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AdmiralViscen
Nov 2, 2011

It’s been a year but I am still in disbelief at how horrible TROS is

The only thing i can compare it to is hobbit 3

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Nightmare Cinema
Apr 4, 2020

no.

AdmiralViscen posted:

It’s been a year but I am still in disbelief at how horrible TROS is

The only thing i can compare it to is hobbit 3

Idk, in terms of a mess it feels more like Lynch's Dune but with like none vision.

Actually, better comparison: Batman Forever.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Milkfred E. Moore posted:

The ME3 ending was actually made worse by the Extended Cut patch.

I don't agree, though actually the red ending was

Angry Salami
Jul 27, 2013

Don't trust the skull.
Mass Effect 3 burned down the setting to such a degree that Andromeda had to be set in another galaxy to avoid the implications of the ending. RoS is merely inept storytelling, it's not an extinction level event for the setting.

Gonz
Dec 22, 2009

"Jesus, did I say that? Or just think it? Was I talking? Did they hear me?"
If they're legit done with the Skywalker family and their heirs in the Star Wars movies post-TROS, then either do a big, badass KOTOR trilogy or do some sequels that take place so goddamn far forward in the future, there's no need to avoid tripping over canon bibles and past plot devices/contrivances.

That's what Star Trek Discovery season 3 has done and 3 episodes in, it's working. No more "A+B=C" that requires certain events to play out for historical accuracy purposes, because A, B and C have been dead for 931 years and the rest of the galaxy is focused on X, Y & Z.

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is

Angry Salami posted:

Mass Effect 3 burned down the setting to such a degree that Andromeda had to be set in another galaxy to avoid the implications of the ending. RoS is merely inept storytelling, it's not an extinction level event for the setting.

it was also a prequel, which as we all know are bad

galagazombie
Oct 31, 2011

A silly little mouse!

Angry Salami posted:

Mass Effect 3 burned down the setting to such a degree that Andromeda had to be set in another galaxy to avoid the implications of the ending. RoS is merely inept storytelling, it's not an extinction level event for the setting.

To be fair the Sequel Trilogy did much the same to the Star Wars setting. Basically everyone is dead and every institution, whether good or bad, that made the setting unique has been wiped out. And none of the remaining characters have any motivations or goals whatsoever, so they have nothing that might make a good jumping off point for a new narrative. It's still not completely unusable because you can do small scale low stakes stories like The Mandalorian but it's ability to tell "big" stories is fatally compromised.

Blood Boils
Dec 27, 2006

Its not an S, on my planet it means QUIPS

Alchenar posted:

In the original sketches of Star Wars the Emperor had been around for a thousand years and only later revisions had the Empire be a relatively recent thing. The idea that the Emperor is a character linked to a form of immortality has always been floating around the background notes of the IP.

IIRC in a later draft the emperor was just an isolated figure head and the real power was in figures like Tarkin


CelticPredator posted:

I like the ST ending. I think it’s weird they stopped at 2 movies tho.

:golfclap: I didn't even like Last Jedi that much but it absolutely would have worked as a better ending instead of the harry potter poo poo we got in Rise

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Who cares about the setting being changed at the end of the story?!

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Blood Boils posted:

IIRC in a later draft the emperor was just an isolated figure head and the real power was in figures like Tarkin.
Yeah that was in the novelisation too (which was based on one of the later iterations of the screenplay).

Angry Salami
Jul 27, 2013

Don't trust the skull.

2house2fly posted:

Who cares about the setting being changed at the end of the story?!

Well, when the story's about 'saving the galaxy', and your ending destroys the galaxy, people feel it's not a very satisfying ending.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Bongo Bill posted:

Mass Effect had impressive cinematic aspirations, but games have a long way to go before they can be as stupid as The Rise of Skywalker proves movies can be.

You say that, but Kojima. Then again, games know how to embrace the stupid.

galagazombie
Oct 31, 2011

A silly little mouse!

2house2fly posted:

Who cares about the setting being changed at the end of the story?!

Theres a big difference between the setting being changed and the setting being destroyed. Like RotJ changed the setting in massive ways (before TFA decided that it didn't) but ROS or ME3 left nothing else to tell stories about. Now that can be good if you're writing that kind of story, but ROS and ME3 definitely weren't those kind of stories.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

2house2fly posted:

I don't agree, though actually the red ending was

Destroy's the only sensical ending. Blue is just weird and raises too many questions (although it could make for a great God-Emperor of Mass Effect kinda sequel), and Green is somehow even worse and made Joker's hat sentient. The complete destruction of the Mass Relays is the only way the series could ever end, once it was revealed that they were a Reaper trap.

multijoe posted:

The AI telling you it needs to do the thing because conflict between organic and synthetic life is inevitable a few hours after you solved the intractable conflict between a synthetic race and its organic creators and your character can only go 'okay I guess that checks out' is also extremely bad writing and just as brainless a way to end as Rise of Skywalker imo

Not really. Are the Quarians and Geth going to stay buddies for the rest of time? That's what the AI Space Baby is trying to get at. Eventually, the Catalyst posits, the Geth or Quarians will result in an existential conflict, one that will spiral out of control and result in the end of all organic life. Another thing it gets at is that, inevitably, synthetic life will simply outcompete organic life. The problem is more that I don't think any of this is told particularly neatly, nor is it a very satisfying conclusion for a third-person squad shooter.

When you get right down to it, the Reapers and the Catalyst are just the Shivans from Freespace, but less interesting. That is, an unfathomable species with ominous black and red ships that comes out of nowhere at a certain point of societal advancement and culls those civilizations, thereby allowing the next generations a chance to evolve, grow and prosper. Preservation and destruction interlinked.

Angry Salami
Jul 27, 2013

Don't trust the skull.
Of course, the Catalyst's solution to 'synthetics may wipe out organic life' is 'built giant robots to wipe out organic life so they don't build synthetics', so there are some subtle flaws in its logic.

Beelzebufo
Mar 5, 2015

Frog puns are toadally awesome


The big problem with the synthetic organic dichotomy in Mass effect is that it's obviously not what they were thinking of originally. Quorians and geth tell that story, but the same themes of domination and submission play out in the setting over and over again with just organics. You have the salarians and the krogan, where the Krogan were literally raised up as tools for war before being discarded when they proved problematic. You have the turians and the humans, where it's established the first game that the turians opposed human expansion and that the turian human war was incredibly one-sided. If humans had not proved themselves through Sheppard, humans would have stayed stuck. You have the Asari and everyone else, since finding the beacon on their homeworld catapulted the Asari way beyond the other species. You have the Hanar and the Drell. And you have the big three species, and all the smaller ones like the Volus and Elcor. It seemef like the story was going to be about how the growth of one civilization would eventually make it so that no new civilizations could ever rise up again, sort of in the same way that the Reapers were so far above Galactic civilization that they literally shaped the growth of every civilization to appear after them. You even have the idea in the third game where they are literally taking apart organics and putting them back together as if they were synthetics pointing ultimately to the idea that there is no difference between the two.

But then like the sequel trilogy, this was left right at the end and said it's really about terminators. Just like how a series of movies that seem to be about the ultimate redeeming power of love over hatred, became about channeling all the dead members of your kung fu cult so that you can shoot the biggest chi blast ever and kill Satan.

E: having read up on the Shivans it does seem that Mass Effect copied them wholesale lol. Leah something new every day. I really like that theme Mass effect so it's not surprising that it was stolen from somewhere else

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Wait, did Star Wars really end like Dragon Ball Z

Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

The Little Death posted:

You even have the idea in the third game where they are literally taking apart organics and putting them back together as if they were synthetics pointing ultimately to the idea that there is no difference between the two.

well, this is always true. Miranda and Grunt are synthetic people, genetically engineered with only one or zero actual parents - they are robots made from hydrocarbons rather than metals. this is true of all science-fiction: in Rossum's Universal Robots, the robots are humans made from synthetic flesh; in Star Wars, the droids are enslaved persons, not machines designed to enjoy servitude

synthetic vs organic is the specific phrasing because Hudson believes artificial intelligence will be the technological trigger for this existential crisis (in the same way that nukes were the technological trigger for for the crisis of global castastrophic war) but if you drop the anthrochauvinism synthetic vs organic describes most conflicts in the game. it's equivalent to generational conflict or, more simply, two entities trying to exist in the same space and annihilating one another in the process. it's this nuance that the Shivans lack (Freespace being an unfinished trilogy, of course)

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
And now I'm pondering comparisons of Dragon Ball Super to the Star Wars sequels. Possibly in a Gallant and Goofus sense.

Both even bring an iconic villain back from the dead, involving the remnants of his empire, back around for another shot having learned a few things.

No Dignity
Oct 15, 2007

Ghost Leviathan posted:

Wait, did Star Wars really end like Dragon Ball Z

Pretty much, but it couldn't even land that right. At first Sheev wants Rey to kill him to complete the Sith ritual that will transfer the combined will of the Sith from him to her so she doesn't, then he tries to fry her with lightning at which point she does just send it back at him and melts his face off. So at the end Rey is either now the walking incarnation of the entire line of Sith Lords or the film just forgot the pivotal plot point it had set up just minutes ago.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

multijoe posted:

Pretty much, but it couldn't even land that right.

drat, you weren't kidding.

I do wonder if this is just Disney reverting to type and treating it like a Disney Princess movie, which tend to end in a decidedly conclusive fashion. (despite that they keep making sequels anyway)

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Angry Salami posted:

Well, when the story's about 'saving the galaxy', and your ending destroys the galaxy, people feel it's not a very satisfying ending.
that didn't happen!

galagazombie posted:

Theres a big difference between the setting being changed and the setting being destroyed. Like RotJ changed the setting in massive ways (before TFA decided that it didn't) but ROS or ME3 left nothing else to tell stories about. Now that can be good if you're writing that kind of story, but ROS and ME3 definitely weren't those kind of stories.
that didn't happen!

ruddiger
Jun 3, 2004

Ghost Leviathan posted:

Wait, did Star Wars really end like Dragon Ball Z

“Kame hame ha” is a literal translation of “I am the Jedi”.

Vinylshadow
Mar 20, 2017

multijoe posted:

Pretty much, but it couldn't even land that right. At first Sheev wants Rey to kill him to complete the Sith ritual that will transfer the combined will of the Sith from him to her so she doesn't, then he tries to fry her with lightning at which point she does just send it back at him and melts his face off. So at the end Rey is either now the walking incarnation of the entire line of Sith Lords or the film just forgot the pivotal plot point it had set up just minutes ago.

Sheev's first plan was for Rey to kill him and take her place on the throne of the Sith

Then he realized he could use the power of the Dyad to heal himself, so he abandons having Rey replace him and instead opts to once again put himself in charge of things

Alas, he forgot that his only weakness is his own lightning and fries himself like the last two times he tried to take over the Galaxy

galagazombie
Oct 31, 2011

A silly little mouse!
People complain about ME3's terrible ending but few talk about how it fell apart long before the final cutscene. The first two games are crammed full of subplots, side quests, and codex entries about all the stuff you need to gather to stop the Reapers. None of it matters. The Leviathan was retconned out twice, no crazy Volus billionaire, did you save the Rachni?, No planet sized cannons, The Geth's entire motivation is retconned to contradict all their previous actions. All the choices and you made ended up meaning zilch. And for a series whose big selling point since before the the first game was even released was "All the choices you've made over the first two games will matter to the third" thats unacceptable. And to top it off they "solve" the evil Robot invasion with the dumbest most nonsensical means possible. The entire game revolves around building a big incomplete gadget that no one knows what it does or how it works. Even besides the fact that this reduces the story to pressing a big off button for the villains, how pray tell are you supposed to finish a machine that you don't know what it does or how it even works, and as we learn in the story, it's inventors didn't either. It could be an ice cream maker for all the heroes know. Tuchanka was basically the only part of the game that followed up on anything from the previous games, which is probably why it's the only part anyone fondly remembers,

Vinylshadow
Mar 20, 2017

"That's not what the Empire would have done Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors or some other mistake, and a hotshot enemy pilot would have dropped a bomb down there and blown the whole thing up. Now that's what the Empire would have done."

- Han Solo, Destiny's Way

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

galagazombie posted:

People complain about ME3's terrible ending but few talk about how it fell apart long before the final cutscene. The first two games are crammed full of subplots, side quests, and codex entries about all the stuff you need to gather to stop the Reapers. None of it matters. The Leviathan was retconned out twice, no crazy Volus billionaire, did you save the Rachni?, No planet sized cannons, The Geth's entire motivation is retconned to contradict all their previous actions. All the choices and you made ended up meaning zilch. And for a series whose big selling point since before the the first game was even released was "All the choices you've made over the first two games will matter to the third" thats unacceptable. And to top it off they "solve" the evil Robot invasion with the dumbest most nonsensical means possible. The entire game revolves around building a big incomplete gadget that no one knows what it does or how it works. Even besides the fact that this reduces the story to pressing a big off button for the villains, how pray tell are you supposed to finish a machine that you don't know what it does or how it even works, and as we learn in the story, it's inventors didn't either. It could be an ice cream maker for all the heroes know. Tuchanka was basically the only part of the game that followed up on anything from the previous games, which is probably why it's the only part anyone fondly remembers,


I still LOL that the reapers move the Citadel over earth just so that the climax can be on earth.


Also still LOL about the Rachni Queen popping up briefly in 2 if you saved her promising her help. And then in 3, if you DIDN'T save the Rachni Queen back in ME1 they're like "huh weird I guess the reapers artificially built one somehow"

Schwarzwald
Jul 27, 2004

Don't Blink
ME3 was damned from the start, as "every decision from two previous games carries over and is meaningful" is drat near unachievable to any degree of satisfaction.

No Dignity
Oct 15, 2007

I don't think it was an impossible task, they did deliver the goods with Tuchunka so it was at least viable to produce a reactive and satisfying end to one of the trilogy's major plotlines in a satisfying way but the game would have needed a much longer development period to replicate that level of quality across the entire game, more like a CD Projekt Red development cycle than a standard AAA two year turnaround.

That still wouldn't have solved the ending, but that didn't seem to be fundamentally a problem with the dev time so much as Casey Hudson suddenly deciding he was an auteur when it came to writing the conclusion and locking the other writing staff entirely out of the process so :shrug:

porfiria
Dec 10, 2008

by Modern Video Games
ME3's ending is bad but here's the secret: the whole trilogy is bad.

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2
the part where the skeleton boss from contra appeared was pretty good

galagazombie
Oct 31, 2011

A silly little mouse!

Neo Rasa posted:

I still LOL that the reapers move the Citadel over earth just so that the climax can be on earth.

Oh yeah remember how the entire plot of the first game revolves around you discovering that if the Reapers get to the Citadel they can shut off the Relays, leaving everyone trapped with no way to fight back? How doing so was literally the cornerstone of their entire modus operandi? The Reapers apparently forgot that. Hell since the Citadel was literally some stupid robot child who was the "real" mastermind why didn't he just turn it off himself?

Alchenar
Apr 9, 2008

I really didn't think that ME3 was that bad. Nobody at the time thought the story was bad, they just thought the ending was bad and people have retrospectively extended that judgement backwards.

The series consistently held that the Reapers could not be defeated conventionally. The crucible is a hail mary decent plot device for a game three that's thematically about finding hope in hopeless situations. And then when you get to the end you find out that the thing works exactly as you hoped it would - it'll destroy all reaper tech in the galaxy. There's consequences to that. I think it was more telling about player psychology than anything else that people were perfectly willing to watch Shepard sacrifice people in space and land battle cutscenes to get themselves a shot at the crucible, but got absolutely furious when they were told that the button they needed to push the save the galaxy and destroy the reapers meant actively sacrificing some characters they liked.

AdmiralViscen
Nov 2, 2011

I thought the story was bad straight through (except tuchanka). Gameplay was worse also

I remember people on launch day hating on the earth intro with the ghost child.

And Kei Ling, that might have even been before launch in that book they released.

Hell people had big problems with ME2’s conclusion even though they liked the game, and worried that 3 would be more like that (it was)

No Mods No Masters
Oct 3, 2004

It's incredible how little there is left to say about star wars

Glottis
May 29, 2002

No. It's necessary.
Yam Slacker
I think the odds of Disney not trying to pull the nostalgia strings with future Star Wars movie are 1 in 100000000. That's literally all they know how to do in ALL of their tentpole movies.

Is it the same problem in the comics? At least with Marvel movies they can pull some rando character from the comics that only the super nerds know. Does current canon even have distinct characters in the comics?

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

People had critiques of the story at the time - but critiques of the ending were sucking up all the air.

Bongo Bill
Jan 17, 2012

The incoherence of the ending of the Mass Effect trilogy is pretty well-telegraphed in hindsight, but if you're into it, it can keep you still thinking it's going somewhere good until remarkably late in the game. The Rise of Skywalker, by contrast, puts all its cards on the table before the first act is over.

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!
The Rise of Skywalker lacks a shockingly fun multiplayer mode.

edit: Wait, is this thread the multiplayer mode?

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Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

Bongo Bill posted:

The incoherence of the ending of the Mass Effect trilogy is pretty well-telegraphed in hindsight, but if you're into it, it can keep you still thinking it's going somewhere good until remarkably late in the game. The Rise of Skywalker, by contrast, puts all its cards on the table before the first act is over.

it's not well-executed in terms of pacing/editing but I don't think it qualifies as incoherent - the game pretty explicitly lays out its thesis in the final dialogue with the Catalyst

incoherent is the climax of Rise of Skywalker, in which Rey murdering Palpatine is good, then bad, then good; Kylo Ren is alive, dead, alive then dead again; so on and so on

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