurers team with Knockoff Hörrifying bags: 1d100+5 44

Keep proposal:

For her Keep proposal, Änna had dug through her maths textbooks and decided that probability was going to be their friend:
In the unlikely case that the enemy made it through their defences, the team should put a simple Galtön Box mechanism ahead of their goal: When the enemy dumped their ball into the goal hole, the mechanism ensured that there was only about a 1:4096 chance that the ball was going to make it into the actual goal.
Galtön Box:

Voting Gaol Hole

Jvie
Aug 10, 2012









The Flights of Fancy. They are your fellow students, but not ones that you ever considered inviting into your team, so to speak. Not the kind of people that you thought you'd ever fear. Yet, back when you had your fight for the ball, they kicked your asses, hard. It would almost be infuriating, if not for the fact that now you have them in the palm of your hand.





Where are your smiles now? Where is your lilting song? Why do you slow down? Has the boulder you push grown heavier here in it's home, under the earth? Are you worried for the scouts that never came back? Surely you know that they are merely tied up somewhere. Do the sounds of crumbling earth worry you? Well. You should hurry up then, you have already wasted hours.












Haha, look them run. You've got the cart crew real spooked! All of them are pushing on in panic!
Oh whoops, they got the right direction by accident. They are coming for your Sanctum, and fast! Oh no. You barely managed to make it back in before them. No more time to prepare! They'll break in right n-
No wait, they stopped? Right at the entrance? Based from what you can hear through the gate, several of them are freaking out, and the rest are trying to calm them down.



A) Underventurers [Diff: 11] (Opp. Momentum +10)
556 vs 11d100 = 510
Victory!

No Momentum for the Flights of Fancy


-~x~-


They are back. Again. Hnnnngghh.


Each time you explain to the ashenwing riders that they are doing their raid completely wrong, they return to their fort. Then they fly back to you, having fixed the errors that you pointed out last time. They are being grateful about it. Argh! Enough is enough! Time to end this episode. Drop those butterflies down to where-



















https://i.imgur.com/q6pSJSw.mp4



B) Butterflingers [Diff: 7] (Opp. Siege Point)
516 vs 7d100 = 560
Defeat!


They got your Glittering Gong!

+1 Siege Point to the Flights of Fancy










Your current hands are:


1 Trinique



2 Grön



3 Winnie



4 Soup



5 Spoon



6 Snööd



7 Rik



8 Brûh



9 Shumpsy



10 Hörg



11 Änna



12 Wörm



13 Bömba



14 Yväs



15 Zöd



16 Spläg



17 Yelda



18 Tangö



19 Vad












Not to scale. Or is it?

Your Sanctum features:


Fröman Baths
Intömane Architecture
Gaol Hole Switcheroo



It is quite possible that your siegeball team started as a scam to get the SASGY sports department to pay you to build your own private bath house. But here you are, somehow, playing in the big events. Hah. getting to spend your penalty time soaking in a traditional hot Fröman bath is such a great idea that you can't believe no team has done it before.


You went all in on your Sanctum. All in on comfort and a stylish vault aestethic. You went as far as to use old symbols believed to refer to ancient Tö and Frö, usually in the context of a blood price demanded by a Vile Mechanism. This could very well be described as hideously tasteless and that's what makes it so good. Perhaps even worse are the sick designs of General MacTönald. You have an eerie feeling that the last person to try the waterslide, hours ago, still has not come back down.


Should the Flights make their way here (as they are about to do), they'll find two goal* pits waiting for them. What now, aha?
Of course, the rules require that the goal be reasonably marked and reachable, to avoid the repeat of the fiasco that was the Concrete Junkies vs Törtle Troupe match. Both goals buried deep underground, in unmarked locations. The game went on for almost a month until the judges declared that they were sick of it, and that everyone involved were losers.


No fear of that here, your real goal is marked, technically. All the Flights need to do is take a good, hard look to analyze the markings to make sure they've got the right one. If they don't, well, they aren't getting that ball back out.




- Wake up, they are coming!


A) Flight of a Ball(18d100) (Opp: Goal)
0 Momentum

This is it. Your entrance explodes out in a cloud of rubble. The Flights of Fancy have crashed the ball into your very Sanctum.





Here they come in their fearsome attack formation. Do anything it takes to make sure they don't get the ball into the goal. Not the correct goal at least.
But... that formation! What can you do? It has no weak points!!


Nevertheless you must do something. Get on your garish fortifications. Don't let their snoopers get through and check which pit is which!
Don't let them get that dirty rock into your bathwater!


This is it. Stop them, and turn this game around.


B) For Gong (You: Siege Point, Trophy)(Extra 3d100)

The Flights of Fancy are bringing everything they've got to score this goal. All their fanciest toys. You could try to focus on seizing something neat from them. Payback for taking your gong. Maybe you can even nab a Trophy for yourself.


-~x~-

:siren: posted:

Whatever you end up doing, now is also a good time to think about how are you going to strike back at the Flights of Fancy.



Standings posted:

>You
Siege Points: 0
Momentum: 0
Gongs: 0

>Flights of Fancy
Siege Points: 1
Momentum: 0

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer

Deck: 4/7
Accolades: 4->5

The team was faced with the Fancies' perfect formation - from the front! But who in that formation would be keeping an eye on their rear? Nobody! Except for that one guy with the 180-head rotation affinity. And this is what that guy saw: Bömba sauntering in out of the labyrinth behind them, opening the wash closet and retrieving some things before turning to meet his eyes with a feral and furious grin.

"SUPPLIES!" yelled Bömba as he charged the Fancies' formation, armed with nothing but a bucket full of soapy water and a wet mop.

The labyrinth hadn't just been a Whacktic to slow the Fancies down! It had also been the perfect opportunity to hide a sudden sneak attack from the rear!

At least, that's what he'd tell the others. He definitely hadn't been lost back there.

A) Revenge of the Whacktics!: 1d100+5 78 (Tactics spent!)

Scribbleykins fucked around with this message at 22:25 on Nov 3, 2020

Arcanuse
Mar 15, 2019


Grön
Accolade= 4>5
Team Credit 0 > 1

Hand'O'Cards


Spent:
-Engineering
-Flashback
------

Grön suppressed the urge to shake their fist at the ashenwings, retreating with their prize.
...
Briefly.

------
Grön plays Engineering on Flight of a Ball(18d100) (Opp: Goal)!

"This is it, the ultimate formation?"

"Fools."

Grön sneered wickedly.

"I've been waiting for this day to come."

Grön calmly walks just to the side of the approaching formation, and sticks a leg out.
It was, in Grön's eyes at least, an incredibly crass maneuver.
No style. No flash. Pure substance, if not much of it.
It wasn't a real fighting move, truly, it was an insult.
A way of saying 'you aren't even worth a decent obstruction'; a slap across the face that would resonate in their very being, keeping them awake at nights contemplating how they failed to avoid such a pathetically easy trap.

How effective is Grön tripping the formation? [Athletics]: 1d100+5 97

For a moment, Grön was nervous.
The success or failure of The Trip might not matter to anyone else, but to Grön, to Grön it meant the difference between a master of obstruction, and a cheap poseur.
But Grön did not falter.

"Their formation is weakened, go in for the kill knockdown!"

Arcanuse fucked around with this message at 07:56 on Nov 5, 2020

Astus
Nov 11, 2008
[Using The Extreme this round.]
Zöd - Sucker Punching
Accoldades: 6>7


"The Fancies took something we valued (or at least, some of us did), so we need to take something from them. No one normal is so cheerful and self-confident like these idiots, so they probably have some kind of symbol or whatever boosting their morale. Or maybe one of them is just a good motivator, who knows. All I know is we need to find the source of their confidence, and shatter it in front of their faces."

B: Zöd goes hög wild to find, and break, whatever is giving the Fancies their self-confidence: 1d100+18 31

"...and I'll get right on that after I'm done serving out my penalty time for 'excessive and frightening violence' or whatever it was."

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
[using][using]
[Tangö - Breaking][Cards 6/7][Accolades 3]

Tangö saw them approach the sanctum and tensed up. Here they were. Here, she'd finally make a difference. She was all too aware she'd rather embarrassed herself out there so far. It would have broken her parents' hearts if they'd been watching. But no matter - here, she'd turn it all around. She roared a challenge, then charged -
Time to BREAK the Formation! [Tactics]: 1d100+20+5 31
- and slipped on a spot of soapy water! She went tumbling again, nearly falling into the Gaol! OG-dammit! Nothing was going right! She needed to make up for it, do something, ANYTHING cool! "Uh, that guy looks like he's limping a bit! Take him down."

Then she let her head slump with a groan.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Cards: 4/7, Accolades: 3 > 4

Cards: (Using)

A Toan Pyramid attack! Spoon had only heard that technique get used in the pro leagues, it was some high coordination nonsense that was extremely difficult to defend against. And those were pros, we are just the college leagues and... Wait.

Flaaaaaaaashbaaaaaaaack.

quote:

"Place the cake carefully!" The Cooking Club had been established on the radical notion that following orthodox recipes to the letter is for suckers, and experimentation would lead to heights of deliciousness only reached by the great Cooked Goöds themselves. Today their radical thoughts had lead them to the idea of 'What if we could make a bigger tiered cake by stacking them as a pyramid?' The thing about the Cooking Club is whilst their methodology led itself to big hits every so often, it occasionally also led itself to some big botches. This was one of those big botches.

Spoon couldn't remember who exactly it was that was responsible but, someone whilst trying to shoo away an errant fly on one of the cakes knocked one of the lower cakes out of position and very suddenly the entire stack started to slump over to one side, it was only by the grace of Spoon yelling out "CHEESE IT!" that no one ended up getting splattered by sponge.

The Club stuck with just keeping the tiers simple and vertical from that point.

Spoon reached through his stuff and picked up one of the smaller but heavier cauldrons and holding it up in one hand like a bowling ball and took a few steps back. "Lemme see if I can do it just how pop pop used to throw 'em. Alley OOP!" With a few quick steps forward he bowled out the cauldron curving it for his intended target, the centre Tö supporting the most weight.

A) Flashbacking to the Combination Tiered Cake incident Spoon knows exactly how to deal with 'invincible' pyramid attack, knock out one of the supports. 1d100+4 = 98

Spoon will ready his Aptitude Card for their offense. An army doesn't march on an empty stomach, and neither does a siegeball team. Depleted of resources as he might be he knew enough how to make do with less and make something out of nothing.

TheNabster fucked around with this message at 03:03 on Nov 4, 2020

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
(playing both)
Deck: 5/7. Accolades: 5

As soon as the Flights of Fancy breached the inner walls, all Hürian sound seemed to empty out of the sanctum chambers, leaving only the creaking of intömane architecture and thepounding of hearts. By the goal/gaol stood Yväs in a stance full of confidence, one hand clutching his carefully prepared Villain Speech (all good dungeons needed a villain) and the other, a Lever. As he started speaking, Shumpsy crept up behind him, ever present friendly grin that much more sinister in the darkly lit interior.

"Foolish Flights of Fancy." Yväs intoned with practised contempt, his trench-coat (more suitable for winter games, but Yväs was nothing if not style-concious) fluttering in the dank subterran air.
"In your ignorance you assume that by breaching our sanctum you have proved yourself the superior siegeballers? Nothing could be further from the truth. To even think such just proves what idiots you are. This isn't even our final förm."



With the sacred wörds spoken, he pulled the lever, causing unseen mechanisms to shift and stir - the MacTönaldian structure taking on a life of its own even as the ball-pit trenches switched from moat to precarious plateau. This then, Yväs Magnum Öpus, the >> Surprising Shifting Sanctum<< was what he had spent all that time on, studying reams of ancient texts about mechanisms both Vile and curious, forgoing even exams for other classes in order to put his all into the outcome of this one match, using his OTHER plans being botched as a clever ruse in order to get the extra work in without anyone suspecting. In Yväs mind there was no other option, no other solution. There was only the Dungeon, and he was it's master.

EXTREME Dungeoneering to Activate My Trap Card: 1d100+9+20 = 70
edit: used the wrong extreme bonus

"Shumpsy, if you would do the honours?"

Swedish Thaumocracy fucked around with this message at 13:01 on Nov 5, 2020

paper bag with a face
Jun 2, 2007

(using both!)
Deck: 3/7(?)
Accolades: 6 -> 7

"With gustö, Yväs.", Shumpsy said as he hovered ominously around an unlabeled switch. His switch.

"Look, worms, you've found yourselves in The Ball Pit! And I just know that even those of you unfamiliar with MacTönaldian architecture are already wondering, 'Where's the balls?'"

Shumpsy reflected on the gaps in the rules when it came to ball pits, as he took the most pregnant of pauses. The rules placed restrictions on the permissible dimensions (especially depth), non-ball contents (no needles, for instance), and even entrances and egresses. But there was nothing detailing what the size or composition of the balls should be. Whoops.

"Don't worry.", a manic grin passed over Shumpsy's face as he threw his lever, "They're on their way." There was a rumbling as giant, brightly colored lead balls began rolling down specially prepared chutes.

A: Shumpsy welcomes the enemy team to The Ball Pit (Rules lawyering + Traps): 1d100+29 38

paper bag with a face fucked around with this message at 01:47 on Nov 4, 2020

dmboogie
Oct 4, 2013


Wörm
Deck 3/7
Accolades 4 -> 5

"Look, worms, you've found yourselves in The Ball Pit!"

Unfortunately for Wörm, he was included in the unfortunate batch of worms. He'd been in the middle of an impressive maneuver inspired by many incidents from his childhood, where someone would stick their leg out to stretch and he'd trip over it, and it hadn't even been meant in a bullying way, the other person genuinely didn't realize he was coming, but that was fine, he'd gotten very good at saving himself from falling on his inoffensive face.

So, there he was, sticking his leg out and hoping one of the lower rungs of the pyramid would stumble by, but all of a sudden there were a bunch of balls coming at him and he wasn't a fan.

It was time to deploy his tactical offensive defense ability:

A) Tactically hiding behind enemies to use them as a shield against the incoming balls: 1d100 94 (Tactics card has been used.)

In all honesty Wörm probably should have been bowled over along with everyone else, but he was just that good at hiding.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
[quote="Slaan" post="509391200"]
Brüh

Deck: 5/7
Hand:
Accolades: 4 > 5
-5 for match (EXTREME penalty)

Athletics, For Gong

Brüh was not impressed. These fancies were just so nerdy. Butterflies? Pyramids? Pshah! That wasn't lifting, that wasn't lifting at all! Everyone knew that doing things the HARD way with YOUR MUSCLES was what GOT GAINS!

As such, Brüh followed a couple others into the tunnels to help them get over to the enemy castle. She wanted to wreck some nerd crap, TP their toilet and Steal Their Smööthie Maker. Without any Smööthie, these nerds would surely be demoralized.

She followed the other Öan's lead and did all the manual labor for them. She built supports and dug tunnels and passed out protein shakes. She needed to lose fat% and gain muscle. What better way to do that than deadlift 200 pound wood supports?

Athletics For Gong: 1d100+9-5 85

Poltergrift
Feb 16, 2014



"When I grow up, I'm gonna be a proper swordsman. One with clothes."

Deck: 4/7
Accolades: 4->5

Months ago...

quote:

"RED hot if you're FRÖ hot, BLUE hot means you're TÖ hot, but we know we're TOO hot, in-cin-er-ate YOU hot --"

Sitting underneath the reinforced bleachers, Yelda glumly jotted down a few notes on the cheer team's new cheer -- metrical analyses, literary analogies, a few half-hearted comparisons to Neotopian slam poetry. She'd hoped to make an independent study out of it, but her advisor in the Department of Öanthropology had made it clear that afternoon that she wouldn't get course credit for her war-chanting unless she could shake stone apart with a good bellow.

And she'd capitulated, because how, exactly, was she meant to argue that war-chanting was useful for sieging? It was a novelty, a sad little blip in the cultural monolith that was pre-coup Tö. It was a footnote. So she'd sweat and nodded and apologized for a full half-hour in Prof. Scurley's cramped little office, halfway to heatstroke, and then she'd come to the sieging fields to sit in the dirt underneath the bleachers and watch cheer practice, sweating on her notebook. Just staring. Like a bug-eyed weirdo creep.

She scrubbed at the corners of one eye -- haha, as if she had another to scrub at -- and watched the cheer team form a pyramid, layer after layer reaching for the sky. They had the right idea. They were bold and unafraid and unencumbered by Yelda's weird little fixation on the detritus of Töan history. They yelled that they were going to massacre you, and then they didn't, and it was fun and cute and only occasionally resulted in casualties. Maybe she should apply, haha.

...

Hmm.

Maybe, she thought, watching the pyramid collapse. Maybe.

She'd learned plenty that day. About disappointment, yes, but also that a pyramid formation's strength -- its ability to break its higher levels to deal with threats, then reform -- was also its weakness. "Tangö!" she shouted, breaking into a sprint and aiming for the weakest link she could find. "Throw me! Also please don't break my legs, if that's cool!" At the apex of her leap, she hurled a single pom-pom.

It wouldn't work, of course; the top level would break up and repel her projectile with ease. But when the Fancies returned to position, they'd find Yelda supporting them from below, ready to sabotage their precious pyramid from within!

Using Flashback.

A) Pyramid Scheme: 1d100+9 76

Poltergrift fucked around with this message at 03:49 on Nov 4, 2020

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker


Hand:
(using)
Deck: Tactics Engineering 3/7 remain
Accolades: 6 > 7
Team Credit 0 > 1

Flashback vs Underventurers

Spläg flinched as the entrance collapsed, seeing the fearsome formation fronting. But no matter how cunning the formation, there was always an opportunity to join in and futz it up from within. It was something his father obsessed over, during his early education...

Flashback! posted:




Splut smiled indulgently at his offspring and protégé, and judged, "Not bad, kid, not bad. Again."

Spläg went through the motions once more, subtle insinuation, radiating that he belonged there, and working out of step with a metronome on the Pöker table between them. He tried a spiel, a patter of disruption, statistically almost guaranteed to set serried ranks a-tumble.

Splut smiled his inscrutable smile. "Better! You're going to knock them dead at the academy. Figuratively at least."


Inspired by the memory, Spläg infiltrated around the side of the Flight of Fancy, trying to inveigle himself into the pyramid and break it up by not knowing what to do and knowing precisely when (within one standard deviation) to ruin it.

Flashback to infiltrate and ruin the underventurers: 1d100+9 38

AJ_Impy fucked around with this message at 01:07 on Nov 5, 2020

super sweet best pal
Nov 18, 2009


Accolade: 5->6



Soup was getting tired of playing and wanted to grab a snack. Wait, didn't the players each get an unspecified number of time-out calls for just such an occasion? He called it and went over to the vending machine.

A: Rules lawyer a timeout vs the enemy attack: 1d100+9 66

By the time he got back, the other team was looking a little tired from having to hold the formation in place for so long.

Cloud Potato
Jan 9, 2011

"I'm... happy!"

Rik
Aptitude: Polishing
Focus: Offensive
Accolade 6 -> 7

Rik stared in horror at the pyramid formation, ...then a small smile crept onto his lips. The floor outside the Baths was notoriusly slippery, and if someone were to use their standard Curling polishing broom to polish the floor and make it extra difficult for any pyramids that just so happened to wander past to keep their footing, well,... what a shame that would be. Rik grabbed his broom and set to work, polishing the floor, like he had in his Curling team back home.

A: Polishing the floor to topple the pyramid, using Athletics: 1d100+5 82

While polishing, he looked at the formation again. A lot of opponents..., but where was the Ball?

Lux Anima
Apr 17, 2016


Dinosaur Gum
Hand: Using: Holding:
#01 - Trinique
Aptitude: Stealing - Offensive
Accolades: 6 -> 7 // Team Credit: 0 -> 1

While rushing up and down the stairs for her team's defensive supply line, Trinique had gotten herself topside just in time to hear the alarms being raised and to see the enemy's Butterflinger brigade making off with their team's tagged tower-gong. The nerve of those Flight of Fanciers - that was going to be worth a siege point!

The other team rallied and assembled themselves for the final push against Trinique's team goal, arranging themselves together into an overwhelming pyramid formation. How unthinkable!

Thankfully, some of Trinique's teammates had a contingency plan for such a dire thing: sowing chaos and general disarray into the enemy's ranks. Some of her teammates would be doing that very thing by infiltrating their formation with stolen uniforms!

The rival team wouldn't notice something was awry until they saw that the numbers of uniformed players on the field were off-balanced, and that surely some of their teammates must be impostors. Until then, Trinique was supposed to make herself scarce and look for "critical sieging opportunities" in the back.

Sneaking around one of their team's equipment storage buildings, Trinique found several satchels stuffed with the Flight of Fancy's extra siege supplies, and they were completely unguarded. She opened one up and peered inside.



"Ooh." She murmured, spotting something serious at the bottom of the bag.

Trinique had never seen such a powerful single-person slingshot before. It made sense that it wasn't being used in play by the enemy right now, because the thing was probably contraband.

> B) Using [Tactics] For Gong: 1d100+3 56

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Deck: 4/7
Accolades: 5 -> 6

"Eh?"

"EHHHHHHHHHHHHHHHH?"

"YE BASTARDS BE TRYIN' TA STEAL MY, GONG, EH!?"

"THAT'S SOME REAL GANG WAR poo poo, AYE?"

"YE ASKED FOR IT, BUT DON'T GO CRYIN' TA YER MOM AFTER I BEAT YER rear end!"

Taking no heed of the strategies of his teammates, Hörg immediately took to a run after the fliers stole the gong, and launched himself from the Look-There Tower in an attempt to perform some mid-air grand theft butterfly.

BRING BACK THAT GONG, TO THE EXTREME: 1d100+18 82

WereGoat
Apr 28, 2017


[Snööd - Greasing][Cards 4>3/7]
[Accolades 6>7][Team Credit 1]

[Using Card: Athletics]


The problem with grease buckets was that they had to hit the target.

"Shoulda greased the gong..." Snööd muttered to themselves.

But the dearly departed gong was the least of their worries. The Flights of Fancy were approaching the sanctum in formation, and in order to intercept them, Snööd would have to run.

No one was about. Good. Snööd charged down the stairs at full pelt, hair streaming behind them, wall running round the tight circular stairwell. They needed to get to the interception point, if the ball was to be stopped-

Someone was coming up the LookThere tower!

Snööd screeched to a stop, focussed, controlled their breathing, and sat down on the inside edge of the steps.

Hörg appeared from below, obviously in a hurry. Snööd gave a nod- "ight" as he barrelled past.

Wait for it. Wait for it...

Hörg disappeared from sight and sound, and Snööd sprang into action, leaping out of a side window, swinging over the zipwire onto the sanctum roof, sliding down into the sanctum steam vent the chute, catching themselves before they hit the coals on a well- placed railing and swinging round into the fröman baths.

Snööd had lost precious time waiting for Hörg to pass and taking this circuitous route where no one else would see them, but at least no one seen them sprinting across the field or anything.

The door to the sauna opened with a *fshhhh*, and Snööd stepped into the sanctum, walking lazily over to stand by the corridor the Fancies were at appproaching from, sticking out a foot to trip them up as they rushed by.

A: Athletics Vs Flight of a ball: 1d100+5 32

The Lord of Hats
Aug 22, 2010

Hello, yes! Is being very good day for posting, no?

Winnie - Schemin'
Accolades: 6>7
Deck: 3/7

"No, no, Clärence, your other left! Like Skett taught us! Tödä, you know that hole's gotta be fake, if we punt the ball in there we're going to lose it in those stupid tunnels. Oh poo poo, they're flanking! About face! About face! We need to turn the formation!"

As much as the shouted commands made a great deal of sense to the Fancies, the fact that it was Winnie shouting them didn't exactly fill them with confidence as to the tactical wisdom of following along. After all, she was the enemy! Clearly they should do the opposite of what she was saying. Unless, of course, that's what she wanted them to think. In which case they should go along with--wait, what was it she'd said again? She'd told Clärence it was his other left, right? Or the first left? Or was that wrong? Pondering this quandary, he promptly tripped over his own feet.

This wasn't exactly a monumental triumph on Winnie's part--why they put someone with a "Tripping" skillcore at the bottom of the pyramid was anyone's guess. But hey, you worked with the tools you had, right?

Using Tactics
Tactical Teardown: 1d100+5 33

sheep-dodger
Feb 21, 2013


Aptitude: Tailoring (Defensive)
Accolades: 6 -> 7
Cards:


Well, they had made it all the way here. Nothing to be done now but applying some blunt force to the problem. Änna unwrapped the bräss knuckles she had prepared for this and jumped into the wild melee that was unfolding.

Flashback vs Flight of a Ball: 1d100+9 33

Jvie
Aug 10, 2012







The Flights of Fancy broke in loud and hard. The gates into your Sanctum were broken off their hinges. As soon as they did, the vanguard cast aside their battering ram and hopped up into formation, marching steadily forth to crush any defenses in the ball's path. Hammer and saw in had to cut apart the garish MacTube.


"SUPPLIES!"





Assaulted from behind by Bömba the Anger Manager the pyramid was thrown off balance. Enough so to be unable to properly respond to the rest of your team attacking it with everything from tripping feet to deception and shifting architecture. The Flights of Fancy held on for what seemed impossibly long, knocking out several of your team with their destructive Bodyblow x 15, but finally, one of their numbers in the bottom row collapsed, and the rest followed in a chain reaction.


It was over then and there. The Flights' plan was dust, the best they could do was escape before all of them got captured. The crew pushing the ball cart made a desperate effort to fall back and recoup, but were easily caught and relieved of their cargo.



A) Flight of a Ball(18d100) [Diff: 9] (Opp: Goal)

994 vs 18d100 = 802
Victory!



While the desperate Sanctum defense was taking place, some key players were missing, among them Bruh the Protein Shake Expert and a few others. They had surmised that while the opponent was giving their all to this attack, they would be leaving their own fort underprotected. A hectic trek across the Waste proved them right. They ran into no serious opposition as they climbed up the opponent's hill, approached the fort and crowbarred a side entrance open. Few more broken doors and bingo, the break room!





An opportunity to indulge in snacks and petty vandalism. No sign of the gong here, must have had been taken deeper in already. There was no time to look for it though. The forward group could hear alarmed yells echo from the corridor. Time for them to escape with their haul before the remaining defenders got their act together.


B) For Gong [Diff: 9] (You: Siege Point, Trophy)(Extra 3d100)

263 vs 3d100 = 137
Victory!

+1 Siege Point!

Brüh has gained a Trophy: Smooth Meal!





Trophies posted:


A machinist would tell you that this is a perfectly normal smoothie maker.

However every Siegeballer knows that a Trophy taken from an opponent works better than anything you bought from a store.

Some gear cards can work passively, not this one. You need to play the Smooth Meal to get it's bonus, but FreePlay means that you can also play other cards along with it. More on keywords later~


In all the chaos, Trinique the Thief also came across something promising. A weapon, maybe, but a broken one. She would have to wait until after the match to get it properly fixed...







1 Trinique



2 Grön



3 Winnie



4 Soup



5 Spoon



6 Snööd



7 Rik



8 Brûh



9 Shumpsy



10 Hörg



11 Änna



12 Wörm



13 Bömba



14 Yväs



15 Zöd



16 Spläg



17 Yelda



18 Tangö



19 Vad














The Offense has begun.


A) Filthtrawl, Goopstink [Diff: 9] (You: SP +1)


It is time. The ball is in your hands. Break open the emergency exit, roll the ball out to the bluff and down into the ramp that shall launch it forth! But be wary, already the Flights of Fancy prepare vengeance. You'll need an ace in the sleeve to beat them back and keep your good thing going. Namely the Horrifying Satchels prepared by Änna the Tailor. Filled with who knows what, quaranteed to sap the sieging energies of anybody who so much as opens their eyes while near one. So, uh, try not to do that while handling them.





Grab a bag weapon and go. Fight back the Flights' defenders that are amassing by their hill! It is a horrible job, an absolutely disgusting one, but somebody has to do it if you are to break into their territory and set up your Siege Engine.



B) Chill Out, Soak [Diff: 9] (You: Momentum +10)

Beating back the Flights of Fancy was pretty intense. Nearly everybody's got bruises and scrapes. The atmosphere is exhausted so to speak. You could really use a break. To recharge, that is. Yeah.


The water is warm and there's still tomato soup left. With a cheer somebody exclaims that the sauna did not get damaged in the fight!



:siren: SIEGE ENGINE posted:

All right, it is time to decide on your Siege Engine!

You've weathered all the nonsense the Flights of Fancy threw at you, time to strike back! Time to do what they couldn't and score a goal!
Your objective, the goal, is hidden within a heavily fortified fort! It is a tough nut to crack. You need something to break this dilemma apart, something to attack the fort with.


* Submitting a plan for your Siege Engine gets you a point of Accolade.

* Submitting a picture also gets you one.

* Please do also vote for somebody else's idea. You can't have 18 different Siege Engines I'm afraid.


Standings posted:

>You
Siege Points: 1
Momentum: 0
Gongs: 0

>Flights of Fancy
Siege Points: 1
Momentum: 0

Arcanuse
Mar 15, 2019


Grön
Accolade= 5>8
Team Credit 1

Hand'O'Cards


Spent:
-Engineering
-Flashback
-Athletics
-
-----
Grön was on a roll at this point.
There was a sense that this good fortune had to come to an end, but as the streak continued that little doubting voice muttering 'hubris' became quieter and quieter.
-----

Grön cracked their knuckles, rubbed their chin, and stared at the drawing board.
Ideas were coming slowly, but some things were clear: One, they had to get a ball in the hole.

There was no two.

So, how would the team do this task?

Grön taps their pointing stick.
"Fröjan Hörse, siegeball edition."
"..."
Cough.

"We make a bunch of fake siegeballs, send them flying via our ramp outside, hollow out our real siegeball while a few of us hitch a ride inside for the flight."
"When they land, the fake siegeballs rupture like giant imitation grumbus sacks mixed with a dense cloud of eye-watering smoke."
"They'll be too busy panicking to deal with the real siegeball."

"...Optionally, a few of us can use this big show to sneak in the judges entrance to the fort."
"Technically legal, guaranteed to get some saboteurs in the fort."
"It'll just be trapped if they were smart and the only ones who know what those traps are would be them and the judges."
"Still, probably easier than trying to get through the front door."

Grön votes for Grön's plan. It's probably the default for proposal-givers, but may as well make it official.
-------
Grön was thinking about what they were going to do. No roll yet, busy plotting.

Grön took some time to think, but ultimately the Fröman baths won them over.
Even if the armor wouldn't come off for safety reasons during a match.

The process would take some.. [Tactical] maneuvering, but Grön could handle it.
Right?

Grön [Tactics]ally uses the Fröman bath. [Chill out, Soak]: 1d100+3 4

By the time Grön remembered the copious amounts of dye they applied regularly, it was too late.
How could they forget such a crucial thing?
Ah, well.
Grön just... Sheepishly grabs a towel and shuffles off to find some fresh dye.

Arcanuse fucked around with this message at 00:17 on Nov 13, 2020

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Brüh

Deck: 4/7
Hand:
Accolades: 5 > 6 > 7
-5 for match (EXTREME penalty)

Using:

Ahhh, now this was the life. The raid on the enemy castle ended in success and the first test smoothie it made was the radest smoothie Bruh had ever made. Nothing was so great as the literal taste of victory! A siege point and a trophy: was anything better?

YES! Of course there was! The best thing in life is GAINS, while the second best thing is Protein Shakes made by Red Slinker Energy ShakesTM. Everyone knew that.

The third best thing in life moved around, but during a siegeball game it was the Sauna. The sauna was the third best thing in life. Bruh had done some of the cold water piping herself to ensure that the cold room would be the proper frosty temperature to soothe her raging muscles after a 'sesh. Proper water delivery engineering was important to every gym!

Bruh grabbed her shake and went into the sauna to cool down and then warm up for the next part of the game.

B) Chill out, bruhs (Engineering +9, depleted): 1d100+9-5 34

While she was soaking, Bruh thought back on her idea for a siege weapon. Who needed engineering or weapons or other big bulky weapons when one had proper healthcare policy and efficient exercises to maximize gains?!

Physically, they would use nothing but buff guys and gals carrying a big battering ram. Really though, it was the Heart of Sieging to prepare one's people through effective, efficient, and economical Healthcare for the Average Oan that prepares the body and soul for sieging. All hail Starncare!



Voting plan Horg

Slaan fucked around with this message at 12:45 on Nov 9, 2020

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer

Deck: 3/7
Accolades: 5->7

Victory!

And Bömba knew that for every great conflict resolved, one should take a well-earned reward to really reinforce the lessons learned. As the team took stock of their next moves, the fröman youth settled into his more managerial role.

"Great work everyone! From Yväs and Shumpsy to Yolenda and whatshi-ohyeahWörm- and to especially you Grön! You were a wall out there, you just went nowhere! Harnessing your anger and immobility right when we needed you to!"

Moving around, Bömba patted teammates on the back, exclaimed what great job they had done while punching shoulders or bumping fists, letting them focus on their achievements and the post-fight restitution rather than getting bent out of shape pursuing the Fancies back to their fort (and a likely friendly ambush or two) - at least not while still half beaten up and tuckered out. Brûh and Trinique's triumphant return were greeted with additional praises, perhaps because of what it meant personally to the Anger Manager.

"Great work nabbing that Smooth Meal, Brûh, Trin! Sweet vengeance for Grämmäma's sweet sweet lemonde. Anyway! Let's everyone take a brief rest, restore our energy and center our mad before the next big push. I'll go get the showers straightened out! Kinda looks like someone with an Eating skillcore tried to bite through the water main... oh man, that makes me SO mad, it's great!"

B) Manage Anger and fix the showers for better chillouts: 1d100+29 95 (Engineering spent! Anger Management spent!)


SIEGE ENGINE posted:

The MARBLEOUS is a proud, majestic Siege Engine / overambitious art project, designed from some of the finest alabaster slabs ever procured by a team of student Siegesporters. The top and sides of the lumbering catapult has been decked in smoothly polished marble and fanciful statuary additions - loaners from SASGY's Art and Sculpting classes.

Sure, the weight of all that stone and the budget that went into its top half - as well as the care that needs to be taken while moving it forward - means it has turned into a slow, trundling vehicle, rolling forwards on whatever irregularly-sized and cobbled-together wheels (hungering for grease or grease-substitutes), so the bottom isn't exactly up to spec with the top... but the end result still has the necessary amount of töna cheez quip, or whatever the Frömen expression is.

Indeed, the MARBLEOUS is not merely a siege engine, but a tribute to Siegecraft itself!

One to marble over as ballast busts of Siegesport champions past are used to crank the launching arm, while the stern gaze and spring-loaded tongue of Headmaster Stårn sits in bust-form, judgmentally gazing at the opposing force's pitiful fortifications from the prow of the engine. It'd almost be mean to deface something so pretty, so core to the school's identity. Not to mention all the enemies you'd make around campus if you broke their finest works of art.

Voting plan Grön (for now). Vote changed to Plan Snööd!

Scribbleykins fucked around with this message at 17:24 on Nov 12, 2020

Lux Anima
Apr 17, 2016


Dinosaur Gum
Hand: Using: Holding:
#01 - Trinique
Aptitude: Stealing - Offensive
Accolades: 7 -> 10 // Team Credit: 1
Deck: 2/7 // Discard Pile: Rules Lawyering, Athletics, Tactics

Trinique's teammates had succeeded in their base's defense, and the folks in the Flight of Fancy team were beaten back before they could manage to score another siege point!

The thief Trinique had managed to secure a score for herself, however, snagging something special from the enemies' supplies while no one was looking - a thing that could really be useful for her team later!

The sneak Trinique skulked back into the center of the base where her teammates had convened, trying not to be noticed by the departing enemy team with one of their own maybe-weapons sticking out of her back pocket. She was immediately assailed by an excited Bömba.

"Great work nabbing that Smooth Meal, Brûh, Trin!" Bömba exclaimed. "Sweet vengeance for Grämmäma's sweet sweet lemonde."

Trinique glanced over to the sweaty and jubilant, out-of-breath Brûh setting up a fancy juice mixer in the base's bathside drink bar and then back at the departing enemy team.

"Uhm, I didn't go anywhere..." Trinique stated in a half-lie, and winked very obviously. She didn't know what Bömba was talking about... surely.

The competitive Tö girl Trinique expectantly watched the backs of the last Flight of Fancy team members leaving their base as Bömba continued speaking in his managerial tones.

"Anyway!" he resumed. "Let's everyone take a brief rest, restore our energy and center our mad before the next big push. I'll go get the showers straightened out! Kinda looks like someone with an Eating skillcore tried to bite through the water main... oh man, that makes me SO mad, it's great!"

"Yeah, sure. Let's all take a bath..." Trinique responded, still staring off intently.

The doors closed behind the last of the Flight of Fancy members.

"Okay," Trinique resumed, turning back to her team with newfound animation, "while you guys do all that I'm gonna help set up the stinkbag perimeter!"

Trinique wasn't really big on goopstinkbag duty, in truth, but she'd recently gotten something that she wanted to try out. When she was in the planning stages for her team's siege weapon suggestions, Trinique had engineered a leather scoop at the end of a long, sturdy branch that was forked at the end. You could use the scoop like a catapult using your arms, and lob things a good distance with relative ease.

The young Tö couldn't wait to try out her slinging stick device on the heaps of garbage they use to fill the filthtrawl, because it meant that - ideally - she wouldn't have to touch anything and get her hands dirty!

> A) Using [Engineering] to fling Goopstink into the Filthtrawl without touching anything!: 1d100+9 45 - Oh gross - it's leaking down the handle!
>Vote: Plan Brûh, because at the end of the day you can probably fire a battering ram out of a ballista?!
> Siege Weapon Suggestion: Plan Trinique: Böwllista Ball(pit)ista

Lux Anima fucked around with this message at 03:12 on Nov 9, 2020

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Deck: 3/7
Accolades: 6 -> 9

Ah, who didn't love a good sauna! Hörg did, as did his whole gang. It was the Appointed Place to show off your gains, your delinquent scars, and your totally sweet gang tats. Which Hörg did with extreme prejudice, from a central position on the seats.

For a while, he merely basked in this most sacred of traditions, listening to the prattle of his peers, but he did finally speak up.

"Oi, cool plans everyone, probably all workable 'n all that."

"BUT!"

"Will they bring us respect, eh?"

"We gotta show those fools who they've been messin' with, gotta go BIG, gotta go ALL IN on the TAG!"

"Just so, aye?"



"Every Sieger knows ye can't ignore a Siege Tower! That'll show 'em for sure."

Relaxing Athletic muscles in the sauna: 1d100+9-5 95
Voting for Trinique's plan

Theantero fucked around with this message at 17:37 on Nov 9, 2020

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
[using][/using]
[Tangö - Breaking][Cards 5/7][Accolades 4]

Sore from the fresh humiliation (but exhilarated at their successful defense), Tangö opted to take a soak in the tub. She sank down to her nose, blowing bubbles as she listened to the others chatting. After a few moments, she ventured a comment of her own.
Relax in the Tub [Engineering]: 1d100+9 81
"I've got to back Hörg up on this - we need to make a big impression. To break their wills down with a show of force. Let's workshop this Siege Tower plan... I'm not much of a builder, but we've all taken elementary classes in this stuff, so it can't be too hard. We need to really weight down the base of this thing, make our advance inexorable once we get it up to speed...."

Voting plan Hörg

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Deck: 3/7. Accolades: 6

Yväs head rests motionless on the rim of the jäccuzi, glasses fogged up by the heat. He makes no effort to move out of his position of pure relaxation, even when prodded by team-mates, adoring siegefans or frenemies, offering but a few words of wisdom for any that stay long enough to bother him.

"Näni? What do you want? Only a fool rushes into battle after a Siege. Getting in a good soak is almost as important as getting in a good goal. Now get out of my way, I'm stretching."

Athletics: Hydroaerobics: 1d100+9 = 14 - 5 = 9

Zzzzz

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker


Hand:
(using)
Deck: Tactics Engineering flashback 2/7 remain
Accolades: 7 > 10
Team Credit 1


Spläg conducted a statistical analysis of the best flight arcs for the goop, calculated the probabilities for no self-gunking, and trusted to his throwing arm...

Athletics to throw goopstink along statistically optimal, self-goop-improbable arcs: 1d100+9 44


Going through doors with a battering ram was all well and good. Going up to walls in a siege tower, classic. Bombarding from afar, finest SAGSY tradition. But what if you did something... unexpectable? What if you bypassed the wall and gate altogether, and bombarded the enemy from above, aboard a weapon platform tough enough to make lepidoptaerialists go find a disused cocoon to whimper in?



Plan Siege Airship. The liar could supply plenty of hot air.

Vote for siege tower

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Cards: 3/7, Accolades: 4 > 5

Cards: (Using)

"Accuracy doesn't matter as long as the goop lands inside the walls." Murmured aloud Spoon as he pulled back on a portable slingshot, carefully handling his 'payload' with some disposable gloves he had. "Which incidentally I'm gonna pitch it through that window someone carelessly left open, YEET."

A) Rules Lawyering the goop at the Flights 1d100 = 79

WereGoat
Apr 28, 2017


[Snööd - Greasing][Cards 3>2/7]
[Accolades 7>10][Team Credit 1]

[Using Card: Engineering]


Snööd really didn't want to traipse across to the opposing fort. Through the mud and dirt. Ugh.

But if you could chill out on the way, relax in a sauna, that would be nice, yeah? Of course, you couldn't take a whole sauna with you as a seige weapon, could you?

Maybe you could, with a Burning Battering Slinker. You've got the traditional seiging functions: heavy ram, mounted on chains in a frame, can batter down doors with great force.

Upgrade: flaming interior. The ram's core holds burning coals, allowing you to devour defences with flaming blasts. The thick smoke that emerges from the mouth also obscured it's passage, keeping it safe from interference.

The sneaky addition. "Turtle" it up with an external wooden frame, for "defensive purposes". Make sure the ram is locked in place for transport. Seal the head out the front so you don't get all smoggy inside. Stick some buckets on top to drip down inside. The inside becomes a steam room. Perfect.

Then it's just a case of sitting back and relaxing while the burdened beasts dragged you leisurely across to the enemy's gates.



Well, that might be a pipe dream, but Hörg's seige tower could be ridden over in a similar fashion, without all the frills.

----------

A) Engineering goop.

Snööd looked back at the sauna where they had emerged. It would look weird to waltz back in, especially if people thought they had already been in there.

That left... The sacks. Rather not. But Trinique had an interesting contraption. One that avoided touching the grotty things.

A) Engineering goop.: 1d100+9 85

"You've not sealed that bit right, you need a collar here- there you go". A quick solution, affixing a brim to the arm prevented the foul goop from dripping all over Trinique. Instead the drippings were collected, and launched with the bag in a terrible rain.

"...Yeah, I'll have a go when you're done."

super sweet best pal
Nov 18, 2009


Accolade: 6->8



Soup decided it was time for a well deserved break after all that fighting. It was time to chill out in a nice warm sauna. He relaxed and thought about his brother's failed attempt at siegeball. Porth the Uninspired had been trying and failing to rouse the team's spirits with a speech in the opening game of the 4th Oatsie, this had the unfortunate side effect of causing one of his teammates to lean on the half-finished siege engine in boredom, sending the whole thing collapsing and injuring Porth. Their father, Porth the Unimaginative, decided that sending yet another kid to the Academy would reverse the family fortunes after a certain member had disgraced them.

Playing Flashback
B Relax in the baths and think about how you got here: 1d100+5 69

Siege engine:
The 4th Oatsie! Soup suddenly had an idea that could save them a ton of wasted effort building the Siege Engine.
"Why should we spend all our time building a weapon when there are probably some left over from the 4th Oatsie that still work?" Just steal some old siege engine from the academy storage and use that instead

If not, Let's do Snood's idea

paper bag with a face
Jun 2, 2007

(using)
Deck: 3/7
Accolades: 7 -> 8

"C'mon, Yväs! This is no time for a schvitz! Don't make me have to handle these Bags by myself! Aughhhhhhhhh." Shumpsy threw up his hands in frustration, left the baths and attempted to gingerly pick up one of the Horrifying Satchels, flinching away as the sack erupted in a flurry of thrashing and hissing. "Trinique!", the junior trapsman shouted, "You've got the right idea on this one!"

Hooboy was this gonna suck, Shumpsy reached for the satchel again. He had toughed out the Provost's "Introduction to Pathology" class as an elective, and was in the traps (no puzzles) program besides; this was definitely not the worst or most dangerous thing he had touched. Nothing to do but power through!

A) EXTREME bag fight: 1d100+18 91

Cloud Potato
Jan 9, 2011

"I'm... happy!"

Rik
Aptitude: Polishing
Focus: Offensive
Accolade 7 -> 10?

Time to attack. Rik looked at the bags of... stuff. The idea of touching them filled him with... trepidation. But, like his dear old mum always said, there's more than one way to polish a stone. Rik carefully seperated some of the looser bags from the pack, and put them to one side, in the open of the sieging pitch. He then quickly engineered a sign.

"FREE BAGZ!"

Hopefully the other team will grab the bags, and in their haste for free stuff grasp too tightly, causing the bags to open all over themselves. Rik retreated to a safe distance, and waited.

A: Using Engineering to offer free trapped bags to the enemy: 1d100+9 19

While he waited, Rik thought of his ideal siege weapon. Probably just a curved mirror on a wheeled base, able to catch the sun's rays and harness them to the team's own ends.



But if that wasn't an option, then Rik thought Snööd's idea was really well drawn.

Poltergrift
Feb 16, 2014



"When I grow up, I'm gonna be a proper swordsman. One with clothes."

Deck: 3
Accolades: 5->6

In siegeball, the line between WHÖ-approved recreational gear and biohazards is narrow, and the longer it takes to transport in the hot sun, the narrower that line gets. Having been informed that she'd misfiled her application for the sauna waitlist, Yelda found herself free to streamline the transportation crew's work by forming an impromptu bucket/spirit brigade, complete with protective Satchel Shells cobbled together from corrugated metal sheets. If the cramped, hot, curiously oven-shaped containers left the bags even fouler than when they'd been tied, well, that was the Fancies' problem, now.

"Hot potato!" shouted Yelda, hurling a sack into a Fancy's outstretched arms from atop a willing teammate's shoulders. "Fun fact: the 'hot potato' game is derived from a traditional Töan ballad about the desperate lengths Öans will go to to eat in the midst of a... famine... okay, um, I'll tell you the rest when you stop retching, okay?"

Filthtrawlin': 1d100+9 58

Engineering used.

Go plan Hörg!

Adbot
ADBOT LOVES YOU

Lux Anima
Apr 17, 2016


Dinosaur Gum
Hand: Holding:
#01 - Trinique
Aptitude: Stealing - Offensive
Accolades: 10 // Team Credit: 1 -> 2
Deck: 2/7 // Discard Pile: Rules Lawyering, Athletics, Tactics, Engineering

While she was hauling and lobbing the gross stinkbags full of goopslop from one end of the arena to the other, Trinique was thinking hard about the siege weapon submissions she'd seen from her other teammates. Some of them were so good...

But what if they went even bigger, and combined them all - put together the base and the walls and siege engine, and maybe added a little... secret ingredient?

"You-reeka!" Trinique exclaimed, right after lobbing a dripping goopsatchel that came alarmingly close to smacking Shumpsy in the head. "Whoops! Sorry!"

Trinique pulled off to the side of the Filthtrough and started drawing something in the dirt with the end of her lobbing stick. When she was pressured to give up the precious throwing stick to a nosy someone who actually wanted it for tossing Goopstink bags, Trinique made them get her 'a good drawing stick, at least,' because there was no way that she was gonna get her fingers any dirtier today if she could help it.

"There!" Trinique announced, swelling with pride with the feat of imagineering she'd put on display for her team. "We just need a little Monsterism and a long-snooted törtle to get our mobile base started!"

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply