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Astus
Nov 11, 2008

Zöd - Sucker Punching
Accoldades: 7>8



Wait, they wanted Zöd to carry what to the front lines? Nuh uh, no way you'd ever get Zöd to do that, she was only here for the fighting.

"Look, you guys can go fling whatever the hell those bags are at the Fancies, I'll stay back here in the spa. You know, to clear my head and come up with a good strategy. Yeah, that's it."

Zöd relaxed in the baths with a few other slackers, trying to remember why she signed up for this weird sport in the first place. The punch-outs were fun, don't get her wrong, but there had to be another reason. Oh wait, yeah, Vön! Man, gently caress Vön, stupid jerk just couldn't help but shove his paid scholarship in Zöd's face, which he only got because he was apparently good at this wierd-rear end sport. As long as Zöd and her team kept advancing in the tourney, she'd eventually get the chance to punch Vön in his stupid, tiny, smug face.

But not even that pay-off was worth touching those bags...

Voting for Snööd's idea.
Relaxing in the baths while having a Flashback: 1d100+5-5 66

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Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer
Changing my vote to Plan Snööd. All that sauna-use has been training for this very moment!

dmboogie
Oct 4, 2013


Wörm
Deck 2/7
Accolades 5 -> 6

So, here's the thing - it doesn't matter if the enemy team can't see you coming if they can still smell you coming. Personal hygiene was one of the top priorities for any agents of subterfuge, and it took more effort to smell like nothing at all than it did to smell good. So, Wörm had two choices: he could either get himself completely drenched in the most horrific smell alive, and then take a bath, or he could just skip right to taking a bath and become nice, neutral, and primed for the next step of the infiltration plan. The latter sounded much more appealing. Also he still had some muscle cramps from all the acrobatic human-shielding he did to avoid getting squashed by the trap balls, probably good to work those out, too.

2) Athletically taking a bath to prepare for the ULTIMATE SNEAKING MISSION.: 1d100+4 10 (athletics used)

ow ow ow oh no the heat was making him cramp up even worse what the hell it wasn't supposed to work like that why göd why

Voting for Grön's plan because it's nice and sneaky.

The Lord of Hats
Aug 22, 2010

Hello, yes! Is being very good day for posting, no?

Winnie - Schemin'
Accolades: 7>8
Deck: 3/7

Scheming is, contrary to what many would have you believe, an underappreciated art.

Oh, people won't argue the fact that the results of a well-planned scheme are spectacular, and they'll certainly curse your name. But there's a real tendency to not properly respect the process of a good scheme. They find out that their desk drawer is full of bees, and they never see anything beyond the event itself. They don't see the careful observation and painstaking notes about which drawers of their desk they actually use. They don't understand the difficulties of carefully insulating the insides of the drawer to keep down the sounds of buzzing without cutting off the air, of tracking down a hive, of borrowing beekeeping gear, of smuggling a full beehive into the school in the middle of the night without getting caught. They just run screaming from the bees as the entire class they were teaching laughs (and eventually also runs screaming from the bees). They act like it was as simple as you imagining bees in the drawer, and then they act like you never get your hands dirty. No respect at all.

This entire monologue ran through Winnie's head as time stood still around her. People didn't understand how much you got stung too. Like right now, for example. It had been a simple enough idea: gather up some horrible goop to make the Fancies regret not building up their nasal immunity in the Provost's classes, and also signing up for Siegeball, and also being born with a functioning nose, or at all. Maybe some goopstink could even be carefully stashed away for later--it was prime scheme material, after all. But then there was that one loose rock. One small, insignificant rock, and now here she was, falling facefirst towards the goop. There was precious little that could be done at this point. Everyone else was staring in shock. The most she could manage was to get her hands out in front of her, to maybe, maybe keep the rest of her out of it. It wasn't going to be pleasant. It was, in fact, going to be pretty awful. But that was Schemin' for you.

Sometimes you had to get your hands dirty.

Using Athletics
Gross Goop Gathering: 1d100+9 12
Vote Plan Snööd

sheep-dodger
Feb 21, 2013


Aptitude: Tailoring (Defensive)
Accolades: 7 -> 8
Cards:


"Ahahahha, yes ahahaha, YES!" Anna was still riding the high of a successfull melee brawl. Nobody would stop her from scoring, definitely not these pansies with their friendship and teamwork. Grabbing one of her creations Änna ran ahead and started clearing out the opposing forces to make sure the ball could advance quickly.
The Extreme vs Filthtrawl, Goopstink: 1d100+18 21

Jvie
Aug 10, 2012






Having taken the initiative back at the beginning of the game, the Flights of Fancy had focused everything into their assault and not bothered to build any additional defenses. Their opponents, you, were about to make sure that they would not get the chance to do that now either.


It was the time of the counterattack. The Flights had been driven out of your fort, aside from the few that had gotten lost and stuck in the maze, but that wasn't a problem, that was the maze working as intended. Anyhow they had been driven out of your fort, but not out of your blasted Wasteland. Scampering sadly, they had clearly lost their taste for the game after all their efforts their big assault had been for nothing. Yet they were not giving up. They fell back into defensive positions, and called in to their allies inside their fort to provide support with the ballista peeking from the top floor. Similarly you could feel the familiar tingle behind your eyes, and the "voice" of your coach Hardsy echoing through the Mindbender link.


- You've got them. Keep it up. Time for maneuver K-1-P-whatever.


- Just mess them up. Buy time to get the siege tower set up. You aren't going to get a better opportunity than this.





Mess them up. That you did. Emphasis on the word mess. Led by Shumpsy the Trapmaker and Snööd the Greaser a squad rushed the Flights' trenches, bags in hand, filled with the grossest things they could find. The filth was more than effective in sending your opponents running or knocking them out outright with the smell. However, it was also very effective in doing the same to you when the bags ruptured prematurely.


Unclean.


Caked in grossness and quite unhappy, the attack team glanced back towards their fort, and cracked a tired smile. This had been far from a clean win, but it looked like they had bought enough time after all...


A) Filthtrawl, Goopstink [Diff: 9] (You: SP +1)

454 vs 9d100 = 602

Defeat!

No Siege Point gained.





-~X~-





The sounds of flowing echoed. The water, was perfect. With the minor issues with plumbing fixed, the Sanctum baths were operating at 100% relaxation levels. Tangö the Breaker among many others could attest to that. Soaking in the hot water, everyone cheered about their stopping of the Flights' assault, and shared a toast, under the ethereal glow of the lamps. Strategy was also talked, eventually. At some point. When it was time. More drinks?


It was not slacking at all. No. Everyone just knew that they would need to be in top shape to assemble their Siege Engine...


B) Chill Out, Soak [Diff: 9] (You: Momentum +10)

463 vs 9d100 = 439

Victory!

Your team gained +10 Momentum.






Your current hands are:


1 Trinique



2 Grön



3 Winnie



4 Soup



5 Spoon



6 Snööd



7 Rik



8 Brûh



9 Shumpsy



10 Hörg



11 Änna



12 Wörm



13 Bömba



14 Yväs



15 Zöd



16 Spläg



17 Yelda



18 Tangö



19 Vad










Enough relaxation. Finally, your team dried themselves off, and cracked open the crates containing the components. Wheeling them through the labyrinth, out to under open skies, where the feverish assembly work took place.








Pushing and pulling, hammering and riveting. Bit by bit the wood and metal were put back together into their intended shape.






Tag still in progress. Its not that I forgot it, no.


After a backbreaking ordeal, the Slinking Tower stood ready.
An imposing vehicle for an imposing task. It was certainly outfitted for the task of sieging. A heavy ram for breaking down doors and walls alike! Pleasantly hot interior! (Mostly) fireproofed construction! A winch system for hauling the Siegeball to your destination! The Burning Battering Slinker was certain to very soon carry your team to victory. Well, as soon as the plodders would bother to push it along at least.







A) Striking Fire [Diff: 9] (You: Momentum +10)


Crew the Slinker! You've almost made it to the Flights' fort! The siege tower won't make it up the steep hill, but it will get you and the ball up there which is what matters. Not only that, but the ram will be able to reach their front door! Break it down!


Fix the creaky wheels, fight off Fancies trying to break in, prod the plodders, whatever it takes to get the tower as far as it can go and break that door.


B) Ranged Retribution [Diff: 9] (You: SP +1)


As your siege tower plods along, something hits the structure. The walls rattle, but hold, for now. Peering out of a peek hole, you can see a large ballista bolt sticking out of the side. Looks like the Flights do have an actual weapon mounted on their fort after all. Another impact rattles the tower. It should be fine. A few bolts can't do anything to the Slinker. Surely? Although, those few did manage to lodge themselves between the armor plates. Their aim is good. The bolts are blunted but still that would not be a nice thing to meet even with the armor. At least you are pretty certain that the Flights are not willing to get into the murky territory of using fire against an occupied structure. In any case something needs to be done before they manage to land a shot through a window!


Looking out, you can just about make out the Flights' ballista sticking out from the top floor of their fort. You are close enough to hit them in return. The burning ram might be the Slinker's mightiest weapon, but you should be something ranged here as well...





Standings posted:

>You
Siege Points: 1
Momentum: 10
Gongs: 0

>Flights of Fancy
Siege Points: 1
Momentum: 0

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Cards: 3/7, Accolades: 5

Cards: (Using)

"They are really coming at us with those Ballistas, I think this may call for 'Operation Crumble Rumble', like we practiced pre-season."

"Everyone got their mirrors? Everyone remember where they need to stand? Sound, let's light these clowns up. Literally!"

B) Using Tactics against the Ranged Defences. 1d100 + 0 = 82

TheNabster fucked around with this message at 17:42 on Nov 15, 2020

Lux Anima
Apr 17, 2016


Dinosaur Gum
Hand: Using: Holding:
#01 - Trinique
Aptitude: Stealing - Offensive
Accolades: 10 -> 11 // Team Credit: 2
Deck: 1/7 // Discard Pile: Rules Lawyering, Athletics, Tactics, Engineering

The Tö girl Trinique was holed up with her Siegeball squad in the belly of the Beast, which is what she considered her team's slinker-themed combination battering ram and siege tower.

The Slinking Tower's construction had been a group effort, and once it was ready for their first official siege, Trinique had doubted whether all the work was worth it. It was armored and wheeled and a tower, all right, but It was also super hot and steamy inside - by design, no less - and so Trinique couldn't wait for an opportunity to get outside the fortified mobile platform to grab a breath of fresh outdoor air.

Besides, Trinique just felt so gross and sticky after hauling all those Goopstink bags earlier, so getting overheated and moist on top of being grimy from the Goopstink was more than Trinique could handle sitting still. She climbed to the top of the slow-rolling siege platform and stuck her head out near a front-facing opening, trying to get a good view of the outside and to feel some kind of cool breeze on her flushed face.

"Uhh..." Trinique mumbled. "I think they stole my Böwllista idea."

Just as she said that, the enemy's ballista launched a blunted spear that slammed straight into the base of the Slinking Tower, aiming somewhere between the plates by the wheels. Trinique pulled her head inside the siege tower's protections and braced herself. As they slowly made their way closer, the whole rolling tower shook and swayed as plates of metal clanged and shuddered from more ballista shots striking the metal plated tower with blunted wooden spears.

The battering of the Slinking Tower was intense. Would their siege engine's defenses hold out?

Trinique was suddenly reminded of advice that her mother - a big, strong general in the Queen's army - once gave her, after a scene of violence broke out which her mother put an end to.

Trinique's Kickass Mom posted:

"Trin - baby - the world wasn't built to be a fair place, so don't you ever let someone do something that you don't agree to without making them regret it, okay? Good girl."

"We can't just let them attack us without us shooting back..." Trinique suddenly turned and said to her teammates. "This is Siegeball - we can't let them have *all* the fun~!"

Trinique turned among her squadmembers and noticed the guy with the super-shiny head: Rik. He had all that polish on him, too...

"Rik, do you have anything highly reflective we could use to blind the enemy's siege spotters up there? Here, take a look through this:"

Trinique produced a busted up telescope she'd 'borrowed' from her mother's things and let Rik take a look-see with it out a small porthole.



"So, if you're down," Trinique offered to Rik, "I'll use this and be your eyes, while you do the reflecting!"

> B) Using [Flashback] for Ranged Retribution: 1d100+9 96

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Brüh

Deck: 4/7
Hand:
Accolades: 7 > 8
-5 for match (EXTREME penalty)

Using:

Bruh was in the top of the tower getting ready to start ramming the Burning Slinker of DoomTM when she thought back to the design of the system. She had made the handles for ramming herself and made sure that it was perfectly fitted to every team member- particularly herself.

There was the selection of the proper tree and taking it down. Revving up the circular saw to shave down the rod to the current length and width. Fastening reinforcements on the ram to ensure there would be no fracturing. The measurements taken of each hand and arm so that the grip could be correctly sized and placed. Balancing the heights and strengths of team members so that the ram would correctly focus the power on the point of its head. The protein shake cooler strategically placed under each team member's bench, ready to hydrate them if they flagged and became fatigued.

Bruh finished her stretches and spit on her hands as the tower slid into position. She gripped her handle and began the chant. "Ok everyone, we go in THREE.... TWO.... ONE...."

A Flashback while Crewing the Slinker: 1d100+9-5 65

Arcanuse
Mar 15, 2019


Grön
Accolade= 8>9
Team Credit 1>2

Hand'O'Cards


Spent:
-Engineering
-Flashback
-Athletics
-Tactics
-----
Grön did not find any red dye, nor would they have had the time to put it on if they did.
What Grön did find was the bücket.
Disgraceful.
Better than the alternative of not wearing a bücket and being seen without red dye, but still.
-----
Grön had to think about this one.
How, exactly, could they help out here?
Immobility was their whole thing, and neither of the tasks seemed like it would be all that useful...



...Unless.
No, the enemy team couldn't be that stupid. Could they?
Surely they didn't leave the judges entrance unsecured, right?
Surely Grön couldn't just walk right up to their ballista ammo storage and get the ammunition confiscated for being too dangerous, right?
Right?

Grön sneaks in the judges entrance and [Rules Lawyering] the Flights ballista ammunition. [Ranged Retribution]: 1d100+9 102

Oh good grief. Really? A key under the welcome mat? Really?
At this rate, Grön wouldn't even have to make things up from the rulebook or scrounge the fine print...

Arcanuse fucked around with this message at 11:35 on Nov 15, 2020

super sweet best pal
Nov 18, 2009


Accolade: 8->9



Soup started pushing on the back of the siege engine, which probably wouldn't help the plodders but would look like he'd actually done something. More than he wanted to do but it beat listening to Hardsy yell about his lack of participation. It took quite some athletic skill to appear like he was struggling to help while actually exerting as little energy as possible.

Athletics vs A
Working hard at hardly working: 1d100+5 25

WereGoat
Apr 28, 2017


[Snööd - Greasing][Cards 2>1/7]
[Accolades 10>11][Team Credit 1>2]

[Using Card: Rules Lawyering]


The Flights of Fancy burst into the Slinking Tower! Ready to smash the supports and-



"What're you doing? This is a designated break area, get out! You can't be here! And don't even think about interfering with this sauna- you know that break areas are designated sanctuary spaces."

1) Rules Lawyering Vs Striking fire!: 1d100+9 53

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer

Deck: 2/7
Accolades: 7->8

With the team having secured the lower support portions of the Slinking Tower (the parts that hadn't been reserved for the Plodders, anyway) as a Safety Zone Sauna, the Fancies' initial push had stalled. Of course, nothing prevented them from trying to scale the outer layers and find other ways of ingress - say through plating knocked tactically loose by ballista bolts.

Of course, scaling the outside wasn't necessarily easy going and did leave one exposed to certain... dangers. Such as Bömba walking out the back door of the sauna, wearing hastily donned armor and wringing something between his hands.

Flashback posted:

"...and we are going to have us SOME WOOOORDS!"

With strength borne from happily juicetified outrage Bömba took off towards the Flights of Fancy's hapless catapult crew.

"Hey Fancies! How's it hanging? Say. Remember that time you stole our lemonade?"

*CRACK*

"what is tha- oh no"

Bömba gave the Wet Towel another fierce twist and then raised the improvised whip in the direction of the would-be defenders.

"Because I do."

Sure! They had armor on... but nothing, just nothing, was as traumatizing as the sound-feel of a towel snap about to catch your ear or your rear.

Actual Flashback posted:

He'd cried that day. And the day after. It wasn't fair! Bullying should've been a Forbidden Skillcore.

A) Fury of the Flashback: 1d100+9 46 (Flashback spent!)

Cloud Potato
Jan 9, 2011

"I'm... happy!"

Rik
Aptitude: Polishing
Focus: Offensive
Accolade 10 -> 11

Lux Animus posted:


"Rik, do you have anything highly reflective we could use to blind the enemy's siege spotters up there? Here, take a look through this:"



"So, if you're down, I'll use this and be your eyes, while you do the reflecting!"

"Sure do, Trinique," Rik replied, reaching into a pocket. "I never go anywhere without my personal mirror. So useful, in a variety of situations! And if anyone else has a handheld reflective surface, just follow my lead and add your efforts to ours!"

B: Using Tactics to blind the ranged opponents: 1d100+5 91

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker


Hand:
(using)
Deck: Tactics Engineering flashback Athletics 1/7 remain
Accolades: 10 > 11
Team Credit 1

Well, that had been a complete mess, figuratively and literally. Fortunately Spläg had been less exposed to the backfire than the worst, but he was all too eager to get on with the next phase. Shimmying up the superstructure like he had a climbing skillcore, the statistical liar clung to the apex of the siege tower roof, and hollered out flaws in the defensive setup that violated the sieging ordinances.

"Fancies are offside, behind the main scrum! Penalty, attackers forward twenty Klorfs!"

A Striking Fire: rules lawyering to get the siege tower to advance through the award of penalties: 1d100+9 34

Astus
Nov 11, 2008
[Using Tactics]
Zöd - Sucker Punching
Accoldades: 8>9



TheNabster posted:



"They are really coming at us with those Ballistas, I think this may call for 'Operation Crumble Rumble', like we practiced pre-season."

"Everyone got their mirrors? Everyone remember where they need to stand? Sound, let's light these clowns up. Literally!"

"Yep, got my mirror ready." While it wasn't quite as fun as having a good punch-out, Zöd did have to admit a certain fondness for setting things on fire. Maybe she'd start paying attention to classes, now that she knew they were teaching such creative ways to burn poo poo. Although...while she was supposed to focus the mirror with everyone else, surely it wouldn't be disastrous if Zöd kept trying to set on fire the jerk who did better than her in the scrimmage fight, right?

B: Zöd helps out with the mirror plan against the ranged attackers: 1d100+5-5 24 +1 Tactics use

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
[using][using]
[Tangö - Breaking][Cards 5/7][Accolades 5]

Tangö felt... much better. She had a rough start, but the others were pretty cool about it, and the water washed away a lot of her pain and embarrassment. And now she was on a secret mission, striking into enemy territory, on her way to help them score a -

quote:


"What're you doing? This is a designated break area, get out! You can't be here! And don't even think about interfering with this sauna- you know that break areas are designated sanctuary spaces."

*snicker* "Yeah, do you mind!? There are ladies present, fuckre!"
Rules Lawyering Vs. Striking Fire: 1d100+9 47
Eh, she wasn't much for public speaking - but it was pretty funny.

Dog Kisser fucked around with this message at 20:29 on Nov 17, 2020

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Deck: 3/7
Accolades: 9 -> 10

"Eh, 's a bit flashy, aye?"

Hörg shrugged.

"But them's the haps I s'pose, 'n everyone in a proper gang's gotta know how to pose in formation fer the aesthetics."

B: Tactics to help with the mirror plan: 1d100+5-5 82 (add whatever the Tactics Bonus ends up being to this)

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Deck: 2/7. Accolades: >7 | Team Credit: > 2



"Mmhm? What is this? Have we started already? >>Schumpsy! Idiot-Roommate! You were supposed to rouse me from my Jäccuzauna session! Now I am late as well as soggy!<< Ahem. Ah, I was just... polishing my goggles, yes. Not to worry, I will be ready when we get there.

Tactically Polishing Goggles, Depleted, Option B: 1d100-5 49

Swedish Thaumocracy fucked around with this message at 23:21 on Nov 17, 2020

Poltergrift
Feb 16, 2014



"When I grow up, I'm gonna be a proper swordsman. One with clothes."

Deck: 2
Accolades: 6->7
Team Credit: 0->1
Using: Rules Lawyering

Yelda -- soaked as she was with, um, miscellany after her Bag Containment System failed explosively all over her shoes -- nevertheless knew her duties. Seeing the Fancies besieging her team's designated break area, she leapt from her perch atop the Slinking Tower and managed a five-point dynamic entry directly into some poor bastard's face, smearing the horrible grime of her go-team-go boots over his nostrils and horribly, horribly open mouth. "You have zero right to be here, Fancies! Even I couldn't get past the waitlist for our sauna, even after I got this completely grody -- it's one of the most exclusive venues in all of the Academy! You don't even deserve to gaze upon its majesty!" And in mere seconds she drove a whole cluster off with a series of aggressive handsprings, throwing off flecks of bag-grit with every impact.

When she'd given herself some breathing room, Yelda stopped, panting. And her eye happened to fall on the open door of the sauna, and its occupants.

Various Loyal Teammates Who Definitely Weren't Lying About A Waitlist posted:



"...Um. Haha."



"You guys must have signed up super early for the sauna, huh? R-rad foresight, everyone!"

A) Saunaggression: 1d100+9 80

Poltergrift fucked around with this message at 23:08 on Nov 17, 2020

paper bag with a face
Jun 2, 2007

(using)
Deck: 2/7
Accolades: 8 -> 9

Shumpsy cast a pensive look at the sauna entrance, hoping that the other students in the Traps program wouldn't start referring to his team as "The Bath Creeps". Whatever, he joined the sieging formation with the others tactics-knowers. And where the heck is Yvas? He didn't pass out all the way back at the fort, did he?

A) [Tactics] Defend the Slinker!: 1d100-5 43

The Lord of Hats
Aug 22, 2010

Hello, yes! Is being very good day for posting, no?

Winnie - Schemin'
Accolades: 8>9
Deck: 1/7

Winnie had, in fact, managed to catch her fall into the Goopstink. But it had come at a terrible cost--her hands had sunk into the deep Goopstink. There was no way she could be allowed into the sauna before a decontamination process that would take far longer than was possible in the scope of a match. Instead, she simply had to walk behind the Slinking Tower and hope that she didn't get attacked. But her mind was racing behind her characteristic grin (admittedly a bit dampened by the prospect of the decontamination that awaited her after the match). There was an advantage here. There had to be. There was always an angle. She craned her neck to get a good look at the judge's booth. Knowing who was in there could be the difference between victory and defeat, and proper preparation was a part of that. And yes, yes, there he was. Old Man Qörgl. Good old, Old Man Qörgl, always judging fairly and evenly, and above all, by the book. A very specific book. A very specific, very difficult but not impossible to access book.

As the Tower approached the enemy gates, Winnie confidently strode up to the gate and placed her goopstinked hands on it.

"JUUUUUDGE! According to Chapter 12, Section 5, Rule 301(c), their gate is now considered Class Ö Hazardous Waste, and they're required to disassemble and safely dispose of it. Please confirm this!"

Rule 301(c), of course, didn't exist. Except in Judge Qörgl's copy of the rules, where it was written, in pencil, "Whatever Winnie just said is correct." It was a very good rule, all things considered.

Highly Legitimate Rules Lawyering: 1d100+9 39

dmboogie
Oct 4, 2013


Wörm
Deck 1/7
Accolades 6 -> 7

Wörm lay facedown in the mud, twitching slightly, like a nameless invertebrate, too lowly for any naturalist of the land to have ever pinned and labeled him to a wooden board somewhere. His leg cramp had only gotten stiffer the longer he'd been in the sauna, which defied all that was holy and good in the world, but it's not like 'good' was usually on speaking terms with Wörm's life, so he dealt with it the best he could. Namely, hopping alongside the siege engine until he slipped, and then getting back up, and then hopping along, and then slipping again, over and over until finally he lost the willpower to stand tall.

That didn't mean he was giving up, though. He'd just almost given up. He still had a bit of fight left in him - exactly enough fight to roll around until he found a big stick he could hold ahead of him at about ankle height to waylay any saboteurs who approached the siege engine.

A) Engineered offensive planking to trip up the enemy team.: 1d100 90 (Engineering used)

This was working much, much better than it had any right to.

sheep-dodger
Feb 21, 2013


Aptitude: Tailoring (Defensive)
Accolades: 8 -> 9
Cards:


Coming out of her berserk state Änna was mostly tired, but the hot springs water had been thoroughly muddied by the others soaking way too long and the ball was on the move towards the enemy team anyway, so instead Änna fell back on the tactical strategems they had worked out before the game, saving her the effort to come up with her own plan.

Tactics vs Striking Fire: 1d100+5-5 75

Jvie
Aug 10, 2012






With a crash a section of the Slinking Tower collapsed inward. A ballista bolt had done it's job. A gaping hole in the tower's armor was a serious security risk, and even worse it was letting all the steam out. Horrible. What is a Siegeball match without a good sweat? At least the hole would provide another vantage point for Operation Crumble Rumble. Several players arranged at the various openings of the tower, each armed with a mirror and severe intent. There! They could now see the movements of ballista operators up in the Flights' fort. They were preparing another bolt. The sun, meanwhile, was shining. Smiling widely, Spoon the Chef gave the signal.







B) Ranged Retribution [Diff: 9] (You: SP +1)

721 vs 9d100 = 566

Victory!

Your team gained 1 Siege Point!



The ballista fired. The bolt sailed far in the wrong direction. Try as they might, the Flights wouldn't get another try, for their ballista was already billowing smoke. The array of mirrors were doing their job, and soon enough the weapon was in open flames.


-~X~-


The ballista was down! That was a major blow against the Flights of Fancy, but the job was far from done. The big celebration would still have to wait. There was only time for minor celebrations for now. Down at the bottom floor of the Slinking Tower, the group of plodders were hard at work pushing the structure along. Kept quite well defended by Soup the Apathetic and others. It was slow going, but certain. The Flights hadn't had the chance to set up any serious traps of obstacles that might have toppled the tower. As long as your team could keep their players from breaking and entering, your victory would be only a matter of time.


The Flights did not make thigns easy for certain. With their trump card going up in flames, they had no chance but to attack on foot and by butterfly. With a hurrah they fought their way to the tower's back door and kicked it open. A bombastic performance, but you could see on their faces that their hearts were no longer in it. Their smiles were strained. They no longer laughed in defiance when getting thrown out of the tower down to the ground. And upon breaking into the sauna their only reward was being told bluntly that they were intruding upon official break area. That was it. The leader of the charge slumped his shoulders. Granol was his name. A student with weird taste in merinque. He was left without a hobby after the Cooking Club got disbanded. Guess he decided that Siegeball would be a good replacement? It kind of looked like he was regretting that choice. With no more hope of winning the match, he mumbled "Lets just go home already." Änna the Tailor was more than happy to help. One hearty shove, and the disheartened intruder fell.











































































The fellow was looking quite done with it all. Good thing then that with the penalties from that impact he would be sitting out the rest of the match. How good for him! Änna could faintly hear him yelling something, surely a "thank you".


Nothing could stop you.


A) Striking Fire [Diff: 9] (You: Momentum +10)

680 vs 9d100 = 441

Victory!

Your team gained 10 Momentum!






Your current hands are:


1 Trinique




Your mother surely won't miss that creaky old telescope. Now, stealing from other SASGY students, people that live on the same campus as you? That might be riskier. However taking Trophies is a Siegeball tradition. Maybe it is time to go all out?


2 Grön




The key under the welcome mat was downright silly. But so is wearing a bucket on your head so maybe you should not be throwing the first stone here?
Nah, the Fancies are morons.
You are better at this than them, my friend. You can feel it. The rush brought on by outlasting their onslaughts.

3 Winnie




The Flights had no choice but to sheepishly stand back as your team battered down their contaminated door. Is Qörgl really that blindly devoted to his book, or does he just respect a good hustle? Whichever it might be, you are on a roll. Everything is nearing the climax.

4 Soup




You haven't used your aptitude but it is not like you were ever meaning to. Oh its the Fancies' fort. Well, this is it. The final stop of the match. Time to exert yourself, wave a stick around or something? Or maybe the others have some brilliant plan you can follow along.

5 Spoon




Operation Crumble Rumble, a smoking success. A sweet highlight to this attack. You've been going through your supplies faster than you thought you would, but now the finish line is in sight! Just one final push before you can get to planning how to celebrate your victory.
Hardsy said something about offering your team a meal but frankly he has a boring taste.


6 Snööd




The sauna was delightful. You are relaxed, and you've got a good feeling about this, as you should. But the fact remains that you have already given just about your everything. Whatever this attack brings, you are going to need a nap afterwards.

7 Rik




Mirrors show their utility once again. So pretty! So useful! So... good for starting fires? Wait, is that last one a good thing?
Either way mirrors are good, and ANYTHING can be a mirror if you put your back into it.


8 Brûh




You stole the smoothie maker from the Fancies' fort. You brought it back into your fort to make a smoothie. Now you are back in their fort, about to drink the smoothie in front of their staring eyes. This is what is called a power move.

9 Shumpsy




Its been a whole lot. Getting your Sanctum all trapped up. Dealing with a frankly weird amount of bathing. You might have exhausted your tricks, but what you have left is a lifetime of raw and honest mechanical ingenuity. If the Fancies think this is over, then they haven't looked at what they just stepped in.

10 Hörg




Back here again. That butterfly ride earlier might have ended quite painfully, but at least you know the layout of the Fancies fort already. Time for something clever with the battering ram? Or maybe just let loose. Its been a little high brow so far hasn't it?

11 Änna




Smooth sailing. Now, what would be the best here? Leaning on the rulebook, or getting very physical. Quite the contrast.

12 Wörm




Watching one Fancy after another trip on your stick confirmed that nobody ever bothers to look down. Not while you are there anyways. They never do, do they? Maybe you could ask a teammate to pull you back onto your feet. Ah, they've probably got more important things to do.


13 Bömba




You are feeling a little low on anger control. All this, the whole game up to this point, it has been just delaying the inevitable has it not?


14 Yväs




Sitting in the tub, you know you deserve this break. You and Shumpsy put everything into the Surprising Shifting Sanctum. Nobody can say that you haven't already done your part. Although, from the sound of it the final attack is about to begin, will you have to get out of the water, or is there still some justification you can find for taking it easy?


15 Zöd




You are not quite sure if that one guy you could see through a window was the same one who got the best of you at that brawl. Didn't stop you from annoying the heck out of him with the mirror. Funny, but it lacks that something. That real, close contact of a proper rules dispute.

16 Spläg




For a team committed to doing everything by the book, the Flights of Fancy sure have not read it properly. But now, you are in their fort. Hard to find anything to penalize them for here. But for your move, it does not really matter whether or not their Sanctum really is up to code, does it?

17 Yelda




Blood on your face, filth on your clothes. Another misfiled waitlist entry. Its been a real barefoot marathon on a gravel path. But there is no rest, not yet. Your team is about to undertake their biggest fight yet. The biggest moment of this match.


18 Tangö




Well, you are as rested as you are about to get. That is, not as rested as you'd like to be. But the game is not quite yet over. Maybe you still have some more Break in you? It wouldn't look very good in the eyes of your teammates if you didn't pull your weight here, would it?

19 Vad




Still a little further!














Your battering ram did short work of their front gate.



A) Goal! [Diff: 18] (You: GOAL, SP +4)

Goal task! Each of you gain +20 to your roll from your team's Momentum!





Almost there! You've broken into the Flights' Sanctum! Its a quite basic design. A long, open hall lined with piles of equipment and doors. Simple, yet built with love. Filled with little carvings and details that you have absolutely no time to look at. The situation is simple. At one end of the hall, you, and your giant boulder. At the other end, the Flights of Fancy, tired and scowling, but still brandishing their hammers and batons for one last brawl. And what about the goal? Ah, that's how it is. Midway through the hall, there is a giant metal door, tightly barred. The entrance to the bunker that houses the goal pit. Nothing to it but to fight your way past the Flights and break that door open.


It is on! You charge forth-


Whereupon one of the Flights at the other end of the Sanctum pulls a hanging cord. Hatches in the ceiling fall open, there is a loud booming noise and everything goes white. A puff of smoke hits you. So bright! Coughing and squinting, you try got get your bearings. Flash powder? Whatever it is, it knocked the wind out of you. Worst of the chemical reaction might be already past, but the dusty substance coating you and much of the hallway still gives off a glow that is painful to your stressed eyes. You can just about barely see the Flights of Fancy charging at you. Looks like they think that will be enough to keep you from tearing that door open. Prove them wrong! Break their defense, and get the Siegeball down into it's rightful place!



You can't see properly!

-10 to any course of action that would require seeing clearly.

And again, remember that this is the Goal task! Each of you gain +20 to your roll from your team's Momentum!


-~X~-


B) Gong Rescue [Diff: 9] (You: SP +1, Gongs +1)


As you rush through the hall, (before the whole Flash Powder fiasco,) something catches your eye. Through a doorway to the left. A familiar shimmering of light playing on polished metal. There it is! Your Glittering Gong! A flustered Flights' player hurriedly drags the door shut as she realizes what is happening. Over the commotion of the brawl you can barely hear a shouted conversation from the other side, followed by clanks of equipment being moved around. After them! Don't let them hide your gong in some nook of the fort! If they manage to keep it until the end of the match, it is going to officially pass on to them as a Trophy. It'll be forever theirs then! Ugh. What if they make it into a frisbee or something. Don't let them humiliate you like that! Or, well, knowing the Flights of Fancy it is more likely that after the game is over they are going to ask you if you would like to have your gong back. Don't let them humiliate you like that!!!



-~X~-




BONUS - Trophy Looting



Whatever becomes of this push, you are in! You've made it into the Flights' Sanctum! Grab a Trophy to remember this day by! They sure did when they broke into your fort and made a mess of things.
In addition to tackling one of the tasks above, you may loot a personal Trophy from the Flights' fort. You can pick one from the plentiful things below. The card will be added to your deck.





... OR you could really push yourself to scour their fort for something else.


Loot posted:

In addition to rolling on a task, you may do one of the following:

* Pick one item from the cards above.

* Spend 3 Accolades to find something better and unique. Describe what you are looking for.



Keywords posted:

Loadout: This card starts the match in your hand.
Note that the Flash Powder does not have Loadout, so it starts each match in your draw pile!

Play: You need to play this card to get it's effect. You can play both a Gear card and an Opportunity card in a round.
If a gear card does not have Play, it works passively as long as it is in your hand.

Size 1: As most cards, takes up one space in your hand.
Size 0: Takes no space in your hand, meaning you can hold it in addition to all your other stuff.







Standings posted:

>You
Siege Points: 2
Momentum: 20
Gongs: 0

>Flights of Fancy
Siege Points: 1
Momentum: 0

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Cards: 2/7, Accolades: 5(-2)
#5, Spoon The Chef

Cards: (Using)

"Home stretch boys! We're almost there!" This was exclaimed by Spoon, moments before the flash powder incident muffled his words and left him rather blind, deaf and somewhat annoyed. Having been covered in stinky goop and pretty worn out from having to go all in on the very first moments of the match he was feeling just about done with all the chicanery the fancies were throwing at them.

But what the fancies didn't have was a straight line towards the goal, an extremely heavy ball and enough momentum behind it that it wasn't gonna take much to get it hurtling. "Should have put a turn in clownboots! LOOSE THE BALL!"

Playing Athletics onto the Goal for +4 all together, plus +20 momentum 1d100 + 24 = 112

With the heavy weight of the ball and Spoon putting his back into it as good as he got, eyes closed, pushing forward, ignore the screaming...

---

Whether or not the ball succeeded Spoon really needed food right now, mostly for other people but also for himself, he had an admittedly guilty sweet tooth that he liked to sneakily indulge from his own stock on occasion but you know what tasted better than baked goods you made? Baked goods other people made, and in the midst of a push in the closing sections of the game there is exactly one space in a fort that is guaranteed to not have anyone in it, The Pantry.

"Fill your hands you swine! Put the goods in the bag!" Spoon bellowed, kicking in the door with his cast iron pan in hand and gesticulating threateningly to an empty room. As he expected really but he always wanted to try saying that out loud at least once. He pulled out his trusty burlap sack and began to clean house.

Spoon will spend 3 Accolades to steal all the Flights' Snacks

TheNabster fucked around with this message at 01:27 on Nov 21, 2020

Astus
Nov 11, 2008
[Using Sucker Punching and Rules Lawyering]
Zöd - Sucker Punching
Accoldades: 9>10>7



Zöd is one of the ones who spot the Gong before the fancies hurriedly shut the door. On the one hand, right now the highest priority is scoring a goal to win the game. On the other, punching hand, Zöd cared less about scoring than she did about teaching the Fancies a lesson for nicking their stuff. Also, that jerk she was blinding earlier might be in the room with the Gong anyways.

Zöd knocks on the door as hard as she can. "Hey, Fancies! Don't you know that in order to properly claim something as a trophy, you need to have an unobstructed path to it for the other team to have a chance to take it back?" The door slightly open, revealing the face of a Fancy who is thoroughly fed up with all of the rules bickering this game, but far too polite to just ignore Zöd. "It says right in the handbook, page, uh, 76...B? No wait, was it 67G? Ah, söd it..."

Before the fancy can comment on Zöd's terrible memory of the rules, she punches them in the face and quickly pulls the door open. A straight-up fight for the Gong was a much more fun idea than trying to weasel around with the rulebook, of which Zöd has definitely not read a single page of.

B: Zöd tries to come up with a rule violation, then gives up and sucker punches the nerd listening to her: 1d100+20+9-5 111

Oh look, it seems the sucker she just knocked out had some Flashy Gloves on, those'd be real nice as a trophy.

Spending 3 Accolade on a pair of Flashy Gloves, which is just some normal gloves someone stuck some flash powder on.

super sweet best pal
Nov 18, 2009


Accolade: 9->10



Blinded by annoying dust, Soup was demoralized. Well, when the going got tough, there was only one thing to do, as drastic as it was.

"I quit!"

Soup sat down in the middle of the base trying to get the powder out of his eyes, oblivious to the rest of the match.

A) Extreme apathy in the face of adversity: 1d100+38 83

One of the Flights overheard his declaration. "Hey, they're giving up? Good match, let's go home."


Soup had been at ground zero when the powder hit, enough that his armor had amassed a collection that, if he'd actually cared, he could put to his own use later.

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer

Deck: 1/7
Accolades: 8->9->6

As the team barreled through the Fancies' Fort Bömba spotted something blue sticking out of a half-open locker and paused.

"Oh," he said, as his fingers touched the fabric. It was... really very smooth and nice-feeling. And the color was the perfect shade of soothing for when he needed to come down from rage highs!



Who'd left this here? There wasn't even a nametag on the locker! And it kind of felt like he'd seen this somewhere else? Hmm...

"DIBS," he announced, formally declaring looting rights, snagging the scarf and running after the others.

--------------------------------------------

"Augh! Now! Like we trained! Unleash your anger!"

Bömba couldn't see, and could only hope the rest of his team would follow his advice for properly coordinating with them was impossible like this. Instead he did what several years of regularly having had his shirt (or in one particularly painful instance, shorts) upended over his head from behind had taught him - to wildly rush ahead in the last direction he knew where something had been, arms raised protectively in front of his face, kicking viciously at anything moving that tried to block his path. In the past, this had been in the name of reaching arguable safety, but that had been long ago. He had little fear now - thanks to reserves of carefully maintained fury - so here the goal was reaching past the Fancies' barred entrance, come what may. It was a risk he was willing to take.

For just before he'd been blinded, Bömba could tell that the Fancies had made one particularly egregious error in their designs.



They'd placed the locking bar outside their gate.

Bömba blindly ran forward through the Fancies' demoralized ranks, suffering several hammer smacks from the surprised defenders - and when he bounced off the gate, he simply got back on his feet, felt his way forward and grabbed the underside of the bar, heaving with all the fury and might he could muster, tears of raging joy-fulfillment (or too much powder in his eyes) running down his cheeks. He was almost certainly gonna feel this in the morning.

"Remember! The! LEMONAAAAAADEEEEE!" he yelled defiantly as hammers and arms fell upon him.

A)Extremely Blindly Unbar That Gate: 1d100+38 52 (The Extreme spent!)


Bömba snags a A Pretty Scarf. It's really nothing special. Although it is rather pretty. And made of some surprisingly tough threads!

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Ooops, edit is not quote >.>

Slaan fucked around with this message at 15:54 on Dec 2, 2020

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
[using][using]
[Tangö - Breaking][Cards 6/7][Accolades 6]

The gate was down. The GATE was DOWN! Tangö whipped off her towel with a whoop of joy and bodily helped shove the ball through the battered barrier. Though her muscles strained and her fingers were chapped from the effort, she felt great. She felt amazing! She felt herself breaking through some barriers of her own. She roared a laugh.
Score A Goal - To The Extreme!!!1: 1d100+20+18 124
This was going to be awesome.

Also taking Happy Hammer

Dog Kisser fucked around with this message at 04:10 on Nov 21, 2020

The Lord of Hats
Aug 22, 2010

Hello, yes! Is being very good day for posting, no?

Winnie - Schemin'
Accolades: 9>10>7
Deck: 0/7

Winnie whistled innocently as she ducked away from the fighting and into the Fancies' locker room. Technically speaking, she wasn't supposed to be here. Obviously, given that this was Siegeball, there was a certain level of "Hey you're not supposed to be here!" baked in any time you were in the enemy fort, but going into the locker room was... well, it wasn't against the rules, exactly (Siegeball rules were notoriously reluctant to tell you that you couldn't do something), but there was a sort of general understanding that going through your opponent's personal stuff was just kind of a dick move in a way that transcended Siegeball. Which is how you know that's where the good stuff is.

She walked past rows of neatly labelled lockers, until she found what she was looking for. The locker of Börgar the Recorder. Unlocked, of course--after all, who would go creeping around the lockers? Really, now. It was just unsporting. And right there inside, waiting for her, waiting for its purpose to be fulfilled... Börgar's Big Book Of Things I've Seen. She lifted it reverently, with the respect that such a hallowed tome deserved, and took a look inside. She did almost lick her finger to turn the page, but caught herself just in time. That would probably have been fatal. But the near-brush with death wasn't enough to spoil her mood. Oh, not at all. Her grin was wider than ever, if anything. A normal win against the Fancies was as good as a loss. No, this needed to be decisive. Memorable. And now she had just the tool for the job.

-----------

When Winnie rejoined the fray, it was in the midst of a blinding flash of eye-searing light. She could barely make out the Fancies' defensive formation, much less the words on the page in front of her. But her team needed her. If she didn't pull through for them in this moment, who would? Who would rise to the occasion and deliver the victory that they needed? Truly, this was nothing less than an act of selfless heroism. Scrunching up her eyes, Winnie took a deep breath.

"LAST WEEK, RÜNO WET THE BED!" she shouted at the top of her lungs. "HE CHANGED HIS SHEETS IN THE MIDDLE OF THE NIGHT SO NOBODY WOULD SEE!"

She couldn't see the look on Rüno's face, but she could definitely hear his strangled cry of despair.

"MÖRKE HAS A GIANT CRUSH ON YELDA AND HE'S BEEN SECRETLY PRACTICING A DANCE ROUTINE TO TRY AND IMPRESS HER!"

Another cry of despair. And murmurs of realization--it was dawning on them that Winnie wasn't about to run out of material any time soon.

"SNELDÄ HAS A PICTURE OF THE PROVOST THAT SHE KISSES EVERY NIGHT BEFORE GOING TO BED! GRANOL WAS ONE OF THE PEOPLE BEHIND THE NOODLE INCIDENT! GRÖN--wait not that one, gotta tear that page out--SARNA IS ACTUALLY A YEAR OLDER THAN EVERYONE THINKS, HE HAD TO REPEAT--"

The Fancies' formation was broken, reduced to a crowd of people desperately trying to catch Winnie before she had a chance to spill their innermost secrets out for all to hear. She took off at a sprint down a side hallway, shouted humiliations and anguished crying echoing in her wake.

Schemin' Balls Into Goals: 1d100+20+20+18-10 137

Winnie gets her filthy hands on a Book of Blackmail Secrets. Woe betide all who cross her path! Or just enter her general vicinity, really. Honestly, this was more or less true before, it's just more *urgently* true now.

Arcanuse
Mar 15, 2019


Grön
Accolade= 9>10
Team Credit 1>2

Hand'O'Cards


Spent:
-Engineering
-Flashback
-Athletics
-Tactics
-Rules Lawyering
-----
Grön flinched when they heard their name come up. They had been careful, right? Very, very careful?
It had to have been something else in the book. Surely. Not that.
They would have to get a look at that page later. For now they would have to make the final adjustments....
-----
Grön smirked as they approached the threshold. The fancies weren't giving up, even now.
Despite themself, Grön had to respect them for that.
The Flights of Fancy would still lose, but they didn't throw the match.

That was going to be a poor choice.

Grön wistfully thought back to another time, another place, another league.
Siegeböll (sic) Undergröund.

Where else could you go when the siegeball season was over?
Where else could you see siegeball in peak form, the bare minimum of rules and armor that put siegeballs standard gear to shame?
There was always another game, always another league if you only looked hard enough.
But why remember this now?
Because Grön remembered one maneuver in particular:



The Giant of Ö was here.

Vision problems? Pfeh. The Giant of Ö doesn't need to see, just needs to be seen.
If anything the dust lingering in the air adds onto the effect.

-------

Not much earlier... posted:

Grön was aching, but the effect would absolutely be worth it.
Shoes to make Grön taller? Check.
Unstable lighting to cover up indiscrepancies? Check.
Padding, timber, and some unlicensed crafting to take Grön's frame and make it look larger? Check.
Stretching vigorously in preparation to get that extra bit of reach? Painfully, check.
Grön had seen it done before; while the underground leagues were notoriously secretive about teams techniques, that didn't stop people from guessing.
So while Grön didn't know if this was how the Giant of Ö was done back then-
(they might've just had a giant Öan in makeup and rags, honestly)
-Grön could still give their best imitation; a tribute to that giant.
If they weren't paralyzed with fear at the hulking brute that somehow made its way undetected by anyone into their base, they were braver than they looked.
...There was one little problem, but nothing a bit of paint wouldn't fix.

Right?

Grön is pushing it to [The Extreme], [Immobilizing] the Flight of Fancy with fear!: 1d100+18+40+20 154
Hasty edit: Sigh. Doing this on Goal!, to be perfectly clear.

...Oh and Gron takes a hat or something? They were a bit distracted.

[-3 Accolades, 10>7]
Grumbling, Grön conceded to rummaging through the fancies stuff.
A certain page was tempting, but Grön could just ask for it later.
No, Grön kept rummaging and rummaging until they found...

...An egg?
Not just any egg, but one that was downright immaculate.
Where, why, and how such a thing came into the fancies possession Grön might never know, but Grön knew a certain carton of someones who would want it after the game.

Gron Loots the Immaculate Egg!

Arcanuse fucked around with this message at 06:38 on Nov 25, 2020

Poltergrift
Feb 16, 2014



"When I grow up, I'm gonna be a proper swordsman. One with clothes."

Deck: 0
Accolades: 7->8->5
Team Credit: 1
Using: THE EXTREME, Cheerleading

quote:

"Look, Yelda, war chants are fun, and all, and everyone likes psychological warfare, but when you talk this much about spines and historical accuracy, and how factual the slaughter parts are, it stops feeling fun and starts being... I don't know, creepy."

She knew that. Of course she knew that. When she started working on her independent study submission, Yelda had leaned far away from the war chant's origins and dipped into modernist works for inspiration. She'd kneaded the gristle out of her chants, and de-emphasized the parts of her routines that evoked various kinds of gouging. Gone was the Vile Sacrifice Double Full, for all that it was a stellar piece of choreography and visual storytelling. Gone was the Devil Leg Cry Baby, half her call-and-response section, the history of Breaker-guided "screaming cheerers," thrown into the midst of the enemy as a psychological tactic, whose blood itself would form stains in the shape of the national flag. All of that, she'd relegated to the back pages of her research notes, footnotes nested in footnotes, a maze for the Minotör that was her creepy, stupid, dumb fixation.

There had been a night, a bad night, after she'd realized the cheer squad would never have her, when she put it all together, all the taboo and terrible and tasteless war chants. A routine that she'd never shown anyone. The day she was truly sick of it all, Yelda told herself, she would unveil that routine, and to the Oh-Gees with the consequences. She'd never really believed it. It was a small comfort, the idea of burning her bridges.

Today was not that day. But covered in grime and bleeding from the nose, she realized: someday, some game, it would come. And heaven help the team that witnessed the completed Cheer of Damocles.

Spending 3 Accolades to start development on the Cheer of Damocles.

A) Dangerous Experimental Routine: 1d100+20+18+20 64

Baton and pom-poms in hand, Yelda waded through the fracas, found her way to the Fancies' door, and belted out a thoroughly sanitized cheer: "E-A-S-Y, we don't even HAVE TO TRY -- we're SCORING! HEY, HEY, you're BORING!"

What it lacked in courage and heart, it would hopefully make up for in volume. She'd need a lozenge and a nice cup of herbal të after the match, but as Yelda belted and posed she struck at the metal bits of the doors with her feet, guiding her team forward despite their blindness.

The Lord of Hats posted:

"MÖRKE HAS A GIANT CRUSH ON YELDA AND HE'S BEEN SECRETLY PRACTICING A DANCE ROUTINE TO TRY AND IMPRESS HER!"

"OH! UM, S-O-DOUBLE-R-Y, YOU SEEM LIKE A VERY NICE GUY BUT NO THANK YOU! Um, HEY, HEY, BUT THAT'S VERY FLATTERING! THIS, UM, WOW, I SHOULD stop cheering this and just... get back to... playing, probably..."

Poltergrift fucked around with this message at 05:53 on Nov 22, 2020

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Deck: 1/7. Accolades: >8 -> 5| Team Credit: 2

Yväs, almost cracking a smile as the flash-powder goes off in his face to no effect, begins quoting verbatim.
"Section 8, paragraph 14 of the uniform uniform instruction pamphlet clearly states that siegeballers using flash-powder as part of their sole-goal defensive corridor must provide adequate goggles or other Ösha compliant ocular occulsion equipment for the entire opposing team. Failure to do so resulting in penalties depending on the number of team members thus left without adequate protection!"

"You should count yourselves lucky that at least one of us came prepared for such obvious sloppiness. Now, please stand 17 klörfs away from me as I roll the ball into your goal!"

Ze Goggles, they do everything! Rules-lawyering to score a goal!: 1d100+5-5 48

---

In the aftermath, Yväs searches the Sanctum for any notes left behind by the Flights of Fancies designated dungeoneer, finding a cashe of Trap Cards hidden behind a fake candelabra.

WereGoat
Apr 28, 2017


[Snööd - Greasing][Cards 1>0/7]
[Accolades 11>12][Team Credit 2>3]

[Using Card: The Extreme]


Snööd snorted derisively from the tower.

"You think dust is enough? The burning slinker will make short work of that"

Both teams turned as one, to shout a simultaneous

"NO!!!"

But Snööd was already at the bellows.



...



A) Extremely dangerous flame in a dusty room: 1d100+20+18 72

Someone placed something on Snööd's gently smoking head

WereGoat fucked around with this message at 12:45 on Nov 22, 2020

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

Deck: 3/7
Accolades: 10 -> 8

"Ye think I'd let ye get away with somethin' like this, eh?"

Hörg kicked at the door, utilizing his carefully honed expertise in vandalism, taught to every self-respecting delinquent.

"Ye think ye can take my TAG 'n just GET AWAY WITH IT, EH?"

"Well that's where yer wrong."

"Because takin' a thug's TAG... that's not just some petty theft aye?"

"That's some real insult poo poo."

"Real wergild poo poo."

"Real imma kick your teeth in poo poo."

"YE GET ME?"

B: Thuggery + Engineering to get my TAG back: 1d100+20+5-5 25 in true Early RPG Thug fashion, Hörg proves more talk than bite

Spend 3 Accolades on the Official Thug Bat (it's just a wooden bäsebäll bat with some barbed wire around it)

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker


Hand:
(using)(using)
Deck: Tactics Engineering flashback Athletics Rules Lawyering 0/7 remain
Accolades: 11 > 9
Team Credit 1

Blinded! But there had to be a way to win this. Spläg knew the odds, but the Fancies didn't and that, taken to extremes, meant it was time to start shouting at them.

"You know they say all Öans are created equal, but you look at me and you look at the Fancy guy next to you and you can see that statement is not true! See, normally if you go one-on-one with another Siegeballer you got a fifty/fifty chance of winning. But I'm a prodigal freak, and I'm not normal! So you got a 25 percent at best to beat me! And then you add The Giant of Ö to the mix? Your chances of winning drastically go down. See, the 3 of us try for the siegeball, you got a 33 and a third chance of winning. But I! I've got a 66 and two thirds chance of winning, because The Giant of Ö is on my side, and he doesn't even have to try. So, Fancies, you take your thirty three and a third chance minus my twenty five percent chance (if we were to go one on one) and you got an eight and a third chance of winning at Siegeball. But then you take my 75 per cent chance of winning (if we were to go one on one), and then add 66 and two thirds per cent, I have a 141 and two thirds per cent chance of winning at Siegeball! Fancies, the numbers don't lie, and they spell disaster for you at Siegeball!"

Supporting the push for goal with Extreme, Momentous lying statistics: 1d100+58 72

In the aftermath, what was this? Skett's personally annotated copy of THE RULES? Yoink!

Cloud Potato
Jan 9, 2011

"I'm... happy!"

Rik
Aptitude: Polishing
Focus: Offensive
Accolade 11 -> 12

This was it. Rik had just enough time to really polish the Siegeball within an inch of its life to make it move through the opponent base as silky as anything.

But then, the flash powder. It was so bright, it was the most beautiful thing Rik had ever seen. Now, I could lie and say that, as a Polisher, Rik's eyes were sorta immune to bright lights, but I don't think that'd work. So Rik took the full blast of the Flash powder, and in his rage, tried to keep the ball on course.

"What the hell was that?" he shouted. "No-one out-shines me!!!"

A: Using The Extreme, Polishing and Momentum to help score a goal: 1d100+18+30+20-10 112

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Lux Anima
Apr 17, 2016


Dinosaur Gum
Hand: Using: Holding: none!
#01 - Trinique
Aptitude: Stealing - Offensive
Accolades: 11 -> 12 -> 9 // Team Credit: 2
Deck: 0/7 // Discard Pile: Rules Lawyering, Athletics, Tactics, Engineering, Flashback

Folk Song posted:

A child arrived just the other day, it came to the world in the usual way. But there were trains to catch, and bills to pay, she learned to walk while her mom was away, and she was talking 'fore mom knew it, and as she grew, she'd say, "I'm gonna be like you, mom, you know I'm gonna be like you."

And the cat's in the cradle and the silver spöön, little girl Tö and the Ö on the moon. When you comin' home mom? I don't know when, but we'll get together then, you know we'll have a good time then.

Trinique held a damp and steamy eye to her mom's slightly-cracked spyglass and took a deep breath to calm her nerves. There it was, closer than expected: the Flights of Fancies' home base. She couldn't wait. She had to prove to herself that she could do it - not just by borrowing something of her mom's, but to fully and permanently appropriate something far more dangerous and powerful, all for herself.

It was meant to be Trinique's secret power. She had heard legends of her mother and the weapon she'd used in battle during the wars - the OG implement known as Tap Root. She'd always wanted to know how it worked, but that was something that her mom had never divulged... yet.

She had to prove to her mother that she was worthy, and so that's why, when the Slinking Tower had battered down the walls to the Flight of Fancy's base, Trinique had leapt off the top of the Tower and snuck into the enemy's Butterflinger stables to cause a little chaos.

Trinique knocked loose a gate and hopped onto the nearest Butterflinger's back after strapping reins to it. She was going to ride it through the enemies' base, come heck or high water, and she would cause a primo distraction for her team busy battling it out indoors!

> B) [The Extreme] [Stealing] back of the Gong: Grand Theft Butterflinger!: 1d100+20+18 67

Trinique, of course, would do her level best to give the panicked butterflinger back to the Flights of Fancy once the game was called in their favor. This was, of course, all part of Trinique's plan to cover up her theft of the over-powered slingshot from the Fancies' things when they were busy trying to score back in Trinique's base.

> Trinique scores a Contraband(?) Slingshot as a trophy (-3 Accolades), from three phases back!

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