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Vomitorium posted:alright cunts. reinstalling.. He streamed on Twitch for a while, but it looks like he hasn't been active for a few months now. https://twitch.tv/the_b33f
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# ? Oct 29, 2020 10:06 |
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# ? Apr 25, 2024 07:17 |
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Skippy McPants posted:He streamed on Twitch for a while, but it looks like he hasn't been active for a few months now. ah wow! thanks man!
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# ? Oct 29, 2020 10:58 |
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Third World Reagan posted:The good things I can say about MW5 is that some of the builds that don't work in MWO work well in MW5. After playing so many MWO builds with one or two weapon groups max (one of which is almost always medium lasers) I actually dig MW5's mech lab making me use more mixed and lore friendly builds (though some mechs still get screwed for being too mixed). Boating is boring.
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# ? Oct 29, 2020 13:27 |
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I feel like I'm half a decade late but I started playing 2 weeks ago and I'm in love. This is everything I've wanted from a Mechwarrior game as a kid. Not having trouble finding quick match games every night either. I have a 0.12 w/l ratio lol
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# ? Oct 29, 2020 13:31 |
Have the MW5 mods managed to fix the dreadful lancemate AI or infinite spawning enemies that make any attempt at strategy pointless? It's a sad state when a 20 year old predecessor does nearly everything better. I've never regretted a pre-order so badly. Shame on me for trusting PGI, I guess.
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# ? Oct 29, 2020 13:43 |
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Devorum posted:Have the MW5 mods managed to fix the dreadful lancemate AI or infinite spawning enemies that make any attempt at strategy pointless? It's a sad state when a 20 year old predecessor does nearly everything better. There actually is an AI overhaul mod for friendlies and enemies but I haven't used it much so I can't give a review other than to say it at least makes AI use jump jets (it also adjusts jump jets so that they give much more lift). The "Better Spawns" mod that's been around since release is pretty solid, it makes all enemies that aren't on the map from the start of the mission have to be delivered via dropship (or fly in from off map for VTOLs) which does a lot to rationalize fights. You still get some units wandering in your back or trickling in but often I've found that they attack in waves so you'll get good sized fights followed by calm.
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# ? Oct 29, 2020 14:19 |
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Devorum posted:Have the MW5 mods managed to fix the dreadful lancemate AI or infinite spawning enemies that make any attempt at strategy pointless? It's a sad state when a 20 year old predecessor does nearly everything better. The Reloaded(?) Mod changes spawns from waves and waves of vehicles to smaller lances of mechs with some supporting vehicles. Basically changes the difficulty from quantity to quality. In fact, the first mod you should install is an overhaul mod like Reloaded because it fixes so much of the game. There are also AI mods for lance and enemies, it upgrades your lancemates from "dumb as a rock" to "semi competent apes". They are still stupid in some ways, such as hanging back way too much or suicide charging when you tell them to attack a specific target but its alot better than before. The AI mod I am using works on its own but it also meshes with an overhaul mod similar to Reloaded which allows you to give roles to your lancemates such as Brawler, Fire support, etc. I'm just too lazy to use that one since it has stuff like ammo exploding from heat that I dont really enjoy in my stompy robot game.
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# ? Oct 29, 2020 15:02 |
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is there a list of reccomended mw5 mods?
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# ? Oct 29, 2020 17:14 |
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Picked up the ebon jaguar a, uac20 and pulses. drat good. First few matches i managed to do something like 700 dmg even on the stock loadout. drat.
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# ? Oct 29, 2020 17:51 |
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Devorum posted:Have the MW5 mods managed to fix the dreadful lancemate AI or infinite spawning enemies that make any attempt at strategy pointless? It's a sad state when a 20 year old predecessor does nearly everything better. Even worse than these things is the bland mission design. There's not exactly a ton of voicework or cutscenes in Mechwarrior 2, but it's interesting because the maps are handcrafted which means you get varied and interesting places to fight, the objectives have a lot of variety and you often get curveballs or optional extras, and the outcomes of a mission can change depending on what you do. (Failure is okay on most missions! Sometimes even good!) I think this shows in MW5, too. There are a small number of missions that aren't proc gen, and each and every one is far more fun and interesting than the proc gen missions. Most look better, too.
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# ? Oct 30, 2020 03:45 |
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I don't think they ever fixed the issue where sometimes enemies would decide "I'm going to shoot your head now" and keep their lasers focused on your cockpit for the full burn.
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# ? Oct 30, 2020 03:58 |
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Years ago, I played for hours a day and was pretty good. Now I am busy and terrible, but I want to play again a little bit to reconnect with some old friends. What's a good assault mech and build I can use to avoid being a liability? I don't mind paying a few bucks. I used to love SRM brawlers and to a lesser extent, my Dakkawolf. I converted an SRM brawler into an MRM brawler and that was OK. The Dakkawolf still seems usable. But I just want one good robot, because I don't have the time or energy to click on skill tree hexagons for fifty years or play in the Mech Lab much.
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# ? Nov 5, 2020 01:57 |
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MCII-B with 2x UAC-10 and 2x UAC 5s is still pretty solid as far as dakka goes.
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# ? Nov 5, 2020 02:33 |
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TheKingslayer posted:MCII-B with 2x UAC-10 and 2x UAC 5s is still pretty solid as far as dakka goes. It's kind of simplistic but yeah if you had to have just one strong assault mech this would be my suggestion. Good DPS, good range, and good speed. The closest assaults for effectiveness to it are probably the dual heavy gauss Fafnirs and Annihilators but they drive so slow I can't stand them.
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# ? Nov 5, 2020 07:30 |
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I guess the limitation of the MCII-B is you become a priority target. IMO assaults are kind of underpowered right now, everything literally runs circles around you.
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# ? Nov 5, 2020 07:41 |
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smooth jazz posted:I guess the limitation of the MCII-B is you become a priority target. That's not even remotely true. The key is to shoot the light mechs in the face. The problem is when the player or the team can't aim.
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# ? Nov 5, 2020 07:55 |
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Eh assault mechs are strong, your slow speed just puts you more at the mercy of your team and reduces the margin of error for engaging. Nothing compares to the raw damage assaults dish out but if you get stuck in a fight you can't win there's no running - so they feel very feast or famine and you're often reduced to playing the nascar over and over because at least you know you'll be with your team that way.
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# ? Nov 5, 2020 08:10 |
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Speaking of light mechs, how TF are you supposed to use the Mist Lynx EB. It's super squishy, not that fast, but has enough jetbacks to make it to the moon+serious firepower
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# ? Nov 5, 2020 15:38 |
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The one that got popular was the -G, with ALL of the machineguns for backstabbing purposes.
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# ? Nov 5, 2020 22:11 |
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IAmThatIs posted:Speaking of light mechs, how TF are you supposed to use the Mist Lynx EB. that's kinda the problem with mechs with a lot of JJs, the mobility is fantastic but you don't have much else leftover to make it really a thing
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# ? Nov 5, 2020 22:21 |
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Stay close to teammates and always be able to run away to nearby teammates. Riddle them with MGs when they are distracted by nearby teammates.
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# ? Nov 6, 2020 00:46 |
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Assaults run the battle. We decide where we're going, who we're attacking and leading any changes during the fight. Everything else is just support. Even my Timberwolf feels like a light after I've had a few matches in the Madcat with AC5s and 10s. It is a different playstyle though and it does get boring without real teams beacuse yeah, you can't just gently caress off and do your own thing. If your team is being poo poo, you're going to have a poo poo game.. regardless of what you do.
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# ? Nov 6, 2020 01:08 |
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IAmThatIs posted:Speaking of light mechs, how TF are you supposed to use the Mist Lynx EB. As soon as the level loads you circle around the entire map (the long way around) and come up around the enemy. Then you wait for the main battle to start and for teams to form lines. After the main line stops moving you run into the slowest, most isolated target you can see, alpha strike it in the back and spin around in circles until it dies. You get in an out cause everyone knows what this is about. You keep doing this until you're intercepted and people start hunting you down. It's great in terms of kills, wins and fun factor but it's fundamentally a different skill set than the rest of the game.
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# ? Nov 8, 2020 19:38 |
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There's also an art to making the entire enemy team turn while your team pushes, but its an art that needs less timid pubsicles on your team. Dropping airstrikes behind clusters of enemies is pretty good damage(comparably) too.
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# ? Nov 8, 2020 20:30 |
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TheParadigm posted:There's also an art to making the entire enemy team turn while your team pushes, but its an art that needs less timid pubsicles on your team. This is my kryptonite, I can't physically restrain myself from finding pain points and pressing on them but half the time the entire team turns around and fries me and my mischief buddies and then goes back to dodging long range volleys. Maybe I just need to be more rude on comms, people seem to respond better to someone going "Push now!!!" than "Hey we're flanking them fyi"
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# ? Nov 8, 2020 20:39 |
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Marx Headroom posted:This is my kryptonite, I can't physically restrain myself from finding pain points and pressing on them but half the time the entire team turns around and fries me and my mischief buddies and then goes back to dodging long range volleys. Maybe I just need to be more rude on comms, people seem to respond better to someone going "Push now!!!" than "Hey we're flanking them fyi" people get a little better about doing this the higher in tiers you get but for the most part they've unbound their w keys
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# ? Nov 8, 2020 21:18 |
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Marx Headroom posted:This is my kryptonite, I can't physically restrain myself from finding pain points and pressing on them but half the time the entire team turns around and fries me and my mischief buddies and then goes back to dodging long range volleys. Maybe I just need to be more rude on comms, people seem to respond better to someone going "Push now!!!" than "Hey we're flanking them fyi" I tell my team "I can only do this trick once" before running in
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# ? Nov 8, 2020 22:04 |
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Finished my MW5 playthrough. It got atrociously hard towards the end until I tried running a fast Panther with XL and twin PPCs. Game became a piece of cake. Enemies couldn't hit me; I just ran around them shooting my PPCs while the 100T lancemates tanked for me. Re-visiting Battletech now. Just bought all the DLCs and will try the nexusmods.
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# ? Nov 8, 2020 22:37 |
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Why I never played more than a few hours of MW5 I've got better things to do than cheese poo poo AI
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# ? Nov 8, 2020 23:00 |
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smooth jazz posted:Finished my MW5 playthrough. It got atrociously hard towards the end until I tried running a fast Panther with XL and twin PPCs. PPCs in general are the right choice if you can aim. I wound up running an AWS-8Q for most of the game after I had it unlocked, headcapping is very easy.
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# ? Nov 9, 2020 00:54 |
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The Nightstar was a kind of out there choice as an ultimate mech but it's such a ridiculous headcapping machine that it actually does end up being a gamebreaker. The last stand in the final mission is basically tailor made to just sit on the high ground and cave in cockpits from like a kilometer away.
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# ? Nov 9, 2020 19:44 |
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Pornographic Memory posted:The Nightstar was a kind of out there choice as an ultimate mech but it's such a ridiculous headcapping machine that it actually does end up being a gamebreaker. The last stand in the final mission is basically tailor made to just sit on the high ground and cave in cockpits from like a kilometer away. After all this time, PGI are still afraid of PPC/Gauss as a combo.
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# ? Nov 10, 2020 04:21 |
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Bought a Spirit Bear last minute on the sale. It's not great but it's fun in the way it's a fast Atlas.
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# ? Nov 10, 2020 07:23 |
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It used to be so agile...
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# ? Nov 10, 2020 13:43 |
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Yeah, the engine rework killed it, and then afterward they also removed its defensive quirks for some reason.
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# ? Nov 10, 2020 14:15 |
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https://mwomercs.com/news/2020/11/2456-monday-mechwarrior-update-daeron-02PGI posted:Greetings, MechWarriors!
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# ? Nov 10, 2020 18:56 |
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The event queue is a good idea. I've said for ages that there should only be two queues. One for Quick Match, and one for everything else that rotates through a list of modes on a regular basis.
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# ? Nov 10, 2020 19:03 |
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I'll still expecting a battle royale mode
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# ? Nov 10, 2020 19:07 |
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20 mechs enter, one mech leaves would be pretty neat. Set it on a city map and put a control point in the center. If any mech holds the CP uncontested for 30s they win the game.
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# ? Nov 10, 2020 19:14 |
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# ? Apr 25, 2024 07:17 |
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Their list of wishes would take a year to implement even at a basic level. I like how things that take 5 minutes like renaming a discord channel are clumped with stuff like UI performance (weeks of profiling to see if you can find the slowdown, and if it's in the ui. if.) and open-ended stuff like balancing under-performers or the weapons table. I highly suspect these were written in the same order in which they got brainstormed at the meeting.
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# ? Nov 10, 2020 19:52 |